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Morpion solitaire: Difference between revisions

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There are several variations of the game, this task deals with the 5 point "touching" version also known as "5T".
 
MorpianMorpion solitaire is played on a (theoretically) infinite grid. It begins with 36 points marked in a Greek cross:
<pre>
...XXXX...
Line 56:
=={{header|C}}==
Console play with ncurses. Length and touching rules can be changed at the begining of source code. 'q' key to quit, space key to toggle auto move, anykey for next move. Play is random. I got nowhere near the record 177 moves, but did approach the worst-possible (20) quite often.
<langsyntaxhighlight Clang="c">#include <ncurses.h>
#include <stdlib.h>
#include <unistd.h>
Line 280:
endwin();
return 0;
}</langsyntaxhighlight>
 
=={{header|Go}}==
{{libheader|goncurses}}
{{trans|C}}
<syntaxhighlight lang="go">package main
 
import (
gc "github.com/rthornton128/goncurses"
"log"
"math/rand"
"time"
)
 
// optional settings
const (
lineLen = 5
disjoint = 0
)
 
var (
board [][]int
width int
height int
)
 
const (
blank = 0
occupied = 1 << (iota - 1)
dirNS
dirEW
dirNESW
dirNWSE
newlyAdded
current
)
 
var ofs = [4][3]int{
{0, 1, dirNS},
{1, 0, dirEW},
{1, -1, dirNESW},
{1, 1, dirNWSE},
}
 
type move struct{ m, s, seq, x, y int }
 
func btoi(b bool) int {
if b {
return 1
}
return 0
}
 
func allocBoard(w, h int) [][]int {
buf := make([][]int, h)
for i := 0; i < h; i++ {
buf[i] = make([]int, w)
}
return buf
}
 
func boardSet(v, x0, y0, x1, y1 int) {
for i := y0; i <= y1; i++ {
for j := x0; j <= x1; j++ {
board[i][j] = v
}
}
}
 
func initBoard() {
height = 3 * (lineLen - 1)
width = height
board = allocBoard(width, height)
 
boardSet(occupied, lineLen-1, 1, 2*lineLen-3, height-2)
boardSet(occupied, 1, lineLen-1, width-2, 2*lineLen-3)
boardSet(blank, lineLen, 2, 2*lineLen-4, height-3)
boardSet(blank, 2, lineLen, width-3, 2*lineLen-4)
}
 
// -1: expand low index end; 1: expand high index end
func expandBoard(dw, dh int) {
dw2, dh2 := 1, 1
if dw == 0 {
dw2 = 0
}
if dh == 0 {
dh2 = 0
}
nw, nh := width+dw2, height+dh2
nbuf := allocBoard(nw, nh)
dw, dh = -btoi(dw < 0), -btoi(dh < 0)
for i := 0; i < nh; i++ {
if i+dh < 0 || i+dh >= height {
continue
}
for j := 0; j < nw; j++ {
if j+dw < 0 || j+dw >= width {
continue
}
nbuf[i][j] = board[i+dh][j+dw]
}
}
board = nbuf
width, height = nw, nh
}
 
func showBoard(scr *gc.Window) {
for i := 0; i < height; i++ {
for j := 0; j < width; j++ {
var temp string
switch {
case (board[i][j] & current) != 0:
temp = "X "
case (board[i][j] & newlyAdded) != 0:
temp = "0 "
case (board[i][j] & occupied) != 0:
temp = "+ "
default:
temp = " "
}
scr.MovePrintf(i+1, j*2, temp)
}
}
scr.Refresh()
}
 
// test if a point can complete a line, or take that point
func testPosition(y, x int, rec *move) {
if (board[y][x] & occupied) != 0 {
return
}
for m := 0; m < 4; m++ { // 4 directions
dx := ofs[m][0]
dy := ofs[m][1]
dir := ofs[m][2]
var k int
for s := 1 - lineLen; s <= 0; s++ { // offset line
for k = 0; k < lineLen; k++ {
if s+k == 0 {
continue
}
xx := x + dx*(s+k)
yy := y + dy*(s+k)
if xx < 0 || xx >= width || yy < 0 || yy >= height {
break
}
 
// no piece at position
if (board[yy][xx] & occupied) == 0 {
break
}
 
// this direction taken
if (board[yy][xx] & dir) != 0 {
break
}
}
if k != lineLen {
continue
}
 
// position ok
// rand.Intn to even each option's chance of being picked
rec.seq++
if rand.Intn(rec.seq) == 0 {
rec.m, rec.s, rec.x, rec.y = m, s, x, y
}
}
}
}
 
func addPiece(rec *move) {
dx := ofs[rec.m][0]
dy := ofs[rec.m][1]
dir := ofs[rec.m][2]
board[rec.y][rec.x] |= current | occupied
for k := 0; k < lineLen; k++ {
xx := rec.x + dx*(k+rec.s)
yy := rec.y + dy*(k+rec.s)
board[yy][xx] |= newlyAdded
if k >= disjoint || k < lineLen-disjoint {
board[yy][xx] |= dir
}
}
}
 
func nextMove() bool {
var rec move
// wipe last iteration's new line markers
for i := 0; i < height; i++ {
for j := 0; j < width; j++ {
board[i][j] &^= newlyAdded | current
}
}
 
// randomly pick one of next legal moves
for i := 0; i < height; i++ {
for j := 0; j < width; j++ {
testPosition(i, j, &rec)
}
}
 
// didn't find any move, game over
if rec.seq == 0 {
return false
}
 
addPiece(&rec)
 
if rec.x == width-1 {
rec.x = 1
} else if rec.x != 0 {
rec.x = 0
} else {
rec.x = -1
}
 
if rec.y == height-1 {
rec.y = 1
} else if rec.y != 0 {
rec.y = 0
} else {
rec.y = -1
}
 
if rec.x != 0 || rec.y != 0 {
expandBoard(rec.x, rec.y)
}
return true
}
 
func main() {
rand.Seed(time.Now().UnixNano())
initBoard()
scr, err := gc.Init()
if err != nil {
log.Fatal("init", err)
}
defer gc.End()
gc.Echo(false)
gc.CBreak(true)
ch := gc.Key(0)
move := 0
waitKey := true
for {
scr.MovePrintf(0, 0, "Move %d", move)
move++
showBoard(scr)
if !nextMove() {
nextMove()
showBoard(scr)
break
}
if !waitKey {
time.Sleep(100000 * time.Microsecond)
}
if ch = scr.GetChar(); ch == ' ' {
waitKey = !waitKey
if waitKey {
scr.Timeout(-1)
} else {
scr.Timeout(0)
}
}
if ch == 'q' {
break
}
}
scr.Timeout(-1)
gc.CBreak(false)
gc.Echo(true)
}</syntaxhighlight>
 
=={{header|Icon}} and {{header|Unicon}}==
Line 288 ⟶ 560:
See [[Morpion_solitaire/Unicon]]
 
 
=={{header|J}}==
With this program as the file m.ijs
<syntaxhighlight lang="j">
<lang J>
NB. turn will be a verb with GRID as y, returning GRID. Therefor:
NB. morpion is move to the power of infinity---convergence.
Line 400 ⟶ 671:
NB. example
smoutput play''
</syntaxhighlight>
</lang>
load the file into a j session to play an initial game and report the number of turns. We can play a game providing a vector of move numbers at which to report the output.
<pre>
Line 528 ⟶ 799:
=={{header|Java}}==
See: [[Morpion solitaire/Java]]
 
 
=={{header|Julia}}==
See:[[Morpion solitaire/Julia]]
 
=={{header|Nim}}==
{{trans|Go}}
{{libheader|nim-ncurses}}
 
<syntaxhighlight lang="nim">import os, random, sequtils
import ncurses
 
const
LineLength = 5
Disjoint = 0
 
type
State {.pure.} = enum Blank, Occupied, DirNS, DirEW, DirNESW, DirNWSE, NewlyAdded, Current
States = set[State]
Board = seq[seq[States]]
Move = tuple[m, s, seqnum, x, y: int]
 
const Ofs = [(0, 1, DirNS), (1, 0, DirEW), (1, -1, DirNESW), (1, 1, DirNWSE)]
 
 
func set(board: var Board; value: State; x0, y0, x1, y1: int) =
for i in y0..y1:
for j in x0..x1:
board[i][j] = {value}
 
 
func initBoard(): Board =
let height, width = 3 * (LineLength - 1)
result = newSeqWith(height, newSeq[States](width))
result.set(Occupied, LineLength - 1, 1, 2 * LineLength - 3, height - 2)
result.set(Occupied, 1, LineLength - 1, width - 2, 2 * LineLength - 3)
result.set(Blank, LineLength, 2, 2 * LineLength - 4, height - 3)
result.set(Blank, 2, LineLength, width - 3, 2 * LineLength - 4)
 
 
func expand(board: var Board; dw, dh: int) =
 
# -1: expand low index end, +1: expand high index end.
let
height = board.len
width = board[0].len
nw = width + ord(dw != 0)
nh = height + ord(dh != 0)
 
var nboard = newSeqWith(nh, newSeq[States](nw))
let dw = -ord(dw < 0)
let dh = -ord(dh < 0)
 
for i in 0..<nh:
if i + dh notin 0..<height: continue
for j in 0..<nw:
if j + dw notin 0..<width: continue
nboard[i][j] = board[i + dh][j + dw]
 
board = move(nboard)
 
 
proc show(board: Board) =
for i, row in board:
for j, cell in row:
let str = if Current in cell: "X "
elif NewlyAdded in cell: "0 "
elif Occupied in cell: "+ "
else: " "
mvprintw(cint(i + 1), cint(j + 2), str)
refresh()
 
 
proc testPosition(board: Board; y, x: int; rec: var Move) =
let height = board.len
let width = board[0].len
if Occupied in board[y][x]: return
 
for m, (dx, dy, dir) in Ofs: # 4 directions.
for s in (1 - LineLength)..0: # offset line.
var k = -1
while k < LineLength:
inc k
if s + k == 0: continue
let xx = x + dx * (s + k)
let yy = y + dy * (s + k)
if xx < 0 or xx >= width or yy < 0 or yy >= height: break
if Occupied notin board[yy][xx]: break # No piece at position.
if dir in board[yy][xx]: break # This direction taken.
if k != LineLength: continue
 
# Position ok.
# Rand to even each option chance of being picked.
if rand(rec.seqnum) == 0:
rec.m = m; rec.s = s; rec.x = x; rec.y = y
inc rec.seqnum
 
 
proc addPiece(board: var Board; rec: Move) =
let (dx, dy, dir) = Ofs[rec.m]
board[rec.y][rec.x] = board[rec.y][rec.x] + {Current, Occupied}
for k in 0..<LineLength:
let xx = rec.x + dx * (k + rec.s)
let yy = rec.y + dy * (k + rec.s)
board[yy][xx].incl NewlyAdded
if k >= Disjoint or k < LineLength - Disjoint:
board[yy][xx].incl dir
 
 
proc nextMove(board: var Board): bool {.discardable.} =
var rec: Move
let maxi = board.high
let maxj = board[0].high
 
# Wipe last iteration new line markers.
for row in board.mitems:
for cell in row.mitems:
cell = cell - {NewlyAdded, Current}
 
# Randomly pick one of next legal move.
for i in 0..maxi:
for j in 0..maxj:
board.testPosition(i, j, rec)
 
# Didn't find any move, game over.
if rec.seqnum == 0: return false
 
board.addPiece(rec)
 
rec.x = if rec.x == maxj: 1
elif rec.x != 0: 0
else: -1
rec.y = if rec.y == maxi: 1
elif rec.y != 0: 0
else: -1
 
if rec.x != 0 or rec.y != 0: board.expand(rec.x, rec.y)
result = true
 
 
proc play() =
randomize()
var board = initBoard()
var waitKey = true
let win {.used.} = initscr()
noecho()
cbreak()
 
var move = 0
while true:
mvprintw(0, 0, "Move %d", move)
inc move
board.show()
if not board.nextMove():
board.nextMove()
board.show()
break
if not waitKey: sleep(100)
let ch = getch()
if ch == ord(' '):
waitKey = not waitKey
if waitKey: timeout(-1)
else: timeout(0)
elif ch == ord('q'):
break
 
timeout(-1)
getch()
nocbreak()
onecho()
endwin()
 
play()</syntaxhighlight>
 
{{out}}
Intermediate state:
<pre>Move 20
 
+
+++++
+ ++
+ ++ ++ +
+++++ +0+++
+ + 0 +
+ + X +
++++0+++++
+0 ++
++ +
+++++
+
</pre>
 
=={{header|Perl}}==
Picks a move at random from all possible moves at each step. A sample game is shown.
The largest score found so far (from just random play) is 92, also shown below.
<syntaxhighlight lang="perl">use strict;
use warnings;
use List::Util qw( none );
 
local $_ = <<END;
.............XXXX.............
.............X..X.............
.............X..X.............
..........XXXX..XXXX..........
..........X........X..........
..........X........X..........
..........XXXX..XXXX..........
.............X..X.............
.............X..X.............
.............XXXX.............
END
$_ = tr/X/ /r . $_ . tr/X/ /r; # expand to 30x30
tr/./ /; # and convert dots to spaces
 
my @moves;
my %used;
my $count = 0;
while( 1 )
{
# print s/\A(?: +\n)*|(?:^ +\n)*\z//gmr, "count $count\n"; # uncomment for each step
tr/O/X/;
my @try; # find valid moves
for my $i ( 0, 29 .. 31 )
{
my $gap = qr/.{$i}/s;
while( / (?=$gap(X)$gap(X)$gap(X)$gap(X))/g ) # add to top
{
my $cand = join ' ', map $-[$_], 0 .. 4;
none { $used{$_} } $cand =~ /(?=\b(\d+ \d+)\b)/g and push @try, $cand;
}
while( /X(?=$gap(.)$gap(.)$gap(.)$gap(.))/g ) # add inside/bottom downward
{
"$1$2$3$4" =~ tr/X// == 3 or next;
my $cand = join ' ', map $-[$_], 0 .. 4;
none { $used{$_} } $cand =~ /(?=\b(\d+ \d+)\b)/g and push @try, $cand;
}
}
@try ? $count++ : last;
my $pick = $try[rand @try]; #pick one valid move
push @moves, $pick;
for my $pos (split ' ', $pick)
{
substr $_, $pos, 1, 'O';
}
$used{$1} = 1 while $pick =~ /(?=\b(\d+ \d+)\b)/g;
}
print join(' ', map s/ .* /->/r =~ s!\d+! ($& % 31).','.int $& / 31 !ger, @moves)
=~ s/.{60}\K /\n/gr, "\n";
tr/O/X/;
print $_, "move count: $count\n";</syntaxhighlight>
This runs on a 30x30 grid (as advised by Talk page).
Each move is shown as the end points of a line, startcolumn,startrow->endcolumn,endrow where row and column numbers
are zero-based. To replay a game, just add all five points from each line to the grid. The final grid is also shown in full.
Uncommenting the early print will show each step with the latest line added as the 'O' character.
{{out}}
<pre>
10,15->14,19 13,16->13,20 10,13->10,17 15,16->19,16 15,10->19,14
12,10->16,10 19,12->19,16 16,16->16,20 9,16->13,16 12,16->16,20
16,13->20,13 10,13->14,13 13,9->13,13 16,9->16,13 16,9->12,13
13,19->17,19 14,10->10,14 19,15->15,19 20,13->16,17 13,9->17,13
13,11->17,11
X X
XXXXX
XXXXX
XX XX X
XXXXX XXXXX
X X
X XX
XXXXX XXXXX
X XX XX
XX X
XXXXX
X X
move count: 21
</pre>
<pre>
13,16->13,20 16,15->16,19 15,10->19,14 16,13->20,13 10,16->14,16
13,10->17,10 12,19->16,19 10,15->14,19 14,10->10,14 10,13->14,13
15,16->19,16 19,13->19,17 16,15->12,19 17,16->13,20 10,13->10,17
13,16->17,20 10,17->14,17 19,15->15,19 16,11->16,15 17,13->13,17
13,9->13,13 13,9->17,13 15,15->15,19 14,17->18,17 14,13->18,17
13,13->17,17 14,13->14,17 15,14->11,18 9,16->13,20 13,12->9,16
11,14->11,18 12,13->16,17 12,14->16,14 14,13->10,17 13,13->9,17
9,12->13,16 11,15->15,19 10,15->14,15 12,14->12,18 13,18->17,18
10,12->14,16 9,15->13,19 15,13->11,17 9,12->13,12 15,11->15,15
20,15->16,19 17,16->17,20 15,13->19,17 14,15->18,15 16,16->12,20
17,12->17,16 13,12->17,12 18,9->14,13 13,10->17,14 12,11->16,11
17,9->13,13 14,16->18,20 18,13->18,17 14,9->10,13 16,14->20,14
21,12->17,16 12,10->12,14 11,9->15,13 14,8->14,12 14,8->10,12
11,10->11,14 10,9->14,13 10,9->14,9 20,12->16,16 20,11->20,15
20,11->16,15 17,12->21,12 16,10->20,14 17,8->17,12 17,8->21,12
19,10->15,14 17,8->13,12 18,9->18,13 19,9->15,13 19,9->19,13
15,9->19,9 17,11->21,11 15,8->19,12 16,8->20,12 13,8->17,8 13,8->9,12 l
15,7->15,11 10,9->10,13 16,7->16,11 9,10->13,10 9,9->13,13 8,9->12,13
XX
XXXXX
XXXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXXX
XXXXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXX
XXXXXX
XX XX
move count: 92
</pre>
 
A faster, shorter version without the single step display.
Uses the same kind of block shift/or technology I used in "Forest fire" and have used
for Conway's Life.
<syntaxhighlight lang="perl">use strict;
use warnings;
use feature 'bitwise';
use List::Util 'none';
 
local $_ = <<END;
.............XXXX.............
.............X..X.............
.............X..X.............
..........XXXX..XXXX..........
..........X........X..........
..........X........X..........
..........XXXX..XXXX..........
.............X..X.............
.............X..X.............
.............XXXX.............
END
$_ = tr/X./ /r . tr/./ /r . tr/X./ /r; # expand to 30x30 and spaces
 
my($count, @moves, %used) = 0;
while( 1 )
{
my @try; # valid moves
for my $i ( 1, 30 .. 32 ) # directions 1 - 30 / 31 | 32 \
{
my $combined = tr/X \n/A\0/r |.
(substr $_, $i) =~ tr/X \n/B\0/r |.
(substr $_, 2 * $i) =~ tr/X \n/D\0/r |.
(substr $_, 3 * $i) =~ tr/X \n/H\0/r |.
(substr $_, 4 * $i) =~ tr/X \n/P\0/r;
while( $combined =~ /[OW\[\]\^]/g ) # exactly four Xs and one space
{
my $cand = join ' ', map $-[0] + $_ * $i, 0 .. 4;
none { $used{$_} } $cand =~ /(?=\b(\d+ \d+)\b)/g and push @try, $cand;
}
}
@try ? $count++ : last;
my $pick = $try[rand @try]; #pick one valid move
push @moves, $pick;
for my $pos (split ' ', $pick)
{
substr $_, $pos, 1, 'X';
}
@used{ $pick =~ /(?=\b(\d+ \d+)\b)/g } = (1) x 4;
}
print join(' ', map s/ .* /->/r =~ s!\d+! ($& % 31).','.int $& / 31 !ger,
@moves) =~ s/.{60}\K /\n/gr, "\n";
print $_, "move count: $count\n";</syntaxhighlight>
 
=={{header|Phix}}==
Focuses on playing back the 178-record, see: [[Morpion solitaire/Phix]]
 
=={{header|Racket}}==
 
<syntaxhighlight lang="racket">#lang racket
(module rules racket/base
(require racket/match)
(provide game-cross
available-lines
add-line
line-dx.dy)
(define (add-points points# x y . more)
(define p+ (hash-set points# (cons x y) #t))
(if (null? more) p+ (apply add-points p+ more)))
;; original cross
(define (game-cross)
(let ((x1 (for/fold ((x (hash))) ((i (in-range 3 7)))
(add-points x 0 i i 0 9 i i 9))))
(for/fold ((x x1)) ((i (in-sequences (in-range 0 4) (in-range 6 10))))
(add-points x 3 i i 3 6 i i 6))))
;; add an edge
(define (make-edge points#)
(for*/hash ((k (in-hash-keys points#))
(dx (in-range -1 2))
(dy (in-range -1 2))
(x (in-value (+ (car k) dx)))
(y (in-value (+ (cdr k) dy)))
(e (in-value (cons x y)))
#:unless (hash-has-key? points# e))
(values e #t)))
(define (line-dx.dy d)
(values (match d ['w -1] ['nw -1] ['n 0] [ne 1])
(match d ['n -1] ['ne -1] ['nw -1] ['w 0])))
(define (line-points e d)
(define-values (dx dy) (line-dx.dy d))
(match-define (cons x y) e)
(for/list ((i (in-range 5)))
(cons (+ x (* dx i))
(+ y (* dy i)))))
(define (line-overlaps? lp d l#)
(for/first ((i (in-range 3))
(p (in-list (cdr lp)))
#:when (hash-has-key? l# (cons d p)))
#t))
(define (four-points? lp p#)
(= 4 (for/sum ((p (in-list lp)) #:when (hash-has-key? p# p)) 1)))
;; returns a list of lines that can be applied to the game
(define (available-lines p# l# (e# (make-edge p#)))
(for*/list ((ep (in-sequences (in-hash-keys e#) (in-hash-keys p#)))
(d (in-list '(n w ne nw)))
(lp (in-value (line-points ep d)))
#:unless (line-overlaps? lp d l#)
#:when (four-points? lp p#))
(define new-edge-point (for/first ((p (in-list lp)) #:when (hash-ref e# p #f)) p))
(list ep d lp new-edge-point)))
;; adds a new line to points# lines# returns (values [new points#] [new lines#])
(define (add-line line points# lines#)
(match-define (list _ dir ps _) line)
(for/fold ((p# points#) (l# lines#)) ((p (in-list ps)))
(values (hash-set p# p #t) (hash-set l# (cons dir p) #t)))))
 
(module player racket/base
(require racket/match
(submod ".." rules))
 
(provide play-game
random-line-chooser)
(define (random-line-chooser p# l# options)
(list-ref options (random (length options))))
;; line-chooser (points lines (Listof line) -> line)
(define (play-game line-chooser (o# (game-cross)))
(let loop ((points# o#)
(lines# (hash))
(rv null))
(match (available-lines points# lines#)
[(list) (values points# (reverse rv) o#)]
[options
(match-define (and chosen-one (list (cons x y) d _ new-edge-point))
(line-chooser points# lines# options))
(define-values (p# l#) (add-line chosen-one points# lines#))
(loop p# l# (cons (vector x y d new-edge-point) rv))]))))
 
;; [Render module code goes here]
 
(module main racket/base
(require (submod ".." render)
(submod ".." player)
pict
racket/class)
(define p (call-with-values (λ () (play-game random-line-chooser)) render-state))
p
(define bmp (pict->bitmap p))
(send bmp save-file "images/morpion.png" 'png))</syntaxhighlight>
 
 
'''Intermission:''' The <code>render</code> submodule just does drawing, and is not part of the solving. But the <code>main</code> module uses it, so we put it in here:
 
<syntaxhighlight lang="racket">(module render racket
(require racket/match
racket/draw
pict
(submod ".." rules))
(provide display-state
render-state)
(define (min/max-point-coords p#)
(for/fold ((min-x #f) (min-y #f) (max-x #f) (max-y #f))
((k (in-hash-keys p#)))
(match-define (cons x y) k)
(if min-x
(values (min min-x x) (min min-y y) (max max-x x) (max max-y y))
(values x y x y))))
(define (draw-text/centered dc x y t ->x ->y)
(define-values (w h b v) (send dc get-text-extent t))
(send dc draw-text t (- (->x x) (* w 1/2)) (- (->y y) (* h 1/2))))
 
(define ((with-stored-dc-context draw-fn) dc w h)
(define old-brush (send dc get-brush))
(define old-pen (send dc get-pen))
(define old-font (send dc get-font))
(draw-fn dc w h)
(send* dc (set-brush old-brush) (set-pen old-pen) (set-font old-font)))
 
(define red-brush (new brush% [style 'solid] [color "red"]))
(define white-brush (new brush% [style 'solid] [color "white"]))
(define cyan-brush (new brush% [style 'solid] [color "cyan"]))
(define cyan-pen (new pen% [color "cyan"]))
(define black-pen (new pen% [color "black"]))
(define green-pen (new pen% [color "green"] [width 3]))
(define black-brush (new brush% [style 'solid] [color "black"]))
(define (render-state p# ls (o# (hash)))
(define-values (min-x min-y max-x max-y) (min/max-point-coords p#))
(define C 24)
(define R 8)
(define D (* R 2))
(define Rp 4)
 
(define (draw dc w h)
(define (->x x) (* C (- x min-x -1/2)))
(define (->y y) (* C (- y min-y -1/2 )))
(send dc set-brush cyan-brush)
(send dc set-pen cyan-pen)
(send dc set-font (make-object font% R 'default))
(for ((y (in-range min-y (add1 max-y))))
(send dc draw-line (->x min-x) (->y y) (->x max-x) (->y y))
(for ((x (in-range min-x (add1 max-x))))
(send dc draw-line (->x x) (->y min-y) (->x x) (->y max-y))))
(send dc set-pen black-pen)
(for ((l (in-list ls)))
(match-define (vector x y d (cons ex ey)) l)
(define-values (dx dy) (line-dx.dy d))
(define x1 (+ x (* 4 dx)))
(define y1 (+ y (* 4 dy)))
(send* dc (draw-line (->x x) (->y y) (->x x1) (->y y1))))
(for* ((y (in-range min-y (add1 max-y)))
(x (in-range min-x (add1 max-x))))
(define k (cons x y))
(cond [(hash-has-key? o# k)
(send dc set-brush red-brush)
(send dc draw-ellipse (- (->x x) R) (- (->y y) R) D D)]
[(hash-has-key? p# k)
(send dc set-brush white-brush)
(send dc draw-ellipse (- (->x x) R) (- (->y y) R) D D)]))
(send dc set-brush black-brush)
(for ((l (in-list ls))
(i (in-naturals 1)))
(match-define (vector _ _ d (cons ex ey)) l)
(define-values (dx dy) (line-dx.dy d))
(define R.dx (* R dx 0.6))
(define R.dy (* R dy 0.6))
(send* dc
(set-pen green-pen)
(draw-line (- (->x ex) R.dx) (- (->y ey) R.dy) (+ (->x ex) R.dx) (+ (->y ey) R.dy))
(set-pen black-pen))
(draw-text/centered dc ex ey (~a i) ->x ->y)))
(define P (dc (with-stored-dc-context draw) (* C (- max-x min-x -1)) (* C (- max-y min-y -1))))
(printf "~s~%~a points ~a lines~%" ls (hash-count p#) (length ls))
P)
(define (display-state p# l (o# (hash)))
(define-values (min-x min-y max-x max-y) (min/max-point-coords p#))
(for ((y (in-range min-y (add1 max-y)))
#:when (unless (= y min-y) (newline))
(x (in-range min-x (add1 max-x))))
(define k (cons x y))
(write-char
(cond [(hash-has-key? o# k) #\+]
[(hash-has-key? p# k) #\.]
[else #\space])))
(printf "~s~%~a points ~a lines~%" l (hash-count p#) (length l))))</syntaxhighlight>
{{out}}
 
[[File:Morpion racket.png|thumb|right|The Racket rendition of the output solution]]
 
Here is the text output of one run, and if you're (I'm) lucky, there's a picture attached:
<pre>
(#(9 6 n (9 . 2)) #(4 3 w (4 . 3)) #(7 9 w (7 . 9)) #(8 3 w (5 . 3)) #(3 9 n (3 . 5))
#(0 7 n (0 . 7)) #(6 3 n (6 . -1)) #(7 0 w (7 . 0)) #(3 3 n (3 . -1)) #(4 6 w (4 . 6))
#(2 6 ne (4 . 4)) #(6 9 n (6 . 5)) #(0 4 ne (2 . 2)) #(9 4 nw (7 . 2)) #(8 6 w (5 . 6))
#(4 9 nw (2 . 7)) #(7 9 nw (5 . 7)) #(7 6 nw (5 . 4)) #(2 7 ne (4 . 5)) #(7 3 nw (5 . 1))
#(5 7 n (5 . 5)) #(7 5 w (7 . 5)) #(5 6 ne (7 . 4)) #(6 7 nw (3 . 4)) #(0 7 ne (2 . 5))
#(7 7 nw (7 . 7)) #(6 8 ne (10 . 4)) #(2 6 n (2 . 4)) #(5 7 ne (8 . 4)) #(5 4 w (1 . 4))
#(1 4 ne (4 . 1)) #(7 7 w (4 . 7)) #(4 9 n (4 . 8)) #(7 4 n (7 . 1)) #(7 4 nw (5 . 2))
#(11 4 w (11 . 4)) #(7 9 n (7 . 8)) #(5 3 n (5 . -1)) #(7 2 w (4 . 2)) #(8 6 nw (6 . 4))
#(7 8 w (5 . 8)) #(3 10 ne (3 . 10)) #(5 9 nw (1 . 5)) #(4 3 ne (8 . -1))
#(-1 7 ne (-1 . 7)) #(1 6 n (1 . 2)) #(6 1 w (2 . 1)) #(10 4 nw (8 . 2)) #(3 5 w (-1 . 5))
#(8 6 n (8 . 5)) #(-1 4 ne (-1 . 4)) #(5 5 ne (9 . 1)) #(3 6 nw (-1 . 2)) #(3 3 ne (7 . -1))
#(7 -1 w (4 . -1)) #(7 10 nw (7 . 10)) #(3 2 w (0 . 2)) #(3 5 nw (-1 . 1)) #(-1 5 n (-1 . 3))
#(3 7 w (1 . 7)) #(3 9 nw (2 . 8)) #(1 9 ne (1 . 9)) #(4 2 n (4 . -2)))
99 points 63 lines
</pre>
 
=={{header|REXX}}==
Line 538 ⟶ 1,437:
<br>This program allows the <tt> D </tt> or <tt> T </tt> forms of the game, and allows any board size (grid size) of three or higher.
<br>The default games is <tt> 5T </tt>
<syntaxhighlight lang="rexx">/*REXX program plays Morpion solitaire (with grid output), the default is the 5T version*/
signal on syntax; signal on noValue /*handle possible REXX program errors. */
/* [↓] handle the user options (if any)*/
prompt= /*null string is used for ERR return.*/
quiet= 0 /*flag: suppresses output temporarily.*/
oFID= 'MORPION' /*filename of the game's output file. */
arg game player seed . /*see if a person wants to play. */
if game=='' | game=="," then game= '5T' /*Not specified? Then use the default.*/
if player=='' | player=="," then player= /* " " " " " " */
if isInt(seed) then call random ,,seed /*Is integer? Then use for RANDOM seed*/
TorD= 'T (touching) ───or─── D (disjoint).' /*the valid game types (T or D). */
sw= linesize() - 1 /*SW = screen width ─or─ linesize. */
gT= right(game, 1) /*T = touching ─or─ D = disjoint.*/
if \datatype(gT,'U') | verify(gT, "GT")\==0 then call err 'game not G or T' /*error?*/
gS= left( game, length(game) - 1) /*gS=Game Size (line length for a win)*/
if \isInt(gS) then call err "game size isn't an integer:" gS /*error?*/
gS= gS / 1 /*normalize the value of GS. */
if gS<3 then call err "grid size is too small for Morpion solitaire :" gS /*error? */
/*handle the defaults/configuration. */
indent= left('', max(0, sw - gS - 10) % 2) /*indentation used for board display. */
indent= ' '
empty= 'fa'x /*the empty grid point symbol (glyph). */
@.= empty /*the field (grid) is infinite in size*/
CBLF= player \== '' /*playing with a carbon─based lifeform?*/
if CBLF then oFID= player /*oFID: the fileID for the game LOG. */
oFID= oFID'.LOG' /*full name for the LOG's filename. */
prompt= 'enter X,Y point and an optional character for placing on board (or Quit):'
prompt= right(prompt, sw, '─') /*right justify the prompt message. */
call GreekX /*draw the (initial) Greek cross. */
 
do #=1 for 1500 /*───play a game of Morpion solitaire. */
<lang rexx>/*REXX program to play Morpion solitaire, the default is the 5T version.*/
if CBLF then do
signal on syntax; signal on novalue /*handle REXX program errors. */
if Gshots\=='' then do; parse var Gshots shot Gshots
quiet=0; oFID='MORPION'
arg game player . /*see if a person wants to play. */ parse var shot gx ',' gy
call mark gx,gy
if game=='' | game==',' then game='5T' /*Not specified? Then use default*/
prompt= /*null string is used for ERR ret*/ iterate
end
TorD='T (touching) ───or─── D (disjoint).' /*valid games types (T | D).*/
gT=right(game,1) if Gshots=='' then leave /*T = touching ─or─ D = disjoint.#*/
call t prompt; pull stuff; stuff= translate(stuff, , ',')
if \datatype(gT,'U') | verify(gT,gT)\==0 then call err 'game gT not' gT
stuff= space(stuff); parse var stuff px py p
gS=left(game,length(game)-1) /*gS=Game Size (line len for win)*/
_= px; upper _; if abbrev('QUIT', _, 1) then exit /*quitting? */
if \datatype(gS,'W') then call err "game size isn't numeric:" gS
if stuff=='' then do; call display; iterate
gS=gS/1
end
if gS<3 then call err "grid size is too small:" gS
call mark px,py,p
sw=linesize()-1
end /*if CBLF*/
indent=left('',max(0,sw-gS-10)%2) /*indentation used board display.*/
empty='fa'x else do; quiet= 1; /*the empty grid pointshot= symbol.translate( word(Gshots, turn), */, ',')
@.=empty if shot=='' then do /*field (grid) is infinite. */50
gC= xr= loX -1 + /*GreeKrandom(0, crosshiX character- orloX null.+ */2)
CBLF=player\=='' /*carbon-based lifeform ? */yr= loY -1 + random(0, hiY - loY + 2)
if CBLF then oFID=player /*oFID is used for the game log if @.xr.yr\==empty then */iterate
oFID=oFID'.LOG' /*fulltype for the LOG's filename*/ if \neighbor(xr, yr) then iterate
shot= xr yr
prompt='enter X,Y point and an optional character for placing on board',
end /*50*/
'(or Quit):'; prompt=right(prompt,sw,'─') /*right justify it.*/
call mark word(shot, 1), word(shot, 2)
call GreekCross
end /*else*/
jshots=Gshots
end /*#*/
 
do turns=1 for 1000
if CBLF then do
call t prompt; pull stuff; stuff=translate(stuff,,',')
parse var stuff px py p
_=px; upper _; if abbrev('QUIT',_,1) then exit
if stuff=='' then do; call display; iterate; end
call mark px,py
end /*if CBLF*/
else do; quiet=1
shot=translate(word(Gshots,turn),,',')
if shot=='' then do 50
xr=loX-1+random(0,hiX-loX+2)
yr=loY-1+random(0,hiY-loY+2)
if @.xr.yr\==empty then iterate
if \neighbor(xr,yr) then iterate
shot=xr yr
end
call mark word(shot,1),word(shot,2)
end
end /*forever*/
 
call t '* number of wins =' wins
exit wins /*stick a fork in it, we're done.*/
/*───────────────────────────────error handling subroutines and others.─*/
err: if \quiet then do; call t; call t
call t center(' error! ',max(40,linesize()%2),"*"); call t
do j=1 for arg(); call t arg(j); call t; end; call t
end
if prompt=='' then exit 13; return
 
novalue: syntax: prompt=; quiet=0
call err 'REXX program' condition('C') "error",,
condition('D'),'REXX source statement (line' sigl"):",,
sourceline(sigl)
 
t: say arg(1); call lineout oFID,arg(1); return
Gshot: Gshots=Gshots arg(1)','arg(2); return
tranGC: if gC=='' then return arg(1); return translate(arg(1),copies(gC,12),'┌┐└┘│─╔╗╚╝║═')
/*─────────────────────────────────────GREEKCROSS subroutine────────────*/
GreekCross: wins=0; loX=-1; hiX=0; LB=gS-1 /*Low Bar*/
lintel=LB-2; turn=1; loY=-1; hiY=0; ht=4+3*(LB-2) /*─ ─ */
Gshots=; nook=gS-2; Hnook=ht-nook+1; TB=ht-LB+1 /*Top Bar*/
/*─ ─ */
do y=1 for ht; _top='╔'copies('═',lintel)'╗' ; _top=tranGC(_top)
_bot='╚'copies('═',lintel)'╝' ; _bot=tranGC(_bot)
_hib='╔'copies('═',lintel)'╝'left('',lintel)'╚'copies('═',lintel)'╗' ; _hib=tranGC(_hib)
_lob='╚'copies('═',lintel)'╗'left('',lintel)'╔'copies('═',lintel)'╝' ; _lob=tranGC(_lob)
_sid='║' ; _sid=tranGC(_sid)
select
when y==1 then do x=1 for LB; call place x+LB-1,y,substr(_bot,x,1); end
when y==ht then do x=1 for LB; call place x+LB-1,y,substr(_top,x,1); end
when y==LB then do x=1 for ht; if x>LB & x<TB then iterate; call place x,y,substr(_lob,x,1); end
when y==TB then do x=1 for ht; if x>LB & x<TB then iterate; call place x,y,substr(_hib,x,1); end
when y>LB & y<TB then do x=1 by ht-1 for 2; call place x,y,_sid; end
otherwise do x=LB by TB-LB for 2; call place x,y,_sid; end
end /*select*/
end /*y*/
 
@abc='abcdefghijklmnopqrstuvwxyz'; @chars='0123456789'translate(@abc)||@abc
@chars=@chars'()[]{}<>«»' /*can't contain "empty", ?, blank*/
 
call display
call t '* number of wins =' wins
call Gshot nook , nook ; call Gshot nook , Hnook
exit wins /*stick a fork in it, we're all done. */
call Gshot Hnook , nook ; call Gshot Hnook , Hnook
/*──────────────────────────────────────────────────────────────────────────────────────*/
call Gshot gS , LB ; call Gshot gS , TB
Gshot: if arg()==2 then Gshots= space(Gshots arg(1)','arg(2) ); return
call Gshot ht-LB , LB ; call Gshot ht-LB , TB
callisInt: Gshot return datatype( LB arg(1), gS'W') ; call Gshot TB , gS /*is int? */
callisNum: Gshot return datatype( LB arg(1), TB-1'N') ; call Gshot TB , TB-1 /*is num? */
callt: Gshot say arg(1); , TB+1 ; call Gshot call htlineout oFID,arg(1); TB+1 return
/*──────────────────────────────────────────────────────────────────────────────────────*/
call Gshot TB+1 , 1 ; call Gshot TB+1 , ht
?win: arg z; L= length(z)
return
if L>gS then do; if gT=='D' then return 0 /*longlines ¬ kosker for D*/
/*─────────────────────────────────────DISPLAY subroutine───────────────*/
parse var z z1 '?' z2 /*could be xxxxx?xxxx */
display: call t; do y=hiY to loY by -1; _=indent /*start at a high Y.*/
return do xlength(z1)>=loX4 to hiX| /*build an "X" line.*/length(z2)>=4
!=@.x.y; xo=x==0; yo=y==0end
return L==gS
if !==empty then do /*grid transformation*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
if xo then !='|'
display: call t; do y=hiY to loY by -1; _c= /*start at a high Y. if xo & y*//5 ==0 then !='├'
do x=loX to hiX; != @.x.y; _c= _c || ! /*build an "X" grid line. if xo & y*//10==0 then !='╞'
end if yo then !='─'/*x*/
call t indent _c if yo & x//5*display ==0a thengrid !='┴'line. */
end if yo & x/*y*/10==0 then !='╨'
if xo & yo then !='┼'
end
_=_ || !
end /*x*/
call t _ /*...and display it.*/
end /*y*/
 
if wins==0 then call t copies('═', sw)
else call t right('count of (above) winsthe board =after' wins "turns.", sw, '═')
call t
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
/*─────────────────────────────────────PLACE subroutine─────────────────*/
err: if \quiet then do; call t; call t
place: parse arg xxp,yyp /*place a marker (point) on grid.*/
call t center(' error ', max(40, sw % 2), "*"); call t
loX=min(loX,xxp); hiX=max(hiX,xxp)
do j=1 for arg(); call t arg(j); call t; end; call t
loY=min(loY,yyp); hiY=max(hiY,yyp); @.xxp.yyp=arg(3)
end
return
if prompt=='' then exit 13; return
/*─────────────────────────────────────MARK subroutine──────────────────*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
mark: parse arg xx,yy,pointChar /*place marker, check for errors.*/
GreekX: wins= 0; loX= 1; hiX= 0; LB= gS - 1 /*Low cross Beam. */
if pointChar=='' then pointChar=word(substr(@chars,turn,1) '+',1)
turn= 1; loY= 1; hiY= 0; HT= 4 + 3*(LB-2) /*─ ─ */
xxcyy=xx','yy; _.1=xx; _.2=yy
Lintel= LB - 2; Gshots=; TB= HT - LB + 1 /*Top cross Beam. */
$= '0f'x; @@.= /*─ ─ */
do y=1 for HT; ToB= $ || copies($, Lintel) || $ /*ToB: Top Or Bot.*/
beam= $ || copies($, Lintel)$ || left('', Lintel)$ || copies($, Lintel) || $
select /*$: Greek cross glyph*/
when y==1 | y==HT then do x=1 for LB; call place x+LB-1,y,substr(ToB, x, 1)
end
when y==LB | y==TB then do x=1 for HT; if x>LB & x<TB then iterate
call place x,y,substr(beam, x, 1)
end
when y>LB & y<TB then do x=1 by HT-1 for 2; call place x,y,$; end
otherwise do x=LB by TB-LB for 2; call place x,y,$; end
end /*select*/
end /*y*/
 
@abc= 'abcdefghijklmnopqrstuvwxyz'; @chars= '1234567890'translate(@abc) || @abc
do j=1 for 2; XorY=substr('XY',j,1) /*make sure X and Y are integers.*/
if _ @@.j=63= '@' ; @@.64= "æÆα"; then do; @@.67= call'ß' err XorY; "wasn't specified @@.68= "¢" ; ; return 0;@@.69= end'^'
@@.70= 'Σ' ; @@.71= "ƒ" ; @@.72= 'ñÑπ'; @@.75= "σΘφ"; @@.78= '₧'
if \datatype(_.j,'N') then do; call err XorY "isn't numeric:" _.j ; return 0; end
@@.79= '$δ'; @@.81= "¥" ; @@.82= '#%&*=+\;'
if \datatype(_.j,'W') then do; call err XorY "isn't an integer:" _.j; return 0; end
do j=60 to 99; @chars= @chars || @@.j
end
end /*j*/
@chars= @chars'()[]{}<>«»' /*can't contain "empty", ?, blank.*/
call display
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
mark: parse arg xx,yy,pointChar /*place marker, check for errors. */
if pointChar=='' then pointChar= word( substr(@chars, turn, 1) "+", 1)
xxcyy= xx','yy; _.1= xx; _.2= yy
 
xx=xx/1; yy=yy/1 do j=1 for 2; XorY= substr('XY', j, 1) /*normalizemake integers:sure X +and 7Y orare 5integers.0 */
if _.j=='' then do; call err XorY "wasn't specified." ;return 0; end
if \isNum(_.j) then do; call err XorY "isn't numeric:" _.j ; return 0; end
if \isInt(_.j) then do; call err XorY "isn't an integer:" _.j; return 0; end
end /*j*/
 
xx= xx / 1; yy= yy / 1 /*normalize integers: + 7 or 5.0*/
if pointChar==empty |,
if pointChar==empty |,
pointChar=='?' then do; call err 'illegal point character:' pointChar; return 0; end
if @.xx.yy\ pointChar==empty'?' then do; call err 'illegal point' xxcyy character:'is already occupied.'pointChar; return 0; end
if \neighbor(xx,yy) then do; call err "point" xxcyy "is a bad move." ; return 0; end
if @.xx.yy\==empty then do; call err 'point' xxcyy "is already occupied."; return 0
call place xx,yy,'?'
end
newWins=countWins()
if newWins==0 then do; if \neighbor(xx,yy) then do; call err "point" xxcyy "isn'tis a goodbad move." ; return 0
@.xx.yy=empty end
call place return 0xx,yy,'?'
newWins= endseeIfWin()
if newWins==0 then do; call err 'point' xxcyy "isn't a good move."
call t "move" turn ' ('xx","yy') with "'pointChar'"'
wins=wins+newWins; @.xx.yy=pointChar empty; call display; turn=turn+1 return 0
end
return 1
call t "move" turn ' ('xx","yy') with "'pointChar'"'
/*─────────────────────────────────────NEIGHBOR subroutine──────────────*/
wins= wins + newWins; @.xx.yy= pointChar
neighbor: parse arg a,b; am=a-1; ap=a+1
call display; bm turn=b-1; turn + bp=b+1
return 1
return @.am.b \== empty | @.am.bm \== empty |,
/*──────────────────────────────────────────────────────────────────────────────────────*/
@.ap.b \== empty | @.am.bp \== empty |,
neighbor: parse arg a,b; am= @.a.bm - \=1; ap= emptya + 1; | @.ap.bm \= b - 1; bp= emptyb |,+ 1
return @.aam.bpb\==empty | @.am.bm\== empty | @.ap.b\==empty | @.apam.bp \== empty |,
@.a.bm\==empty | @.ap.bm\==empty | @.a.bp\==empty | @.ap.bp\==empty
/*─────────────────────────────────────COUNTALINE subroutine────────────*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
countAline: arg z ; L=length(z)
noValue: syntax: prompt=; quiet= 0
call err 'REXX program' condition('C') "error", condition('D'), ,
"REXX source statement (line" sigl"):", sourceline(sigl)
/*──────────────────────────────────────────────────────────────────────────────────────*/
place: parse arg xxp,yyp /*place a marker (point) on grid.*/
loX= min(loX, xxp); hiX= max(hiX, xxp)
loY= min(loY, yyp); hiY= max(hiY, yyp); @.xxp.yyp= arg(3)
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
seeIfWin: y=yy; z= @.xx.yy /*count horizontal/vertical/diagonal wins.*/
do x=xx+1; if @.x.y==empty then leave; z= z||@.x.y; end
do x=xx-1 by -1; if @.x.y==empty then leave; z= @.x.y||z; end
if ?win(z) then return 1 /*────────count wins in horizontal line. */
x= xx; z= @.xx.yy
do y=yy+1; if @.x.y==empty then leave; z= z||@.x.y; end
do y=yy-1 by -1; if @.x.y==empty then leave; z= @.x.y||z; end
if ?win(z) then return 1 /*────────count wins in vertical line. */
x= xx; z= @.xx.yy
do y=yy+1; x= x + 1; if @.x.y==empty then leave; z= z||@.x.y; end
x= xx
do y=yy-1 by -1; x=x-1; if @.x.y==empty then leave; z= @.x.y||z; end
if ?win(z) then return 1 /*──────count diag wins: up & >, down & < */
x= xx; z= @.xx.yy
do y=yy+1; x= x - 1; if @.x.y==empty then leave; z= z||@.x.y; end
x= xx
do y=yy-1 by -1; x=x+1; if @.x.y==empty then leave; z= z||@.x.y; end
return ?win(z) /*──────count diag wins: up & <, down & > */</syntaxhighlight>
This REXX program makes use of &nbsp; '''LINESIZE''' &nbsp; REXX program (or BIF) which is used to determine the screen width (or linesize) of the terminal (console).
<br>The &nbsp; '''LINESIZE.REX''' &nbsp; REXX program is included here ──► [[LINESIZE.REX]].<br>
 
{{out|output|text=&nbsp; when running 1,500 trials, &nbsp; the highest win was a meager 47 (four games, all different), and one of them is shown below.}}
if L>gS then do; if gT=='D' then return 0 /*longlines ¬ kosker for D*/
<pre>
parse var z z1 '?' z2 /*could be xxxxx?xxxx */
return length(z1)==4 | length(z2)==4 ···☼☼☼☼···
end ···☼··☼···
···☼··☼···
return L==gS
☼☼☼☼··☼☼☼☼
/*─────────────────────────────────────COUNTWINS subroutine─────────────*/
☼········☼
countWins: eureka=0; y=yy /*count horizontal/vertical/diagonal wins.*/
☼········☼
z=@.xx.yy
do x=xx+1; if @.x.y==empty then leave; z=z||@.x.y; end ☼☼☼☼··☼☼☼☼
do x=xx-1 by -1; if @.x.y==empty then leave; z=@.x.y||z; end ···☼··☼···
···☼··☼···
eureka=eureka+countAline(z) /*─────────count wins in horizontal line. */
···☼☼☼☼···
═══════════════════════════════════════════════════════════════════════════════
 
move 1 (11,4) with "1"
x=xx
z=@.xx.yy
do y=yy+1; if @.x.y==empty then leave; z=z||@.x.y; end
do y=yy-1 by -1; if @.x.y==empty then leave; z=@.x.y||z; end
eureka=eureka+countAline(z) /*─────────count wins in vertical line. */
 
···········
x=xx
···☼☼☼☼····
z=@.xx.yy
do y=yy+1; x=x+1; if @.x.y==empty then leave; z=z||@.x.y; end ···☼··☼····
···☼··☼····
x=xx
☼☼☼☼··☼☼☼☼·
do y=yy-1 by -1; x=x-1; if @.x.y==empty then leave; z=@.x.y||z; end
☼········☼·
eureka=eureka+countAline(z) /*───────count diag wins: up&>, down&< */
☼········☼·
☼☼☼☼··☼☼☼☼1
···☼··☼····
···☼··☼····
···☼☼☼☼····
═══════════════════════════════════════════════(above) the board after 1 turns.
 
move 2 (4,5) with "2"
x=xx
 
z=@.xx.yy
do y=yy+1; x=x-1; if @.x.y==empty then leave; z=z||@.x.y; end ···········
···☼☼☼☼····
x=xx
···☼··☼····
do y=yy-1 by -1; x=x+1; if @.x.y==empty then leave; z=z||@.x.y; end
···☼··☼····
return eureka+countAline(z) /*───────count diag wins: up&<, down&> */</lang>
☼☼☼☼··☼☼☼☼·
This REXX program makes use of &nbsp; '''LINESIZE''' &nbsp; REXX program (or BIF) which is used to determine the screen width (or linesize) of the terminal (console).
☼········☼·
<br>The &nbsp; '''LINESIZE.REX''' &nbsp; REXX program is included here ──► [[LINESIZE.REX]].<br>
☼··2·····☼·
☼☼☼☼··☼☼☼☼1
···☼··☼····
···☼··☼····
···☼☼☼☼····
═══════════════════════════════════════════════(above) the board after 2 turns.
 
'''output''' when running 1,500 trials, the highest win was a meager 44 (four games, all different), and
one of them is shown below.
<pre style="height:100ex">
·╞···╔══╗···
·|···║··║···
·|···║··║···
·|╔══╝··╚══╗
·|║········║
·├║········║
·|╚══╗··╔══╝
·|···║··║···
·|···║··║···
·|···╚══╝···
─┼────┴────╨
·|··········
═══════════════════════════════════════════════════════════════════════════════
 
move 1 (3,3) with "0"
... previous 46 moves elided ... above is the initial board (grid) ...
--- the next line means: 47th move, position=9,9 marked with an "k" ---
move 47 (9,9) with "k"
 
·|····· ···iQagP····
·|··iQagP·j·d☼☼☼☼F···
·╞j·d╔══╗F ··hO☼NL☼ck··
·|·hO║NL║ck··CZ1☼bK☼3MD·
·|CZ1║bK║3MD·· X☼☼☼☼57☼☼☼☼f
·X╔══╝57╚══╗f☼YHASGBJR☼·
·|║YHASGBJR║☼UT8I·9·e☼·
·├║UT8I·9·e║·☼☼☼☼46☼☼☼☼·
V··0☼W·☼2·|╚══╗46╔══╝··
·V··0║W·║2☼··☼····
·|···║··║··☼☼☼☼E···
·|···╚══╝E····
─┼────┴────╨──
·|············
═════════════════════════════════════════════════════ count of (above) wins = 47
Line 774 ⟶ 1,682:
* number of wins = 47
</pre>
 
=={{header|Wren}}==
{{trans|C}}
{{libheader|ncurses}}
{{libheader|Wren-dynamic}}
{{libheader|Wren-fmt}}
An embedded program so we can use the ncurses library.
<syntaxhighlight lang="wren">/* Morpion_solitaire.wren */
 
import "random" for Random
import "./dynamic" for Flags, Struct
import "./fmt" for Conv
 
class Ncurses {
foreign static initscr()
 
foreign static cbreak()
foreign static nocbreak()
 
foreign static echo()
foreign static noecho()
 
foreign static refresh()
 
foreign static getch()
 
foreign static mvprintw(y, x, str)
 
foreign static timeout(delay)
 
foreign static endwin()
}
 
class C {
foreign static usleep(usec)
}
 
// optional settings
var lineLen = 5
var disjoint = 0
 
var fields = [
"blank", "occupied", "dirNS", "dirEW",
"dirNESW", "dirNWSE", "newlyAdded", "current"
]
var State = Flags.create("State", fields, true)
 
var ofs = [
[0, 1, State.dirNS],
[1, 0, State.dirEW],
[1, -1, State.dirNESW],
[1, 1, State.dirNWSE]
]
 
var Move = Struct.create("Move", ["m", "s", "seq", "x", "y"])
 
var rand = Random.new()
 
var board
var width
var height
 
var allocBoard = Fn.new { |w, h|
var buf = List.filled(h, null)
for (i in 0...h) buf[i] = List.filled(w, 0)
return buf
}
 
var boardSet = Fn.new { |v, x0, y0, x1, y1|
for (i in y0..y1) {
for (j in x0..x1) board[i][j] = v
}
}
 
var initBoard = Fn.new {
width = height = 3 * (lineLen - 1)
board = allocBoard.call(width, height)
 
boardSet.call(State.occupied, lineLen-1, 1, 2*lineLen-3, height-2)
boardSet.call(State.occupied, 1, lineLen-1, width-2, 2*lineLen-3)
boardSet.call(State.blank, lineLen, 2, 2*lineLen-4, height-3)
boardSet.call(State.blank, 2, lineLen, width-3, 2*lineLen-4)
}
 
// -1: expand low index end; 1: expand high index end
var expandBoard = Fn.new { |dw, dh|
var dw2 = (dw == 0) ? 0 : 1
var dh2 = (dh == 0) ? 0 : 1
var nw = width + dw2
var nh = height + dh2
var nbuf = allocBoard.call(nw, nh)
dw = -Conv.btoi(dw < 0)
dh = -Conv.btoi(dh < 0)
for (i in 0...nh) {
if (i + dh < 0 || i + dh >= height) continue
for (j in 0...nw) {
if (j + dw < 0 || j + dw >= width) continue
nbuf[i][j] = board[i+dh][j+dw]
}
}
board = nbuf
width = nw
height = nh
}
 
var showBoard = Fn.new {
for (i in 0...height) {
for (j in 0...width){
var temp
if (board[i][j] & State.current != 0) {
temp = "X "
} else if (board[i][j] & State.newlyAdded != 0) {
temp = "O "
} else if (board[i][j] & State.occupied != 0) {
temp = "+ "
} else {
temp = " "
}
Ncurses.mvprintw(i + 1, j * 2, temp)
}
}
Ncurses.refresh()
}
 
// test if a point can complete a line, or take that point
var testPosition = Fn.new { |y, x, rec|
if (board[y][x] & State.occupied != 0) return
for (m in 0..3) { // 4 directions
var dx = ofs[m][0]
var dy = ofs[m][1]
var dir = ofs[m][2]
var s = 1 - lineLen
while (s <= 0) { // offset line
var k = 0
while (k < lineLen) {
if (s + k == 0) {
k = k + 1
continue
}
var xx = x + dx * (s + k)
var yy = y + dy * (s + k)
if (xx < 0 || xx >= width || yy < 0 || yy >= height) break
 
// no piece at position
if (board[yy][xx] & State.occupied == 0) break
 
// this direction taken
if (board[yy][xx] & dir != 0) break
k = k + 1
}
if (k == lineLen) {
// position ok
// random integer to even each option's chance of being picked
rec.seq = rec.seq + 1
if (rand.int(rec.seq) == 0) {
rec.m = m
rec.s = s
rec.x = x
rec.y = y
}
}
s = s + 1
}
}
}
 
var addPiece = Fn.new { |rec|
var dx = ofs[rec.m][0]
var dy = ofs[rec.m][1]
var dir = ofs[rec.m][2]
board[rec.y][rec.x] = board[rec.y][rec.x] | (State.current | State.occupied)
for (k in 0...lineLen) {
var xx = rec.x + dx * (k + rec.s)
var yy = rec.y + dy * (k + rec.s)
board[yy][xx] = board[yy][xx] | State.newlyAdded
if (k >= disjoint || k < lineLen-disjoint) {
board[yy][xx] = board[yy][xx] | dir
}
}
}
 
var nextMove = Fn.new {
var rec = Move.new(0, 0, 0, 0, 0)
// wipe last iteration's new line markers
for (i in 0...height) {
for (j in 0...width) {
board[i][j] = board[i][j] & ~(State.newlyAdded | State.current)
}
}
// randomly pick one of next legal moves
for (i in 0...height) {
for (j in 0...width) testPosition.call(i, j, rec)
}
 
// didn't find any move, game over
if (rec.seq == 0) return false
addPiece.call(rec)
 
if (rec.x == width-1) {
rec.x = 1
} else if (rec.x != 0) {
rec.x = 0
} else {
rec.x = -1
}
 
if (rec.y == height-1) {
rec.y = 1
} else if (rec.y != 0) {
rec.y = 0
} else {
rec.y = -1
}
 
if (rec.x != 0 || rec.y != 0) expandBoard.call(rec.x, rec.y)
return true
}
 
initBoard.call()
Ncurses.initscr()
Ncurses.noecho()
Ncurses.cbreak()
var ch = 0
var move = 0
var waitKey = true
while (true) {
Ncurses.mvprintw(0, 0, "Move %(move)")
move = move + 1
showBoard.call()
if (!nextMove.call()) {
nextMove.call()
showBoard.call()
break
}
if (!waitKey) C.usleep(100000)
if ((ch = Ncurses.getch()) == 32) { // spacebar pressed
waitKey = !waitKey
if (waitKey) {
Ncurses.timeout(-1)
} else {
Ncurses.timeout(0)
}
}
if (ch == 113) break // 'q' pressed
}
Ncurses.timeout(-1)
Ncurses.nocbreak()
Ncurses.echo()
Ncurses.endwin()</syntaxhighlight>
<br>
We now embed the above script in the following C program, build and run it.
<syntaxhighlight lang="c">/* gcc Morpion_solitaire.c -o Morpion_solitaire -lncurses -lwren -lm */
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ncurses.h>
#include <unistd.h>
#include "wren.h"
 
/* C <=> Wren interface functions */
 
void C_initscr(WrenVM* vm) {
initscr();
}
 
void C_cbreak(WrenVM* vm) {
cbreak();
}
 
void C_nocbreak(WrenVM* vm) {
nocbreak();
}
 
void C_echo(WrenVM* vm) {
echo();
}
 
void C_noecho(WrenVM* vm) {
noecho();
}
 
void C_refresh(WrenVM* vm) {
refresh();
}
 
void C_getch(WrenVM* vm) {
int ch = getch();
wrenSetSlotDouble(vm, 0, (double)ch);
}
 
void C_mvprintw(WrenVM* vm) {
int y = (int)wrenGetSlotDouble(vm, 1);
int x = (int)wrenGetSlotDouble(vm, 2);
const char *str = wrenGetSlotString(vm, 3);
mvprintw(y, x, "%s", str);
}
 
void C_timeout(WrenVM* vm) {
int delay = (int)wrenGetSlotDouble(vm, 1);
timeout(delay);
}
 
void C_endwin(WrenVM* vm) {
endwin();
}
 
void C_usleep(WrenVM* vm) {
useconds_t usec = (useconds_t)wrenGetSlotDouble(vm, 1);
usleep(usec);
}
 
WrenForeignMethodFn bindForeignMethod(
WrenVM* vm,
const char* module,
const char* className,
bool isStatic,
const char* signature) {
if (strcmp(module, "main") == 0) {
if (strcmp(className, "Ncurses") == 0) {
if (isStatic && strcmp(signature, "initscr()") == 0) return C_initscr;
if (isStatic && strcmp(signature, "cbreak()") == 0) return C_cbreak;
if (isStatic && strcmp(signature, "noecho()") == 0) return C_noecho;
if (isStatic && strcmp(signature, "nocbreak()") == 0) return C_nocbreak;
if (isStatic && strcmp(signature, "echo()") == 0) return C_echo;
if (isStatic && strcmp(signature, "refresh()") == 0) return C_refresh;
if (isStatic && strcmp(signature, "getch()") == 0) return C_getch;
if (isStatic && strcmp(signature, "mvprintw(_,_,_)") == 0) return C_mvprintw;
if (isStatic && strcmp(signature, "timeout(_)") == 0) return C_timeout;
if (isStatic && strcmp(signature, "endwin()") == 0) return C_endwin;
} else if (strcmp(className, "C") == 0) {
if (isStatic && strcmp(signature, "usleep(_)") == 0) return C_usleep;
}
}
return NULL;
}
 
static void writeFn(WrenVM* vm, const char* text) {
printf("%s", text);
}
 
void errorFn(WrenVM* vm, WrenErrorType errorType, const char* module, const int line, const char* msg) {
switch (errorType) {
case WREN_ERROR_COMPILE:
printf("[%s line %d] [Error] %s\n", module, line, msg);
break;
case WREN_ERROR_STACK_TRACE:
printf("[%s line %d] in %s\n", module, line, msg);
break;
case WREN_ERROR_RUNTIME:
printf("[Runtime Error] %s\n", msg);
break;
}
}
 
char *readFile(const char *fileName) {
FILE *f = fopen(fileName, "r");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
rewind(f);
char *script = malloc(fsize + 1);
fread(script, 1, fsize, f);
fclose(f);
script[fsize] = 0;
return script;
}
 
static void loadModuleComplete(WrenVM* vm, const char* module, WrenLoadModuleResult result) {
if( result.source) free((void*)result.source);
}
 
WrenLoadModuleResult loadModule(WrenVM* vm, const char* name) {
WrenLoadModuleResult result = {0};
if (strcmp(name, "random") != 0 && strcmp(name, "meta") != 0) {
result.onComplete = loadModuleComplete;
char fullName[strlen(name) + 6];
strcpy(fullName, name);
strcat(fullName, ".wren");
result.source = readFile(fullName);
}
return result;
}
 
int main(int argc, char **argv) {
WrenConfiguration config;
wrenInitConfiguration(&config);
config.writeFn = &writeFn;
config.errorFn = &errorFn;
config.bindForeignMethodFn = &bindForeignMethod;
config.loadModuleFn = &loadModule;
WrenVM* vm = wrenNewVM(&config);
const char* module = "main";
const char* fileName = "Morpion_solitaire.wren";
char *script = readFile(fileName);
WrenInterpretResult result = wrenInterpret(vm, module, script);
switch (result) {
case WREN_RESULT_COMPILE_ERROR:
printf("Compile Error!\n");
break;
case WREN_RESULT_RUNTIME_ERROR:
printf("Runtime Error!\n");
usleep(10000000); // allow time to read it
timeout(-1);
nocbreak();
echo();
endwin();
break;
case WREN_RESULT_SUCCESS:
break;
}
wrenFreeVM(vm);
free(script);
return 0;
}</syntaxhighlight>
9,476

edits

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