Morpion solitaire: Difference between revisions

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=={{header|Icon}} and {{header|Unicon}}==
The example provided goes beyond the basic requirement to play out a random game. It provides a flexible framework to explore the challenge of morpion solitaire.
See [[Morpion_solitaire/Unicon]]

Revision as of 21:55, 4 February 2012

Morpion solitaire is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.

The task is to get the computer to play a game of Morpion solitaire. For this task, it is acceptable for the computer to make randomly selected valid moves, rather than playing the strongest move each time. Use the standard version, with 5 point lines that allows parallel lines to touch at the endpoints.

Morpian solitaire is played on a (theoretically) infinite grid. It begins with 36 points marked in a Greek cross:

...XXXX...
...X..X...
...X..X...
XXXX..XXXX
X........X
X........X
XXXX..XXXX
...X..X...
...X..X...
...XXXX...

A move is made by adding one point anywhere that creates a new line of 5 points (without spaces) and drawing a line through them. Moves are usually marked with the number of the move. No two lines can share more than a single point. The rules to morpion solitaire are here.

Note: The longest know game under these rules is 177 moves. (This isn't thought to be the longest game possible.) The shortest game possible is 20 moves.

A new record of 178 moves was set in 2011.

C

Console play with ncurses. Length and touching rules can be changed at the begining of source code. 'q' key to quit, space key to toggle auto move, anykey for next move. Play is random. I got nowhere near the record 177 moves, but did approach the worst-possible (20) quite often. <lang C>#include <ncurses.h>

  1. include <stdlib.h>
  2. include <unistd.h>
  3. include <time.h>

/* option: how long a line is. Options probably should have been made into

  • commandline args, if I were not lazy. Also, if line_len is set to 3,
  • the game may keep going indefinitely: best use auto mode. */

int line_len = 5;

/* option: whether two lines are allowed to be in the same direction and

  • connected end to end. Note: two lines crossing are always ok. */

int disjoint = 0;

int **board = 0, width, height;

  1. define for_i for(i = 0; i < height; i++)
  2. define for_j for(j = 0; j < width; j++)

enum { s_blank = 0, s_occupied = 1 << 0, s_dir_ns = 1 << 1, s_dir_ew = 1 << 2, s_dir_ne_sw = 1 << 3, s_dir_nw_se = 1 << 4, s_newly_added = 1 << 5, s_current = 1 << 6, };

int irand(int n) { int r, rand_max = RAND_MAX - (RAND_MAX % n); while ((r = rand()) >= rand_max); return r / (rand_max / n); }

int** alloc_board(int w, int h) { int i; int **buf = calloc(1, sizeof(int *) * h + sizeof(int) * h * w);

buf[0] = (int*)(buf + h); for (i = 1; i < h; i++) buf[i] = buf[i - 1] + w; return buf; }

/* -1: expand low index end; 1: exten high index end */ void expand_board(int dw, int dh) { int i, j; int nw = width + !!dw, nh = height + !!dh;

/* garanteed to fragment heap: not realloc because copying elements * is a bit tricky */ int **nbuf = alloc_board(nw, nh);

dw = -(dw < 0), dh = -(dh < 0);

for (i = 0; i < nh; i++) { if (i + dh < 0 || i + dh >= height) continue; for (j = 0; j < nw; j++) { if (j + dw < 0 || j + dw >= width) continue; nbuf[i][j] = board[i + dh][j + dw]; } } free(board);

board = nbuf; width = nw; height = nh; }

void array_set(int **buf, int v, int x0, int y0, int x1, int y1) { int i, j; for (i = y0; i <= y1; i++) for (j = x0; j <= x1; j++) buf[i][j] = v; }

void show_board() { int i, j; for_i for_j mvprintw(i + 1, j * 2, (board[i][j] & s_current) ? "X " : (board[i][j] & s_newly_added) ? "O " : (board[i][j] & s_occupied) ? "+ " : " "); refresh(); }

void init_board() { width = height = 3 * (line_len - 1); board = alloc_board(width, height);

array_set(board, s_occupied, line_len - 1, 1, 2 * line_len - 3, height - 2); array_set(board, s_occupied, 1, line_len - 1, width - 2, 2 * line_len - 3);

array_set(board, s_blank, line_len, 2, 2 * line_len - 4, height - 3); array_set(board, s_blank, 2, line_len, width - 3, 2 * line_len - 4); }

int ofs[4][3] = { {0, 1, s_dir_ns}, {1, 0, s_dir_ew}, {1, -1, s_dir_ne_sw}, {1, 1, s_dir_nw_se} };

typedef struct { int m, s, seq, x, y; } move_t;

/* test if a point can complete a line, or take that point */ void test_postion(int y, int x, move_t * rec) { int m, k, s, dx, dy, xx, yy, dir; if (board[y][x] & s_occupied) return;

for (m = 0; m < 4; m++) { /* 4 directions */ dx = ofs[m][0]; dy = ofs[m][1]; dir = ofs[m][2];

for (s = 1 - line_len; s <= 0; s++) { /* offset line */ for (k = 0; k < line_len; k++) { if (s + k == 0) continue;

xx = x + dx * (s + k); yy = y + dy * (s + k); if (xx < 0 || xx >= width || yy < 0 || yy >= height) break;

/* no piece at position */ if (!(board[yy][xx] & s_occupied)) break;

/* this direction taken */ if ((board[yy][xx] & dir)) break; } if (k != line_len) continue;

/* position ok; irand() to even each option's chance of being picked */ if (! irand(++rec->seq)) rec->m = m, rec->s = s, rec->x = x, rec->y = y; } } }

void add_piece(move_t *rec) { int dx = ofs[rec->m][0]; int dy = ofs[rec->m][1]; int dir= ofs[rec->m][2]; int xx, yy, k;

board[rec->y][rec->x] |= (s_current | s_occupied);

for (k = 0; k < line_len; k++) { xx = rec->x + dx * (k + rec->s); yy = rec->y + dy * (k + rec->s); board[yy][xx] |= s_newly_added; if (k >= disjoint || k < line_len - disjoint) board[yy][xx] |= dir; } }

int next_move() { int i, j; move_t rec; rec.seq = 0;

/* wipe last iteration's new line markers */ for_i for_j board[i][j] &= ~(s_newly_added | s_current);

/* randomly pick one of next legal moves */ for_i for_j test_postion(i, j, &rec);

/* didn't find any move, game over */ if (!rec.seq) return 0;

add_piece(&rec);

rec.x = (rec.x == width - 1) ? 1 : rec.x ? 0 : -1; rec.y = (rec.y == height - 1) ? 1 : rec.y ? 0 : -1;

if (rec.x || rec.y) expand_board(rec.x, rec.y); return 1; }

int main() { int ch = 0; int move = 0; int wait_key = 1;

init_board(); srand(time(0));

initscr(); noecho(); cbreak();

do { mvprintw(0, 0, "Move %d", move++); show_board(); if (!next_move()) { next_move(); show_board(); break; } if (!wait_key) usleep(100000); if ((ch = getch()) == ' ') { wait_key = !wait_key; if (wait_key) timeout(-1); else timeout(0); } } while (ch != 'q');

timeout(-1); nocbreak(); echo();

endwin(); return 0; }</lang>

Icon and Unicon

The example provided goes beyond the basic requirement to play out a random game. It provides a flexible framework to explore the challenge of morpion solitaire.

See Morpion_solitaire/Unicon