K-d tree

From Rosetta Code
Task
K-d tree
You are encouraged to solve this task according to the task description, using any language you may know.
This page uses content from Wikipedia. The original article was at K-d tree. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)

A k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. k-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches). k-d trees are a special case of binary space partitioning trees.

k-d trees are not suitable, however, for efficiently finding the nearest neighbor in high dimensional spaces. As a general rule, if the dimensionality is k, the number of points in the data, N, should be N ≫ 2k. Otherwise, when k-d trees are used with high-dimensional data, most of the points in the tree will be evaluated and the efficiency is no better than exhaustive search, and other methods such as approximate nearest-neighbor are used instead.

Task: Construct a k-d tree and perform a nearest neighbor search for two example data sets:

  1. The Wikipedia example data of [(2,3), (5,4), (9,6), (4,7), (8,1), (7,2)].
  2. 1000 3-d points uniformly distributed in a 3-d cube.

For the Wikipedia example, find the nearest neighbor to point (9, 2) For the random data, pick a random location and find the nearest neighbor.

In addition, instrument your code to count the number of nodes visited in the nearest neighbor search. Count a node as visited if any field of it is accessed.

Output should show the point searched for, the point found, the distance to the point, and the number of nodes visited.

There are variant algorithms for constructing the tree. You can use a simple median strategy or implement something more efficient. Variants of the nearest neighbor search include nearest N neighbors, approximate nearest neighbor, and range searches. You do not have to implement these. The requirement for this task is specifically the nearest single neighbor. Also there are algorithms for inserting, deleting, and balancing k-d trees. These are also not required for the task.

AArch64 Assembly

Works with: as version Raspberry Pi 3B version Buster 64 bits
or android 64 bits with application Termux
/* ARM assembly AARCH64 Raspberry PI 3B */
/*  program kdtree64.s   */

/* the coordinates of the points are integers numbers.
 The displayed distance represents the square of the distance between 2 points */
 
 /* This program draws heavily from the published C program. Thanks to its creator. */
   
/************************************/
/* Constantes                       */
/************************************/
.include "../includeConstantesARM64.inc" 

.equ MAXI,   3
.equ NBPOINTSRAND,   2000
.equ MAXCOORD,       10000


/***********************************************/
/* structures                                  */
/**********************************************/
/* Définition node */
    .struct  0
nodeKD_val:                       //     value array
    .struct  nodeKD_val + (8  * MAXI)
nodeKD_left:                      //    left pointer
    .struct  nodeKD_left + 8
nodeKD_right:                     //   right pointer
    .struct  nodeKD_right + 8
nodeKD_end:
    
/*********************************/
/* Initialized data              */
/*********************************/
.data
szMessAddressTree:    .asciz "Node address : "
szMessTreeValue:      .asciz " Value : "
szMessLeft:           .asciz "                Left : "
szMessRight:          .asciz " Right : "
szMessResult:         .asciz "Nearest point = "
szMessRandCoor:       .asciz "\n\nRandom point coordonnés = "
szMessVisited:        .asciz "Node visited = "
szMessDistance:       .asciz "square distance :"
szMessStart:          .asciz "Program 64 bits start.\n"
szCarriageReturn:     .asciz "\n"
.align 4
tabPoint1:            .quad 2,3, 5,4, 9,6, 4,7, 8,1, 7,2
//tabPoint1:            .quad 1,7, 3,4, 4,6, 6,2, 8,12, 10,9, 12,3, 14,1 
//tabPoint1:            .quad 3,5, 1,3, 2,8, 4,6, 5,4
.equ NBPOINTS,         (. - tabPoint1) / 8

tabPoint2:            .quad 9,2
//tabPoint2:              .quad 3,7
.equ NBPOINTS2,         (. - tabPoint2) / 8

/*********************************/
/* UnInitialized data            */
/*********************************/
.bss
stNode1:               .skip nodeKD_end
KDtree1:               .skip nodeKD_end * NBPOINTS
KDtree2:               .skip nodeKD_end * NBPOINTS2
KdtreeRand:            .skip nodeKD_end * NBPOINTSRAND
tabPointsRand:         .skip nodeKD_end
sZoneConv:             .skip 24           // conversion buffer
sZoneConv1:            .skip 24           // conversion buffer
sBufferConv16:         .skip 24
iDistance:             .skip 8            // best distance
stNearest:             .skip nodeKD_end   // best node
nbNodeVi:              .skip 8            // visited node
/*********************************/
/*  code section                 */
/*********************************/
.text
.global main 
main:                            // entry of program 
    ldr x0,qAdrszMessStart
    bl affichageMess
    
    ldr x0,qAdrtabPoint1         // points array address
    ldr x1,qAdrKDtree1           // KD tree address
    mov x2,#NBPOINTS             // array points size
    mov x3,#2                    // domension 2
    bl initKDTree                // init tree
    ldr x0,qAdrKDtree1           // KD tree address
    mov x1,#0                    // start index
    mov x2,#NBPOINTS / 2         // end = array points size
    mov x3,#0                    // level 
    mov x4,#2                    // dimension 2
    bl createTree
    mov x8,x0                    // save median
    cmp x0,#-1
    beq 100f
  
    ldr x0,qAdrKDtree1           // KD tree address
    mov x1,#2                    // dimension 2
    bl displayTree
    ldr x0,qAdrtabPoint2         // points array address
    ldr x1,qAdrKDtree2           // search KDtree address
    mov x2,#NBPOINTS2            // search array points size
    mov x3,#2                    // dimension 2
    bl initKDTree                // init search tree
    ldr x0,qAdrKDtree1           // KDtree address
    mov x1,#nodeKD_end
    madd x0,x8,x1,x0              // compute median address
    ldr x1,qAdrKDtree2           // search KDtree address
    mov x2,#0                    // first index
    mov x3,#2                    // dimension 2
    bl searchNearest             // search nearest point
    ldr x0,qAdrszMessResult      // display résult
    bl affichageMess
    ldr x0,qAdrstNearest         // nearest point address 
    ldr x0,[x0]
    mov x1,#2
    bl displayCoord              // coordonnés display
    ldr x0,qAdrnbNodeVi          // visited nodes 
    ldr x0,[x0]
    ldr x1,qAdrsZoneConv
    bl conversion10
    mov x0,#3
    ldr x1,qAdrszMessVisited
    ldr x2,qAdrsZoneConv
    ldr x3,qAdrszCarriageReturn
    bl displayStrings
    ldr x0,qAdriDistance         // best distance address
    ldr x0,[x0]
    ldr x1,qAdrsZoneConv
    bl conversion10
    mov x0,#3
    ldr x1,qAdrszMessDistance
    ldr x2,qAdrsZoneConv
    ldr x3,qAdrszCarriageReturn
    bl displayStrings
    
    bl traitRandom
 
100:                             // standard end of the program 
    mov x0, #0                   // return code
    mov x8,EXIT 
    svc #0                       // perform the system call
    
qAdrszCarriageReturn:        .quad szCarriageReturn
qAdrsZoneConv:               .quad sZoneConv
qAdrszMessDistance:          .quad szMessDistance
qAdrszMessResult:            .quad szMessResult
qAdrszMessVisited:           .quad szMessVisited
qAdrszMessStart:             .quad szMessStart
qAdrtabPoint1:               .quad tabPoint1 
qAdrtabPoint2:               .quad tabPoint2
qAdrKDtree1:                 .quad KDtree1
qAdrKDtree2:                 .quad KDtree2
/***************************************************/
/*   traitement random points                    */
/***************************************************/
traitRandom:
    stp x1,lr,[sp,-16]!          // save  registers 
    stp x2,x3,[sp,-16]!          // save  registers 
    ldr x8,qAdrKdtreeRand        // KD tree address
    mov x7,#nodeKD_end
    ldr x10,iNbPointsRand
    mov x3,#0
1:                               // loop generate random coordonnes 
    mov x0,0
    mov x1,#MAXCOORD
    bl extRandom                 // X
    mov x4,x0
    mov x0,0
    mov x1,#MAXCOORD
    bl extRandom              // Y
    mov x5,x0
    mov x0,0
    mov x1,#MAXCOORD
    bl extRandom              // Z
    mov x6,x0
    madd x0,x3,x7,x8
    add x1,x0,#nodeKD_val        // node address
    str x4,[x1]                  // store X,Y,Z
    str x5,[x1,#8]
    str x6,[x1,#16]
    mov x4,#-1                   // init pointer left and right
    str x4,[x0,#nodeKD_left]
    str x4,[x0,#nodeKD_right]
    add x3,x3,#1
    cmp x3,x10
    blt 1b
    
    mov x0,x8                   // KD tree address
    mov x1,#0                   // start indice
    mov x2,x10                  // array points size
    mov x3,#0                   // level 
    mov x4,#3                   // dimension 2
    bl createTree
    mov x9,x0                   // save median
                                // create random search point
    mov x0,0
    mov x1,#MAXCOORD
    bl extRandom
    mov x4,x0
    mov x0,0
    mov x1,#MAXCOORD
    bl extRandom
    mov x5,x0
    mov x0,0
    mov x1,#MAXCOORD
    bl extRandom
    mov x6,x0
    ldr x3,qAdrtabPointsRand
    add x0,x3,#nodeKD_val
    str x4,[x0]
    str x5,[x0,#8]
    str x6,[x0,#16]
    ldr x0,qAdrszMessRandCoor
    bl affichageMess
    mov x0,x3
    mov x1,#3
    bl displayCoord              // search
    ldr x0,qAdriDistance         // init best distance address
    mov x1,#0
    str x1,[x0]
    
    madd x0,x9,x7,x8              // median KD tree address
    mov x1,x3                    // search point address
    mov x2,#0                    // index
    mov x3,#3                    // dimension 2
    bl searchNearest
    ldr x0,qAdrszMessResult
    bl affichageMess
    ldr x0,qAdrstNearest
    ldr x0,[x0]
    mov x1,#3
    bl displayCoord
    ldr x0,qAdrnbNodeVi
    ldr x0,[x0]
    ldr x1,qAdrsZoneConv
    bl conversion10
    mov x0,#3
    ldr x1,qAdrszMessVisited
    ldr x2,qAdrsZoneConv
    ldr x3,qAdrszCarriageReturn
    bl displayStrings
    ldr x0,qAdriDistance         // best distance address
    ldr x0,[x0]
    ldr x1,qAdrsZoneConv
    bl conversion10
    mov x0,#3
    ldr x1,qAdrszMessDistance
    ldr x2,qAdrsZoneConv
    ldr x3,qAdrszCarriageReturn
    bl displayStrings
100:
    ldp x2,x3,[sp],16            // restaur  registers
    ldp x1,lr,[sp],16            // restaur  registers
    ret 
qAdrKdtreeRand:           .quad KdtreeRand
qAdrtabPointsRand:        .quad tabPointsRand
qAdrszMessRandCoor:       .quad szMessRandCoor
iNbPointsRand:            .quad NBPOINTSRAND
/***************************************************/
/*   init KN tree                    */
/***************************************************/
/* x0  array points */
/* x1  array tree address */
/* x2  points number      */
/* x3  dimension */
initKDTree:
    stp x1,lr,[sp,-16]!          // save  registers 
    stp x2,x3,[sp,-16]!          // save  registers 
    stp x4,x5,[sp,-16]!          // save  registers 
    stp x6,x7,[sp,-16]!          // save  registers 
    stp x8,x9,[sp,-16]!          // save  registers 
    mov x8,#0                    // points indice
    mov x4,#0                    // node tree indice
    mov x6,#nodeKD_end           // structure size
1:
    madd x5,x4,x6,x1             // compute node address
    mov x9,#0                    // index value
2:
    ldr x7,[x0,x8,lsl #3]        // load one point coord
    str x7,[x5,x9,lsl #3]        // store in node value
    add x8,x8,#1                 // next point
    add x9,x9,#1                 // next node value
    cmp x9,x3                    // = dimension ?
    blt 2b                       // no loop 
    mov x7,#-1                   // init pointer left and right 
    str x7,[x5,#nodeKD_left]
    str x7,[x5,#nodeKD_right]
    add x4,x4,#1                 // increment node tree indice
    cmp x8,x2                    // end points ?
    blt 1b
100:
    ldp x8,x9,[sp],16            // restaur  registers 
    ldp x6,x7,[sp],16            // restaur  registers 
    ldp x4,x5,[sp],16            // restaur  registers 
    ldp x2,x3,[sp],16            // restaur  registers 
    ldp x1,lr,[sp],16            // restaur  registers
    ret 
/***************************************************/
/*   create KD tree                    */
/***************************************************/
/* x0  array tree address */
/* x1  start index */
/* x2  end index
/* x3 level  */
/* x4 dimention */
createTree:
    stp x1,lr,[sp,-16]!          // save  registers 
    stp x2,x3,[sp,-16]!          // save  registers 
    stp x4,x5,[sp,-16]!          // save  registers 
    stp x6,x7,[sp,-16]!          // save  registers 
    stp x8,x9,[sp,-16]!          // save  registers 
    stp x10,x11,[sp,-16]!          // save  registers 
    stp x12,x13,[sp,-16]!          // save  registers 
    cmp x1,x2                   // if start = end -> return -1
    mov x5,-1
    csel x0,x5,x0,ge
    //movge x0,#-1
    bge 100f
    add x5,x1,#1                // if start + 1 = end -> return start
    cmp x5,x2
    csel x0,x1,x0,eq
    //moveq x0,x1
    beq 100f
    mov x8,x0                   // save address
    mov x7,x1                   // save start index
    mov x12,x2                  // save end index
    mov x5,x3                   // save level
    mov x10,x4                  // save dimension
    mov x9,#nodeKD_end          // node structure size
    mov x1,x7                   // start
    mov x2,x12                  // end
    bl findMedian
    cmp x0,#0                   // 
    mov x6,-1
    csel x0,x6,x0,lt
    //movlt x0,#-1
    blt 100f
    mov x6,x0                   // save indice median
    add x5,x5,#1                // compute new value index
    cmp x5,x10                  // => dimension ?
    csel x5,xzr,x5,ge
    //movge x5,#0
    mov x0,x8                   // tree address
    mov x1,x7                   // start
    mov x2,x6                   // end = median
    mov x3,x5                   // index
    mov x4,x10                  // dimension
    bl createTree
    madd x1,x6,x9,x8             // compute median address
    cmp x0,#-1                  // left address is ok ?
    beq 1f
    madd x0,x9,x0,x8           // yes compute address
1:
    str x0,[x1,#nodeKD_left]    // and store
    mov x0,x8                   // KDtree address
    add x1,x6,#1                // start = indice median + 1           
    mov x2,x12                  // end
    mov x3,x5                   // index
    mov x4,x10                  // dimension
    bl createTree
    madd x1,x6,x9,x8             // compute median address
    cmp x0,#-1                  // indice right ok ? 
    beq 2f
    madd x0,x9,x0,x8           // yes compute address
2:
    str x0,[x1,#nodeKD_right]   // and store in pointer
    mov x0,x6                   // return indice median node 
100:
    ldp x12,x13,[sp],16            // restaur  registers
    ldp x10,x11,[sp],16            // restaur  registers
    ldp x8,x9,[sp],16            // restaur  registers
    ldp x6,x7,[sp],16            // restaur  registers
    ldp x4,x5,[sp],16            // restaur  registers
    ldp x2,x3,[sp],16            // restaur  registers
    ldp x1,lr,[sp],16            // restaur  registers
    ret 
/***************************************************/
/*   find median and sort points                  */
/***************************************************/
/* x0  tree address */
/* x1  start tree indice
/* x2  end tree indice   */
/* x3 indice  */
/* x0 return median point index   */
findMedian:
    stp x1,lr,[sp,-16]!          // save  registers 
    stp x2,x3,[sp,-16]!          // save  registers 
    stp x4,x5,[sp,-16]!          // save  registers 
    stp x6,x7,[sp,-16]!          // save  registers 
    stp x8,x9,[sp,-16]!          // save  registers 
    stp x10,x11,[sp,-16]!          // save  registers 
    stp x12,x13,[sp,-16]!          // save  registers 
    cmp x2,x1
    mov x7,-1
    csel x0,x7,x0,le
    //movle x0,#-1
    ble 100f
    mov x7,#nodeKD_end       // node size
    add x5,x1,#1             // next node address
    cmp x2,x5                // equal to end ?
    csel x0,x1,x0,eq
    //moveq x0,x1
    beq 100f                // yes return
    mov x8,x1               // save start
    mov x12,x0              // save tree address
    add x4,x2,x1            // end + start
    lsr x9,x4,#1            // divide by 2 = median index 
    madd x10,x7,x9,x0        // mediam md address 
    lsl x5,x3,#2            // index * 4
1:
    cmp x2,x8               // end <= start
    csel x0,x2,x0,le        // stop ?
    //movle x0,x2             // stop ?
    ble 100f
    add x6,x10,#nodeKD_val   
    add x11,x6,x5           // add shift index
    ldr x6,[x11]            // load pivot value
    mov x0,x10              // median address
    sub x1,x2,#1            // compute address end - 1
    mul x1,x7,x1
    add x1,x1,x12
    bl inversion            // inversion median and end - 1
    mov x11,x8              // store=indice start
    mov x4,x8               // p =indice start
    
2:
    cmp x4,x2               // compare p and end
    bge 5f
    madd x3,x4,x7,x12       // compute p address
    add x3,x3,x5            // add shift index
    ldr x0,[x3]             // load value 
    cmp x0,x6               // compare to pivot
    bge 4f
    cmp x4,x11              // compare p et store
    beq 3f
    madd x0,x4,x7,x12        // compute p address
    madd x1,x11,x7,x12       // compute store address
    bl inversion            // inversion p and store
3:
    add x11,x11,#1          // increment store
4:
    add x4,x4,#1            // increment p 
    b 2b
5: 
    csel x0,x9,x0,eq        // equal return median index
    //moveq x0,x9             // equal return median index
    beq 100f
    madd x0,x11,x7,x12       // store address
    sub x1,x2,#1            // end - 1
    madd x1,x7,x1,x12        // compute address 
    bl inversion            // inversion store and end - 1
    ldr x0,[x0,#nodeKD_val] // load store value
    add x0,x0,x5            // add shift index
    ldr x1,[x10,#nodeKD_val] // load median value
    add x1,x1,x5            // add shift index
    cmp x0,x1               // compare values
    csel x0,x9,x0,eq        // equal return median index
   // moveq x0,x9             // equal return median index
    beq 100f
    cmp x11,x9              // compare index store and median
    csel x2,x11,x2,gt       // new end 
    csel x8,x11,x8,le       // new start
    //movgt x2,x11            // new end 
    //movle x8,x11            // new start
    b 1b                    // and loop

100:
    ldp x12,x13,[sp],16            // restaur  registers
    ldp x10,x11,[sp],16            // restaur  registers
    ldp x8,x9,[sp],16            // restaur  registers
    ldp x6,x7,[sp],16            // restaur  registers
    ldp x4,x5,[sp],16            // restaur  registers
    ldp x2,x3,[sp],16            // restaur  registers
    ldp x1,lr,[sp],16            // restaur  registers
    ret 
/***************************************************/
/*   compute distanceo 2                        */
/***************************************************/
/* x0  tree node address */ 
/* x1  search points address */
/* x2 dimension    */
distance:
    stp x3,lr,[sp,-16]!          // save  registers 
    stp x4,x5,[sp,-16]!          // save  registers 
    stp x6,x7,[sp,-16]!          // save  registers 
    add x0,x0,#nodeKD_val        // root node values array address
    add x1,x1,#nodeKD_val        // search node values array addresse
    mov x3,#0                    // first value index
    mov x7,#0                    // init distance
1:
    ldr  x4,[x0,x3,lsl #3]       // load  value
    ldr  x5,[x1,x3,lsl #3]       // load  value
    sub x6,x5,x4                 // différence
    add x3,x3,#1
    madd x7,x6,x6,x7              // compute square TODO: overflow
    cmp x3,x2                    // end ?
    blt 1b                       // no -> loop
    mov x0,x7                    // return distance
100:
    ldp x6,x7,[sp],16            // restaur  registers 
    ldp x4,x5,[sp],16            // restaur  registers 
    ldp x3,lr,[sp],16            // restaur  registers
    ret 
/***************************************************/
/*   search nearest point                   */
/***************************************************/
/* x0  tree address */
/* x1  search points address */
/* x2 index  */
/* x3 dimension    */
searchNearest:
    stp x1,lr,[sp,-16]!          // save  registers 
    stp x2,x3,[sp,-16]!          // save  registers 
    stp x4,x5,[sp,-16]!          // save  registers 
    stp x6,x7,[sp,-16]!          // save  registers 
    stp x8,x9,[sp,-16]!          // save  registers 
    stp x10,x11,[sp,-16]!          // save  registers 
    stp x12,x13,[sp,-16]!          // save  registers 
    cmp x0,#-1
    beq 100f
    mov x7,x0                   // start with median
    mov x8,x1                   // save serach point address
    lsl x9,x2,#2                // shift index  
    mov x10,x3                  // save dimension
    mov x2,x3                   // dimension
    bl distance                 // compute distance
    mov x11,x0
    ldr x1,[x7,x9]
    ldr x12,[x8,x9]
    sub x12,x12,x1
    mul x6,x12,x12              // distance axis
    ldr x4,qAdriDistance
    ldr x5,[x4]
    cmp x5,#0                   // first distance ?
    csel x5,x11,x5,eq
    csel x3,x7,x3,eq
    //moveq x5,x11                // new best distance
    //moveq x3,x7                 // new best node
    beq 1f
    cmp x11,x5                  // compare new distance and best distance
    bgt 2f
    mov x5,x11                  // new best distance
    mov x3,x7                   // new best node
1:
    str x5,[x4]                 // store new best distance
    ldr x4,qAdrstNearest        // and store best node address
    str x3,[x4]
2:
    ldr x1,qAdrnbNodeVi         // increment visited node
    ldr x3,[x1]
    add x3,x3,#1
    str x3,[x1]
    cmp x5,#0                   // distance = 0 -> end    // 
    beq 100f
    cmp x12,#0                  // else search in childen tree
    bge 3f
    ldr x0,[x7,#nodeKD_left]
    b 4f
3:
    ldr x0,[x7,#nodeKD_right]
4:
    mov x1,x8
    lsr x2,x9,#2
    add x2,x2,#1
    cmp x2,x10
    csel x2,xzr,x2,ge
    //movge x2,#0
    mov x3,x10
    bl searchNearest
    ldr x4,qAdriDistance      // best distance
    ldr x5,[x4]
    cmp x6,x5                 // compare distance 
    bge 100f
    cmp x12,#0                // else search in childen tree
    blt 5f
    ldr x0,[x7,#nodeKD_left]
    b 6f
5:    
    ldr x0,[x7,#nodeKD_right]
6:
    bl searchNearest
    
100:
    ldp x12,x13,[sp],16            // restaur  registers
    ldp x10,x11,[sp],16            // restaur  registers
    ldp x8,x9,[sp],16            // restaur  registers
    ldp x6,x7,[sp],16            // restaur  registers
    ldp x4,x5,[sp],16            // restaur  registers
    ldp x2,x3,[sp],16            // restaur  registers
    ldp x1,lr,[sp],16            // restaur  registers
    ret 
qAdrstNearest:          .quad stNearest
qAdriDistance:          .quad iDistance
qAdrnbNodeVi:           .quad nbNodeVi
/***************************************************/
/*   inversion                   */
/***************************************************/
/* x0  tree address */
/* x1  tree */
inversion:
    stp x2,lr,[sp,-16]!         // save  registers 
    stp x3,x4,[sp,-16]!         // save  registers 
    add x0,x0,#nodeKD_val
    add x1,x1,#nodeKD_val
    mov x2,#0
1:
    ldr  x4,[x0,x2,lsl #3]
    ldr  x3,[x1,x2,lsl #3]
    str  x3,[x0,x2,lsl #3]
    str  x4,[x1,x2,lsl #3]
    add x2,x2,#1
    cmp x2,#MAXI
    blt 1b
100:
    ldp x3,x4,[sp],16         // restaur  registers 
    ldp x2,lr,[sp],16         // restaur  registers 
    ret
/***************************************************/
/*   display tree                   */
/***************************************************/
/* x0  tree address */
/* x1 dimension */
displayTree:
    stp x1,lr,[sp,-16]!          // save  registers 
    stp x2,x3,[sp,-16]!          // save  registers 
    stp x4,x5,[sp,-16]!          // save  registers 
    stp x6,x7,[sp,-16]!          // save  registers 
    stp x8,x9,[sp,-16]!          // save  registers 
    stp x10,x11,[sp,-16]!          // save  registers 
    stp x12,x13,[sp,-16]!          // save  registers 
    mov x10,x0
    mov x7,x1
    mov x11,#0
    mov x12,#nodeKD_end
1:
    madd x9,x12,x11,x10
    mov x0,x9
    ldr x1,qAdrsBufferConv16
    bl conversion16
    mov x0,#2
    ldr x1,qAdrszMessAddressTree
    ldr x2,qAdrsBufferConv16
    bl displayStrings
    mov x8,#0
2:
    add x4,x9,#nodeKD_val
    ldr x0,[x4,x8,lsl #3]
    ldr x1,qAdrsZoneConv
    bl conversion10
    mov x0,#2
    ldr x1,qAdrszMessTreeValue
    ldr x2,qAdrsZoneConv
    bl displayStrings
    add x8,x8,#1
    cmp x8,x7
    blt 2b
    ldr x0,qAdrszCarriageReturn
    bl affichageMess
    
    add x0,x9,#nodeKD_left
    ldr x0,[x0]
    ldr x1,qAdrsZoneConv
    bl conversion16
    add x0,x9,#nodeKD_right
    ldr x0,[x0]
    ldr x1,qAdrsZoneConv1
    bl conversion16
    mov x0,#5
    ldr x1,qAdrszMessLeft
    ldr x2,qAdrsZoneConv
    ldr x3,qAdrszMessRight
    ldr x4,qAdrsZoneConv1
    ldr x5,qAdrszCarriageReturn
    bl displayStrings
    add x11,x11,#1
    cmp x11,#NBPOINTS / 2
    blt 1b
    
100:
    ldp x12,x13,[sp],16            // restaur  registers
    ldp x10,x11,[sp],16            // restaur  registers
    ldp x8,x9,[sp],16            // restaur  registers
    ldp x6,x7,[sp],16            // restaur  registers
    ldp x4,x5,[sp],16            // restaur  registers
    ldp x2,x3,[sp],16            // restaur  registers
    ldp x1,lr,[sp],16            // restaur  registers
    ret 
qAdrszMessAddressTree:    .quad szMessAddressTree
qAdrszMessTreeValue:      .quad szMessTreeValue
qAdrsBufferConv16:        .quad sBufferConv16
qAdrszMessLeft:           .quad szMessLeft
qAdrszMessRight:          .quad szMessRight
qAdrsZoneConv1:           .quad sZoneConv1
/***************************************************/
/*   display node coordonnées                   */
/***************************************************/
/* x0  node address */
/* x1 dimension */
displayCoord:
    stp x1,lr,[sp,-16]!          // save  registers 
    stp x2,x3,[sp,-16]!          // save  registers 
    stp x4,x5,[sp,-16]!          // save  registers 
    add x4,x0,#nodeKD_val
    mov x3,x1          // save dimension
    mov x5,#0
1:
    ldr x0,[x4,x5,lsl #3]
    ldr x1,qAdrsZoneConv
    bl conversion10
    mov x0,#2
    ldr x1,qAdrszMessTreeValue
    ldr x2,qAdrsZoneConv
    bl displayStrings
    add x5,x5,#1
    cmp x5,x3
    blt 1b
    ldr x0,qAdrszCarriageReturn
    bl affichageMess  
100:
    ldp x4,x5,[sp],16        // restaur  registers 
    ldp x2,x3,[sp],16        // restaur  registers 
    ldp x1,lr,[sp],16            // restaur  registers
    ret 
 /***************************************************/
/*   display multi strings                         */
/*   new version 24/05/2023                        */
/***************************************************/
/* x0  contains number strings address */
/* x1 address string1 */
/* x2 address string2 */
/* x3 address string3 */
/* x4 address string4 */
/* x5 address string5 */
/* x6 address string5 */
/* x7 address string6 */
displayStrings:            // INFO:  displayStrings
    stp x8,lr,[sp,-16]!    // save  registers 
    stp x2,fp,[sp,-16]!    // save  registers 
    add fp,sp,#32          // save paraméters address (4 registers saved * 8 bytes)
    mov x8,x0              // save strings number
    cmp x8,#0              // 0 string -> end
    ble 100f
    mov x0,x1              // string 1
    bl affichageMess
    cmp x8,#1              // number > 1
    ble 100f
    mov x0,x2
    bl affichageMess
    cmp x8,#2
    ble 100f
    mov x0,x3
    bl affichageMess
    cmp x8,#3
    ble 100f
    mov x0,x4
    bl affichageMess
    cmp x8,#4
    ble 100f
    mov x0,x5
    bl affichageMess
    cmp x8,#5
    ble 100f
    mov x0,x6
    bl affichageMess
    cmp x8,#6
    ble 100f
    mov x0,x7
    bl affichageMess
    
100:
    ldp x2,fp,[sp],16        // restaur  registers 
    ldp x8,lr,[sp],16        // restaur  registers
    ret
/******************************************************************/
/*     random number                                          */ 
/******************************************************************/
/*  x0 contains inferior value */
/*  x1 contains maxi value */
/*  x0 return random number */
extRandom:
    stp x1,lr,[sp,-16]!        // save  registers
    stp x2,x8,[sp,-16]!        // save  registers
    stp x19,x20,[sp,-16]!      // save  registers
    sub sp,sp,16               // reserve 16 octets on stack
    mov x19,x0
    add x20,x1,1
    mov x0,sp                  // store result on stack
    mov x1,8                   // length 8 bytes
    mov x2,0
    mov x8,278                 //  call system Linux 64 bits Urandom
    svc 0
    mov x0,sp                  // load résult on stack
    ldr x0,[x0]
    sub x2,x20,x19             // calculation of the range of values 
    udiv x1,x0,x2              // calculation range modulo
    msub x0,x1,x2,x0
    add  x0,x0,x19             // and add inferior value
100:
    add sp,sp,16               // alignement stack 
    ldp x19,x20,[sp],16        // restaur  2 registers
    ldp x2,x8,[sp],16          // restaur  2 registers
    ldp x1,lr,[sp],16          // restaur  2 registers
    ret                        // retour adresse lr x30

/***************************************************/
/*      ROUTINES INCLUDE                           */
/***************************************************/
.include "../includeARM64.inc"
Output:
Program 64 bits start.
Node address : 0000000000420628 Value : 2 Value : 3
                Left : FFFFFFFFFFFFFFFF Right : FFFFFFFFFFFFFFFF
Node address : 0000000000420650 Value : 9 Value : 6
                Left : 0000000000420628 Right : 0000000000420678
Node address : 0000000000420678 Value : 5 Value : 4
                Left : FFFFFFFFFFFFFFFF Right : FFFFFFFFFFFFFFFF
Node address : 00000000004206A0 Value : 7 Value : 2
                Left : 0000000000420650 Right : 00000000004206F0
Node address : 00000000004206C8 Value : 8 Value : 1
                Left : FFFFFFFFFFFFFFFF Right : FFFFFFFFFFFFFFFF
Node address : 00000000004206F0 Value : 4 Value : 7
                Left : 00000000004206C8 Right : FFFFFFFFFFFFFFFF
Nearest point =  Value : 8 Value : 1
Node visited = 3
square distance :2


Random point coordonnés =  Value : 6981 Value : 1946 Value : 4127
Nearest point =  Value : 6561 Value : 1995 Value : 5172
Node visited = 95
square distance :1270826

ARM Assembly

Works with: as version Raspberry Pi
or android 32 bits with application Termux
/* ARM assembly Raspberry PI  */
/*  program kdtree.s   */

 /* REMARK 1 : this program use routines in a include file 
   see task Include a file language arm assembly 
   for the routine affichageMess conversion10 
   see at end of this program the instruction include */
 /* REMARK 2 : In order not to use floating point numbers,
 the coordinates of the points are integers numbers.
 The displayed distance represents the square of the distance between 2 points */
 
 /* This program draws heavily from the published C program. Thanks to its creator. */
   
/* for constantes see task include a file in arm assembly */
/************************************/
/* Constantes                       */
/************************************/
.include "../constantes.inc"

.equ MAXI,   3
.equ NBPOINTSRAND,   2000
.equ MAXCOORD,       10000

/***********************************************/
/* structures                                  */
/**********************************************/
/* Définition node */
    .struct  0
nodeKD_val:                       //     value array
    .struct  nodeKD_val + (4  * MAXI)
nodeKD_left:                      //    left pointer
    .struct  nodeKD_left + 4
nodeKD_right:                     //   right pointer
    .struct  nodeKD_right + 4
nodeKD_end:
    
/*********************************/
/* Initialized data              */
/*********************************/
.data
szMessAddressTree:    .asciz "Node address : "
szMessTreeValue:      .asciz " Value : "
szMessLeft:           .asciz "         Left : "
szMessRight:          .asciz "Right : "
szMessResult:         .asciz "Nearest point = "
szMessRandCoor:       .asciz "\n\nRandom point coordonnés = "
szMessVisited:        .asciz "Node visited = "
szMessDistance:       .asciz "square distance :"
szMessStart:          .asciz "Program 32 bits start.\n"
szCarriageReturn:     .asciz "\n"
.align 4
tabPoint1:            .int 2,3, 5,4, 9,6, 4,7, 8,1, 7,2
//tabPoint1:            .int 1,7, 3,4, 4,6, 6,2, 8,12, 10,9, 12,3, 14,1 
//tabPoint1:            .int 3,5, 1,3, 2,8, 4,6, 5,4
.equ NBPOINTS,         (. - tabPoint1) / 4

tabPoint2:            .int 9,2
//tabPoint2:              .int 3,7
.equ NBPOINTS2,         (. - tabPoint2) / 4
iGraine:  .int 123456         // random init

/*********************************/
/* UnInitialized data            */
/*********************************/
.bss
stNode1:               .skip nodeKD_end
KDtree1:               .skip nodeKD_end * NBPOINTS
KDtree2:               .skip nodeKD_end * NBPOINTS2
KdtreeRand:            .skip nodeKD_end * NBPOINTSRAND
tabPointsRand:         .skip nodeKD_end
sZoneConv:             .skip 24           // conversion buffer
sZoneConv1:            .skip 24           // conversion buffer
sBufferConv16:         .skip 16
iDistance:             .skip 4            // best distance
stNearest:             .skip nodeKD_end   // best node
nbNodeVi:              .skip 4            // visited node
/*********************************/
/*  code section                 */
/*********************************/
.text
.global main 
main:                            @ entry of program 
    ldr r0,iAdrszMessStart
    bl affichageMess
    
    ldr r0,iAdrtabPoint1         @ points array address
    ldr r1,iAdrKDtree1           @ KD tree address
    mov r2,#NBPOINTS             @ array points size
    mov r3,#2                    @ domension 2
    bl initKDTree                @ init tree
    ldr r0,iAdrKDtree1           @ KD tree address
    mov r1,#0                    @ start index
    mov r2,#NBPOINTS / 2         @ end = array points size
    mov r3,#0                    @ level 
    mov r4,#2                    @ dimension 2
    bl createTree
    mov r8,r0                    @ save median
    cmp r0,#-1
    beq 100f
    ldr r0,iAdrKDtree1           @ KD tree address
    mov r1,#2                    @ dimension 2
    bl displayTree
    ldr r0,iAdrtabPoint2         @ points array address
    ldr r1,iAdrKDtree2           @ search KDtree address
    mov r2,#NBPOINTS2            @ search array points size
    mov r3,#2                    @ dimension 2
    bl initKDTree                @ init search tree
    ldr r0,iAdrKDtree1           @ KDtree address
    mov r1,#nodeKD_end
    mla r0,r8,r1,r0              @ compute median address
    ldr r1,iAdrKDtree2           @ search KDtree address
    mov r2,#0                    @ first index
    mov r3,#2                    @ dimension 2
    bl searchNearest             @ search nearest point
    ldr r0,iAdrszMessResult      @ display résult
    bl affichageMess
    ldr r0,iAdrstNearest         @ nearest point address 
    ldr r0,[r0]
    mov r1,#2
    bl displayCoord              @ coordonnés display
    ldr r0,iAdrnbNodeVi          @ visited nodes 
    ldr r0,[r0]
    ldr r1,iAdrsZoneConv
    bl conversion10
    mov r0,#3
    ldr r1,iAdrszMessVisited
    ldr r2,iAdrsZoneConv
    ldr r3,iAdrszCarriageReturn
    bl displayStrings
    ldr r0,iAdriDistance         @ best distance address
    ldr r0,[r0]
    ldr r1,iAdrsZoneConv
    bl conversion10
    mov r0,#3
    ldr r1,iAdrszMessDistance
    ldr r2,iAdrsZoneConv
    ldr r3,iAdrszCarriageReturn
    bl displayStrings
    
    bl traitRandom
 
100:                             @ standard end of the program 
    mov r0, #0                   @ return code
    mov r7, #EXIT                @ request to exit program
    svc #0                       @ perform the system call
    
iAdrszCarriageReturn:        .int szCarriageReturn
iAdrsZoneConv:               .int sZoneConv
iAdrszMessDistance:          .int szMessDistance
iAdrszMessResult:            .int szMessResult
iAdrszMessVisited:           .int szMessVisited
iAdrszMessStart:             .int szMessStart
iAdrtabPoint1:               .int tabPoint1 
iAdrtabPoint2:               .int tabPoint2
iAdrKDtree1:                 .int KDtree1
iAdrKDtree2:                 .int KDtree2
/***************************************************/
/*   traitement random points                    */
/***************************************************/
traitRandom:
    push {r1-r10,lr}             @ save des registres
    ldr r8,iAdrKdtreeRand        @ KD tree address
    mov r7,#nodeKD_end
    ldr r10,iNbPointsRand
    mov r3,#0
1:                               @ loop generate random coordonnes 
    mov r0,#MAXCOORD
    bl genereraleas              @ X
    mov r4,r0
    mov r0,#MAXCOORD
    bl genereraleas              @ Y
    mov r5,r0
    mov r0,#MAXCOORD
    bl genereraleas              @ Z
    mov r6,r0
    mla r0,r3,r7,r8
    add r1,r0,#nodeKD_val        @ node address
    str r4,[r1]                  @ store X,Y,Z
    str r5,[r1,#4]
    str r6,[r1,#8]
    mov r4,#-1                   @ init pointer left and right
    str r4,[r0,#nodeKD_left]
    str r4,[r0,#nodeKD_right]
    add r3,r3,#1
    cmp r3,r10
    blt 1b
    
    mov r0,r8                   @ KD tree address
    mov r1,#0                   @ start indice
    mov r2,r10                  @ array points size
    mov r3,#0                   @ level 
    mov r4,#3                   @ dimension 2
    bl createTree
    mov r9,r0                   @ save median
                                @ create random search point
    mov r0,#MAXCOORD
    bl genereraleas
    mov r4,r0
    mov r0,#MAXCOORD
    bl genereraleas
    mov r5,r0
    mov r0,#MAXCOORD
    bl genereraleas
    mov r6,r0
    ldr r3,iAdrtabPointsRand
    add r0,r3,#nodeKD_val
    str r4,[r0]
    str r5,[r0,#4]
    str r6,[r0,#8]
    ldr r0,iAdrszMessRandCoor
    bl affichageMess
    mov r0,r3
    mov r1,#3
    bl displayCoord              @ search
    ldr r0,iAdriDistance         @ init best distance address
    mov r1,#0
    str r1,[r0]
    
    mla r0,r9,r7,r8              @ median KD tree address
    mov r1,r3                    @ search point address
    mov r2,#0                    @ index
    mov r3,#3                    @ dimension 2
    bl searchNearest
    ldr r0,iAdrszMessResult
    bl affichageMess
    ldr r0,iAdrstNearest
    ldr r0,[r0]
    mov r1,#3
    bl displayCoord
    ldr r0,iAdrnbNodeVi
    ldr r0,[r0]
    ldr r1,iAdrsZoneConv
    bl conversion10
    mov r0,#3
    ldr r1,iAdrszMessVisited
    ldr r2,iAdrsZoneConv
    ldr r3,iAdrszCarriageReturn
    bl displayStrings
    ldr r0,iAdriDistance         @ best distance address
    ldr r0,[r0]
    ldr r1,iAdrsZoneConv
    bl conversion10
    mov r0,#3
    ldr r1,iAdrszMessDistance
    ldr r2,iAdrsZoneConv
    ldr r3,iAdrszCarriageReturn
    bl displayStrings
100:
    pop {r1-r10,pc}  
iAdrKdtreeRand:           .int KdtreeRand
iAdrtabPointsRand:        .int tabPointsRand
iAdrszMessRandCoor:       .int szMessRandCoor
iNbPointsRand:            .int NBPOINTSRAND
/***************************************************/
/*   init KN tree                    */
/***************************************************/
/* r0  array points */
/* r1  array tree address */
/* r2  points number      */
/* r3  dimension */
initKDTree:
    push {r1-r9,lr}              @ save des registres
    mov r8,#0                    @ points indice
    mov r4,#0                    @ node tree indice
    mov r6,#nodeKD_end           @ structure size
1:
    mla r5,r4,r6,r1              @ compute node address
    mov r9,#0                    @ index value
2:
    ldr r7,[r0,r8,lsl #2]        @ load one point coord
    str r7,[r5,r9,lsl #2]        @ store in node value
    add r8,r8,#1                 @ next point
    add r9,r9,#1                 @ next node value
    cmp r9,r3                    @ = dimension ?
    blt 2b                       @ no loop 
    mov r7,#-1                   @ init pointer left and right 
    str r7,[r5,#nodeKD_left]
    str r7,[r5,#nodeKD_right]
    add r4,r4,#1                 @ increment node tree indice
    cmp r8,r2                    @ end points ?
    blt 1b
100:
    pop {r1-r9,pc}  
/***************************************************/
/*   create KD tree                    */
/***************************************************/
/* r0  array tree address */
/* r1  start index */
/* r2  end index
/* r3 level  */
/* r4 dimention */
createTree:
    push {r1-r12,lr}            @ save des registres
    cmp r1,r2                   @ if start = end -> return -1
    movge r0,#-1
    bge 100f
    add r5,r1,#1                @ if start + 1 = end -> return start
    cmp r5,r2
    moveq r0,r1
    beq 100f
    mov r8,r0                   @ save address
    mov r7,r1                   @ save start index
    mov r12,r2                  @ save end index
    mov r5,r3                   @ save level
    mov r10,r4                  @ save dimension
    mov r9,#nodeKD_end          @ node structure size
    mov r1,r7                   @ start
    mov r2,r12                  @ end
    bl findMedian
    cmp r0,#0                   @ 
    movlt r0,#-1
    blt 100f
    mov r6,r0                   @ save indice median
    add r5,r5,#1                @ compute new value index
    cmp r5,r10                  @ => dimension ?
    movge r5,#0
    mov r0,r8                   @ tree address
    mov r1,r7                   @ start
    mov r2,r6                   @ end = median
    mov r3,r5                   @ index
    mov r4,r10                  @ dimension
    bl createTree
    mla r1,r6,r9,r8             @ compute median address
    cmp r0,#-1                  @ left address is ok ?
    mlane r0,r9,r0,r8           @ yes compute address
    str r0,[r1,#nodeKD_left]    @ and store
    mov r0,r8                   @ KDtree address
    add r1,r6,#1                @ start = indice median + 1           
    mov r2,r12                  @ end
    mov r3,r5                   @ index
    mov r4,r10                  @ dimension
    bl createTree
    mla r1,r6,r9,r8             @ compute median address
    cmp r0,#-1                  @ indice right ok ? 
    mlane r0,r9,r0,r8           @ yes compute address
    str r0,[r1,#nodeKD_right]   @ and store in pointer
    mov r0,r6                   @ return indice median node 
100:
    pop {r1-r12,pc}  
/***************************************************/
/*   find median and sort points                  */
/***************************************************/
/* r0  tree address */
/* r1  start tree indice
/* r2  end tree indice   */
/* r3 indice  */
/* r0 return median point index   */
findMedian:
    push {r1-r12,lr}         @ save des registres
    cmp r2,r1
    movle r0,#-1
    ble 100f
    mov r7,#nodeKD_end       @ node size
    add r5,r1,#1             @ next node address
    cmp r2,r5                @ equal to end ?
    moveq r0,r1
    beq 100f                @ yes return
    mov r8,r1               @ save start
    mov r12,r0              @ save tree address
    add r4,r2,r1            @ end + start
    lsr r9,r4,#1            @ divide by 2 = median index 
    mla r10,r7,r9,r0        @ mediam md address 
    lsl r5,r3,#2            @ index * 4
1:
    cmp r2,r8               @ end <= start
    movle r0,r2             @ stop ?
    ble 100f
    add r6,r10,#nodeKD_val   
    add r11,r6,r5           @ add shift index
    ldr r6,[r11]            @ load pivot value
    mov r0,r10              @ median address
    sub r1,r2,#1            @ compute address end - 1
    mul r1,r7,r1
    add r1,r1,r12
    bl inversion            @ inversion median and end - 1
    mov r11,r8              @ store=indice start
    mov r4,r8               @ p =indice start
    
2:
    cmp r4,r2               @ compare p and end
    bge 5f
    mla r3,r4,r7,r12        @ compute p address
    add r3,r3,r5            @ add shift index
    ldr r0,[r3]             @ load value 
    cmp r0,r6               @ compare to pivot
    bge 4f
    cmp r4,r11              @ compare p et store
    beq 3f
    mla r0,r4,r7,r12        @ compute p address
    mla r1,r11,r7,r12       @ compute store address
    bl inversion            @ inversion p and store
3:
    add r11,r11,#1          @ increment store
4:
    add r4,r4,#1            @ increment p 
    b 2b
5: 
    moveq r0,r9             @ equal return median index
    beq 100f
    mla r0,r11,r7,r12       @ store address
    sub r1,r2,#1            @ end - 1
    mla r1,r7,r1,r12        @ compute address 
    bl inversion            @ inversion store and end - 1
    ldr r0,[r0,#nodeKD_val] @ load store value
    add r0,r0,r5            @ add shift index
    ldr r1,[r10,#nodeKD_val] @ load median value
    add r1,r1,r5            @ add shift index
    cmp r0,r1               @ compare values
    moveq r0,r9             @ equal return median index
    beq 100f
    cmp r11,r9              @ compare index store and median
    movgt r2,r11            @ new end 
    movle r8,r11            @ new start
    b 1b                    @ and loop

100:
    pop {r1-r12,pc} 
/***************************************************/
/*   compute distance into 2 points                */
/***************************************************/
/* r0  tree node address */
/* r1  search points address */
/* r2 dimension    */
distance:
    push {r3-r7,lr}              @ save des registres
    add r0,#nodeKD_val           @ root node values array address
    add r1,#nodeKD_val           @ search node values array addresse
    mov r3,#0                    @ first value index
    mov r7,#0                    @ init distance
1:
    ldr  r4,[r0,r3,lsl #2]       @ load  value
    ldr  r5,[r1,r3,lsl #2]       @ load  value
    sub r6,r5,r4                 @ différence
    add r3,r3,#1
    mla r7,r6,r6,r7              @ compute square TODO: overflow
    cmp r3,r2                    @ end ?
    blt 1b                       @ no -> loop
    mov r0,r7                    @ return distance
100:
    pop {r3-r7,pc} 
/***************************************************/
/*   search nearest point                   */
/***************************************************/
/* r0  tree address */
/* r1  search points address */
/* r2 index  */
/* r3 dimension    */
searchNearest:
    push {r1-r12,lr}            @ save des registres
    cmp r0,#-1
    beq 100f
    mov r7,r0                   @ start with median
    mov r8,r1                   @ save serach point address
    lsl r9,r2,#2                @ shift index  
    mov r10,r3                  @ save dimension
    mov r2,r3                   @ dimension
    bl distance                 @ compute distance
    mov r11,r0
    ldr r1,[r7,r9]
    ldr r12,[r8,r9]
    sub r12,r1
    mul r6,r12,r12              @ distance axis
    ldr r4,iAdriDistance
    ldr r5,[r4]
    cmp r5,#0                   @ first distance ?
    moveq r5,r11                @ new best distance
    moveq r3,r7                 @ new best node
    beq 1f
    cmp r11,r5                  @ compare new distance and best distance
    bgt 2f
    mov r5,r11                  @ new best distance
    mov r3,r7                   @ new best node
1:
    str r5,[r4]                 @ store new best distance
    ldr r4,iAdrstNearest        @ and store best node address
    str r3,[r4]
2:
    ldr r1,iAdrnbNodeVi         @ increment visited node
    ldr r3,[r1]
    add r3,r3,#1
    str r3,[r1]
    cmp r5,#0                   @ distance = 0 -> end    @ 
    beq 100f
    cmp r12,#0                  @ else search in childen tree
    ldrlt r0,[r7,#nodeKD_left]
    ldrge r0,[r7,#nodeKD_right]
    mov r1,r8
    lsr r2,r9,#2
    add r2,r2,#1
    cmp r2,r10
    movge r2,#0
    mov r3,r10
    bl searchNearest
    ldr r4,iAdriDistance      @ best distance
    ldr r5,[r4]
    cmp r6,r5                 @ compare distance 
    bge 100f
    cmp r12,#0                @ else search in childen tree
    ldrge r0,[r7,#nodeKD_left]
    ldrlt r0,[r7,#nodeKD_right]
    bl searchNearest
    
100:
    pop {r1-r12,pc} 
iAdrstNearest:          .int stNearest
iAdriDistance:          .int iDistance
iAdrnbNodeVi:           .int nbNodeVi
/***************************************************/
/*   inversion                   */
/***************************************************/
/* r0  tree address */
/* r1  tree */
inversion:
    push {r0-r4,lr}              @ save des registres
    add r0,#nodeKD_val
    add r1,#nodeKD_val
    mov r2,#0
1:
    ldr  r4,[r0,r2,lsl #2]
    ldr  r3,[r1,r2,lsl #2]
    str  r3,[r0,r2,lsl #2]
    str  r4,[r1,r2,lsl #2]
    add r2,r2,#1
    cmp r2,#MAXI
    blt 1b
100:
    pop {r0-r4,pc} 
/***************************************************/
/*   display tree                   */
/***************************************************/
/* r0  tree address */
/* r1 dimension */
displayTree:
    push {r2-r12,lr}              @ save des registres
    mov r10,r0
    mov r7,r1
    mov r11,#0
    mov r12,#nodeKD_end
1:
    mla r9,r12,r11,r10
    mov r0,r9
    ldr r1,iAdrsBufferConv16
    bl conversion16
    mov r0,#2
    ldr r1,iAdrszMessAddressTree
    ldr r2,iAdrsBufferConv16
    bl displayStrings
    mov r8,#0
2:
    add r4,r9,#nodeKD_val
    ldr r0,[r4,r8,lsl #2]
    ldr r1,iAdrsZoneConv
    bl conversion10
    mov r0,#2
    ldr r1,iAdrszMessTreeValue
    ldr r2,iAdrsZoneConv
    bl displayStrings
    add r8,r8,#1
    cmp r8,r7
    blt 2b
    ldr r0,iAdrszCarriageReturn
    bl affichageMess
    
    add r0,r9,#nodeKD_left
    ldr r0,[r0]
    ldr r1,iAdrsZoneConv
    bl conversion16
    add r0,r9,#nodeKD_right
    ldr r0,[r0]
    ldr r1,iAdrsZoneConv1
    bl conversion16
    mov r0,#5
    ldr r1,iAdrszMessLeft
    ldr r2,iAdrsZoneConv
    ldr r3,iAdrszMessRight
    ldr r4,iAdrsZoneConv1
    push {r4}
    ldr r4,iAdrszCarriageReturn
    push {r4}
    bl displayStrings
    add sp,sp,#8
    add r11,r11,#1
    cmp r11,#NBPOINTS / 2
    blt 1b
    
100:
    pop {r2-r12,pc} 
iAdrszMessAddressTree:    .int szMessAddressTree
iAdrszMessTreeValue:      .int szMessTreeValue
iAdrsBufferConv16:        .int sBufferConv16
iAdrszMessLeft:           .int szMessLeft
iAdrszMessRight:          .int szMessRight
iAdrsZoneConv1:           .int sZoneConv1
/***************************************************/
/*   display node coordonnées                   */
/***************************************************/
/* r0  node address */
/* r1 dimension */
displayCoord:
    push {r1-r5,lr}          @ save des registres
    add r4,r0,#nodeKD_val
    mov r3,r1          @ save dimension
    mov r5,#0
1:
    ldr r0,[r4,r5,lsl #2]
    ldr r1,iAdrsZoneConv
    bl conversion10
    mov r0,#2
    ldr r1,iAdrszMessTreeValue
    ldr r2,iAdrsZoneConv
    bl displayStrings
    add r5,r5,#1
    cmp r5,r3
    blt 1b
    ldr r0,iAdrszCarriageReturn
    bl affichageMess  
100:
    pop {r1-r5,pc} 
/***************************************************/
/*   display multi strings                    */
/***************************************************/
/* r0  contains number strings address */
/* r1 address string1 */
/* r2 address string2 */
/* r3 address string3 */
/* other address on the stack */
/* thinck to add  number other address * 4 to add to the stack */
displayStrings:            @ INFO:  displayStrings
    push {r1-r4,fp,lr}     @ save des registres
    add fp,sp,#24          @ save paraméters address (6 registers saved * 4 bytes)
    mov r4,r0              @ save strings number
    cmp r4,#0              @ 0 string -> end
    ble 100f
    mov r0,r1              @ string 1
    bl affichageMess
    cmp r4,#1              @ number > 1
    ble 100f
    mov r0,r2
    bl affichageMess
    cmp r4,#2
    ble 100f
    mov r0,r3
    bl affichageMess
    cmp r4,#3
    ble 100f
    mov r3,#3
    sub r2,r4,#4
1:                         @ loop extract address string on stack
    ldr r0,[fp,r2,lsl #2]
    bl affichageMess
    subs r2,#1
    bge 1b
100:
    pop {r1-r4,fp,pc}
/***************************************************/
/*   Generation random number                  */
/***************************************************/
/* r0 contains limit  */
genereraleas:
    push {r1-r4,lr}                   @ save registers 
    ldr r4,iAdriGraine
    ldr r2,[r4]
    ldr r3,iNbDep1
    mul r2,r3,r2
    ldr r3,iNbDep1
    add r2,r2,r3
    str r2,[r4]                       @ maj de la graine pour l appel suivant 
    cmp r0,#0
    beq 100f
    mov r1,r0                         @ divisor
    mov r0,r2                         @ dividende
    bl division
    mov r0,r3                         @ résult = remainder
  
100:                                  @ end function
    pop {r1-r4,lr}                    @ restaur registers
    bx lr                             @ return
iAdriGraine: .int iGraine
iNbDep1:     .int 0x343FD
iNbDep2:     .int 0x269EC3  

/***************************************************/
/*      ROUTINES INCLUDE                           */
/***************************************************/
.include "../affichage.inc"
Output:
Program 32 bits start.
Node address : 00012494 Value : 2           Value : 3
         Left : FFFFFFFF   Right : FFFFFFFF
Node address : 000124A8 Value : 9           Value : 6
         Left : 00012494   Right : 000124BC
Node address : 000124BC Value : 5           Value : 4
         Left : FFFFFFFF   Right : FFFFFFFF
Node address : 000124D0 Value : 7           Value : 2
         Left : 000124A8   Right : 000124F8
Node address : 000124E4 Value : 8           Value : 1
         Left : FFFFFFFF   Right : FFFFFFFF
Node address : 000124F8 Value : 4           Value : 7
         Left : 000124E4   Right : FFFFFFFF
Nearest point =  Value : 8           Value : 1
Node visited = 3
square distance :2


Random point coordonnés =  Value : 4877        Value : 3830        Value : 3035 
Nearest point =  Value : 4947        Value : 4836        Value : 2401
Node visited = 122
square distance :1418892

C

Using a Quickselectesque median algorithm. Compared to unbalanced trees (random insertion), it takes slightly longer (maybe half a second or so) to construct a million-node tree, though average look up visits about 1/3 fewer nodes.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>

#define MAX_DIM 3
struct kd_node_t{
    double x[MAX_DIM];
    struct kd_node_t *left, *right;
};

    inline double
dist(struct kd_node_t *a, struct kd_node_t *b, int dim)
{
    double t, d = 0;
    while (dim--) {
        t = a->x[dim] - b->x[dim];
        d += t * t;
    }
    return d;
}
inline void swap(struct kd_node_t *x, struct kd_node_t *y) {
    double tmp[MAX_DIM];
    memcpy(tmp,  x->x, sizeof(tmp));
    memcpy(x->x, y->x, sizeof(tmp));
    memcpy(y->x, tmp,  sizeof(tmp));
}


/* see quickselect method */
    struct kd_node_t*
find_median(struct kd_node_t *start, struct kd_node_t *end, int idx)
{
    if (end <= start) return NULL;
    if (end == start + 1)
        return start;

    struct kd_node_t *p, *store, *md = start + (end - start) / 2;
    double pivot;
    while (1) {
        pivot = md->x[idx];

        swap(md, end - 1);
        for (store = p = start; p < end; p++) {
            if (p->x[idx] < pivot) {
                if (p != store)
                    swap(p, store);
                store++;
            }
        }
        swap(store, end - 1);

        /* median has duplicate values */
        if (store->x[idx] == md->x[idx])
            return md;

        if (store > md) end = store;
        else        start = store;
    }
}

    struct kd_node_t*
make_tree(struct kd_node_t *t, int len, int i, int dim)
{
    struct kd_node_t *n;

    if (!len) return 0;

    if ((n = find_median(t, t + len, i))) {
        i = (i + 1) % dim;
        n->left  = make_tree(t, n - t, i, dim);
        n->right = make_tree(n + 1, t + len - (n + 1), i, dim);
    }
    return n;
}

/* global variable, so sue me */
int visited;

void nearest(struct kd_node_t *root, struct kd_node_t *nd, int i, int dim,
        struct kd_node_t **best, double *best_dist)
{
    double d, dx, dx2;

    if (!root) return;
    d = dist(root, nd, dim);
    dx = root->x[i] - nd->x[i];
    dx2 = dx * dx;

    visited ++;

    if (!*best || d < *best_dist) {
        *best_dist = d;
        *best = root;
    }

    /* if chance of exact match is high */
    if (!*best_dist) return;

    if (++i >= dim) i = 0;

    nearest(dx > 0 ? root->left : root->right, nd, i, dim, best, best_dist);
    if (dx2 >= *best_dist) return;
    nearest(dx > 0 ? root->right : root->left, nd, i, dim, best, best_dist);
}

#define N 1000000
#define rand1() (rand() / (double)RAND_MAX)
#define rand_pt(v) { v.x[0] = rand1(); v.x[1] = rand1(); v.x[2] = rand1(); }
int main(void)
{
    int i;
    struct kd_node_t wp[] = {
        {{2, 3}}, {{5, 4}}, {{9, 6}}, {{4, 7}}, {{8, 1}}, {{7, 2}}
    };
    struct kd_node_t testNode = {{9, 2}};
    struct kd_node_t *root, *found, *million;
    double best_dist;

    root = make_tree(wp, sizeof(wp) / sizeof(wp[1]), 0, 2);

    visited = 0;
    found = 0;
    nearest(root, &testNode, 0, 2, &found, &best_dist);

    printf(">> WP tree\nsearching for (%g, %g)\n"
            "found (%g, %g) dist %g\nseen %d nodes\n\n",
            testNode.x[0], testNode.x[1],
            found->x[0], found->x[1], sqrt(best_dist), visited);

    million =(struct kd_node_t*) calloc(N, sizeof(struct kd_node_t));
    srand(time(0));
    for (i = 0; i < N; i++) rand_pt(million[i]);

    root = make_tree(million, N, 0, 3);
    rand_pt(testNode);

    visited = 0;
    found = 0;
    nearest(root, &testNode, 0, 3, &found, &best_dist);

    printf(">> Million tree\nsearching for (%g, %g, %g)\n"
            "found (%g, %g, %g) dist %g\nseen %d nodes\n",
            testNode.x[0], testNode.x[1], testNode.x[2],
            found->x[0], found->x[1], found->x[2],
            sqrt(best_dist), visited);

    /* search many random points in million tree to see average behavior.
       tree size vs avg nodes visited:
       10      ~  7
       100     ~ 16.5
       1000        ~ 25.5
       10000       ~ 32.8
       100000      ~ 38.3
       1000000     ~ 42.6
       10000000    ~ 46.7              */
    int sum = 0, test_runs = 100000;
    for (i = 0; i < test_runs; i++) {
        found = 0;
        visited = 0;
        rand_pt(testNode);
        nearest(root, &testNode, 0, 3, &found, &best_dist);
        sum += visited;
    }
    printf("\n>> Million tree\n"
            "visited %d nodes for %d random findings (%f per lookup)\n",
            sum, test_runs, sum/(double)test_runs);

    // free(million);

    return 0;
}
Output:
>> WP tree
searching for (9, 2)
found (8, 1) dist 1.41421
seen 3 nodes

>> Million tree
searching for (0.29514, 0.897237, 0.941998)
found (0.296093, 0.896173, 0.948082) dist 0.00624896
seen 44 nodes

>> Million tree
visited 4271442 nodes for 100000 random findings (42.714420 per lookup)

C++

This code is based on the C version. A significant difference is the use of the standard library function nth_element, which replaces the find_median function in the C version.

#include <algorithm>
#include <array>
#include <cmath>
#include <iostream>
#include <random>
#include <vector>

/**
 * Class for representing a point. coordinate_type must be a numeric type.
 */
template<typename coordinate_type, size_t dimensions>
class point {
public:
    point(std::array<coordinate_type, dimensions> c) : coords_(c) {}
    point(std::initializer_list<coordinate_type> list) {
        size_t n = std::min(dimensions, list.size());
        std::copy_n(list.begin(), n, coords_.begin());
    }
    /**
     * Returns the coordinate in the given dimension.
     *
     * @param index dimension index (zero based)
     * @return coordinate in the given dimension
     */
    coordinate_type get(size_t index) const {
        return coords_[index];
    }
    /**
     * Returns the distance squared from this point to another
     * point.
     *
     * @param pt another point
     * @return distance squared from this point to the other point
     */
    double distance(const point& pt) const {
        double dist = 0;
        for (size_t i = 0; i < dimensions; ++i) {
            double d = get(i) - pt.get(i);
            dist += d * d;
        }
        return dist;
    }
private:
    std::array<coordinate_type, dimensions> coords_;
};

template<typename coordinate_type, size_t dimensions>
std::ostream& operator<<(std::ostream& out, const point<coordinate_type, dimensions>& pt) {
    out << '(';
    for (size_t i = 0; i < dimensions; ++i) {
        if (i > 0)
            out << ", ";
        out << pt.get(i);
    }
    out << ')';
    return out;
}

/**
 * C++ k-d tree implementation, based on the C version at rosettacode.org.
 */
template<typename coordinate_type, size_t dimensions>
class kdtree {
public:
    typedef point<coordinate_type, dimensions> point_type;
private:
    struct node {
        node(const point_type& pt) : point_(pt), left_(nullptr), right_(nullptr) {}
        coordinate_type get(size_t index) const {
            return point_.get(index);
        }
        double distance(const point_type& pt) const {
            return point_.distance(pt);
        }
        point_type point_;
        node* left_;
        node* right_;
    };
    node* root_ = nullptr;
    node* best_ = nullptr;
    double best_dist_ = 0;
    size_t visited_ = 0;
    std::vector<node> nodes_;

    struct node_cmp {
        node_cmp(size_t index) : index_(index) {}
        bool operator()(const node& n1, const node& n2) const {
            return n1.point_.get(index_) < n2.point_.get(index_);
        }
        size_t index_;
    };

    node* make_tree(size_t begin, size_t end, size_t index) {
        if (end <= begin)
            return nullptr;
        size_t n = begin + (end - begin)/2;
        auto i = nodes_.begin();
        std::nth_element(i + begin, i + n, i + end, node_cmp(index));
        index = (index + 1) % dimensions;
        nodes_[n].left_ = make_tree(begin, n, index);
        nodes_[n].right_ = make_tree(n + 1, end, index);
        return &nodes_[n];
    }

    void nearest(node* root, const point_type& point, size_t index) {
        if (root == nullptr)
            return;
        ++visited_;
        double d = root->distance(point);
        if (best_ == nullptr || d < best_dist_) {
            best_dist_ = d;
            best_ = root;
        }
        if (best_dist_ == 0)
            return;
        double dx = root->get(index) - point.get(index);
        index = (index + 1) % dimensions;
        nearest(dx > 0 ? root->left_ : root->right_, point, index);
        if (dx * dx >= best_dist_)
            return;
        nearest(dx > 0 ? root->right_ : root->left_, point, index);
    }
public:
    kdtree(const kdtree&) = delete;
    kdtree& operator=(const kdtree&) = delete;
    /**
     * Constructor taking a pair of iterators. Adds each
     * point in the range [begin, end) to the tree.
     *
     * @param begin start of range
     * @param end end of range
     */
    template<typename iterator>
    kdtree(iterator begin, iterator end) : nodes_(begin, end) {
        root_ = make_tree(0, nodes_.size(), 0);
    }
    
    /**
     * Constructor taking a function object that generates
     * points. The function object will be called n times
     * to populate the tree.
     *
     * @param f function that returns a point
     * @param n number of points to add
     */
    template<typename func>
    kdtree(func&& f, size_t n) {
        nodes_.reserve(n);
        for (size_t i = 0; i < n; ++i)
            nodes_.push_back(f());
        root_ = make_tree(0, nodes_.size(), 0);
    }

    /**
     * Returns true if the tree is empty, false otherwise.
     */
    bool empty() const { return nodes_.empty(); }

    /**
     * Returns the number of nodes visited by the last call
     * to nearest().
     */
    size_t visited() const { return visited_; }

    /**
     * Returns the distance between the input point and return value
     * from the last call to nearest().
     */
    double distance() const { return std::sqrt(best_dist_); }

    /**
     * Finds the nearest point in the tree to the given point.
     * It is not valid to call this function if the tree is empty.
     *
     * @param pt a point
     * @return the nearest point in the tree to the given point
     */
    const point_type& nearest(const point_type& pt) {
        if (root_ == nullptr)
            throw std::logic_error("tree is empty");
        best_ = nullptr;
        visited_ = 0;
        best_dist_ = 0;
        nearest(root_, pt, 0);
        return best_->point_;
    }
};

void test_wikipedia() {
    typedef point<int, 2> point2d;
    typedef kdtree<int, 2> tree2d;

    point2d points[] = { { 2, 3 }, { 5, 4 }, { 9, 6 }, { 4, 7 }, { 8, 1 }, { 7, 2 } };

    tree2d tree(std::begin(points), std::end(points));
    point2d n = tree.nearest({ 9, 2 });

    std::cout << "Wikipedia example data:\n";
    std::cout << "nearest point: " << n << '\n';
    std::cout << "distance: " << tree.distance() << '\n';
    std::cout << "nodes visited: " << tree.visited() << '\n';
}

typedef point<double, 3> point3d;
typedef kdtree<double, 3> tree3d;

struct random_point_generator {
    random_point_generator(double min, double max)
        : engine_(std::random_device()()), distribution_(min, max) {}

    point3d operator()() {
        double x = distribution_(engine_);
        double y = distribution_(engine_);
        double z = distribution_(engine_);
        return point3d({x, y, z});
    }

    std::mt19937 engine_;
    std::uniform_real_distribution<double> distribution_;
};

void test_random(size_t count) {
    random_point_generator rpg(0, 1);
    tree3d tree(rpg, count);
    point3d pt(rpg());
    point3d n = tree.nearest(pt);

    std::cout << "Random data (" << count << " points):\n";
    std::cout << "point: " << pt << '\n';
    std::cout << "nearest point: " << n << '\n';
    std::cout << "distance: " << tree.distance() << '\n';
    std::cout << "nodes visited: " << tree.visited() << '\n';
}

int main() {
    try {
        test_wikipedia();
        std::cout << '\n';
        test_random(1000);
        std::cout << '\n';
        test_random(1000000);
    } catch (const std::exception& e) {
        std::cerr << e.what() << '\n';
    }
    return 0;
}
Output:
Wikipedia example data:
nearest point: (8, 1)
distance: 1.41421
nodes visited: 3

Random data (1000 points):
point: (0.740311, 0.290258, 0.832057)
nearest point: (0.761247, 0.294663, 0.83404)
distance: 0.0214867
nodes visited: 15

Random data (1000000 points):
point: (0.646712, 0.555327, 0.596551)
nearest point: (0.642795, 0.552513, 0.599618)
distance: 0.00571496
nodes visited: 46

Common Lisp

The 3D data set is the set of coordinates from (0,0,0) to (9,9,9) (ie. uniformly distributed), while the ordinates of the random target are positive real < 10.

(in-package cl-user)

(defvar *random-target*
  (list (float (/ (random 1000) 100))
        (float (/ (random 1000) 100))
        (float (/ (random 1000) 100))))

(defun distance (n target &key (semi nil))
  "distance node to target:
returns squared euclidean distance, or squared semi distance if option set"
  (if semi
      (expt (- (nth (first n) (second n))
               (nth (first n) target))
            2)
      (reduce #'+
              (mapcar (lambda (x y) (* (- x y) (- x y)))
                      (second n)
                      target))))

(defun target< (n target)
  "returns true if target is to its left in axis dim"
  (< (nth (first n) target)
     (nth (first n) (second n))))

(defun next-node (n target &key (opposite nil))
  "return the next child when nn searching, return opposing child if option
oppose set"
  (if (or (and (target< n target) (not opposite))
          (and (not (target< n target)) opposite))
      (third n)
      (fourth n)))

(defun make-kdtree (axis data dims)
  "a kdtree is a binary tree where nodes are:
terminal: (axis data-point),  or
branch:   (axis split-point (left-kdtree) (right-kdtree))"
  (cond ((null data) nil)   
        ((eql (length data) 1)          ; singleton?
         (list axis (first data)))      ; terminal node
        ;; else branch node:
        ;; #pts=odd  splits list into 2 even parts with sp in middle
        ;; #pts=even splits list into 2 uneven parts with shorter length first (but never nil)
        (t
         (let ((sd (sort (copy-list data)
                         #'<
                         :key (lambda (x) (nth axis x)))) ; sort the axis ordinates 
               (sp (truncate (length data) 2)) ; get mid pt
               (nxta (mod (1+ axis) dims)))
           (list axis
                 (nth sp sd)
                 (make-kdtree nxta
                              (subseq sd 0 sp)
                              dims)
                 (make-kdtree nxta
                              (subseq sd (1+ sp))
                              dims))))))

(defun visit-kdtree (kdt &key (node-function nil))
  "depth first visit all nodes in kdtree and optionally apply a function to
each node visited"
  (when kdt
    (when node-function (funcall node-function kdt))
    (visit-kdtree (third kdt) :node-function node-function)
    (visit-kdtree (fourth kdt) :node-function node-function)))

(defun count-nodes (kdt)
  "count of the terminal nodes"
  (cond ((null kdt) 0)
        ((= (length kdt) 2) 1)
        (t (+ 1
              (count-nodes (third kdt))
              (count-nodes (fourth kdt))))))

(defvar *hits*)

(defun nn-kdtree (kdt node-stack target)
  "nearest neighbour search"
  (when kdt
    ;; stage 1 - find the 'closest' terminal node using insertion logic
    (let ((best (do ((node kdt (next-node node target)))
                    ((not (next-node node target))
                     (incf *hits*)
                     node)              ; return first best est.
                  (push node node-stack)
                  (incf *hits*))))
      ;; stage 2 - unwind the path, at each node if node is closer then make it best
      (do ((node (pop node-stack) (pop node-stack)))
          ((null node) best)         ; return nearest pt                    
        ;; iteration: update best if node is closer
        (when (< (distance node target) (distance best target))
          (setf best node))
        ;; venture down opposing side if split point is inside HS
        (let ((opposing-best
                (if (< (distance node target :semi t) (distance best target))
                    (nn-kdtree (next-node node target :opposite t)
                               (list)
                               target)
                    nil)))              ; otherwise ignore this subtree
          (when (and opposing-best
                     (< (distance opposing-best target) (distance best target)))
            (setf best opposing-best)))))))

(defun process (data target
                &key (render nil)
                &aux (dims (length target)))
  "process one set of data & optionally display tree"
  (let* ((*hits* 0)
         (kdt (make-kdtree 0 data dims))
         (nn (nn-kdtree kdt (list) target)))
    (when render
      (visit-kdtree kdt
                    :node-function
                    (lambda (n)
                      (format t
                              "~A node: axis:~A point: ~A target:~A semi-distance-sqd:~A euclidean-distance-sqd:~A~%"
                              (if (not (next-node n target))
                                  "TERMINAL"
                                  "BRANCH")
                              (first n)
                              (second n) 
                              target
                              (distance n target :semi t)
                              (distance n target)))))        
    (format t "~%NN to ~A is ~A, distance ~A [tree has ~A nodes, ~A were visited.]~%"
            target
            (second nn)
            (sqrt (distance nn target))
            (count-nodes kdt)
            *hits*)))

(defun main ()
  ;; TASK 1 - nn search small set of 2D points
  (process '((2 3) (5 4) (9 6) (4 7) (8 1) (7 2))
           '(9 2)
           :render t)

  ;; TASK 2 - nn search 1000 coordinate points in 3D space
  (process (let ((ll (list)))
             (dotimes (i 10)
               (dotimes (j 10)
                 (dotimes (k 10)
                   (push (list i j k) ll))))
             ll)
           *random-target*))
Output:
CL-USER(21): (main)
BRANCH node: axis:0 point: (7 2) target:(9 2) semi-distance-sqd:4 euclidean-distance-sqd:4
BRANCH node: axis:1 point: (5 4) target:(9 2) semi-distance-sqd:4 euclidean-distance-sqd:20
TERMINAL node: axis:0 point: (2 3) target:(9 2) semi-distance-sqd:49 euclidean-distance-sqd:50
TERMINAL node: axis:0 point: (4 7) target:(9 2) semi-distance-sqd:25 euclidean-distance-sqd:50
BRANCH node: axis:1 point: (9 6) target:(9 2) semi-distance-sqd:16 euclidean-distance-sqd:16
TERMINAL node: axis:0 point: (8 1) target:(9 2) semi-distance-sqd:1 euclidean-distance-sqd:2

NN to (9 2) is (8 1), distance 1.4142135 [tree has 6 nodes, 3 were visited.]

NN to (7.52 8.82 2.55) is (8 9 3), distance 0.68212914 [tree has 1000 nodes, 51 were visited.]
NIL
CL-USER(22):

D

Translation of: Go

Points are values, the code is templated on the the dimensionality of the points and the floating point type of the coordinate. Instead of sorting it uses the faster topN, that partitions the points array in two halves around their median.

// Implmentation following pseudocode from
// "An introductory tutorial on kd-trees" by Andrew W. Moore,
// Carnegie Mellon University, PDF accessed from:
// http://www.autonlab.org/autonweb/14665

import std.typecons, std.math, std.algorithm, std.random, std.range,
       std.traits, core.memory;

/// k-dimensional point.
struct Point(size_t k, F) if (isFloatingPoint!F) {
    F[k] data;
    alias data this; // Kills DMD std.algorithm.swap inlining.
                     // Define opIndexAssign and opIndex for dmd.
    enum size_t length = k;

    /// Square of the euclidean distance.
    double sqd(in ref Point!(k, F) q) const pure nothrow @nogc {
        double sum = 0;
        foreach (immutable dim, immutable pCoord; data)
            sum += (pCoord - q[dim]) ^^ 2;
        return sum;
    }
}

// Following field names in the paper.
// rangeElt would be whatever data is associated with the Point.
// We don't bother with it for this example.
struct KdNode(size_t k, F) {
    Point!(k, F) domElt;
    immutable int split;
    typeof(this)* left, right;
}

struct Orthotope(size_t k, F) { /// k-dimensional rectangle.
    Point!(k, F) min, max;
}

struct KdTree(size_t k, F) {
    KdNode!(k, F)* n;
    Orthotope!(k, F) bounds;

    // Constructs a KdTree from a list of points, also associating the
    // bounds of the tree. The bounds could be computed of course, but
    // in this example we know them already. The algorithm is table
    // 6.3 in the paper.
    this(Point!(k, F)[] pts, in Orthotope!(k, F) bounds_) pure {
        static KdNode!(k, F)* nk2(size_t split)(Point!(k, F)[] exset)
        pure {
            if (exset.empty)
                return null;
            if (exset.length == 1)
                return new KdNode!(k, F)(exset[0], split, null, null);

            // Pivot choosing procedure. We find median, then find
            // largest index of points with median value. This
            // satisfies the inequalities of steps 6 and 7 in the
            // algorithm.
            auto m = exset.length / 2;
            topN!((p, q) => p[split] < q[split])(exset, m);
            immutable d = exset[m];
            while (m+1 < exset.length && exset[m+1][split] == d[split])
                m++;

            enum nextSplit = (split + 1) % d.length;//cycle coordinates
            return new KdNode!(k, F)(d, split,
                                     nk2!nextSplit(exset[0 .. m]),
                                     nk2!nextSplit(exset[m + 1 .. $]));
        }

        this.n = nk2!0(pts);
        this.bounds = bounds_;
    }
}

/**
Find nearest neighbor. Return values are:
  nearest neighbor--the ooint within the tree that is nearest p.
  square of the distance to that point.
  a count of the nodes visited in the search.
*/
auto findNearest(size_t k, F)(KdTree!(k, F) t, in Point!(k, F) p)
pure nothrow @nogc {
    // Algorithm is table 6.4 from the paper, with the addition of
    // counting the number nodes visited.
    static Tuple!(Point!(k, F), "nearest",
                  F, "distSqd",
                  int, "nodesVisited")
           nn(KdNode!(k, F)* kd, in Point!(k, F) target,
              Orthotope!(k, F) hr, F maxDistSqd) pure nothrow @nogc {
        if (kd == null)
            return typeof(return)(Point!(k, F)(), F.infinity, 0);

        int nodesVisited = 1;
        immutable s = kd.split;
        auto pivot = kd.domElt;
        auto leftHr = hr;
        auto rightHr = hr;
        leftHr.max[s] = pivot[s];
        rightHr.min[s] = pivot[s];

        KdNode!(k, F)* nearerKd, furtherKd;
        Orthotope!(k, F) nearerHr, furtherHr;
        if (target[s] <= pivot[s]) {
            //nearerKd, nearerHr = kd.left, leftHr;
            //furtherKd, furtherHr = kd.right, rightHr;
            nearerKd = kd.left;
            nearerHr = leftHr;
            furtherKd = kd.right;
            furtherHr = rightHr;
        } else {
            //nearerKd, nearerHr = kd.right, rightHr;
            //furtherKd, furtherHr = kd.left, leftHr;
            nearerKd = kd.right;
            nearerHr = rightHr;
            furtherKd = kd.left;
            furtherHr = leftHr;
        }

        auto n1 = nn(nearerKd, target, nearerHr, maxDistSqd);
        auto nearest = n1.nearest;
        auto distSqd = n1.distSqd;
        nodesVisited += n1.nodesVisited;

        if (distSqd < maxDistSqd)
            maxDistSqd = distSqd;
        auto d = (pivot[s] - target[s]) ^^ 2;
        if (d > maxDistSqd)
            return typeof(return)(nearest, distSqd, nodesVisited);
        d = pivot.sqd(target);
        if (d < distSqd) {
            nearest = pivot;
            distSqd = d;
            maxDistSqd = distSqd;
        }

        immutable n2 = nn(furtherKd, target, furtherHr, maxDistSqd);
        nodesVisited += n2.nodesVisited;
        if (n2.distSqd < distSqd) {
            nearest = n2.nearest;
            distSqd = n2.distSqd;
        }

        return typeof(return)(nearest, distSqd, nodesVisited);
    }

    return nn(t.n, p, t.bounds, F.infinity);
}

void showNearest(size_t k, F)(in string heading, KdTree!(k, F) kd,
                              in Point!(k, F) p) {
    import std.stdio: writeln;
    writeln(heading, ":");
    writeln("Point:            ", p);
    immutable n = kd.findNearest(p);
    writeln("Nearest neighbor: ", n.nearest);
    writeln("Distance:         ", sqrt(n.distSqd));
    writeln("Nodes visited:    ", n.nodesVisited, "\n");
}

void main() {
    static Point!(k, F) randomPoint(size_t k, F)() {
        typeof(return) result;
        foreach (immutable i; 0 .. k)
            result[i] = uniform(F(0), F(1));
        return result;
    }

    static Point!(k, F)[] randomPoints(size_t k, F)(in size_t n) {
        return n.iota.map!(_ => randomPoint!(k, F)).array;
    }

    import std.stdio, std.conv, std.datetime, std.typetuple;
    rndGen.seed(1); // For repeatable outputs.

    alias D2 = TypeTuple!(2, double);
    alias P = Point!D2;
    auto kd1 = KdTree!D2([P([2, 3]), P([5, 4]), P([9, 6]),
                          P([4, 7]), P([8, 1]), P([7, 2])],
                         Orthotope!D2(P([0, 0]), P([10, 10])));
    showNearest("Wikipedia example data", kd1, P([9, 2]));

    enum int N = 400_000;
    alias F3 = TypeTuple!(3, float);
    alias Q = Point!F3;
    StopWatch sw;
    GC.disable;
    sw.start;
    auto kd2 = KdTree!F3(randomPoints!F3(N),
                         Orthotope!F3(Q([0, 0, 0]), Q([1, 1, 1])));
    sw.stop;
    GC.enable;
    showNearest(text("k-d tree with ", N,
                     " random 3D ", F3[1].stringof,
                     " points (construction time: ",
                     sw.peek.msecs, " ms)"), kd2, randomPoint!F3);

    sw.reset;
    sw.start;
    enum int M = 10_000;
    size_t visited = 0;
    foreach (immutable _; 0 .. M) {
        immutable n = kd2.findNearest(randomPoint!F3);
        visited += n.nodesVisited;
    }
    sw.stop;

    writefln("Visited an average of %0.2f nodes on %d searches " ~
             "in %d ms.", visited / double(M), M, sw.peek.msecs);
}
Output:

using the ldc2 compiler

Wikipedia example data:
Point:            [9, 2]
Nearest neighbor: [8, 1]
Distance:         1.41421
Nodes visited:    3

k-d tree with 400000 random 3D float points (construction time: 250 ms):
Point:            [0.22012, 0.984514, 0.698782]
Nearest neighbor: [0.225766, 0.978981, 0.69885]
Distance:         0.00790531
Nodes visited:    54

Visited an average of 43.10 nodes on 10000 searches in 33 ms.

Faster Alternative Version

Translation of: C

This version performs less lookups. Compiled with DMD this version is two times slower than the C version. Compiled with ldc2 it's a little faster than the C version compiled with gcc.

import std.stdio, std.algorithm, std.math, std.random;

struct KdNode(size_t dim) {
    double[dim] x;
    KdNode* left, right;
}

// See QuickSelect method.
KdNode!dim* findMedian(size_t idx, size_t dim)(KdNode!dim[] nodes) pure nothrow @nogc {
    auto start = nodes.ptr;
    auto end = &nodes[$ - 1] + 1;

    if (end <= start)
        return null;
    if (end == start + 1)
        return start;

    auto md = start + (end - start) / 2;

    while (true) {
        immutable double pivot = md.x[idx];

        swap(md.x, (end - 1).x); // Swaps the whole arrays x.
        auto store = start;
        foreach (p; start .. end) {
            if (p.x[idx] < pivot) {
                if (p != store)
                    swap(p.x, store.x);
                store++;
            }
        }
        swap(store.x, (end - 1).x);

        // Median has duplicate values.
        if (store.x[idx] == md.x[idx])
            return md;

        if (store > md)
            end = store;
        else
            start = store;
    }
}

KdNode!dim* makeTree(size_t dim, size_t i = 0)(KdNode!dim[] nodes)
pure nothrow @nogc {
    if (!nodes.length)
        return null;

    auto n = nodes.findMedian!i;
    if (n != null) {
        enum i2 = (i + 1) % dim;
        immutable size_t nPos = n - nodes.ptr;
        n.left = makeTree!(dim, i2)(nodes[0 .. nPos]);
        n.right = makeTree!(dim, i2)(nodes[nPos + 1 .. $]);
    }

    return n;
}

void nearest(size_t dim)(in KdNode!dim* root,
                         in ref KdNode!dim nd,
                         in size_t i,
                         ref const(KdNode!dim)* best,
                         ref double bestDist,
                         ref size_t nVisited) pure nothrow @safe @nogc {
    static double dist(in ref KdNode!dim a, in ref KdNode!dim b)
    pure nothrow @nogc {
        double result = 0;
        static foreach (i; 0 .. dim)
            result += (a.x[i] - b.x[i]) ^^ 2;
        return result;
    }

    if (root == null)
        return;

    immutable double d = dist(*root, nd);
    immutable double dx = root.x[i] - nd.x[i];
    immutable double dx2 = dx ^^ 2;
    nVisited++;

    if (!best || d < bestDist) {
        bestDist = d;
        best = root;
    }

    // If chance of exact match is high.
    if (!bestDist)
        return;

    immutable i2 = (i + 1 >= dim) ? 0 : i + 1;

    nearest!dim(dx > 0 ? root.left : root.right,
                nd, i2, best, bestDist, nVisited);
    if (dx2 >= bestDist)
        return;
    nearest!dim(dx > 0 ? root.right : root.left,
                nd, i2, best, bestDist, nVisited);
}

void randPt(size_t dim)(ref KdNode!dim v, ref Xorshift rng)
pure nothrow @safe @nogc {
    static foreach (i; 0 .. dim)
        v.x[i] = rng.uniform01;
}

/// smallTest
unittest {
    KdNode!2[] wp = [{[2, 3]}, {[5, 4]}, {[9, 6]},
                   {[4, 7]}, {[8, 1]}, {[7, 2]}];
    KdNode!2 thisPt = {[9, 2]};

    auto root = makeTree(wp);

    const(KdNode!2)* found = null;
    double bestDist = 0;
    size_t nVisited = 0;
    root.nearest(thisPt, 0, found, bestDist, nVisited);

    writefln("WP tree:\n  Searching for %s\n" ~
             "  Found %s, dist = %g\n  Seen %d nodes.\n",
             thisPt.x, found.x, sqrt(bestDist), nVisited);
}

/// bigTest
unittest {
    enum N = 1_000_000;
    enum testRuns = 100_000;

    auto bigTree = new KdNode!3[N];
    auto rng = 1.Xorshift;
    foreach (ref node; bigTree)
        randPt(node, rng);

    auto root = makeTree(bigTree);
    KdNode!3 thisPt;
    randPt(thisPt, rng);

    const(KdNode!3)* found = null;
    double bestDist = 0;
    size_t nVisited = 0;
    root.nearest(thisPt, 0, found, bestDist, nVisited);

    writefln("Big tree (%d nodes):\n  Searching for %s\n" ~ "  Found %s, dist = %g\n  Seen %d nodes.", N, thisPt.x, found.x, sqrt(bestDist), nVisited);

    size_t sum = 0;
    foreach (immutable _; 0 .. testRuns) {
        found = null;
        nVisited = 0;
        randPt(thisPt, rng);
        nearest!3(root, thisPt, 0, found, bestDist, nVisited);
        sum += nVisited;
    }
    writefln("\nBig tree:\n  Visited %d nodes for %d random " ~
             "searches (%.2f per lookup).",
             sum, testRuns, sum / double(testRuns));
}
Output:
WP tree:
  Searching for [9, 2]
  Found [8, 1], dist = 1.41421
  Seen 3 nodes.

Big tree (1000000 nodes):
  Searching for [0.225893, 0.725471, 0.486279]
  Found [0.220761, 0.729613, 0.489134], dist = 0.00718703
  Seen 35 nodes.

Big tree:
  Visited 4267592 nodes for 100000 random searches (42.68 per lookup).

Go

// Implmentation following pseudocode from "An intoductory tutorial on kd-trees"
// by Andrew W. Moore, Carnegie Mellon University, PDF accessed from
// http://www.autonlab.org/autonweb/14665
package main

import (
    "fmt"
    "math"
    "math/rand"
    "sort"
    "time"
)

// point is a k-dimensional point.
type point []float64

// sqd returns the square of the euclidean distance.
func (p point) sqd(q point) float64 {
    var sum float64
    for dim, pCoord := range p {
        d := pCoord - q[dim]
        sum += d * d
    }
    return sum
}

// kdNode following field names in the paper.
// rangeElt would be whatever data is associated with the point.  we don't
// bother with it for this example.
type kdNode struct {
    domElt      point
    split       int
    left, right *kdNode
}   

type kdTree struct {
    n      *kdNode
    bounds hyperRect
}
    
type hyperRect struct {
    min, max point
}

// Go slices are reference objects.  The data must be copied if you want
// to modify one without modifying the original.
func (hr hyperRect) copy() hyperRect {
    return hyperRect{append(point{}, hr.min...), append(point{}, hr.max...)}
}   
    
// newKd constructs a kdTree from a list of points, also associating the
// bounds of the tree.  The bounds could be computed of course, but in this
// example we know them already.  The algorithm is table 6.3 in the paper.
func newKd(pts []point, bounds hyperRect) kdTree {
    var nk2 func([]point, int) *kdNode
    nk2 = func(exset []point, split int) *kdNode {
        if len(exset) == 0 {
            return nil
        }
        // pivot choosing procedure.  we find median, then find largest
        // index of points with median value.  this satisfies the
        // inequalities of steps 6 and 7 in the algorithm.
        sort.Sort(part{exset, split})
        m := len(exset) / 2
        d := exset[m]
        for m+1 < len(exset) && exset[m+1][split] == d[split] {
            m++
        }
        // next split
        s2 := split + 1
        if s2 == len(d) {
            s2 = 0
        }
        return &kdNode{d, split, nk2(exset[:m], s2), nk2(exset[m+1:], s2)}
    }
    return kdTree{nk2(pts, 0), bounds}
}

// a container type used for sorting.  it holds the points to sort and
// the dimension to use for the sort key.
type part struct {
    pts   []point
    dPart int
}

// satisfy sort.Interface
func (p part) Len() int { return len(p.pts) }
func (p part) Less(i, j int) bool {
    return p.pts[i][p.dPart] < p.pts[j][p.dPart]
}
func (p part) Swap(i, j int) { p.pts[i], p.pts[j] = p.pts[j], p.pts[i] }

// nearest.  find nearest neighbor.  return values are:
//    nearest neighbor--the point within the tree that is nearest p.
//    square of the distance to that point.
//    a count of the nodes visited in the search.
func (t kdTree) nearest(p point) (best point, bestSqd float64, nv int) {
    return nn(t.n, p, t.bounds, math.Inf(1))
}

// algorithm is table 6.4 from the paper, with the addition of counting
// the number nodes visited.
func nn(kd *kdNode, target point, hr hyperRect,
    maxDistSqd float64) (nearest point, distSqd float64, nodesVisited int) {
    if kd == nil {
        return nil, math.Inf(1), 0
    }
    nodesVisited++
    s := kd.split
    pivot := kd.domElt
    leftHr := hr.copy()
    rightHr := hr.copy()
    leftHr.max[s] = pivot[s]
    rightHr.min[s] = pivot[s]
    targetInLeft := target[s] <= pivot[s]
    var nearerKd, furtherKd *kdNode
    var nearerHr, furtherHr hyperRect
    if targetInLeft {
        nearerKd, nearerHr = kd.left, leftHr
        furtherKd, furtherHr = kd.right, rightHr
    } else {
        nearerKd, nearerHr = kd.right, rightHr
        furtherKd, furtherHr = kd.left, leftHr
    }
    var nv int
    nearest, distSqd, nv = nn(nearerKd, target, nearerHr, maxDistSqd)
    nodesVisited += nv
    if distSqd < maxDistSqd {
        maxDistSqd = distSqd
    }
    d := pivot[s] - target[s]
    d *= d
    if d > maxDistSqd {
        return
    }
    if d = pivot.sqd(target); d < distSqd {
        nearest = pivot
        distSqd = d
        maxDistSqd = distSqd
    }
    tempNearest, tempSqd, nv := nn(furtherKd, target, furtherHr, maxDistSqd)
    nodesVisited += nv
    if tempSqd < distSqd {
        nearest = tempNearest
        distSqd = tempSqd
    }
    return
}

func main() {
    rand.Seed(time.Now().Unix())
    kd := newKd([]point{{2, 3}, {5, 4}, {9, 6}, {4, 7}, {8, 1}, {7, 2}},
        hyperRect{point{0, 0}, point{10, 10}})
    showNearest("WP example data", kd, point{9, 2})
    kd = newKd(randomPts(3, 1000), hyperRect{point{0, 0, 0}, point{1, 1, 1}})
    showNearest("1000 random 3d points", kd, randomPt(3))
}   
    
func randomPt(dim int) point {
    p := make(point, dim)
    for d := range p {
        p[d] = rand.Float64()
    }
    return p
}   
    
func randomPts(dim, n int) []point {
    p := make([]point, n)
    for i := range p {
        p[i] = randomPt(dim) 
    } 
    return p
}
    
func showNearest(heading string, kd kdTree, p point) {
    fmt.Println()
    fmt.Println(heading)
    fmt.Println("point:           ", p)
    nn, ssq, nv := kd.nearest(p)
    fmt.Println("nearest neighbor:", nn)
    fmt.Println("distance:        ", math.Sqrt(ssq))
    fmt.Println("nodes visited:   ", nv)
}
Output:
WP example data
point:            [9 2]
nearest neighbor: [8 1]
distance:         1.4142135623730951
nodes visited:    3

1000 random 3d points
point:            [0.314731890562714 0.5908890147906868 0.2657722255021785]
nearest neighbor: [0.2541611609533609 0.5781168738628141 0.27829000365095274]
distance:         0.06315564613771865
nodes visited:    25

Haskell

There is a space leak when creating the trees which will lead to terrible performance on massive trees. This can probably be quelled with strictness annotations.

import System.Random
import Data.List (sortBy, genericLength, minimumBy)
import Data.Ord (comparing)

-- A finite list of dimensional accessors tell a KDTree how to get a
-- Euclidean dimensional value 'b' out of an arbitrary datum 'a'.
type DimensionalAccessors a b = [a -> b]

-- A binary tree structure of 'a'.
data Tree a = Node a (Tree a) (Tree a)
            | Empty

instance Show a => Show (Tree a) where
  show Empty = "Empty"
  show (Node value left right) =
    "(" ++ show value ++ " " ++ show left ++ " " ++ show right ++ ")" 

-- A k-d tree structure of 'a' with Euclidean dimensions of 'b'.
data KDTree a b = KDTree (DimensionalAccessors a b) (Tree a)

instance Show a => Show (KDTree a b) where
  show (KDTree _ tree) = "KDTree " ++ show tree

-- The squared Euclidean distance formula.
sqrDist :: Num b => DimensionalAccessors a b -> a -> a -> b
sqrDist dims a b = sum $ map square $ zipWith (-) a' b'
  where
    a' = map ($ a) dims
    b' = map ($ b) dims

square :: Num a => a -> a
square = (^ 2)

-- Insert a value into a k-d tree.
insert :: Ord b => KDTree a b -> a -> KDTree a b
insert (KDTree dims tree) value = KDTree dims $ ins (cycle dims) tree
  where
    ins _      Empty                   = Node value Empty Empty
    ins (d:ds) (Node split left right) =
      if d value < d split
      then Node split (ins ds left) right
      else Node split left (ins ds right)

-- Produce an empty k-d tree.
empty :: DimensionalAccessors a b -> KDTree a b
empty dims = KDTree dims Empty

-- Produce a k-d tree with one value.
singleton :: Ord b => DimensionalAccessors a b -> a -> KDTree a b
singleton dims value = insert (empty dims) value

-- Create a k-d tree from a list of values using the median-finding algorithm.
fromList :: Ord b => DimensionalAccessors a b -> [a] -> KDTree a b
fromList dims values = KDTree dims $ fList (cycle dims) values
  where
    fList _      []     = Empty
    fList (d:ds) values =
      let sorted          = sortBy (comparing d) values
          (lower, higher) = splitAt (genericLength sorted `div` 2) sorted
      in case higher of
        []          -> Empty
        median:rest -> Node median (fList ds lower) (fList ds rest)

-- Create a k-d tree from a list of values by repeatedly inserting the values
-- into a tree. Faster than median-finding, but can create unbalanced trees.
fromListLinear :: Ord b => DimensionalAccessors a b -> [a] -> KDTree a b
fromListLinear dims values = foldl insert (empty dims) values

-- Given a k-d tree, find the nearest value to a given value.
-- Also report how many nodes were visited.
nearest :: (Ord b, Num b, Integral c) => KDTree a b -> a -> (Maybe a, c)
nearest (KDTree dims tree) value = near (cycle dims) tree
  where
    dist = sqrDist dims
    -- If we have an empty tree, then return nothing.
    near _      Empty                    = (Nothing, 1)
    -- We hit a leaf node, so it is the current best.
    near _      (Node split Empty Empty) = (Just split, 1)
    near (d:ds) (Node split left right)  =
      -- Move down the tree in the fashion of insertion.
      let dimdist x y    = square (d x - d y)
          splitDist      = dist value split
          hyperPlaneDist = dimdist value split
          bestLeft       = near ds left
          bestRight      = near ds right
          -- maybeThisBest is the node of the side of the split where the value
          -- resides, and maybeOtherBest is the node on the other side of the split.
          ((maybeThisBest, thisCount), (maybeOtherBest, otherCount)) =
            if d value < d split
            then (bestLeft, bestRight)
            else (bestRight, bestLeft)
      in case maybeThisBest of
        Nothing    ->
          -- From the search point (in this case), the hypersphere radius to
          -- the split node is always >= the hyperplane distance, so we will
          -- always check the other side.
          let count = 1 + thisCount + otherCount
          in case maybeOtherBest of
            -- We are currently at a leaf node, so this is the only choice.
            -- It is not strictly necessary to take care of this case
            -- because of the above pattern matching in near.
            Nothing         -> (Just split, count)
            -- We have a node on the other side, so compare
            -- it to the split point to see which is closer.
            Just otherBest ->
              if dist value otherBest < splitDist
              then (maybeOtherBest, count)
              else (Just split, count)
        
        Just thisBest ->
          let thisBestDist = dist value thisBest
              best         =
                -- Determine which is the closer node of this side.
                if splitDist < thisBestDist
                then split
                else thisBest
              bestDist     = dist value best
          in
            if bestDist < hyperPlaneDist
            -- If the distance to the best node is less than the distance
            -- to the splitting hyperplane, then the current best node is the
            -- only choice.
            then (Just best, 1 + thisCount)
            -- There is a chance that a node on the other side is closer
            -- than the current best.
            else
              let count = 1 + thisCount + otherCount
              in case maybeOtherBest of
                Nothing        -> (Just best, count)
                Just otherBest ->
                  if bestDist < dist value otherBest
                  then (Just best, count)
                  else (maybeOtherBest, count)

-- Dimensional accessors for a 2-tuple
tuple2D :: [(a, a) -> a]
tuple2D = [fst, snd]

-- Dimensional accessors for a 3-tuple
tuple3D :: [(a, a, a) -> a]
tuple3D = [d1, d2, d3]
  where
    d1 (a, _, _) = a
    d2 (_, b, _) = b
    d3 (_, _, c) = c

-- Random 3-tuple generation
instance (Random a, Random b, Random c) => Random (a, b, c) where
  random gen =
    let (vA, genA) = random gen
        (vB, genB) = random genA
        (vC, genC) = random genB
    in ((vA, vB, vC), genC)

  randomR ((lA, lB, lC), (hA, hB, hC)) gen =
    let (vA, genA) = randomR (lA, hA) gen
        (vB, genB) = randomR (lB, hB) genA
        (vC, genC) = randomR (lC, hC) genB
    in ((vA, vB, vC), genC)

printResults :: (Show a, Show b, Show c, Floating c) =>
                a -> (Maybe a, b) -> DimensionalAccessors a c -> IO ()
printResults point result dims = do
  let (nearest, visited) = result
  case nearest of
    Nothing    -> putStrLn "Could not find nearest."
    Just value -> do
      let dist = sqrt $ sqrDist dims point value
      putStrLn $ "Point:    " ++ show point
      putStrLn $ "Nearest:  " ++ show value
      putStrLn $ "Distance: " ++ show dist
      putStrLn $ "Visited:  " ++ show visited
      putStrLn ""

-- Naive nearest search used to confirm results.
linearNearest :: (Ord b, Num b) => DimensionalAccessors a b -> a -> [a] -> Maybe a
linearNearest _    _     [] = Nothing
linearNearest dims value xs = Just $ minimumBy (comparing $ sqrDist dims value) xs

main :: IO ()
main = do
  let wikiValues :: [(Double, Double)]
      wikiValues  = [(2, 3), (5, 4), (9, 6), (4, 7), (8, 1), (7, 2)]
      wikiTree    = fromList tuple2D wikiValues
      wikiSearch  = (9, 2)
      wikiNearest = nearest wikiTree wikiSearch
  putStrLn "Wikipedia example:"
  printResults wikiSearch wikiNearest tuple2D

  let stdGen                = mkStdGen 0
      randRange :: ((Double, Double, Double), (Double, Double, Double))
      randRange             = ((0, 0, 0), (1000, 1000, 1000))
      (randSearch, stdGenB) = randomR randRange stdGen
      randValues            = take 1000 $ randomRs randRange stdGenB
      randTree              = fromList tuple3D randValues
      randNearest           = nearest randTree randSearch
      randNearestLinear     = linearNearest tuple3D randSearch randValues
  putStrLn "1000 random 3D points on the range of [0, 1000):"
  printResults randSearch randNearest tuple3D
  putStrLn "Confirm naive nearest:"
  print randNearestLinear
Output:
Wikipedia example:
Point:    (9.0,2.0)
Nearest:  (8.0,1.0)
Distance: 1.4142135623730951
Visited:  3

1000 random 3D points on the range of [0, 1000):
Point:    (992.9251340102518,993.3624439225405,464.8305261946105)
Nearest:  (939.1965739740829,980.2876583283734,452.4829965078272)
Distance: 56.658359235505955
Visited:  23

Confirm naive nearest:
Just (939.1965739740829,980.2876583283734,452.4829965078272)

J

As a general rule, tree algorithms are a bad idea in J. That said, here's an implementation:

coclass 'kdnode'
  create=:3 :0
    Axis=: ({:$y)|<.2^.#y
    Mask=: Axis~:i.{:$y
    if. 3>#y do.
      Leaf=:1
      Points=: y
    else.
      Leaf=:0
      data=. y /: Axis|."1 y
      n=. <.-:#data
      Points=: ,:n{data
      Left=: conew&'kdnode' n{.data
      Right=: conew&'kdnode' (1+n)}.data
    end.
  )

  distance=: +/&.:*:@:-"1

  nearest=:3 :0
    _ 0 nearest y
  :
    n=.' ',~":N_base_=:N_base_+1
    dists=. Points distance y
    ndx=. (i. <./) dists
    nearest=. ndx { Points
    range=. ndx { dists
    if. Leaf do.
      range;nearest return.
    else.
      d0=. x <. range
      p0=. nearest
      if. d0=0 do. 0;y return. end.
      if. 0={./:Axis|."1 y,Points do.
        'dist pnt'=.d0 nearest__Left y
        if. dist > d0 do. 
          d0;p0 return.
        end.
        if. dist < d0 do.
          if. dist > (Mask#pnt) distance Mask#,Points do. 
            'dist2 pnt2'=. d0 nearest__Right y
            if. dist2 < dist do. dist2;pnt2 return. end.
          end.
        end.
      else.
        'dist pnt'=. d0 nearest__Right y
        if. dist > d0 do.
          d0;p0 return.
        end.
        if. dist < d0 do.
          if. dist > (Mask#pnt) distance Mask#,Points do. 
            'dist2 pnt2'=. d0 nearest__Left y
            if. dist2 < dist do. dist2;pnt2 return. end.
          end.
        end.
      end.
    end.
    dist;pnt return.
  )

coclass 'kdtree'
  create=:3 :0
    root=: conew&'kdnode' y
  )
  nearest=:3 :0
    N_base_=:0
    'dist point'=. nearest__root y
    dist;N_base_;point
  )

And here's example use:

   tree=:conew&'kdtree' (2,3), (5,4), (9,6), (4,7), (8,1),: (7,2)
   nearest__tree 9 2
┌───────┬─┬───┐
1.4142148 1
└───────┴─┴───┘

The first box is distance from argument point to selected point. The second box is the number of nodes visited. The third box is the selected point.

Here's the bigger problem:

   tree=:conew&'kdtree' dataset=:?1000 3$0
   nearest__tree pnt
┌─────────┬──┬──────────────────────────┐
0.0387914120.978082 0.767632 0.392523
└─────────┴──┴──────────────────────────┘

So, why are trees "generally a bad idea in J"?

First off, that's a lot of code, it took time to write. Let's assume that that time was free. Let's also assume that the time taken to build the tree structure was free. We're going to use this tree billions of times. Now what?

Well, let's compare the above implementation to a brute force implementation for time. Here's a "visit all nodes" implementation. It should give us the same kinds of results but we will claim that each candidate point is a node so we'll be visiting a lot more "nodes":

build0=:3 :0
  data=: y
)

distance=: +/&.:*:@:-"1

nearest0=:3 :0
  nearest=. data {~ (i. <./) |data distance y
  (nearest distance y);(#data);nearest
)

Here's the numbers we get:

   build0 (2,3), (5,4), (9,6), (4,7), (8,1),: (7,2)
   nearest0 9 2
┌───────┬─┬───┐
1.4142168 1
└───────┴─┴───┘
   build0 dataset
   nearest0 pnt
┌─────────┬────┬──────────────────────────┐
0.038791410000.978082 0.767632 0.392523
└─────────┴────┴──────────────────────────┘

But what about timing?

   tree=:conew&'kdtree' (2,3), (5,4), (9,6), (4,7), (8,1),: (7,2)
   timespacex 'nearest__tree 9 2'
0.000487181 19328
   build0 (2,3), (5,4), (9,6), (4,7), (8,1),: (7,2)
   timespacex 'nearest0 9 2'
3.62419e_5 6016

The kdtree implementation is over ten times slower than the brute force implementation for this small dataset. How about the bigger dataset?

   tree=:conew&'kdtree' dataset
   timespacex 'nearest__tree pnt'
0.00141408 45312
   build0 dataset
   timespacex 'nearest0 pnt'
0.00140702 22144

On the bigger dataset, the kdtree implementation is about the same speed as the brute force implementation.

For a more practical approach to this kind of problem, see https://github.com/locklin/j-nearest-neighbor (that is: link to a high performance implementation).

See also: wp:KISS_principle

Java

Based on the C++ solution. File KdTree.java:

import java.util.*;

public class KdTree {
    private int dimensions_;
    private Node root_ = null;
    private Node best_ = null;
    private double bestDistance_ = 0;
    private int visited_ = 0;
    
    public KdTree(int dimensions, List<Node> nodes) {
        dimensions_ = dimensions;
        root_ = makeTree(nodes, 0, nodes.size(), 0);
    }
    
    public Node findNearest(Node target) {
        if (root_ == null)
            throw new IllegalStateException("Tree is empty!");
        best_ = null;
        visited_ = 0;
        bestDistance_ = 0;
        nearest(root_, target, 0);
        return best_;
    }
    
    public int visited() {
        return visited_;
    }
    
    public double distance() {
        return Math.sqrt(bestDistance_);
    }
    
    private void nearest(Node root, Node target, int index) {
        if (root == null)
            return;
        ++visited_;
        double d = root.distance(target);
        if (best_ == null || d < bestDistance_) {
            bestDistance_ = d;
            best_ = root;
        }
        if (bestDistance_ == 0)
            return;
        double dx = root.get(index) - target.get(index);
        index = (index + 1) % dimensions_;
        nearest(dx > 0 ? root.left_ : root.right_, target, index);
        if (dx * dx >= bestDistance_)
            return;
        nearest(dx > 0 ? root.right_ : root.left_, target, index);
    }
    
    private Node makeTree(List<Node> nodes, int begin, int end, int index) {
        if (end <= begin)
            return null;
        int n = begin + (end - begin)/2;
        Node node = QuickSelect.select(nodes, begin, end - 1, n, new NodeComparator(index));
        index = (index + 1) % dimensions_;
        node.left_ = makeTree(nodes, begin, n, index);
        node.right_ = makeTree(nodes, n + 1, end, index);
        return node;
    }
    
    private static class NodeComparator implements Comparator<Node> {
        private int index_;

        private NodeComparator(int index) {
            index_ = index;
        }
        public int compare(Node n1, Node n2) {
            return Double.compare(n1.get(index_), n2.get(index_));
        }
    }
    
    public static class Node {
        private double[] coords_;
        private Node left_ = null;
        private Node right_ = null;

        public Node(double[] coords) {
            coords_ = coords;
        }
        public Node(double x, double y) {
            this(new double[]{x, y});
        }
        public Node(double x, double y, double z) {
            this(new double[]{x, y, z});
        }
        double get(int index) {
            return coords_[index];
        }
        double distance(Node node) {
            double dist = 0;
            for (int i = 0; i < coords_.length; ++i) {
                double d = coords_[i] - node.coords_[i];
                dist += d * d;
            }
            return dist;
        }
        public String toString() {
            StringBuilder s = new StringBuilder("(");
            for (int i = 0; i < coords_.length; ++i) {
                if (i > 0)
                    s.append(", ");
                s.append(coords_[i]);
            }
            s.append(')');
            return s.toString();
        }
    }
}

File QuickSelect.java:

import java.util.*;

//
// Java implementation of quickselect algorithm.
// See https://en.wikipedia.org/wiki/Quickselect
//
public class QuickSelect {
    private static final Random random = new Random();

    public static <T> T select(List<T> list, int n, Comparator<? super T> cmp) {
        return select(list, 0, list.size() - 1, n, cmp);
    }
    
    public static <T> T select(List<T> list, int left, int right, int n, Comparator<? super T> cmp) {
        for (;;) {
            if (left == right)
                return list.get(left);
            int pivot = pivotIndex(left, right);
            pivot = partition(list, left, right, pivot, cmp);
            if (n == pivot)
                return list.get(n);
            else if (n < pivot)
                right = pivot - 1;
            else
                left = pivot + 1;
        }
    }
    
    private static <T> int partition(List<T> list, int left, int right, int pivot, Comparator<? super T> cmp) {
        T pivotValue = list.get(pivot);
        swap(list, pivot, right);
        int store = left;
        for (int i = left; i < right; ++i) {
            if (cmp.compare(list.get(i), pivotValue) < 0) {
                swap(list, store, i);
                ++store;
            }
        }
        swap(list, right, store);
        return store;
    }
    
    private static <T> void swap(List<T> list, int i, int j) {
        T value = list.get(i);
        list.set(i, list.get(j));
        list.set(j, value);
    }

    private static int pivotIndex(int left, int right) {
        return left + random.nextInt(right - left + 1);
    }
}

File KdTreeTest.java:

import java.util.*;

public class KdTreeTest {
    public static void main(String[] args) {
        testWikipedia();
        System.out.println();
        testRandom(1000);
        System.out.println();
        testRandom(1000000);
    }
    
    private static void testWikipedia() {
        double[][] coords = {
            { 2, 3 }, { 5, 4 }, { 9, 6 }, { 4, 7 }, { 8, 1 }, { 7, 2 }
        };
        List<KdTree.Node> nodes = new ArrayList<>();
        for (int i = 0; i < coords.length; ++i)
            nodes.add(new KdTree.Node(coords[i]));
        KdTree tree = new KdTree(2, nodes);
        KdTree.Node nearest = tree.findNearest(new KdTree.Node(9, 2));
        System.out.println("Wikipedia example data:");
        System.out.println("nearest point: " + nearest);
        System.out.println("distance: " + tree.distance());
        System.out.println("nodes visited: " + tree.visited());
    }

    private static KdTree.Node randomPoint(Random random) {
        double x = random.nextDouble();
        double y = random.nextDouble();
        double z = random.nextDouble();
        return new KdTree.Node(x, y, z);
    }

    private static void testRandom(int points) {
        Random random = new Random();
        List<KdTree.Node> nodes = new ArrayList<>();
        for (int i = 0; i < points; ++i)
            nodes.add(randomPoint(random));
        KdTree tree = new KdTree(3, nodes);
        KdTree.Node target = randomPoint(random);
        KdTree.Node nearest = tree.findNearest(target);
        System.out.println("Random data (" + points + " points):");
        System.out.println("target: " + target);
        System.out.println("nearest point: " + nearest);
        System.out.println("distance: " + tree.distance());
        System.out.println("nodes visited: " + tree.visited());
    }
}
Output:
Wikipedia example data:
nearest point: (8.0, 1.0)
distance: 1.4142135623730951
nodes visited: 3

Random data (1000 points):
target: (0.3616716857847091, 0.9408264735245401, 0.7566330710858733)
nearest point: (0.39544672834842864, 0.9130081104715686, 0.7408845015796762)
distance: 0.04650411019060053
nodes visited: 13

Random data (1000000 points):
target: (0.5383987287951542, 0.43077475564298007, 0.05452587970614786)
nearest point: (0.5415653686393387, 0.42874081149927457, 0.056730119253074474)
distance: 0.004361560347252592
nodes visited: 34

jq

Works with: jq

Works with gojq, the Go implementation of jq

Adapted from Wren and #Kotlin

Since jq does not include a PRNG, the following assumes that an external source of entropy such as /dev/urandom is available. See the "Invocation" section below for details.

In the following, a Point is represented by a numeric JSON array.

### Generic utilities
# Output: a PRN in range(0; .)
def prn:
  if . == 1 then 0
  else . as $n
  | (($n-1)|tostring|length) as $w
  | [limit($w; inputs)] | join("") | tonumber
  | if . < $n then . else ($n | prn) end
  end;

def rand: 1000 | prn / 1000;

def randomPt($dim):
  [ range(0; $dim) | rand ] ;

def randomPts($dim; $n):
  [ range(0;$n) | randomPt($dim) ];

def sq: .*.;

# $p and $q should be numeric arrays of the same length
def PtSqd($p; $q):
  [$p, $q] | transpose | map((.[0] - .[1]) | sq) | add;


### K-d trees

def HyperRect($min; $max):
  { $min, $max };

def NearestNeighbor($nearest; $distSqd; $nodesVisited):
  { $nearest, $distSqd, $nodesVisited };
  
def KdNode($domElt; $split; $left; $right):
  {$domElt, $split, $left, $right};

def KdTree($pts; $bounds):
  def nk2($exset; $split):
    if ($exset|length == 0) then null
    else { $exset }
    | .exset |= sort_by(.[$split])
    | .m = ((.exset|length/2)|floor)
    | .exset[.m] as $d
    | until (.m + 1 >= (.exset|length) or .exset[.m + 1][$split] != $d[$split];
        .m += 1)
    | .s2 = $split + 1
    | if .s2 == ($d|length) then .s2 = 0 else . end
    | KdNode($d;
             $split;
             nk2(.exset[: .m]; .s2);
             nk2(.exset[.m + 1 :]; .s2)
            )
    end ;
      
  { n: nk2($pts; 0),
    $bounds } ;

# Input: a KdTree
def nearest($p):
  # Input: a KdTree
  def nn_($target; $hr; $maxDistSqd):
    if not then NearestNeighbor(null; infinite; 0)
    else .split as $s
    | .domElt as $pivot
    | .left as $left
    | .right as $right
    | ($target[$s] <= $pivot[$s]) as $targetInLeft
    | { nodesVisited: 1,
        leftHr: $hr,
        rightHr: $hr }
    | .leftHr.max[$s] = $pivot[$s]
    | .rightHr.min[$s] = $pivot[$s]
    | (if $targetInLeft then $left else $right end) as $nearerKd
    | (if $targetInLeft then .leftHr else .rightHr end) as $nearerHr
    | (if $targetInLeft then $right else $left end) as $furtherKd
    | (if $targetInLeft then .rightHr else .leftHr end) as $furtherHr
    | ($nearerKd | nn_($target; $nearerHr; $maxDistSqd)) as $res
    | .nearest = $res.nearest
    | .distSqd = $res.distSqd
    | .nodesVisited += $res.nodesVisited
    | .maxDistSqd2 = ([.distSqd, $maxDistSqd] | min)
    | .d = (($pivot[$s] - $target[$s]) | sq)
    | if .d > .maxDistSqd2 then NearestNeighbor(.nearest; .distSqd; .nodesVisited)
      else .d = PtSqd($pivot; $target)
      |  if .d < .distSqd
         then .nearest = $pivot
         | .distSqd = .d
         | .maxDistSqd2 = .distSqd
         else .
         end
      | ($furtherKd | nn_($target; $furtherHr; .maxDistSqd2)) as $temp
      | .nodesVisited += $temp.nodesVisited
      | if $temp.distSqd < .distSqd
        then .nearest = $temp.nearest
        | .distSqd = $temp.distSqd
        else .
        end
      | NearestNeighbor(.nearest; .distSqd; .nodesVisited)
      end
    end ;
  
  .n | nn_($p; .bounds; infinite);

def example($heading; $hr; $points; $p):
  KdTree($points; .hr)
  | nearest($p)
  |  "\(heading):",
    "Point            : \($p)",
    "Nearest neighbor : \(.nearest)",
    "Distance         : \(.distSqd | sqrt)",
    "Nodes visited    : \(.nodesVisited)",
    "";

### Examples

def points: [[2, 3], [5, 4], [9, 6], [4, 7], [8, 1], [7, 2]];

example("WP example data";
  HyperRect([0, 0]; [10, 10]); points; [9,2] ),

example("1,000 random 3D points";
  HyperRect([0, 0, 0]; [1, 1, 1]); randomPts(3; 1000); randomPt(3)),

example("400,000 random 3D points";
  HyperRect([0, 0, 0]; [1, 1, 1]); randomPts(3; 400,000); randomPt(3))
Output:
WP example data:
Point            : [9,2]
Nearest neighbor : [8,1]
Distance         : 1.4142135623730951
Nodes visited    : 3

1,000 random 3D points:
Point            : [0.625,0.521,0.996]
Nearest neighbor : [0.597,0.492,0.997]
Distance         : 0.040323690307311935
Nodes visited    : 28

400,000 random 3D points:
Point            : [0.847,0.237,0.702]
Nearest neighbor : [0.848,0.237,0.706]
Distance         : 0.004123105625617665
Nodes visited    : 29

Julia

ENV["NN_DEBUG"] = true # or change DEBUG = true in NearestNeighbors.jl file

using NearestNeighbors

const data = [[2, 3] [5, 4] [9, 6] [4, 7] [8, 1] [7, 2]]

NearestNeighbors.reset_stats()
const kdtree = KDTree(Float64.(data))
const indexpoint = [9,2]
idx, dist = knn(kdtree, indexpoint, 1)
println("Wikipedia example: The nearest neighbor to $indexpoint is ",
    "$(data[1:2, idx[1]]) at distance $(dist).")
NearestNeighbors.print_stats()

NearestNeighbors.reset_stats()
const cubedis = rand(3, 1000)
const kdcubetree = KDTree(cubedis)
const rand3point = rand(3, 1)
idx, dist = knn(kdcubetree, rand3point, 1)
println("\n\n1000 cube points: The point $rand3point is closest to the point $(cubedis[1:3, idx[1]])",
    " at distance $(dist[1]).")
NearestNeighbors.print_stats()

NearestNeighbors.reset_stats()
const cubedis2 = rand(3, 500000)
const kdcubetree2 = KDTree(cubedis2)
const rand3point2 = rand(3, 1)
idx, dist = knn(kdcubetree2, rand3point2, 1)
println("\n\nExtra: The point $rand3point2 is closest to the point $(cubedis2[1:3, idx[1]]) out of $(size(cubedis2)[2]) points,",
    " at distance $(dist[1]).")
NearestNeighbors.print_stats()
Output:
Wikipedia example: The nearest neighbor to [9, 2] is [8, 1] at distance [1.41421].
Nodes visited: 1
Points visited: 6, out of these: 0 unchecked.


1000 cube points: The point [0.386894; 0.465532; 0.710547] is closest to the point [0.389152; 0.459995; 0.639123] at distance [0.0716743].
Nodes visited: 13
Points visited: 30, out of these: 0 unchecked.


Extra: The point [0.373496; 0.740711; 0.417431] is closest to the point [0.377841; 0.744084; 0.420237] out of 500000 points, at distance [0.00617466].
Nodes visited: 28
Points visited: 40, out of these: 0 unchecked.

Kotlin

Translation of: Go
// version 1.1.51

import java.util.Random

typealias Point = DoubleArray

fun Point.sqd(p: Point) = this.zip(p) { a, b -> (a - b) * (a - b) }.sum()

class HyperRect (val min: Point, val max: Point) {
    fun copy() = HyperRect(min.copyOf(), max.copyOf())
}

data class NearestNeighbor(val nearest: Point?, val distSqd: Double, val nodesVisited: Int)

class KdNode(
    val domElt: Point,
    val split: Int,
    var left:  KdNode?,
    var right: KdNode?
)

class KdTree {
    val n: KdNode?
    val bounds: HyperRect

    constructor(pts: MutableList<Point>, bounds: HyperRect) {
        fun nk2(exset: MutableList<Point>, split: Int): KdNode? {
            if (exset.size == 0) return null
            val exset2 = exset.sortedBy { it[split] }
            for (i in 0 until exset.size) exset[i] = exset2[i]
            var m = exset.size / 2
            val d = exset[m]
            while (m + 1 < exset.size && exset[m + 1][split] == d[split]) m++
            var s2 = split + 1
            if (s2 == d.size) s2 = 0
            return KdNode(
                d,
                split,
                nk2(exset.subList(0, m), s2),
                nk2(exset.subList(m + 1, exset.size), s2)
            )
        }
        this.n = nk2(pts, 0)
        this.bounds = bounds
    }

    fun nearest(p: Point) = nn(n, p, bounds, Double.POSITIVE_INFINITY)

    private fun nn(
        kd: KdNode?,
        target: Point, 
        hr: HyperRect,
        maxDistSqd: Double
    ): NearestNeighbor {
        if (kd == null) return NearestNeighbor(null, Double.POSITIVE_INFINITY, 0)
        var nodesVisited = 1
        val s = kd.split
        val pivot = kd.domElt
        val leftHr = hr.copy()
        val rightHr = hr.copy()
        leftHr.max[s] = pivot[s]
        rightHr.min[s] = pivot[s]
        val targetInLeft = target[s] <= pivot[s]
        val nearerKd = if (targetInLeft) kd.left else kd.right
        val nearerHr = if (targetInLeft) leftHr else rightHr
        val furtherKd = if (targetInLeft) kd.right else kd.left
        val furtherHr = if (targetInLeft) rightHr else leftHr
        var (nearest, distSqd, nv) = nn(nearerKd, target, nearerHr, maxDistSqd)
        nodesVisited += nv
        var maxDistSqd2 = if (distSqd < maxDistSqd) distSqd else maxDistSqd
        var d = pivot[s] - target[s]
        d *= d
        if (d > maxDistSqd2) return NearestNeighbor(nearest, distSqd, nodesVisited)
        d = pivot.sqd(target)
        if (d < distSqd) {
            nearest = pivot
            distSqd = d
            maxDistSqd2 = distSqd
        }
        val temp = nn(furtherKd, target, furtherHr, maxDistSqd2)
        nodesVisited += temp.nodesVisited
        if (temp.distSqd < distSqd) {
            nearest = temp.nearest
            distSqd = temp.distSqd
        }
        return NearestNeighbor(nearest, distSqd, nodesVisited)
    }
}

val rand = Random()

fun randomPt(dim: Int) = Point(dim) { rand.nextDouble() }

fun randomPts(dim: Int, n: Int) = MutableList<Point>(n) { randomPt(dim) }

fun showNearest(heading: String, kd: KdTree, p: Point) {
    println("$heading:")
    println("Point            : ${p.asList()}")
    val (nn, ssq, nv) = kd.nearest(p)
    println("Nearest neighbor : ${nn?.asList()}")
    println("Distance         : ${Math.sqrt(ssq)}")
    println("Nodes visited    : $nv")
    println()
}

fun main(args: Array<String>) {
    val points = mutableListOf(
        doubleArrayOf(2.0, 3.0),
        doubleArrayOf(5.0, 4.0),
        doubleArrayOf(9.0, 6.0),
        doubleArrayOf(4.0, 7.0),
        doubleArrayOf(8.0, 1.0),
        doubleArrayOf(7.0, 2.0)
    )
    var hr = HyperRect(doubleArrayOf(0.0, 0.0), doubleArrayOf(10.0, 10.0))
    var kd = KdTree(points, hr)
    showNearest("WP example data", kd, doubleArrayOf(9.0, 2.0))

    hr = HyperRect(doubleArrayOf(0.0, 0.0, 0.0), doubleArrayOf(1.0, 1.0, 1.0))
    kd = KdTree(randomPts(3, 1000), hr)
    showNearest("1000 random 3D points", kd, randomPt(3))

    hr = hr.copy()
    kd = KdTree(randomPts(3, 400_000), hr)
    showNearest("400,000 random 3D points", kd, randomPt(3))
}

Sample output:

WP example data:
Point            : [9.0, 2.0]
Nearest neighbor : [8.0, 1.0]
Distance         : 1.4142135623730951
Nodes visited    : 3

1000 random 3D points:
Point            : [0.5682408811963585, 0.6635465099329054, 0.9023807963146424]
Nearest neighbor : [0.5552585116046708, 0.6604379445683164, 0.8609079250093159]
Distance         : 0.04356838478930882
Nodes visited    : 17

400,000 random 3D points:
Point            : [0.72025478016928, 0.4029017493035246, 0.9535502838653142]
Nearest neighbor : [0.7200735279619622, 0.3974244838953903, 0.9528380574924709]
Distance         : 0.005526350976908346
Nodes visited    : 43

Nim

Translation of: D

This Nim version is an adaptation of the D fast version which is a translation of the C version. And on some points our version is closer to the C++ version, also an adaptation of the C version.

We have tried to be as generic as possible, accepting nodes of any numerical type (and tested for integers and floats).

type

  Point[Dim: static Natural; T: SomeNumber] = array[Dim, T]

  KdNode[Dim: static Natural; T: SomeNumber] = ref object
    x: Point[Dim, T]
    left, right: KdNode[Dim, T]


func toKdNodes[N, Dim: static Natural; T](a: array[N, array[Dim, T]]): array[N, KdNode[Dim, T]] =
  ## Create an array of KdNodes from an array of list of numerical values.
  for i in 0..<N:
    result[i] = KdNode[Dim, T](x: a[i])


func dist(a, b: Point): Point.T =
  ## Return the squared distance between two points.
  for i in 0..<Point.Dim:
    let t = a[i] - b[i]
    result += t * t


func findMedian(nodes: openArray[KdNode]; slice: Slice; idx: Natural): int =
  ## Return the index of the median node in a list of nodes.
  ## The list is defined by the full list of nodes and an slice.

  var first = slice.a
  var last = slice.b
  if last < first: return -1
  if last == first: return first

  let md = first + (last - first + 1) div 2

  while true:
    let pivot = nodes[md].x[idx]

    swap nodes[md].x, nodes[last].x
    var store = first
    for i in first..last:
      if nodes[i].x[idx] < pivot:
        if i != store:
          swap nodes[i].x, nodes[store].x
        inc store
    swap nodes[store].x, nodes[last].x

    if nodes[store].x[idx] == nodes[md].x[idx]:
      return md

    if store > md:
      last = store
    else:
      first = store


func makeTree(nodes: openArray[KdNode]; slice: Slice; idx: Natural = 0): KdNode =
  ## Build a tree from a list of nodes. Return the root of the tree.

  if slice.b < slice.a: return nil

  let n = nodes.findMedian(slice, idx)
  if n < 0: return nil

  let idx = (idx + 1) mod result.Dim
  nodes[n].left = nodes.makeTree(slice.a..<n, idx)
  nodes[n].right = nodes.makeTree((n + 1)..slice.b, idx)
  result = nodes[n]


func nearest(root,: KdNode; point: Point; idx: Natural;
             best: var KdNode; bestDist: var root.T; nVisited: var int) =
  ## Return the node of a tree which is the nearest to a given point.

  if root.isNil: return

  let d = dist(root.x, point)
  let dx = root.x[idx] - point[idx]
  inc nVisited

  if best.isNil or d < bestDist:
    bestDist = d
    best = root

  if bestDist == 0: return

  let idx = (idx + 1) mod root.Dim

  nearest(if dx > 0: root.left else: root.right, point, idx, best, bestDist, nVisited)
  if dx * dx >= bestDist: return
  nearest(if dx > 0: root.right else: root.left, point, idx, best, bestDist, nVisited)


#———————————————————————————————————————————————————————————————————————————————————————————————————


when isMainModule:

  import math, random, strformat


  proc displayResult(title: string; thisPt: Point;
                     found: KdNode; bestDist: thisPt.T; nVisited: int) =
    echo title & ':'
    echo &"  Searching for {thisPt}"
    echo &"  Found {found.x}, dist = {sqrt(float(bestDist)):.5f}"
    echo &"  Seen {nVisited} nodes."
    echo ""


  proc initRandom(point: var Point) =
    for item in point.mitems:
      item = rand(1.0)


  proc runSmallTest() =

    let
      wp = [[2, 3], [5, 4], [9, 6], [4, 7], [8, 1], [7, 2]].toKdNodes()
      #thisPt = newPoint([9, 2])
      thisPt = Point([9, 2])
      root = wp.makeTree(0..wp.high)

    var
      found: KdNode[root.Dim, root.T]
      bestDist = root.T(0)
      nVisited = 0

    root.nearest(thisPt, 0, found, bestDist, nVisited)
    displayResult("WP tree", thisPt, found, bestDist, nVisited)


  proc runBigTest() =

    const N = 1_000_000
    const TestRuns = 100_000

    randomize()

    var bigTree: array[N, KdNode[3, float]]
    for node in bigTree.mitems:
      new(node)
      node.x.initRandom()

    let root = bigTree.makeTree(0..bigTree.high)
    var thisPt: Point[3, float]
    thisPt.initRandom()

    var
      found: KdNode[3, float]
      bestDist = 0.0
      nVisited = 0

    root.nearest(thisPt, 0, found, bestDist, nVisited)
    displayResult("Big Tree", thisPt, found, bestDist, nVisited)

    var sum = 0
    for _ in 0..<TestRuns:
      found = nil
      nVisited = 0
      thisPt.initRandom()
      root.nearest(thisPt, 0, found, bestDist, nVisited)
      sum += nVisited

    echo "Big tree:"
    echo &"  Visited {sum} nodes for {TestRuns} random searches ({sum / TestRuns:.2f} per lookup)."

runSmallTest()
runBigTest()
Output:
WP tree:
  Searching for [9, 2]
  Found [8, 1], dist = 1.41421
  Seen 3 nodes.

Big Tree:
  Searching for [0.4851429304889259, 0.3418258981276956, 0.8257271960979238]
  Found [0.4805897150826164, 0.3388812898131908, 0.8295219237899825], dist = 0.00662
  Seen 47 nodes.

Big tree:
  Visited 4271480 nodes for 100000 random searches (42.71 per lookup).

Phix

Translation of: C

Added the 3D cube of 1000 points (0,0,0 to 9,9,9), which was not present in the C code, then inspired by the single "naughty global" of C (visited) I decided to outdo that as well, and have four of them ;-). [With enough motivation, many functions would probably accept more parameters and return multiple values instead.]

-- demo\rosetta\kd_tree.exw
with javascript_semantics
enum X,LEFT,RIGHT    -- (keeping the IDX on each node too would not be a bad idea..)
                    -- (the code below deduces it from the (unbalanced) tree depth)
 
sequence kd_nodes   -- nb probably not best coding style
 
function sqdist(sequence p,q)
    return sum(sq_power(sq_sub(p,q),2))
end function
 
procedure swap(integer x,y)
    {kd_nodes[x],kd_nodes[y]} = {kd_nodes[y],kd_nodes[x]}
end procedure
 
function find_median(integer first, last, idx)
    if last<=first then return NULL end if
    if last==first+1 then return first end if
 
    integer p, stor, md = first+floor((last-first)/2)
    while true do
        atom pivot = kd_nodes[md][X][idx]
 
        swap(md, last-1)
        stor = first
        for p=first to last-1 do
            if kd_nodes[p][X][idx]<pivot then
                if p!=stor then
                    swap(p, stor)
                end if
                stor += 1
            end if
        end for
        swap(stor, last-1)
 
        /* median has duplicate values */
        atom sx = kd_nodes[stor][X][idx],
             mx = kd_nodes[md][X][idx]
        if sx == mx then exit end if
        if stor>md then last = stor else first = stor end if
    end while
    return md
end function
 
function make_tree(object t, len, i, dim)
    if sequence(t) then
        kd_nodes = deep_copy(t)
        t = 1
    end if
    integer n = iff(len=0?0:find_median(t, t+len, i))
    if n then
        i = mod(i,dim)+1
        if length(kd_nodes[n])!=1 then ?9/0 end if -- (once)
        kd_nodes[n] = {kd_nodes[n][X],0,0} -- (add l/r slots)
        kd_nodes[n][LEFT] = make_tree(t, n-t, i, dim)
        kd_nodes[n][RIGHT] = make_tree(n+1, t+len-(n+1), i, dim)
    end if
    return n
end function
 
integer visited, best
atom best_dist
 
procedure nearest(integer root, sequence nd, integer i, dim)
    if root=0 then return end if
    atom d = sqdist(kd_nodes[root][X],nd[X]),
         dx = kd_nodes[root][X][i] - nd[X][i],
         dx2 = dx * dx;
 
    visited += 1
 
    if best=0 or d<best_dist then
        best_dist = d;
        best = root;
    end if
 
    /* if chance of exact match is high */
    if best_dist=0 then return end if
 
    i = mod(i,dim)+1
    integer {l,r} = kd_nodes[root][LEFT..RIGHT]
    if dx<=0 then {l,r} = {r,l} end if
    nearest(l, nd, i, dim)
    if (dx2 >= best_dist) then return end if
    nearest(r, nd, i, dim)
end procedure
 
function rand_pt() return sq_rnd({{0,0,0}}) end function
 
function make_3D()
    sequence s = {}
    for i=0 to 9 do
        for j=0 to 9 do
            for k=0 to 9 do
                s = append(s,{{i,j,k}})
            end for
        end for
    end for
    return s
end function
 
// aside: shave a little off under pwa/p2js, but 1e6 build still takes ~20s
constant test_runs = iff(platform()=JS?10_000:100_000)
 
procedure test(string id, sequence nodes, test_node, bool show_average_behaviour=false)
    integer dim = length(nodes[1][X]),
            root = make_tree(nodes, length(nodes), 1, dim)
    best = 0
    visited = 0
    nearest(root, test_node, 1, dim)
    printf(1,"\n>> %s tree\nsearching for %v\nfound %v dist %g\nseen %d nodes\n",
             {id, test_node[X], kd_nodes[best][X], sqrt(best_dist), visited})
 
    if show_average_behaviour then
        --
        -- search many random points to see average behavior.
        --
        -- tree size vs avg nodes visited:
        -- 10          ~  7
        -- 100         ~ 16.5
        -- 1000        ~ 25.5
        -- 10000       ~ 32.8
        -- 100000      ~ 38.3
        -- 1000000     ~ 42.6
        -- 10000000    ~ 46.7
        --
        integer total = 0
        for i=1 to test_runs do
            best = 0
            visited = 0
            test_node = rand_pt()
            nearest(root, test_node, 1, 3)
            total += visited
        end for
        printf(1,"average behaviour: "&
                 "visited %d nodes for %,d random findings (%f per lookup)\n",
                {total, test_runs, total/test_runs});
    end if
end procedure

atom t0 = time() 
sequence wp = {{{2, 3}}, {{5, 4}}, {{9, 6}}, {{4, 7}}, {{8, 1}}, {{7, 2}}},
         test_node = {{9, 2}}
test("WP",wp,test_node)
 
sequence cube = make_3D()
test_node = sq_mul(rand_pt(),10)
test("3D",cube,test_node,true)
 
constant N = 1_000_000 
sequence million = repeat(0,N)
for i=1 to N do million[i] = rand_pt() end for
test_node = rand_pt()
test("Million",million,test_node,true)

?elapsed(time()-t0)
if platform()!=JS then
    ?"done"
    {} = wait_key()
end if
Output:
>> WP tree
searching for {9,2}
found {8,1} dist 1.41421
seen 3 nodes

>> 3D tree
searching for {8.641182192,5.703920147,9.893391353}
found {9,6,9} dist 1.00725
seen 27 nodes
average behaviour: visited 2171052 nodes for 100,000 random findings (21.710520 per lookup)

>> Million tree
searching for {0.4157659043,0.6029827275,0.8408004809}
found {0.4204315508,0.6014092206,0.8489383544} dist 0.00951153
seen 43 nodes
average behaviour: visited 4267089 nodes for 100,000 random findings (42.670890 per lookup)
"35.8s"

(Most of the time is taken up building the million tree.)

Python

Translation of: D
from random import seed, random
from time import time
from operator import itemgetter
from collections import namedtuple
from math import sqrt
from copy import deepcopy


def sqd(p1, p2):
    return sum((c1 - c2) ** 2 for c1, c2 in zip(p1, p2))


class KdNode(object):
    __slots__ = ("dom_elt", "split", "left", "right")

    def __init__(self, dom_elt, split, left, right):
        self.dom_elt = dom_elt
        self.split = split
        self.left = left
        self.right = right


class Orthotope(object):
    __slots__ = ("min", "max")

    def __init__(self, mi, ma):
        self.min, self.max = mi, ma


class KdTree(object):
    __slots__ = ("n", "bounds")

    def __init__(self, pts, bounds):
        def nk2(split, exset):
            if not exset:
                return None
            exset.sort(key=itemgetter(split))
            m = len(exset) // 2
            d = exset[m]
            while m + 1 < len(exset) and exset[m + 1][split] == d[split]:
                m += 1
            d = exset[m]


            s2 = (split + 1) % len(d)  # cycle coordinates
            return KdNode(d, split, nk2(s2, exset[:m]),
                                    nk2(s2, exset[m + 1:]))
        self.n = nk2(0, pts)
        self.bounds = bounds

T3 = namedtuple("T3", "nearest dist_sqd nodes_visited")


def find_nearest(k, t, p):
    def nn(kd, target, hr, max_dist_sqd):
        if kd is None:
            return T3([0.0] * k, float("inf"), 0)

        nodes_visited = 1
        s = kd.split
        pivot = kd.dom_elt
        left_hr = deepcopy(hr)
        right_hr = deepcopy(hr)
        left_hr.max[s] = pivot[s]
        right_hr.min[s] = pivot[s]

        if target[s] <= pivot[s]:
            nearer_kd, nearer_hr = kd.left, left_hr
            further_kd, further_hr = kd.right, right_hr
        else:
            nearer_kd, nearer_hr = kd.right, right_hr
            further_kd, further_hr = kd.left, left_hr

        n1 = nn(nearer_kd, target, nearer_hr, max_dist_sqd)
        nearest = n1.nearest
        dist_sqd = n1.dist_sqd
        nodes_visited += n1.nodes_visited

        if dist_sqd < max_dist_sqd:
            max_dist_sqd = dist_sqd
        d = (pivot[s] - target[s]) ** 2
        if d > max_dist_sqd:
            return T3(nearest, dist_sqd, nodes_visited)
        d = sqd(pivot, target)
        if d < dist_sqd:
            nearest = pivot
            dist_sqd = d
            max_dist_sqd = dist_sqd

        n2 = nn(further_kd, target, further_hr, max_dist_sqd)
        nodes_visited += n2.nodes_visited
        if n2.dist_sqd < dist_sqd:
            nearest = n2.nearest
            dist_sqd = n2.dist_sqd

        return T3(nearest, dist_sqd, nodes_visited)

    return nn(t.n, p, t.bounds, float("inf"))


def show_nearest(k, heading, kd, p):
    print(heading + ":")
    print("Point:           ", p)
    n = find_nearest(k, kd, p)
    print("Nearest neighbor:", n.nearest)
    print("Distance:        ", sqrt(n.dist_sqd))
    print("Nodes visited:   ", n.nodes_visited, "\n")


def random_point(k):
    return [random() for _ in range(k)]


def random_points(k, n):
    return [random_point(k) for _ in range(n)]

if __name__ == "__main__":
    seed(1)
    P = lambda *coords: list(coords)
    kd1 = KdTree([P(2, 3), P(5, 4), P(9, 6), P(4, 7), P(8, 1), P(7, 2)],
                  Orthotope(P(0, 0), P(10, 10)))
    show_nearest(2, "Wikipedia example data", kd1, P(9, 2))

    N = 400000
    t0 = time()
    kd2 = KdTree(random_points(3, N), Orthotope(P(0, 0, 0), P(1, 1, 1)))
    t1 = time()
    text = lambda *parts: "".join(map(str, parts))
    show_nearest(2, text("k-d tree with ", N,
                         " random 3D points (generation time: ",
                         t1-t0, "s)"),
                 kd2, random_point(3))
Output:
Wikipedia example data:
Point:            [9, 2]
Nearest neighbor: [8, 1]
Distance:         1.41421356237
Nodes visited:    3

k-d tree with 400000 random 3D points (generation time: 14.8755565302s):
Point:            [0.066694022911324868, 0.13692213852082813, 0.94939167224227283]
Nearest neighbor: [0.067027753280507252, 0.14407354836507069, 0.94543775920177597]
Distance:         0.00817847583914
Nodes visited:    33

Racket

The following code is optimized for readability.

#lang racket

; A tree consists of a point, a left and a right subtree.
(struct tree (p l r) #:transparent)
; If the node is in depth d, then the points in l has
; the (d mod k)'th coordinate less than the same coordinate in p.

(define (kdtree d k ps)
  (cond [(empty? ps) #f] ; #f represents an empty subtree
        [else (define-values (p l r) (split-points ps (modulo d k)))
              (tree p (kdtree (+ d 1) k l) (kdtree (+ d 1) k r))]))

(define (split-points ps d)
  (define (ref p) (vector-ref p d))
  (define sorted-ps (sort ps < #:key ref))
  (define mid (quotient (+ (length ps)) 2))
  (define median (ref (list-ref sorted-ps mid)))
  (define-values (l r) (partition(λ(x)(< (ref x) median))sorted-ps))
  (values (first r) l (rest r)))

; The bounding box of a subtree:
(struct bb (mins maxs) #:transparent)

(define (infinite-bb k) 
  (bb (make-vector k -inf.0) (make-vector k +inf.0)))

(define/match (copy-bb h)
  [((bb mins maxs)) 
   (bb (vector-copy mins) (vector-copy maxs))])

(define (dist v w) (for/sum ([x v] [y w]) (sqr (- x y))))
(define (intersects? g r hr) (<= (dist (closest-in-hr g hr) g) r))
(define (closest-in-hr g hr)
  (for/vector ([gi g] [mini (bb-mins hr)] [maxi (bb-maxs hr)])
    (cond [(<=     gi mini) mini]
          [(< mini gi maxi) gi]
          [else             maxi])))

(define (split-bb hr d x)
  (define left  (copy-bb hr))
  (define right (copy-bb hr))
  (vector-set! (bb-maxs left) d x)
  (vector-set! (bb-mins right) d x)
  (values left right))

(define visits 0) ; for statistics only
(define (visit) (set! visits (+ visits 1)))
(define (reset-visits) (set! visits 0))
(define (regret-visit) (set! visits (- visits 1)))

(define (nearest-neighbor g t k)
  (define (nearer? p q) (< (dist p g) (dist q g)))
  (define (nearest p q) (if (nearer? p q) p q))
  (define (nn d t bb) (visit)
    (define (ref p) (vector-ref p (modulo d k)))
    (match t
      [#f (regret-visit) #(+inf.0 +inf.0 +inf.0)]
      [(tree p l r)
       (define-values (lbb rbb) (split-bb bb (modulo d k) (ref p)))
       (define-values (near near-bb far far-bb)
         (if (< (ref g) (ref p))
             (values l lbb r rbb)
             (values r rbb l lbb)))
       (define n (nearest p (nn (+ d 1) near near-bb)))
       (if (intersects? g (dist n g) far-bb)
           (nearest n (nn (+ d 1) far far-bb))
           n)]))
  (nn 0 t (infinite-bb k)))

Tests:

(define (wikipedia-test)
  (define t (kdtree 0 2 '(#(2 3) #(5 4) #(9 6) #(4 7) #(8 1) #(7 2))))
  (reset-visits)
  (define n (nearest-neighbor #(9 2) t 2))
  (displayln "Wikipedia Test")
  (displayln (~a "Nearest neighbour to (9,2) is: " n))
  (displayln (~a "Distance: " (dist n #(9 2))))
  (displayln (~a "Visits: " visits "\n")))

(define (test k n)
  (define (random!) (for/vector ([_ k]) (random)))
  (define points (for/list ([_ n]) (random!)))
  (define t (kdtree 0 k points))
  (reset-visits)
  (define target (for/vector ([_ k]) 0.75))
  (define nb (nearest-neighbor target t k))
  (define nb-control (argmin (λ (p) (dist p target)) points))
  (displayln (~a n " points in R^3 test"))
  (displayln (~a "Nearest neighbour to " target " is: \n\t\t" nb))
  (displayln (~a "Control: \t" nb-control))
  (displayln (~a "Distance: \t" (dist nb target)))
  (displayln (~a "Control: \t" (dist nb-control target)))
  (displayln (~a "Visits: \t" visits)))

(wikipedia-test)
(test 3 1000)
(test 3 1000)
Output:
Wikipedia Test
Nearest neighbour to (9,2) is: #(8 1)
Distance: 2
Visits: 3

1000 points in R^3 test
Nearest neighbour to #(0.75 0.75 0.75) is: 
		#(0.8092534479975508 0.7507095851813429 0.7706494651024903)
Control: 	#(0.8092534479975508 0.7507095851813429 0.7706494651024903)
Distance: 	0.003937875019747008
Control: 	0.003937875019747008
Visits: 	83

1000 points in R^3 test
Nearest neighbour to #(0.75 0.75 0.75) is: 
		#(0.7775581478448806 0.7806612633582072 0.7396664367640902)
Control: 	#(0.7775581478448806 0.7806612633582072 0.7396664367640902)
Distance: 	0.0018063471125121851
Control: 	0.0018063471125121851
Visits: 	39

Raku

(formerly Perl 6)

Translation of: Python
class Kd_node {
    has $.d;
    has $.split;
    has $.left;
    has $.right;
}

class Orthotope {
    has $.min;
    has $.max;
}

class Kd_tree {
    has $.n;
    has $.bounds;
    method new($pts, $bounds) { self.bless(n => nk2(0,$pts), bounds => $bounds) }

    sub nk2($split, @e) {
        return () unless @e;
        my @exset = @e.sort(*.[$split]);
        my $m = +@exset div 2;
        my @d = @exset[$m][];
        while $m+1 < @exset and @exset[$m+1][$split] eqv @d[$split] {
            ++$m;
        }

        my $s2 = ($split + 1) % @d; # cycle coordinates
        Kd_node.new: :@d, :$split,
                left  => nk2($s2, @exset[0 ..^ $m]),
                right => nk2($s2, @exset[$m ^.. *]);
    }
}

class T3 {
    has $.nearest;
    has $.dist_sqd = Inf;
    has $.nodes_visited = 0;
}

sub find_nearest($k, $t, @p) {
    return nn($t.n, @p, $t.bounds, Inf);

    sub nn($kd, @target, $hr, $max_dist_sqd is copy) {
        return T3.new(:nearest([0.0 xx $k])) unless $kd;

        my $nodes_visited = 1;
        my $s = $kd.split;
        my $pivot = $kd.d;
        my $left_hr = $hr.clone;
        my $right_hr = $hr.clone;
        $left_hr.max[$s] = $pivot[$s];
        $right_hr.min[$s] = $pivot[$s];

        my $nearer_kd;
        my $further_kd;
        my $nearer_hr;
        my $further_hr;
        if @target[$s] <= $pivot[$s] {
            ($nearer_kd, $nearer_hr) = $kd.left, $left_hr;
            ($further_kd, $further_hr) = $kd.right, $right_hr;
        }
        else {
            ($nearer_kd, $nearer_hr) = $kd.right, $right_hr;
            ($further_kd, $further_hr) = $kd.left, $left_hr;
        }
 
        my $n1 = nn($nearer_kd, @target, $nearer_hr, $max_dist_sqd);
        my $nearest = $n1.nearest;
        my $dist_sqd = $n1.dist_sqd;
        $nodes_visited += $n1.nodes_visited;

        if $dist_sqd < $max_dist_sqd {
            $max_dist_sqd = $dist_sqd;
        }
        my $d = ($pivot[$s] - @target[$s]) ** 2;
        if $d > $max_dist_sqd {
            return T3.new(:$nearest, :$dist_sqd, :$nodes_visited);
        }
        $d = [+] (@$pivot Z- @target) X** 2;
        if $d < $dist_sqd {
            $nearest = $pivot;
            $dist_sqd = $d;
            $max_dist_sqd = $dist_sqd;
        }

        my $n2 = nn($further_kd, @target, $further_hr, $max_dist_sqd);
        $nodes_visited += $n2.nodes_visited;
        if $n2.dist_sqd < $dist_sqd {
            $nearest = $n2.nearest;
            $dist_sqd = $n2.dist_sqd;
        }

        T3.new(:$nearest, :$dist_sqd, :$nodes_visited);
    }
}

sub show_nearest($k, $heading, $kd, @p) {
    print qq:to/END/;
        $heading:
        Point:            [@p.join(',')]
        END
    my $n = find_nearest($k, $kd, @p);
    print qq:to/END/;
        Nearest neighbor: [$n.nearest.join(',')]
        Distance:         &sqrt($n.dist_sqd)
        Nodes visited:    $n.nodes_visited()
        
        END
}

sub random_point($k) { [rand xx $k] }
sub random_points($k, $n) { [random_point($k) xx $n] }

sub MAIN {
    my $kd1 = Kd_tree.new([[2, 3],[5, 4],[9, 6],[4, 7],[8, 1],[7, 2]],
                  Orthotope.new(:min([0, 0]), :max([10, 10])));
    show_nearest(2, "Wikipedia example data", $kd1, [9, 2]);

    my $N = 1000;
    my $t0 = now;
    my $kd2 = Kd_tree.new(random_points(3, $N), Orthotope.new(:min([0,0,0]), :max([1,1,1])));
    my $t1 = now;
    show_nearest(2,
        "k-d tree with $N random 3D points (generation time: {$t1 - $t0}s)",
         $kd2, random_point(3));
}
Output:
Wikipedia example data:
Point:            [9,2]
Nearest neighbor: [8,1]
Distance:         1.4142135623731
Nodes visited:    3

k-d tree with 1000 random 3D points (generation time: 67.0934954s):
Point:            [0.765565651400664,0.223251226280109,0.00536717765240979]
Nearest neighbor: [0.758919336088656,0.228895111242011,0.0383284709862686]
Distance:         0.0340950700678338
Nodes visited:    23

Rust

use std::cmp::Ordering;
use std::cmp::Ordering::Less;
use std::ops::Sub;
use std::time::Instant;

use rand::prelude::*;

#[derive(Clone, PartialEq, Debug)]
struct Point {
    pub coords: Vec<f32>,
}

impl<'a, 'b> Sub<&'b Point> for &'a Point {
    type Output = Point;

    fn sub(self, rhs: &Point) -> Point {
        assert_eq!(self.coords.len(), rhs.coords.len());
        Point {
            coords: self
                .coords
                .iter()
                .zip(rhs.coords.iter())
                .map(|(&x, &y)| x - y)
                .collect(),
        }
    }
}

impl Point {
    fn norm_sq(&self) -> f32 {
        self.coords.iter().map(|n| n * n).sum()
    }
}

struct KDTreeNode {
    point: Point,
    dim: usize,
    // Construction could become faster if we use an arena allocator,
    // but this is easier to use.
    left: Option<Box<KDTreeNode>>,
    right: Option<Box<KDTreeNode>>,
}

impl KDTreeNode {
    /// Create a new KDTreeNode around the `dim`th dimension.
    /// Alternatively, we could dynamically determine the dimension to
    /// split on by using the longest dimension.
    pub fn new(points: &mut [Point], dim: usize) -> KDTreeNode {
        let points_len = points.len();
        if points_len == 1 {
            return KDTreeNode {
                point: points[0].clone(),
                dim,
                left: None,
                right: None,
            };
        }

        // Split around the median
        let pivot = quickselect_by(points, points_len / 2, &|a, b| {
            a.coords[dim].partial_cmp(&b.coords[dim]).unwrap()
        });

        let left = Some(Box::new(KDTreeNode::new(
            &mut points[0..points_len / 2],
            (dim + 1) % pivot.coords.len(),
        )));
        let right = if points.len() >= 3 {
            Some(Box::new(KDTreeNode::new(
                &mut points[points_len / 2 + 1..points_len],
                (dim + 1) % pivot.coords.len(),
            )))
        } else {
            None
        };

        KDTreeNode {
            point: pivot,
            dim,
            left,
            right,
        }
    }

    pub fn find_nearest_neighbor<'a>(&'a self, point: &Point) -> (&'a Point, usize) {
        self.find_nearest_neighbor_helper(point, &self.point, (point - &self.point).norm_sq(), 1)
    }

    fn find_nearest_neighbor_helper<'a>(
        &'a self,
        point: &Point,
        best: &'a Point,
        best_dist_sq: f32,
        n_visited: usize,
    ) -> (&'a Point, usize) {
        let mut my_best = best;
        let mut my_best_dist_sq = best_dist_sq;
        let mut my_n_visited = n_visited;

        // We should always examine the near side
        if self.point.coords[self.dim] < point.coords[self.dim] && self.right.is_some() {
            let (a, b) = self.right.as_ref().unwrap().find_nearest_neighbor_helper(
                point,
                my_best,
                my_best_dist_sq,
                my_n_visited,
            );
            my_best = a;
            my_n_visited = b;
        } else if self.left.is_some() {
            let (a, b) = self.left.as_ref().unwrap().find_nearest_neighbor_helper(
                point,
                my_best,
                my_best_dist_sq,
                my_n_visited,
            );
            my_best = a;
            my_n_visited = b;
        }

        // distance along this node's axis
        let axis_dist_sq = (self.point.coords[self.dim] - point.coords[self.dim]).powi(2);
        if axis_dist_sq <= my_best_dist_sq {
            // self can only be nearer than best if axis_dist_sq is less than
            // best_dist_sq because axis_dist_sq is a lower bound for
            // self_dist_sq
            let self_dist_sq = (point - &self.point).norm_sq();
            if self_dist_sq < my_best_dist_sq {
                my_best = &self.point;
                my_best_dist_sq = self_dist_sq;
            }

            // bookkeeping
            my_n_visited += 1;

            // same reasoning applies for the far side of the split
            if self.point.coords[self.dim] < point.coords[self.dim] && self.left.is_some() {
                let (a, b) = self.left.as_ref().unwrap().find_nearest_neighbor_helper(
                    point,
                    my_best,
                    my_best_dist_sq,
                    my_n_visited,
                );
                my_best = a;
                my_n_visited = b;
            } else if self.right.is_some() {
                let (a, b) = self.right.as_ref().unwrap().find_nearest_neighbor_helper(
                    point,
                    my_best,
                    my_best_dist_sq,
                    my_n_visited,
                );
                my_best = a;
                my_n_visited = b;
            }
        }

        (my_best, my_n_visited)
    }
}

pub fn main() {
    let mut rng = thread_rng();

    // wordpress
    let mut wp_points: Vec<Point> = [
        [2.0, 3.0],
        [5.0, 4.0],
        [9.0, 6.0],
        [4.0, 7.0],
        [8.0, 1.0],
        [7.0, 2.0],
    ]
    .iter()
    .map(|x| Point { coords: x.to_vec() })
    .collect();
    let wp_tree = KDTreeNode::new(&mut wp_points, 0);

    let wp_target = Point {
        coords: vec![9.0, 2.0],
    };
    let (point, n_visited) = wp_tree.find_nearest_neighbor(&wp_target);
    println!("Wikipedia example data:");
    println!("Point: [9, 2]");
    println!("Nearest neighbor: {:?}", point);
    println!("Distance: {}", (point - &wp_target).norm_sq().sqrt());
    println!("Nodes visited: {}", n_visited);

    // randomly generated 3D
    let n_random = 1000;
    let mut make_random_point = || Point {
        coords: (0..3).map(|_| (rng.gen::<f32>() - 0.5) * 1000.0).collect(),
    };
    let mut random_points: Vec<Point> = (0..n_random).map(|_| make_random_point()).collect();

    let start_cons_time = Instant::now();
    let random_tree = KDTreeNode::new(&mut random_points, 0);
    let cons_time = start_cons_time.elapsed();
    println!(
        "1,000 3d points (Construction time: {}ms)",
        cons_time.as_millis(),
    );

    let random_target = make_random_point();

    let (point, n_visited) = random_tree.find_nearest_neighbor(&random_target);
    println!("Point: {:?}", random_target);
    println!("Nearest neighbor: {:?}", point);
    println!("Distance: {}", (point - &random_target).norm_sq().sqrt());
    println!("Nodes visited: {}", n_visited);

    // benchmark search time
    let n_searches = 1000;
    let random_targets: Vec<Point> = (0..n_searches).map(|_| make_random_point()).collect();

    let start_search_time = Instant::now();
    let mut total_n_visited = 0;
    for target in &random_targets {
        let (_, n_visited) = random_tree.find_nearest_neighbor(target);
        total_n_visited += n_visited;
    }
    let search_time = start_search_time.elapsed();
    println!(
        "Visited an average of {} nodes on {} searches in {} ms",
        total_n_visited as f32 / n_searches as f32,
        n_searches,
        search_time.as_millis(),
    );
}

fn quickselect_by<T>(arr: &mut [T], position: usize, cmp: &dyn Fn(&T, &T) -> Ordering) -> T
where
    T: Clone,
{
    // We use `thread_rng` here because it was already initialized in `main`.
    let mut pivot_index = thread_rng().gen_range(0, arr.len());
    // Need to wrap in another closure or we get ownership complaints.
    // Tried using an unboxed closure to get around this but couldn't get it to work.
    pivot_index = partition_by(arr, pivot_index, &|a: &T, b: &T| cmp(a, b));
    let array_len = arr.len();
    match position.cmp(&pivot_index) {
        Ordering::Equal => arr[position].clone(),
        Ordering::Less => quickselect_by(&mut arr[0..pivot_index], position, cmp),
        Ordering::Greater => quickselect_by(
            &mut arr[pivot_index + 1..array_len],
            position - pivot_index - 1,
            cmp,
        ),
    }
}

fn partition_by<T>(arr: &mut [T], pivot_index: usize, cmp: &dyn Fn(&T, &T) -> Ordering) -> usize {
    let array_len = arr.len();
    arr.swap(pivot_index, array_len - 1);
    let mut store_index = 0;
    for i in 0..array_len - 1 {
        if cmp(&arr[i], &arr[array_len - 1]) == Less {
            arr.swap(i, store_index);
            store_index += 1;
        }
    }
    arr.swap(array_len - 1, store_index);
    store_index
}
Output:
Wikipedia example data:
Point: [9, 2]
Nearest neighbor: Point { coords: [8.0, 1.0] }
Distance: 1.4142135
Nodes visited: 4
1,000 3d points (Construction time: 6ms)
Point: Point { coords: [-353.30945, 277.02594, -260.73093] }
Nearest neighbor: Point { coords: [-345.98798, -24.195671, -350.5432] }
Distance: 314.41107
Nodes visited: 183
Visited an average of 351.573 nodes on 1000 searches in 415 ms

Scala

This example works for sequences of Int, Double, etc, so it is non-minimal due to its type-safe Numeric parameterisation.

object KDTree {
  import Numeric._

  // Task 1A. Build tree of KDNodes. Translated from Wikipedia.
  def apply[T](points: Seq[Seq[T]], depth: Int = 0)(implicit num: Numeric[T]): Option[KDNode[T]] = {
    val dim = points.headOption.map(_.size) getOrElse 0
    if (points.isEmpty || dim < 1) None
    else {
      val axis = depth % dim
      val sorted = points.sortBy(_(axis))
      val median = sorted(sorted.size / 2)(axis)
      val (left, right) = sorted.partition(v => num.lt(v(axis), median))
      Some(KDNode(right.head, apply(left, depth + 1), apply(right.tail, depth + 1), axis))
    }
  }

  // Task 1B. Find the nearest node in this subtree. Translated from Wikipedia.
  case class KDNode[T](value: Seq[T], left: Option[KDNode[T]], right: Option[KDNode[T]], axis: Int)(implicit num: Numeric[T]) {
    def nearest(to: Seq[T]): Nearest[T] = {
      val default = Nearest(value, to, Set(this))
      compare(to, value) match {
        case 0 => default // exact match
        case t =>
          lazy val bestL = left.map(_ nearest to).getOrElse(default)
          lazy val bestR = right.map(_ nearest to).getOrElse(default)
          val branch1 = if (t < 0) bestL else bestR
          val best = if (num.lt(branch1.distsq, default.distsq)) branch1 else default
          val splitDist = num.minus(to(axis), value(axis))
          if (num.lt(num.times(splitDist, splitDist), best.distsq)) {
            val branch2 = if (t < 0) bestR else bestL
            val visited = branch2.visited ++ best.visited + this
            if (num.lt(branch2.distsq, best.distsq))
              branch2.copy(visited = visited)
              else best.copy(visited = visited)
          } else best.copy(visited = best.visited + this)
      }
    }
  }

  // Keep track of nodes visited, as per task. Pretty-printable.
  case class Nearest[T](value: Seq[T], to: Seq[T], visited: Set[KDNode[T]] = Set[KDNode[T]]())(implicit num: Numeric[T]) {
    lazy val distsq = KDTree.distsq(value, to)
    override def toString = f"Searched for=${to} found=${value} distance=${math.sqrt(num.toDouble(distsq))}%.4f visited=${visited.size}"
  }

  // Numeric utilities
  def distsq[T](a: Seq[T], b: Seq[T])(implicit num: Numeric[T]) =
    a.zip(b).map(c => num.times(num.minus(c._1, c._2), num.minus(c._1, c._2))).sum
  def compare[T](a: Seq[T], b: Seq[T])(implicit num: Numeric[T]): Int =
    a.zip(b).find(c => num.compare(c._1, c._2) != 0).map(c => num.compare(c._1, c._2)).getOrElse(0)
}

Task test:

object KDTreeTest extends App {
  def test[T](haystack: Seq[Seq[T]], needles: Seq[T]*)(implicit num: Numeric[T]) = {
    println
    val tree = KDTree(haystack)
    if (haystack.size < 20) tree.foreach(println)
    for (kd <- tree; needle <- needles; nearest = kd nearest needle) {
      println(nearest)
      // Brute force proof
      val better = haystack
        .map(KDTree.Nearest(_, needle))
        .filter(n => num.lt(n.distsq, nearest.distsq))
        .sortBy(_.distsq)
      assert(better.isEmpty, s"Found ${better.size} closer than ${nearest.value} e.g. ${better.head}")
    }
  }

  // Results 1
  val wikitest = List(List(2,3), List(5,4), List(9,6), List(4,7), List(8,1), List(7,2))
  test(wikitest, List(9,2))

  // Results 2 (1000 points uniformly distributed in 3-d cube coordinates, sides 2 to 20)
  val uniform = for(x <- 1 to 10; y <- 1 to 10; z <- 1 to 10) yield List(x*2, y*2, z*2)
  assume(uniform.size == 1000)
  test(uniform, List(0, 0, 0), List(2, 2, 20), List(9, 10, 11))

  // Results 3 (1000 points randomly distributed in 3-d cube coordinates, sides -1.0 to 1.0)
  scala.util.Random.setSeed(0)
  def random(n: Int) = (1 to n).map(_ => (scala.util.Random.nextDouble - 0.5)* 2)
  test((1 to 1000).map(_ => random(3)), random(3))

  // Results 4 (27 points uniformly distributed in 3-d cube coordinates, sides 3...9)
  val small = for(x <- 1 to 3; y <- 1 to 3; z <- 1 to 3) yield List(x*3, y*3, z*3)
  assume(small.size == 27)
  test(small, List(0, 0, 0), List(4, 5, 6))
}
Output:
KDNode(List(7, 2),Some(KDNode(List(5, 4),Some(KDNode(List(2, 3),None,None,0)),Some(KDNode(List(4, 7),None,None,0)),1)),Some(KDNode(List(9, 6),Some(KDNode(List(8, 1),None,None,0)),None,1)),0)
Searched for=List(9, 2) found=List(8, 1) distance=1.4142 visited=3

Searched for=List(0, 0, 0) found=List(2, 2, 2) distance=3.4641 visited=10
Searched for=List(2, 2, 20) found=List(2, 2, 20) distance=0.0000 visited=9
Searched for=List(9, 10, 11) found=List(8, 10, 12) distance=1.4142 visited=134

Searched for=Vector(0.19269603520919643, -0.25958512078298535, -0.2572864045762784) found=Vector(0.07811099409527977, -0.2477618820196814, -0.20252227622550611) distance=0.1275 visited=25

Searched for=List(0, 0, 0) found=List(3, 3, 3) distance=5.1962 visited=4
Searched for=List(4, 5, 6) found=List(3, 6, 6) distance=1.4142 visited=6

Sidef

Translation of: Raku
struct Kd_node {
    d,
    split,
    left,
    right,
}

struct Orthotope {
    min,
    max,
}

class Kd_tree(n, bounds) {

    method init {
        n = self.nk2(0, n);
    }

    method nk2(split, e) {
        return(nil) if (e.len <= 0);
        var exset = e.sort_by { _[split] }
        var m = (exset.len // 2);
        var d = exset[m];
        while ((m+1 < exset.len) && (exset[m+1][split] == d[split])) {
            ++m;
        }

        var s2 = ((split + 1) % d.len);     # cycle coordinates
        Kd_node(d: d, split: split,
                left:  self.nk2(s2, exset.first(m)),
                right: self.nk2(s2, exset.last(m-1)));
    }
}

struct T3 {
    nearest,
    dist_sqd = Inf,
    nodes_visited = 0,
}

func find_nearest(k, t, p) {
    func nn(kd, target, hr, max_dist_sqd) {
        kd || return T3(nearest: [0]*k);

        var nodes_visited = 1;
        var s = kd.split;
        var pivot = kd.d;
        var left_hr = Orthotope(hr.min, hr.max);
        var right_hr = Orthotope(hr.min, hr.max);
        left_hr.max[s] = pivot[s];
        right_hr.min[s] = pivot[s];

        var nearer_kd;
        var further_kd;
        var nearer_hr;
        var further_hr;
        if (target[s] <= pivot[s]) {
            (nearer_kd, nearer_hr) = (kd.left, left_hr);
            (further_kd, further_hr) = (kd.right, right_hr);
        }
        else {
            (nearer_kd, nearer_hr) = (kd.right, right_hr);
            (further_kd, further_hr) = (kd.left, left_hr);
        }

        var n1 = nn(nearer_kd, target, nearer_hr, max_dist_sqd);
        var nearest = n1.nearest;
        var dist_sqd = n1.dist_sqd;
        nodes_visited += n1.nodes_visited;

        if (dist_sqd < max_dist_sqd) {
            max_dist_sqd = dist_sqd;
        }
        var d = (pivot[s] - target[s] -> sqr);
        if (d > max_dist_sqd) {
            return T3(nearest: nearest, dist_sqd: dist_sqd, nodes_visited: nodes_visited);
        }
        d = (pivot ~Z- target »sqr»() «+»);
        if (d < dist_sqd) {
            nearest = pivot;
            dist_sqd = d;
            max_dist_sqd = dist_sqd;
        }

        var n2 = nn(further_kd, target, further_hr, max_dist_sqd);
        nodes_visited += n2.nodes_visited;
        if (n2.dist_sqd < dist_sqd) {
            nearest = n2.nearest;
            dist_sqd = n2.dist_sqd;
        }

        T3(nearest: nearest, dist_sqd: dist_sqd, nodes_visited: nodes_visited);
    }

    return nn(t.n, p, t.bounds, Inf);
}

func show_nearest(k, heading, kd, p) {
    print <<-"END"
        #{heading}:
        Point:            [#{p.join(',')}]
        END
    var n = find_nearest(k, kd, p);
    print <<-"END"
        Nearest neighbor: [#{n.nearest.join(',')}]
        Distance:         #{sqrt(n.dist_sqd)}
        Nodes visited:    #{n.nodes_visited()}

        END
}

func random_point(k) { k.of { 1.rand } }
func random_points(k, n) { n.of { random_point(k) } }

var kd1 = Kd_tree([[2, 3],[5, 4],[9, 6],[4, 7],[8, 1],[7, 2]],
              Orthotope(min: [0, 0], max: [10, 10]));
show_nearest(2, "Wikipedia example data", kd1, [9, 2]);

var N = 1000
var t0 = Time.micro
var kd2 = Kd_tree(random_points(3, N), Orthotope(min: [0,0,0], max: [1,1,1]))

var t1 = Time.micro
show_nearest(2,
    "k-d tree with #{N} random 3D points (generation time: #{t1 - t0}s)",
     kd2, random_point(3))
Output:
Wikipedia example data:
Point:            [9,2]
Nearest neighbor: [8,1]
Distance:         1.41421356237309504880168872420969807856967187537695
Nodes visited:    3

k-d tree with 1000 random 3D points (generation time: 0.25858s):
Point:            [0.28961099389483532140941908632585463245703951185091,0.53383735570157521548169561846919925542828568155241,0.06543742264584889854604603500785549847809104064543]
Nearest neighbor: [0.28344130897803248636407083474733485442276225490765,0.54224255944924304382130637584184680424540291089424,0.12494797195998536910186918458377312162395340543897]
Distance:         0.06041703353924870133411659885818573345011076349573
Nodes visited:    30

Tcl

Translation of: Python
Library: TclOO
package require TclOO

oo::class create KDTree {
    variable t dim
    constructor {points} {
	set t [my Build 0 $points 0 end]
	set dim [llength [lindex $points 0]]
    }
    method Build {split exset from to} {
	set exset [lsort -index $split -real [lrange $exset $from $to]]
	if {![llength $exset]} {return 0}
	set m [expr {[llength $exset] / 2}]
	set d [lindex $exset $m]
	while {[set mm $m;incr mm] < [llength $exset] && \
		[lindex $exset $mm $split] == [lindex $d $split]} {
	    set m $mm
	}
	set s [expr {($split + 1) % [llength $d]}]
	list 1 $d $split [my Build $s $exset 0 [expr {$m-1}]] \
		[my Build $s $exset [expr {$m+1}] end]
    }

    method findNearest {p} {
	lassign [my FN $t $p inf] p d2 count
	return [list $p [expr {sqrt($d2)}] $count]
    }
    method FN {kd target maxDist2} {
	if {[lindex $kd 0] == 0} {
	    return [list [lrepeat $dim 0.0] inf 0]
	}

	set nodesVisited 1
	lassign $kd -> pivot s

	if {[lindex $target $s] <= [lindex $pivot $s]} {
	    set nearerKD [lindex $kd 3]
	    set furtherKD [lindex $kd 4]
	} else {
	    set nearerKD [lindex $kd 4]
	    set furtherKD [lindex $kd 3]
	}

	lassign [my FN $nearerKD $target $maxDist2] nearest dist2 count
	incr nodesVisited $count

	if {$dist2 < $maxDist2} {
	    set maxDist2 $dist2
	}
	set d2 [expr {([lindex $pivot $s]-[lindex $target $s])**2}]
	if {$d2 > $maxDist2} {
	    return [list $nearest $dist2 $nodesVisited]
	}
	set d2 0.0
	foreach pp $pivot tp $target {set d2 [expr {$d2+($pp-$tp)**2}]}
	if {$d2 < $dist2} {
	    set nearest $pivot
	    set maxDist2 [set dist2 $d2]
	}

	lassign [my FN $furtherKD $target $maxDist2] fNearest fDist2 count
	incr nodesVisited $count
	if {$fDist2 < $dist2} {
	    set nearest $fNearest
	    set dist2 $fDist2
	}

	return [list $nearest $dist2 $nodesVisited]
    }
}

Demonstration code:

proc showNearest {heading tree point} {
    puts ${heading}:
    puts "Point:            \[[join $point ,]\]"
    lassign [$tree findNearest $point] nearest distance count
    puts "Nearest neighbor: \[[join $nearest ,]\]"
    puts "Distance:         $distance"
    puts "Nodes visited:    $count"
}
proc randomPoint k {
    for {set j 0} {$j < $k} {incr j} {lappend p [::tcl::mathfunc::rand]}
    return $p
}
proc randomPoints {k n} {
    for {set i 0} {$i < $n} {incr i} {
	set p {}
	for {set j 0} {$j < $k} {incr j} {
	    lappend p [::tcl::mathfunc::rand]
	}
	lappend ps $p
    }
    return $ps
}

KDTree create kd1 {{2 3} {5 4} {9 6} {4 7} {8 1} {7 2}}
showNearest "Wikipedia example data" kd1 {9 2}
puts ""

set N 1000
set t [time {KDTree create kd2 [randomPoints 3 $N]}]
showNearest "k-d tree with $N random 3D points (generation time: [lindex $t 0] us)" kd2 [randomPoint 3]
kd2 destroy
puts ""

set N 1000000
set t [time {KDTree create kd2 [randomPoints 3 $N]}]
showNearest "k-d tree with $N random 3D points (generation time: [lindex $t 0] us)" kd2 [randomPoint 3]
puts "Search time:      [time {kd2 findNearest [randomPoint 3]} 10000]"
Output:
Wikipedia example data:
Point:            [9,2]
Nearest neighbor: [8,1]
Distance:         1.4142135623730951
Nodes visited:    3

k-d tree with 1000 random 3D points (generation time: 11908 us):
Point:            [0.8480196329057308,0.6659702466176685,0.961934903153188]
Nearest neighbor: [0.8774737389187672,0.7011300077201472,0.8920397525150514]
Distance:         0.0836007490668497
Nodes visited:    29

k-d tree with 1000000 random 3D points (generation time: 19643366 us):
Point:            [0.10923849936073576,0.9714587558859301,0.30731017482807405]
Nearest neighbor: [0.10596616664247875,0.9733627601402638,0.3079096774141815]
Distance:         0.0038331184393709545
Nodes visited:    22
Search time:      289.894755 microseconds per iteration

Wren

Translation of: Kotlin
Library: Wren-dynamic
Library: Wren-math
Library: Wren-seq
Library: Wren-sort
import "./dynamic" for Tuple
import "./math" for Nums
import "./seq" for Lst
import "./sort" for Sort
import "random" for Random

// A Point is represented by a 2 element List of Nums
var PtSqd = Fn.new { |p, q| Nums.sum(Lst.zip(p, q).map { |r| (r[0] - r[1]) * (r[0] - r[1]) }) }

var HyperRect = Tuple.create("HyperRect", ["min", "max"])

var HrCopy = Fn.new { |hr| HyperRect.new(hr.min.toList, hr.max.toList) }

var NearestNeighbor = Tuple.create("NearestNeighbor", ["nearest", "distSqd", "nodesVisited"])

var KdNode = Tuple.create("KdNode", ["domElt", "split", "left", "right"])

class KdTree {
    construct new(pts, bounds) {
        var nk2 // recursive closure
        nk2 = Fn.new { |exset, split|
            if (exset.count == 0) return null
            var cmp = Fn.new { |p, q| (p[split] - q[split]).sign }
            Sort.quick(exset, 0, exset.count - 1, cmp)
            var m = (exset.count/2).floor
            var d = exset[m]
            while (m + 1 < exset.count && exset[m + 1][split] == d[split]) m = m + 1
            var s2 = split + 1
            if (s2 == d.count) s2 = 0
            return KdNode.new(
                d,
                split,
                nk2.call(exset[0...m], s2),
                nk2.call(exset[m + 1..-1], s2)
            )
        }
        _n = nk2.call(pts, 0)
        _bounds = bounds
    }

    nearest(p) { nn_(_n, p, _bounds, 1/0) }

    nn_(kd, target, hr, maxDistSqd) {
        if (!kd) return NearestNeighbor.new(null, 1/0, 0)
        var nodesVisited = 1
        var s = kd.split
        var pivot = kd.domElt
        var leftHr = HrCopy.call(hr)
        var rightHr = HrCopy.call(hr)
        leftHr.max[s] = pivot[s]
        rightHr.min[s] = pivot[s]
        var targetInLeft = target[s] <= pivot[s]
        var nearerKd  = (targetInLeft) ? kd.left : kd.right
        var nearerHr  = (targetInLeft) ? leftHr : rightHr
        var furtherKd = (targetInLeft) ? kd.right : kd.left
        var furtherHr = (targetInLeft) ? rightHr : leftHr
        var res = nn_(nearerKd, target, nearerHr, maxDistSqd)
        var nearest = res.nearest
        var distSqd = res.distSqd
        var nv = res.nodesVisited
        nodesVisited = nodesVisited + nv
        var maxDistSqd2 = (distSqd < maxDistSqd) ? distSqd : maxDistSqd
        var d = pivot[s] - target[s]
        d = d * d
        if (d > maxDistSqd2) return NearestNeighbor.new(nearest, distSqd, nodesVisited)
        d = PtSqd.call(pivot, target)
        if (d < distSqd) {
            nearest = pivot
            distSqd = d
            maxDistSqd2 = distSqd
        }
        var temp = nn_(furtherKd, target, furtherHr, maxDistSqd2)
        nodesVisited = nodesVisited + temp.nodesVisited
        if (temp.distSqd < distSqd) {
            nearest = temp.nearest
            distSqd = temp.distSqd
        }
        return NearestNeighbor.new(nearest, distSqd, nodesVisited)
    }
}

var rand = Random.new()

var randomPt = Fn.new { |dim|
     var pt = List.filled(dim, 0)
     for (i in 0...dim) pt[i] = rand.float()
     return pt
}

var randomPts = Fn.new { |dim, n|
    var pts = List.filled(n, null)
    for (i in 0...n) pts[i] = randomPt.call(dim)
    return pts
}

var showNearest = Fn.new { |heading, kd, p|
    System.print("%(heading):")
    System.print("Point            : %(p)")
    var res = kd.nearest(p)
    System.print("Nearest neighbor : %(res.nearest)")
    System.print("Distance         : %(res.distSqd.sqrt)")
    System.print("Nodes visited    : %(res.nodesVisited)")
    System.print()
}

var points = [[2, 3], [5, 4], [9, 6], [4, 7], [8, 1], [7, 2]]
var hr = HyperRect.new([0, 0], [10, 10])
var kd = KdTree.new(points, hr)
showNearest.call("WP example data", kd, [9, 2])

hr = HyperRect.new([0, 0, 0], [1, 1, 1])
kd = KdTree.new(randomPts.call(3, 1000), hr)
showNearest.call("1,000 random 3D points", kd, randomPt.call(3))

hr = HrCopy.call(hr)
kd = KdTree.new(randomPts.call(3, 400000), hr)
showNearest.call("400,000 random 3D points", kd, randomPt.call(3))
Output:

Sample output:

WP example data:
Point            : [9, 2]
Nearest neighbor : [8, 1]
Distance         : 1.4142135623731
Nodes visited    : 3

1000 random 3D points:
Point            : [0.12939208666935, 0.59363898087134, 0.055267216633677]
Nearest neighbor : [0.11864823194614, 0.56792856962105, 0.064465652254435]
Distance         : 0.029343941092531
Nodes visited    : 17

400,000 random 3D points:
Point            : [0.90399249951976, 0.76753089149634, 0.81889978227179]
Nearest neighbor : [0.90977751130258, 0.77238453898072, 0.82103471724632]
Distance         : 0.007847432865301
Nodes visited    : 30

zkl

Translation of: Python
class KdTree{
   const NEAREST=0, DIST_SQD=1, NODES_VISITED=2;
   class KdNode{
      fcn init(_dom_elt,_split,_left,_right){
	 var dom_elt=_dom_elt.apply("toFloat"), 
	     split=_split, left=_left, right=_right;
      }
   }
   fcn init(pts,_bounds){  // pts is points is ( (x,y,..),..)
      var n=fcn(split, exset){
	   if(not exset) return(Void);
	   exset=exset.copy()  // mutable lists sort much quicker than read only
		      .sort('wrap(abc,xyz){ abc[split]<xyz[split] });
	   m,d:=exset.len()/2, exset[m];
	   while(m+1<exset.len() and exset[m + 1][split]==d[split]){ m+=1 }
	   s2:=(split+1)%d.len();  # cycle coordinates
	   KdNode(d,split,self.fcn(s2,exset[0,m]),
			  self.fcn(s2,exset[m+1,*]))
         }(0,pts);
      var bounds=_bounds;
   }
   fcn findNearest(k,p){
      fcn(node,target,hr,max_dist_sqd,k){
	 if(not node) return(k.pump(List,0.0), (0.0).MAX, 0); // fake node far away
	 nodes_visited,s,pivot:=1, node.split, node.dom_elt;
	 left_hr,right_hr:=hr.copy(True), hr.copy(True);  // deep-ish copy
	 left_hr.max[s]=right_hr.min[s]=pivot[s];

	 reg nearer_node,  nearer_hr, further_node, further_hr;
	 if(target[s]<=pivot[s]){
	    nearer_node,  nearer_hr  = node.left,  left_hr;
	    further_node, further_hr = node.right, right_hr;
	 }else{
	    nearer_node,  nearer_hr  = node.right, right_hr;
	    further_node, further_hr = node.left,  left_hr;
	 }
	 n1:=self.fcn(nearer_node, target, nearer_hr, max_dist_sqd, k);
	 nearest,dist_sqd:=n1;   // n1 is ( (a,b),distance,#visited ) 
	 nodes_visited+=n1[NODES_VISITED];

	 if(dist_sqd<max_dist_sqd) max_dist_sqd=dist_sqd;
	 d:=(pivot[s] - target[s]).pow(2);
	 if(d>max_dist_sqd) return(nearest, dist_sqd, nodes_visited);
	 d:=sqd(pivot,target);
	 if(d<dist_sqd) nearest,dist_sqd,max_dist_sqd=pivot,d,dist_sqd;
	 n2:=self.fcn(further_node, target, further_hr, max_dist_sqd,k);
	 nodes_visited+=n2[NODES_VISITED];
	 if(n2[DIST_SQD]<dist_sqd) nearest,dist_sqd=n2;
	 return(nearest, dist_sqd, nodes_visited)
      }(n, p, bounds, (0.0).MAX,k)
   }
   fcn [private] sqd(p1,p2){ // point deltas squared and summed
      p1.zipWith(fcn(a,b){ (a-b).pow(2) }, p2).sum(0.0) 
   }
   fcn show_nearest(k, heading, p){
      println(heading,":");
      println("Point:           ",p);
      n:=findNearest(k,p);
      println("Nearest neighbor:", n[NEAREST]);
      println("Distance:        ", n[DIST_SQD].sqrt());
      println("Nodes visited:   ", n[NODES_VISITED], "\n");
   }
}
class Orthotope{ fcn init(mi,ma){ var min=mi,max=ma; } }
 
kd1:=KdTree(T(T(2,3), T(5,4), T(9,6), T(4,7), T(8,1), T(7,2)),
            Orthotope(List(0,0), List(10,10)));
kd1.show_nearest(2, "Wikipedia example data", T(9,2));
Output:
Wikipedia example data:
Point:           L(9,2)
Nearest neighbor:L(8,1)
Distance:        1.41421
Nodes visited:   3
fcn randomPoint(k){ k.pump(List,(0.0).random(1)) }  // ( (p1,p2,,pk), ... n of them), p in [0..1]
fcn randomPoints(k,n){  // ( (p1,p2,,pk), ... n of them), p in [0..1]
   n.pump(List,randomPoint.fp(k))
}

N:=40000;
kd2:=KdTree(randomPoints(3,N), Orthotope(L(0,0,0), L(1,1,1)));
kd2.show_nearest(2, String("k-d tree with ", N," random 3D points"),
	         randomPoint(3));
Output:
k-d tree with 40000 random 3D points:
Point:           L(0.186009,0.186009,0.186009)
Nearest neighbor:L(0.186012,0.186012,0.186012)
Distance:        3.91942e-06
Nodes visited:   16