Mouse position: Difference between revisions

m
 
(6 intermediate revisions by 5 users not shown)
Line 272:
return 0;
}</syntaxhighlight>
 
=={{header|C++}}==
Mouse pointers are part of the window manager system, and are therefore highly platform dependent.
 
This example works under a Windows operating system.
.</syntaxhighlight lang="c++">
#include <iostream>
 
#include <windows.h>
 
int main() {
POINT MousePoint;
if ( GetCursorPos(&MousePoint) ) {
std::cout << MousePoint.x << ", " << MousePoint.y << std::endl;
}
}
</syntaxhighlight>
{{ out }}
<pre>
726, 506
</pre>
 
=={{header|c_sharp|C#}}==
Line 355 ⟶ 376:
=={{header|EasyLang}}==
 
[https://easylang.dev/show/#cod=y80vS1UwNFCwMODKz1PIzS8tTo3PBYpxKSgoJOekJhaBGClFieXpRZkpIHZJakUJVF2FgpqCEhCqQfmVXHpcXAA= Run it]
[https://easylang.online/ide/#run=on%20mouse_move%0A%20%20clear%0A%20%20text%20mouse_x%20%26%20%22%20%22%20%26%20mouse_y%0A.%0A Run it]
 
<syntaxhighlight lang="text">on mouse_move
move 10 80
clear
on mouse_move
text mouse_x & " " & mouse_y
clear
.</syntaxhighlight>
drawgrid
text mouse_x & " " & mouse_y
.
</syntaxhighlight>
 
=={{header|EchoLisp}}==
Line 1,602 ⟶ 1,627:
<syntaxhighlight lang="tcl">package require Tk
puts "monitor/display coordinate x = [winfo pointerx .]"</syntaxhighlight>
 
=={{header|Uxntal}}==
<syntaxhighlight lang="Uxntal">|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
 
|0100
;on-mouse .Mouse/vector DEO2
BRK
 
@on-mouse
.Mouse/x DEI2 print-hex2
#20 .Console/write DEO
.Mouse/y DEI2 print-hex2
#0a .Console/write DEO
BRK
 
@print-hex
DUP #04 SFT print-digit #0f AND print-digit
JMP2r
 
@print-hex2
SWP print-hex print-hex
JMP2r
 
@print-digit
DUP #09 GTH #27 MUL ADD #30 ADD .Console/write DEO
JMP2r</syntaxhighlight>
 
=={{header|Vala}}==
<syntaxhighlight lang="vala">// GTK 4
public class Example : Gtk.Application {
public Example() {
Object(application_id: "my.application",
flags: ApplicationFlags.FLAGS_NONE);
activate.connect(() => {
var window = new Gtk.ApplicationWindow(this);
var box = new Gtk.Box(Gtk.Orientation.VERTICAL, 20);
var button = new Gtk.Button.with_label("Get Cursor Position");
button.clicked.connect((a) => {
double x, y;
var device_pointer= window.get_display().get_default_seat().get_pointer();
window.get_surface().get_device_position(device_pointer, out x, out y, null);
label.set_text(x.to_string() + "," + y.to_string());
});
box.append(label);
box.append(button);
window.set_child(box);
window.present();
});
}
public static int main(string[] argv) {
return new Example().run(argv);
}
}</syntaxhighlight>
 
=={{header|Visual Basic}}==
Line 1,639 ⟶ 1,720:
=={{header|Wren}}==
{{libheader|DOME}}
<syntaxhighlight lang="ecmascriptwren">import "dome" for Window
import "graphics" for Canvas
import "input" for Mouse
1,995

edits