Hilbert curve: Difference between revisions

From Rosetta Code
Content added Content deleted
Line 1,817: Line 1,817:


return Boolean(n) ? (
return Boolean(n) ? (
take(n)(iterate(go)(seed)).slice(-1)[0]
take(n)(iterate(go)(seed))
.slice(-1)[0]
) : seed;
) : seed;
};
};
Line 1,917: Line 1,918:
// iterate :: (a -> a) -> a -> Gen [a]
// iterate :: (a -> a) -> a -> Gen [a]
const iterate = f =>
const iterate = f =>
// An infinite list of repeated
// An infinite list of repeated applications
// applications of f to x.
// of f, starting with the seed value x.
function* (x) {
function* (x) {
let v = x;
let v = x;
Line 1,962: Line 1,963:
xs => ys => {
xs => ys => {
const
const
lng = Math.min(length(xs), length(ys)),
n = Math.min(length(xs), length(ys)),
as = take(lng)(xs),
as = take(n)(xs),
bs = take(lng)(ys);
bs = take(n)(ys);


return Array.from({
return Array.from({
length: lng
length: n
}, (_, i) => f(as[i], bs[i]));
}, (_, i) => f(as[i], bs[i]));
};
};

Revision as of 09:14, 15 July 2022

Task
Hilbert curve
You are encouraged to solve this task according to the task description, using any language you may know.


Task

Produce a graphical or ASCII-art representation of a Hilbert curve of at least order 3.

11l

Translation of: D

<lang 11l>T Point

  x = 0
  y = 0
  F rot(n, rx, ry)
     I !ry
        I rx
           .x = (n - 1) - .x
           .y = (n - 1) - .y
        swap(&.x, &.y)
  F calcD(n)
     V d = 0
     V s = n >> 1
     L s > 0
        V rx = ((.x [&] s) != 0)
        V ry = ((.y [&] s) != 0)
        d += s * s * ((I rx {3} E 0) (+) (I ry {1} E 0))
        .rot(s, rx, ry)
        s >>= 1
     R d

F fromD(n, d)

  V p = Point()
  V t = d
  V s = 1
  L s < n
     V rx = ((t [&] 2) != 0)
     V ry = (((t (+) (I rx {1} E 0)) [&] 1) != 0)
     p.rot(s, rx, ry)
     p.x += (I rx {s} E 0)
     p.y += (I ry {s} E 0)
     t >>= 2
     s <<= 1
  R p

F getPointsForCurve(n)

  [Point] points
  L(d) 0 .< n * n
     points [+]= fromD(n, d)
  R points

F drawCurve(points, n)

  V canvas = [[‘ ’] * (n * 3 - 2)] * n
  L(i) 1 .< points.len
     V lastPoint = points[i - 1]
     V curPoint = points[i]
     V deltaX = curPoint.x - lastPoint.x
     V deltaY = curPoint.y - lastPoint.y
     I deltaX == 0
        assert(deltaY != 0, ‘Duplicate point’)
        V row = max(curPoint.y, lastPoint.y)
        V col = curPoint.x * 3
        canvas[row][col] = ‘|’
     E
        assert(deltaY == 0, ‘Diagonal line’)
        V row = curPoint.y
        V col = min(curPoint.x, lastPoint.x) * 3 + 1
        canvas[row][col] = ‘_’
        canvas[row][col + 1] = ‘_’
  [String] lines
  L(row) canvas
     lines [+]= row.join(‘’)
  R lines

L(order) 1..5

  V n = 1 << order
  V points = getPointsForCurve(n)
  print(‘Hilbert curve, order=’order)
  V lines = drawCurve(points, n)
  L(line) lines
     print(line)
  print()</lang>
Output:
Hilbert curve, order=1
    
|__|

Hilbert curve, order=2
 __    __ 
 __|  |__ 
|   __   |
|__|  |__|

Hilbert curve, order=3
    __ __    __ __    
|__|   __|  |__   |__|
 __   |__    __|   __ 
|  |__ __|  |__ __|  |
|__    __ __ __    __|
 __|  |__    __|  |__ 
|   __   |  |   __   |
|__|  |__|  |__|  |__|

Hilbert curve, order=4
 __    __ __    __ __    __ __    __ __    __ 
 __|  |__   |__|   __|  |__   |__|   __|  |__ 
|   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __ 
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ 
|   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __ 
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__ 
|   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

Hilbert curve, order=5
    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    
|__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|
 __   |__    __|   __   |   __   |   __   |__    __|   __   |   __   |   __   |__    __|   __ 
|  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |
...
 __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__ 
|   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

Action!

Action! language does not support recursion. Therefore an iterative approach with a stack has been proposed. <lang Action!>DEFINE MAXSIZE="12"

INT ARRAY

 dxStack(MAXSIZE),dyStack(MAXSIZE)

BYTE ARRAY

 depthStack(MAXSIZE),stageStack(MAXSIZE)

BYTE stacksize=[0]

BYTE FUNC IsEmpty()

 IF stacksize=0 THEN RETURN (1) FI

RETURN (0)

BYTE FUNC IsFull()

 IF stacksize=MAXSIZE THEN RETURN (1) FI

RETURN (0)

PROC Push(INT dx,dy BYTE depth,stage)

 IF IsFull() THEN Break() FI
 dxStack(stacksize)=dx dyStack(stacksize)=dy
 depthStack(stacksize)=depth
 stageStack(stackSize)=stage
 stacksize==+1

RETURN

PROC Pop(INT POINTER dx,dy BYTE POINTER depth,stage)

 IF IsEmpty() THEN Break() FI
 stacksize==-1
 dx^=dxStack(stacksize) dy^=dyStack(stacksize)
 depth^=depthStack(stacksize)
 stage^=stageStack(stacksize)

RETURN

PROC DrawHilbert(INT x BYTE y INT dx,dy BYTE depth)

 BYTE stage
 
 Plot(x,y)
 Push(dx,dy,depth,0)
 WHILE IsEmpty()=0
 DO
   Pop(@dx,@dy,@depth,@stage)
   IF stage<3 THEN
     Push(dx,dy,depth,stage+1)
   FI
   IF stage=0 THEN
     IF depth>1 THEN
       Push(dy,dx,depth-1,0)
     FI
   ELSEIF stage=1 THEN
     x==+dx y==+dy
     DrawTo(x,y)
     IF depth>1 THEN
       Push(dx,dy,depth-1,0)
     FI
   ELSEIF stage=2 THEN
     x==+dy y==+dx
     DrawTo(x,y)
     IF depth>1 THEN
       Push(dx,dy,depth-1,0)
     FI
   ELSEIF stage=3 THEN
     x==-dx y==-dy
     DrawTo(x,y)
     IF depth>1 THEN
       Push(-dy,-dx,depth-1,0)
     FI
   FI
 OD

RETURN

PROC Main()

 BYTE CH=$02FC,COLOR1=$02C5,COLOR2=$02C6
 Graphics(8+16)
 Color=1
 COLOR1=$0C
 COLOR2=$02
 DrawHilbert(64,1,0,3,6)
 DO UNTIL CH#$FF OD
 CH=$FF

RETURN</lang>

Output:

Screenshot from Atari 8-bit computer

Ada

Library: APDF

<lang Ada>with PDF_Out; use PDF_Out;

procedure Hilbert_Curve_PDF is

  Length  : constant := 500.0;
  Corner  : constant Point := (50.0, 300.0);
  type Rule_Type is (A, B, C, D);
  PDF   : PDF_Out.Pdf_Out_File;
  First : Boolean;
  procedure Hilbert (Order  : in Natural;
                     Rule   : in Rule_Type;
                     Length : in Real;
                     X, Y   : in Real)
  is
     L : constant Real := Length / 4.0;
  begin
     if Order = 0 then
        if First then
           First := False;
           PDF.Move (Corner + (X, Y));
        else
           PDF.Line (Corner + (X, Y));
        end if;
     else
        case Rule is
           when A =>
              Hilbert (Order - 1, D, 2.0 * L, X - L, Y + L);
              Hilbert (Order - 1, A, 2.0 * L, X - L, Y - L);
              Hilbert (Order - 1, A, 2.0 * L, X + L, Y - L);
              Hilbert (Order - 1, B, 2.0 * L, X + L, Y + L);
           when B =>
              Hilbert (Order - 1, C, 2.0 * L, X + L, Y - L);
              Hilbert (Order - 1, B, 2.0 * L, X - L, Y - L);
              Hilbert (Order - 1, B, 2.0 * L, X - L, Y + L);
              Hilbert (Order - 1, A, 2.0 * L, X + L, Y + L);
           when C =>
              Hilbert (Order - 1, B, 2.0 * L, X + L, Y - L);
              Hilbert (Order - 1, C, 2.0 * L, X + L, Y + L);
              Hilbert (Order - 1, C, 2.0 * L, X - L, Y + L);
              Hilbert (Order - 1, D, 2.0 * L, X - L, Y - L);
           when D =>
              Hilbert (Order - 1, A, 2.0 * L, X - L, Y + L);
              Hilbert (Order - 1, D, 2.0 * L, X + L, Y + L);
              Hilbert (Order - 1, D, 2.0 * L, X + L, Y - L);
              Hilbert (Order - 1, C, 2.0 * L, X - L, Y - L);
        end case;
     end if;
  end Hilbert;
  procedure Hilbert (Order : Natural; Color : Color_Type) is
  begin
     First := True;
     PDF.Stroking_Color (Color);
     Hilbert (Order, A, Length, Length / 2.0, Length / 2.0);
     PDF.Finish_Path (Close_Path => False,
                      Rendering  => Stroke,
                      Rule       => Nonzero_Winding_Number);
  end Hilbert;

begin

  PDF.Create ("hilbert.pdf");
  PDF.Page_Setup (A4_Portrait);
  PDF.Line_Width (2.0);
  PDF.Color (Black);
  PDF.Draw (Corner + (0.0, 0.0, Length, Length), Fill);
  Hilbert (6, Color => (0.9, 0.1, 0.8));
  Hilbert (5, Color => (0.0, 0.9, 0.0));
  PDF.Close;

end Hilbert_Curve_PDF;</lang>

ALGOL 68

This generates the curve following the L-System rules described in the Wikipedia article.

L-System rule A B F + -
Procedure a b forward right left

<lang algol68>BEGIN

 INT level = 4;    # <-- change this #
 INT side = 2**level * 2 - 2;
 [-side:1, 0:side]STRING grid;
 INT x := 0, y := 0, dir := 0;
 INT old dir := -1;
 INT e=0, n=1, w=2, s=3;
 FOR i FROM 1 LWB grid TO 1 UPB grid DO
   FOR j FROM 2 LWB grid TO 2 UPB grid DO grid[i,j] := "  "
 OD OD;
 PROC left  = VOID: dir := (dir + 1) MOD 4;
 PROC right = VOID: dir := (dir - 1) MOD 4;
 PROC move  = VOID: (
   CASE dir + 1 IN
     # e: # x +:= 1, # n: # y -:= 1, # w: # x -:= 1, # s: # y +:= 1
   ESAC
 );
 PROC forward = VOID: (
   # draw corner #
   grid[y, x] := CASE old dir + 1 IN
                  # e # CASE dir + 1 IN "──", "─╯", " ?", "─╮" ESAC,
                  # n # CASE dir + 1 IN " ╭", " │", "─╮", " ?" ESAC,
                  # w # CASE dir + 1 IN " ?", " ╰", "──", " ╭" ESAC,
                  # s # CASE dir + 1 IN " ╰", " ?", "─╯", " │" ESAC
                 OUT "  "
                 ESAC;
   move;
   # draw segment #
   grid[y, x] := IF dir = n OR dir = s THEN " │" ELSE "──" FI;
   # advance to next corner #
   move;
   old dir := dir
 );
 PROC a = (INT level)VOID:
   IF level > 0 THEN
     left; b(level-1); forward; right; a(level-1); forward;
     a(level-1); right; forward; b(level-1); left
   FI,
     b = (INT level)VOID:
   IF level > 0 THEN
     right; a(level-1); forward; left; b(level-1); forward;
     b(level-1); left; forward; a(level-1); right
   FI;
 # draw #
 a(level);
 # print #
 FOR row FROM 1 LWB grid TO 1 UPB grid DO
   print((grid[row,], new line))
 OD

END </lang>

Output:
 ╭───╮   ╭───╮   ╭───╮   ╭───╮   ╭───╮   ╭───╮   ╭───╮   ╭───╮
 │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │
 │   ╰───╯   │   │   ╰───╯   │   │   ╰───╯   │   │   ╰───╯   │
 │           │   │           │   │           │   │           │
 ╰───╮   ╭───╯   ╰───╮   ╭───╯   ╰───╮   ╭───╯   ╰───╮   ╭───╯
     │   │           │   │           │   │           │   │    
 ╭───╯   ╰───────────╯   ╰───╮   ╭───╯   ╰───────────╯   ╰───╮
 │                           │   │                           │
 │   ╭───────╮   ╭───────╮   │   │   ╭───────╮   ╭───────╮   │
 │   │       │   │       │   │   │   │       │   │       │   │
 ╰───╯   ╭───╯   ╰───╮   ╰───╯   ╰───╯   ╭───╯   ╰───╮   ╰───╯
         │           │                   │           │        
 ╭───╮   ╰───╮   ╭───╯   ╭───╮   ╭───╮   ╰───╮   ╭───╯   ╭───╮
 │   │       │   │       │   │   │   │       │   │       │   │
 │   ╰───────╯   ╰───────╯   ╰───╯   ╰───────╯   ╰───────╯   │
 │                                                           │
 ╰───╮   ╭───────╮   ╭───────╮   ╭───────╮   ╭───────╮   ╭───╯
     │   │       │   │       │   │       │   │       │   │    
 ╭───╯   ╰───╮   ╰───╯   ╭───╯   ╰───╮   ╰───╯   ╭───╯   ╰───╮
 │           │           │           │           │           │
 │   ╭───╮   │   ╭───╮   ╰───╮   ╭───╯   ╭───╮   │   ╭───╮   │
 │   │   │   │   │   │       │   │       │   │   │   │   │   │
 ╰───╯   ╰───╯   │   ╰───────╯   ╰───────╯   │   ╰───╯   ╰───╯
                 │                           │                
 ╭───╮   ╭───╮   │   ╭───────╮   ╭───────╮   │   ╭───╮   ╭───╮
 │   │   │   │   │   │       │   │       │   │   │   │   │   │
 │   ╰───╯   │   ╰───╯   ╭───╯   ╰───╮   ╰───╯   │   ╰───╯   │
 │           │           │           │           │           │
 ╰───╮   ╭───╯   ╭───╮   ╰───╮   ╭───╯   ╭───╮   ╰───╮   ╭───╯
     │   │       │   │       │   │       │   │       │   │    
  ───╯   ╰───────╯   ╰───────╯   ╰───────╯   ╰───────╯   ╰──  

AutoHotkey

Translation of: Go

Requires Gdip Library <lang AutoHotkey>gdip1() HilbertX := A_ScreenWidth/2 - 100, HilbertY := A_ScreenHeight/2 - 100 Hilbert(HilbertX, HilbertY, 2**5, 5, 5, Arr:=[]) xmin := xmax := ymin := ymax := 0 for i, point in Arr { xmin := A_Index = 1 ? point.x : xmin < point.x ? xmin : point.x xmax := point.x > xmax ? point.x : xmax ymin := A_Index = 1 ? point.y : ymin < point.y ? ymin : point.y ymax := point.y > ymax ? point.y : ymax } for i, point in Arr points .= point.x - xmin + HilbertX "," point.y - ymin + HilbertY "|" points := Trim(points, "|") Gdip_DrawLines(G, pPen, Points) UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height) return

---------------------------------------------------------------

Hilbert(x, y, lg, i1, i2, Arr) { if (lg = 1) { Arr[Arr.count()+1, "x"] := x Arr[Arr.count(), "y"] := y return } lg /= 2 Hilbert(x+i1*lg , y+i1*lg , lg , i1 , 1-i2 , Arr) Hilbert(x+i2*lg , y+(1-i2)*lg , lg , i1 , i2 , Arr) Hilbert(x+(1-i1)*lg , y+(1-i1)*lg , lg , i1 , i2 , Arr) Hilbert(x+(1-i2)*lg , y+i2*lg , lg , 1-i1 , i2 , Arr) }

---------------------------------------------------------------

gdip1(){ global If !pToken := Gdip_Startup() { MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system ExitApp } OnExit, Exit Width := A_ScreenWidth, Height := A_ScreenHeight Gui, 1: -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop Gui, 1: Show, NA hwnd1 := WinExist() hbm := CreateDIBSection(Width, Height) hdc := CreateCompatibleDC() obm := SelectObject(hdc, hbm) G := Gdip_GraphicsFromHDC(hdc) Gdip_SetSmoothingMode(G, 4) pPen := Gdip_CreatePen(0xFFFF0000, 2) }

---------------------------------------------------------------

gdip2(){ global Gdip_DeleteBrush(pBrush) Gdip_DeletePen(pPen) SelectObject(hdc, obm) DeleteObject(hbm) DeleteDC(hdc) Gdip_DeleteGraphics(G) }

---------------------------------------------------------------

Exit: gdip2() Gdip_Shutdown(pToken) ExitApp Return</lang>

C

Translation of: Kotlin

<lang c>#include <stdio.h>

  1. define N 32
  2. define K 3
  3. define MAX N * K

typedef struct { int x; int y; } point;

void rot(int n, point *p, int rx, int ry) {

   int t;
   if (!ry) {
       if (rx == 1) {
           p->x = n - 1 - p->x;
           p->y = n - 1 - p->y;
       }
       t = p->x;
       p->x = p->y;
       p->y = t;
   }

}

void d2pt(int n, int d, point *p) {

   int s = 1, t = d, rx, ry;
   p->x = 0;
   p->y = 0;
   while (s < n) {
       rx = 1 & (t / 2);
       ry = 1 & (t ^ rx);
       rot(s, p, rx, ry);
       p->x += s * rx;
       p->y += s * ry;
       t /= 4;
       s *= 2;
   }

}

int main() {

   int d, x, y, cx, cy, px, py;
   char pts[MAX][MAX];
   point curr, prev;
   for (x = 0; x < MAX; ++x)
       for (y = 0; y < MAX; ++y) pts[x][y] = ' ';
   prev.x = prev.y = 0;
   pts[0][0] = '.';
   for (d = 1; d < N * N; ++d) {
       d2pt(N, d, &curr);
       cx = curr.x * K;
       cy = curr.y * K;
       px = prev.x * K;
       py = prev.y * K;
       pts[cx][cy] = '.';
       if (cx == px ) {
           if (py < cy)
               for (y = py + 1; y < cy; ++y) pts[cx][y] = '|';
           else
               for (y = cy + 1; y < py; ++y) pts[cx][y] = '|';
       }
       else {
           if (px < cx)
               for (x = px + 1; x < cx; ++x) pts[x][cy] = '_';
           else
               for (x = cx + 1; x < px; ++x) pts[x][cy] = '_';
       }
       prev = curr;
   }
   for (x = 0; x < MAX; ++x) {
       for (y = 0; y < MAX; ++y) printf("%c", pts[y][x]);
       printf("\n");
   }
   return 0;

}</lang>

Output:
Same as Kotlin entry.

C#

Translation of: Visual Basic .NET

<lang csharp>using System; using System.Collections.Generic; using System.Diagnostics; using System.Text;

namespace HilbertCurve {

   class Program {
       static void Swap<T>(ref T a, ref T b) {
           var c = a;
           a = b;
           b = c;
       }
       struct Point {
           public int x, y;
           public Point(int x, int y) {
               this.x = x;
               this.y = y;
           }
           //rotate/flip a quadrant appropriately
           public void Rot(int n, bool rx, bool ry) {
               if (!ry) {
                   if (rx) {
                       x = (n - 1) - x;
                       y = (n - 1) - y;
                   }
                   Swap(ref x, ref y);
               }
           }
           public override string ToString() {
               return string.Format("({0}, {1})", x, y);
           }
       }
       static Point FromD(int n, int d) {
           var p = new Point(0, 0);
           int t = d;
           for (int s = 1; s < n; s <<= 1) {
               var rx = (t & 2) != 0;
               var ry = ((t ^ (rx ? 1 : 0)) & 1) != 0;
               p.Rot(s, rx, ry);
               p.x += rx ? s : 0;
               p.y += ry ? s : 0;
               t >>= 2;
           }
           return p;
       }
       static List<Point> GetPointsForCurve(int n) {
           var points = new List<Point>();
           int d = 0;
           while (d < n * n) {
               points.Add(FromD(n, d));
               d += 1;
           }
           return points;
       }
       static List<string> DrawCurve(List<Point> points, int n) {
           var canvas = new char[n, n * 3 - 2];
           for (int i = 0; i < canvas.GetLength(0); i++) {
               for (int j = 0; j < canvas.GetLength(1); j++) {
                   canvas[i, j] = ' ';
               }
           }
           for (int i = 1; i < points.Count; i++) {
               var lastPoint = points[i - 1];
               var curPoint = points[i];
               var deltaX = curPoint.x - lastPoint.x;
               var deltaY = curPoint.y - lastPoint.y;
               if (deltaX == 0) {
                   Debug.Assert(deltaY != 0, "Duplicate point");
                   //vertical line
                   int row = Math.Max(curPoint.y, lastPoint.y);
                   int col = curPoint.x * 3;
                   canvas[row, col] = '|';
               } else {
                   Debug.Assert(deltaY == 0, "Duplicate point");
                   //horizontal line
                   var row = curPoint.y;
                   var col = Math.Min(curPoint.x, lastPoint.x) * 3 + 1;
                   canvas[row, col] = '_';
                   canvas[row, col + 1] = '_';
               }
           }
           var lines = new List<string>();
           for (int i = 0; i < canvas.GetLength(0); i++) {
               var sb = new StringBuilder();
               for (int j = 0; j < canvas.GetLength(1); j++) {
                   sb.Append(canvas[i, j]);
               }
               lines.Add(sb.ToString());
           }
           return lines;
       }
       static void Main() {
           for (int order = 1; order <= 5; order++) {
               var n = 1 << order;
               var points = GetPointsForCurve(n);
               Console.WriteLine("Hilbert curve, order={0}", order);
               var lines = DrawCurve(points, n);
               foreach (var line in lines) {
                   Console.WriteLine(line);
               }
               Console.WriteLine();
           }
       }
   }

}</lang>

Output:
Hilbert curve, order=1

|__|

Hilbert curve, order=2
 __    __
 __|  |__
|   __   |
|__|  |__|

Hilbert curve, order=3
    __ __    __ __
|__|   __|  |__   |__|
 __   |__    __|   __
|  |__ __|  |__ __|  |
|__    __ __ __    __|
 __|  |__    __|  |__
|   __   |  |   __   |
|__|  |__|  |__|  |__|

Hilbert curve, order=4
 __    __ __    __ __    __ __    __ __    __
 __|  |__   |__|   __|  |__   |__|   __|  |__
|   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__
|   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__
|   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

Hilbert curve, order=5
    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __
|__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|
 __   |__    __|   __   |   __   |   __   |__    __|   __   |   __   |   __   |__    __|   __
|  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |
|__    __ __ __    __|   __    __   |   __ __    __ __   |   __    __   |__    __ __ __    __|
 __|  |__    __|  |__   |  |__|  |  |__|   __|  |__   |__|  |  |__|  |   __|  |__    __|  |__
|   __   |  |   __   |  |__    __|   __   |__    __|   __   |__    __|  |   __   |  |   __   |
|__|  |__|  |__|  |__|   __|  |__ __|  |__ __|  |__ __|  |__ __|  |__   |__|  |__|  |__|  |__|
 __    __    __    __   |__    __ __    __ __    __ __    __ __    __|   __    __    __    __
|  |__|  |  |  |__|  |   __|  |__   |__|   __|  |__   |__|   __|  |__   |  |__|  |  |  |__|  |
|__    __|  |__    __|  |   __   |   __   |__    __|   __   |   __   |  |__    __|  |__    __|
 __|  |__ __ __|  |__   |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|   __|  |__ __ __|  |__
|   __ __    __ __   |   __    __   |   __ __    __ __   |   __    __   |   __ __    __ __   |
|__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|
 __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __
|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |
|__    __ __    __ __    __ __    __ __    __ __ __    __ __    __ __    __ __    __ __    __|
 __|  |__   |__|   __|  |__   |__|   __|  |__    __|  |__   |__|   __|  |__   |__|   __|  |__
|   __   |   __   |__    __|   __   |   __   |  |   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __    __    __   |   __ __    __ __   |   __    __
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|  |__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__    __|  |__ __|  |__ __|  |__ __|  |__ __|  |__
|   __ __    __ __    __    __ __    __ __   |  |   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __    __   |__    __|   __    __   |__    __|   __
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__
|   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

C++

Translation of: D

<lang cpp>#include <algorithm>

  1. include <iostream>
  2. include <vector>

struct Point {

   int x, y;
   //rotate/flip a quadrant appropriately
   void rot(int n, bool rx, bool ry) {
       if (!ry) {
           if (rx) {
               x = (n - 1) - x;
               y = (n - 1) - y;
           }
           std::swap(x, y);
       }
   }

};

Point fromD(int n, int d) {

   Point p = { 0, 0 };
   bool rx, ry;
   int t = d;
   for (int s = 1; s < n; s <<= 1) {
       rx = ((t & 2) != 0);
       ry = (((t ^ (rx ? 1 : 0)) & 1) != 0);
       p.rot(s, rx, ry);
       p.x += (rx ? s : 0);
       p.y += (ry ? s : 0);
       t >>= 2;
   }
   return p;

}

std::vector<Point> getPointsForCurve(int n) {

   std::vector<Point> points;
   for (int d = 0; d < n * n; ++d) {
       points.push_back(fromD(n, d));
   }
   return points;

}

std::vector<std::string> drawCurve(const std::vector<Point> &points, int n) {

   auto canvas = new char *[n];
   for (size_t i = 0; i < n; i++) {
       canvas[i] = new char[n * 3 - 2];
       std::memset(canvas[i], ' ', n * 3 - 2);
   }
   for (int i = 1; i < points.size(); i++) {
       auto lastPoint = points[i - 1];
       auto curPoint = points[i];
       int deltaX = curPoint.x - lastPoint.x;
       int deltaY = curPoint.y - lastPoint.y;
       if (deltaX == 0) {
           // vertical line
           int row = std::max(curPoint.y, lastPoint.y);
           int col = curPoint.x * 3;
           canvas[row][col] = '|';
       } else {
           // horizontal line
           int row = curPoint.y;
           int col = std::min(curPoint.x, lastPoint.x) * 3 + 1;
           canvas[row][col] = '_';
           canvas[row][col + 1] = '_';
       }
   }
   std::vector<std::string> lines;
   for (size_t i = 0; i < n; i++) {
       std::string temp;
       temp.assign(canvas[i], n * 3 - 2);
       lines.push_back(temp);
   }
   return lines;

}

int main() {

   for (int order = 1; order < 6; order++) {
       int n = 1 << order;
       auto points = getPointsForCurve(n);
       std::cout << "Hilbert curve, order=" << order << '\n';
       auto lines = drawCurve(points, n);
       for (auto &line : lines) {
           std::cout << line << '\n';
       }
       std::cout << '\n';
   }
   return 0;

}</lang>

Output:
Hilbert curve, order=1

|__|

Hilbert curve, order=2
 __    __
 __|  |__
|   __   |
|__|  |__|

Hilbert curve, order=3
    __ __    __ __
|__|   __|  |__   |__|
 __   |__    __|   __
|  |__ __|  |__ __|  |
|__    __ __ __    __|
 __|  |__    __|  |__
|   __   |  |   __   |
|__|  |__|  |__|  |__|

Hilbert curve, order=4
 __    __ __    __ __    __ __    __ __    __
 __|  |__   |__|   __|  |__   |__|   __|  |__
|   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__
|   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__
|   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

Hilbert curve, order=5
    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __
|__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|
 __   |__    __|   __   |   __   |   __   |__    __|   __   |   __   |   __   |__    __|   __
|  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |
|__    __ __ __    __|   __    __   |   __ __    __ __   |   __    __   |__    __ __ __    __|
 __|  |__    __|  |__   |  |__|  |  |__|   __|  |__   |__|  |  |__|  |   __|  |__    __|  |__
|   __   |  |   __   |  |__    __|   __   |__    __|   __   |__    __|  |   __   |  |   __   |
|__|  |__|  |__|  |__|   __|  |__ __|  |__ __|  |__ __|  |__ __|  |__   |__|  |__|  |__|  |__|
 __    __    __    __   |__    __ __    __ __    __ __    __ __    __|   __    __    __    __
|  |__|  |  |  |__|  |   __|  |__   |__|   __|  |__   |__|   __|  |__   |  |__|  |  |  |__|  |
|__    __|  |__    __|  |   __   |   __   |__    __|   __   |   __   |  |__    __|  |__    __|
 __|  |__ __ __|  |__   |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|   __|  |__ __ __|  |__
|   __ __    __ __   |   __    __   |   __ __    __ __   |   __    __   |   __ __    __ __   |
|__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|
 __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __
|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |
|__    __ __    __ __    __ __    __ __    __ __ __    __ __    __ __    __ __    __ __    __|
 __|  |__   |__|   __|  |__   |__|   __|  |__    __|  |__   |__|   __|  |__   |__|   __|  |__
|   __   |   __   |__    __|   __   |   __   |  |   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __    __    __   |   __ __    __ __   |   __    __
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|  |__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__    __|  |__ __|  |__ __|  |__ __|  |__ __|  |__
|   __ __    __ __    __    __ __    __ __   |  |   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __    __   |__    __|   __    __   |__    __|   __
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__
|   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

D

Translation of: Java

<lang d>import std.stdio;

void main() {

   foreach (order; 1..6) {
       int n = 1 << order;
       auto points = getPointsForCurve(n);
       writeln("Hilbert curve, order=", order);
       auto lines = drawCurve(points, n);
       foreach (line; lines) {
           writeln(line);
       }
       writeln;
   }

}

struct Point {

   int x, y;
   //rotate/flip a quadrant appropriately
   void rot(int n, bool rx, bool ry) {
       if (!ry) {
           if (rx) {
               x = (n - 1) - x;
               y = (n - 1) - y;
           }
           import std.algorithm.mutation;
           swap(x, y);
       }
   }
   int calcD(int n) {
       bool rx, ry;
       int d;
       for (int s = n >>> 1; s > 0; s >>>= 1) {
           rx = ((x & s) != 0);
           ry = ((y & s) != 0);
           d += s * s * ((rx ? 3 : 0) ^ (ry ? 1 : 0));
           rot(s, rx, ry);
       }
       return d;
   }
   void toString(scope void delegate(const(char)[]) sink) const {
       import std.format : formattedWrite;
       sink("(");
       sink.formattedWrite!"%d"(x);
       sink(", ");
       sink.formattedWrite!"%d"(y);
       sink(")");
   }

}

auto fromD(int n, int d) {

   Point p;
   bool rx, ry;
   int t = d;
   for (int s = 1; s < n; s <<= 1) {
       rx = ((t & 2) != 0);
       ry = (((t ^ (rx ? 1 : 0)) & 1) != 0);
       p.rot(s, rx, ry);
       p.x += (rx ? s : 0);
       p.y += (ry ? s : 0);
       t >>>= 2;
   }
   return p;

}

auto getPointsForCurve(int n) {

   Point[] points;
   for (int d; d < n * n; ++d) {
       points ~= fromD(n, d);
   }
   return points;

}

auto drawCurve(Point[] points, int n) {

   import std.algorithm.comparison : min, max;
   import std.array : uninitializedArray;
   import std.exception : enforce;
   auto canvas = uninitializedArray!(char[][])(n, n * 3 - 2);
   foreach (line; canvas) {
       line[] =  ' ';
   }
   for (int i = 1; i < points.length; ++i) {
       auto lastPoint = points[i - 1];
       auto curPoint = points[i];
       int deltaX = curPoint.x - lastPoint.x;
       int deltaY = curPoint.y - lastPoint.y;
       if (deltaX == 0) {
           enforce(deltaY != 0, "Duplicate point");
           // vertical line
           int row = max(curPoint.y, lastPoint.y);
           int col = curPoint.x * 3;
           canvas[row][col] = '|';
       } else {
           enforce(deltaY == 0, "Diagonal line");
           // horizontal line
           int row = curPoint.y;
           int col = min(curPoint.x, lastPoint.x) * 3 + 1;
           canvas[row][col] = '_';
           canvas[row][col + 1] = '_';
       }
   }
   string[] lines;
   foreach (row; canvas) {
       lines ~= row.idup;
   }
   return lines;

}</lang>

Output:
Hilbert curve, order=1

|__|

Hilbert curve, order=2
 __    __
 __|  |__
|   __   |
|__|  |__|

Hilbert curve, order=3
    __ __    __ __
|__|   __|  |__   |__|
 __   |__    __|   __
|  |__ __|  |__ __|  |
|__    __ __ __    __|
 __|  |__    __|  |__
|   __   |  |   __   |
|__|  |__|  |__|  |__|

Hilbert curve, order=4
 __    __ __    __ __    __ __    __ __    __
 __|  |__   |__|   __|  |__   |__|   __|  |__
|   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__
|   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__
|   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

Hilbert curve, order=5
    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __
|__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|
 __   |__    __|   __   |   __   |   __   |__    __|   __   |   __   |   __   |__    __|   __
|  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |
|__    __ __ __    __|   __    __   |   __ __    __ __   |   __    __   |__    __ __ __    __|
 __|  |__    __|  |__   |  |__|  |  |__|   __|  |__   |__|  |  |__|  |   __|  |__    __|  |__
|   __   |  |   __   |  |__    __|   __   |__    __|   __   |__    __|  |   __   |  |   __   |
|__|  |__|  |__|  |__|   __|  |__ __|  |__ __|  |__ __|  |__ __|  |__   |__|  |__|  |__|  |__|
 __    __    __    __   |__    __ __    __ __    __ __    __ __    __|   __    __    __    __
|  |__|  |  |  |__|  |   __|  |__   |__|   __|  |__   |__|   __|  |__   |  |__|  |  |  |__|  |
|__    __|  |__    __|  |   __   |   __   |__    __|   __   |   __   |  |__    __|  |__    __|
 __|  |__ __ __|  |__   |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|   __|  |__ __ __|  |__
|   __ __    __ __   |   __    __   |   __ __    __ __   |   __    __   |   __ __    __ __   |
|__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|
 __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __
|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |
|__    __ __    __ __    __ __    __ __    __ __ __    __ __    __ __    __ __    __ __    __|
 __|  |__   |__|   __|  |__   |__|   __|  |__    __|  |__   |__|   __|  |__   |__|   __|  |__
|   __   |   __   |__    __|   __   |   __   |  |   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __    __    __   |   __ __    __ __   |   __    __
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|  |__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__    __|  |__ __|  |__ __|  |__ __|  |__ __|  |__
|   __ __    __ __    __    __ __    __ __   |  |   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __    __   |__    __|   __    __   |__    __|   __
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__
|   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

Factor

Works with: Factor version 0.99 2020-08-14

<lang factor>USING: accessors L-system ui ;

hilbert ( L-system -- L-system )
   L-parser-dialect >>commands
   [ 90 >>angle ] >>turtle-values
   "A" >>axiom
   {
       { "A" "-BF+AFA+FB-" }
       { "B" "+AF-BFB-FA+" }
   } >>rules ;

[ <L-system> hilbert "Hilbert curve" open-window ] with-ui</lang>


When using the L-system visualizer, the following controls apply:

Camera controls
Button Command
a zoom in
z zoom out
left arrow turn left
right arrow turn right
up arrow pitch down
down arrow pitch up
q roll left
w roll right
Other controls
Button Command
x iterate L-system

Forth

Translation of: Yabasic
Works with: 4tH v3.62

<lang forth>include lib/graphics.4th

64 constant /width \ hilbert curve order^2

9 constant /length                    \ length of a line

variable origin \ point of origin

aka r@ lg \ get parameters from return stack aka r'@ i1 \ so define some aliases aka r"@ i2 \ to make it a bit more readable

origin! 65536 * + origin ! ; ( n1 n2 --)
origin@ origin @ 65536 /mod ; ( -- n1 n2)
hilbert ( x y lg i1 i2 --)
 >r >r >r lg 1 = if                   \ if lg equals 1
   rdrop rdrop rdrop origin@ 2swap    \ get point of origin
   /width swap - /length * >r /width swap - /length * r> 
   2dup origin! line                  \ save origin and draw line
 ;then
 r> 2/ >r                             \ divide lg by 2
 over over i1 lg * tuck + >r + r> lg i1 1 i2 - hilbert
 over over 1 i2 - lg * + swap i2 lg * + swap lg i1 i2 hilbert
 over over 1 i1 - lg * tuck + >r + r> lg i1 i2 hilbert
 i2 lg * + swap 1 i2 - lg * + swap r> 1 r> - r> hilbert

585 pic_width ! 585 pic_height ! \ set canvas size color_image 255 whiteout blue \ paint blue on white 0 dup origin! \ set point of origin 0 dup /width over dup hilbert \ hilbert curve, order=8 s" ghilbert.ppm" save_image \ save the image </lang> Output: Since Rosetta Code doesn't seem to support uploads anymore, the resulting file cannot be shown.

FreeBASIC

Translation of: Yabasic

<lang freebasic> Dim Shared As Integer ancho = 64

Sub Hilbert(x As Integer, y As Integer, lg As Integer, i1 As Integer, i2 As Integer)

   If lg = 1 Then
       Line - ((ancho-x) * 10, (ancho-y) * 10)
       Return
   End If
   lg = lg / 2
   Hilbert(x+i1*lg, y+i1*lg, lg, i1, 1-i2)
   Hilbert(x+i2*lg, y+(1-i2)*lg, lg, i1, i2)
   Hilbert(x+(1-i1)*lg, y+(1-i1)*lg, lg, i1, i2)
   Hilbert(x+(1-i2)*lg, y+i2*lg, lg, 1-i1, i2)

End Sub

Screenres 655, 655

Hilbert(0, 0, ancho, 0, 0) End </lang>

Fōrmulæ

Fōrmulæ programs are not textual, visualization/edition of programs is done showing/manipulating structures but not text. Moreover, there can be multiple visual representations of the same program. Even though it is possible to have textual representation —i.e. XML, JSON— they are intended for storage and transfer purposes more than visualization and edition.

Programs in Fōrmulæ are created/edited online in its website, However they run on execution servers. By default remote servers are used, but they are limited in memory and processing power, since they are intended for demonstration and casual use. A local server can be downloaded and installed, it has no limitations (it runs in your own computer). Because of that, example programs can be fully visualized and edited, but some of them will not run if they require a moderate or heavy computation/memory resources, and no local server is being used.

In this page you can see the program(s) related to this task and their results.

Frink

This program generates arbitrary L-systems with slight modifications (see the commmented-out list of various angles and rules.) <lang frink>// General description: // This code creates Lindenmayer rules via string manipulation // It can generate many of the examples from the Wikipedia page // discussing L-system fractals: http://en.wikipedia.org/wiki/L-system // // It does not support stochastic, context sensitive or parametric grammars // // It supports four special rules, and any number of variables in rules // f = move forward one unit // - = turn left one turn // + = turn right one turn // [ = save angle and position on a stack // ] = restore angle and position from the stack


// The turn is how far each + or - in the final rule turns to either side turn = 90 degrees // This is how many times the rules get applied before we draw the result times = 5 // This is our starting string start = "++a" // These are the rules we apply rules = [["f","f"],["a","-bf+afa+fb-"], ["b","+af-bfb-fa+"]]

// L-System rules pulled from Wikipedia // Dragon // 90 degrees, "fx", [["f","f"],["x","x+yf"],["y","fx-y"]]

// TerDragon // 120 degrees, "f", "f","f+f-f"

// Koch curve // 90 degrees, "f", "f","f+f-f-f+f" // use "++f" as the start to flip it over

// Sierpinski Triangle // 60 degrees, "bf", [["f","f"],["a","bf-af-b"],["b","af+bf+a"]]

// Plant // 25 degrees, "--x", [["f","ff"],["x","f-[[x]+x]+f[+fx]-x"]]

// Hilbert space filling curve // 90 degrees, "++a", [["f","f"],["a","-bf+afa+fb-"], ["b","+af-bfb-fa+"]]

// Peano-Gosper curve // 60 degrees, "x", [["f","f"],["x","x+yf++yf-fx--fxfx-yf+"], ["y","-fx+yfyf++yf+fx--fx-y"]]

// Lévy C curve // 45 degrees, "f", "f","+f--f+"

// This function will apply our rule once, using string substitutions based // on the rules we pass it // It does this in two passes to avoid problems with pairs of mutually referencing // rules such as in the Sierpinski Triangle // rules@k@1 could replace toString[k] and the entire second loop could // vanish without adversely affecting the Dragon or Koch curves.

apply_rules[rules, current] := {

  n = current
  for k = 0 to length[rules]-1
  {
     rep = subst[rules@k@0,toString[k],"g"]
     n =~ rep
  }
  for k = 0 to length[rules]-1
  {
     rep = subst[toString[k],rules@k@1,"g"]
     n =~ rep
  }
  return n

}

// Here we will actually apply our rules the number of times specified current = start for i = 0 to times - 1 {

  current = apply_rules[rules, current]
  // Uncomment this line to see the string that is being produced at each stage
  // println[current]

}

// Go ahead and plot the image now that we've worked it out g = new graphics g.antialiased[false] // Comment this out for non-square rules. It looks better theta = 0 degrees x = 0 y = 0 stack = new array for i = 0 to length[current]-1 {

  // This produces a nice sort of rainbow effect where most colors appear
  // comment it out for a plain black fractal
  // g.color[abs[sin[i degrees]],abs[cos[i*2 degrees]],abs[sin[i*4 degrees]]]
  cur = substrLen[current,i,1]
  if cur == "-"
     theta = theta - (turn)
  if cur == "+"
     theta = theta + (turn)
  if cur == "f" or cur == "F"
  {
     g.line[x,y,x + cos[theta],y + sin[theta]]
     x = x + cos[theta]
     y = y + sin[theta]
  }
  if cur == "[" 
     stack.pushtheta,x,y
  if cur == "]" 
     [theta,x,y] = stack.pop[]

}

g.show[] g.write["hilbert.png",512,undef] </lang>


Go

Library: Go Graphics


The following is based on the recursive algorithm and C code in this paper. The image produced is similar to the one linked to in the zkl example. <lang go>package main

import "github.com/fogleman/gg"

var points []gg.Point

const width = 64

func hilbert(x, y, lg, i1, i2 int) {

   if lg == 1 {
       px := float64(width-x) * 10
       py := float64(width-y) * 10
       points = append(points, gg.Point{px, py})
       return
   }
   lg >>= 1
   hilbert(x+i1*lg, y+i1*lg, lg, i1, 1-i2)
   hilbert(x+i2*lg, y+(1-i2)*lg, lg, i1, i2)
   hilbert(x+(1-i1)*lg, y+(1-i1)*lg, lg, i1, i2)
   hilbert(x+(1-i2)*lg, y+i2*lg, lg, 1-i1, i2)

}

func main() {

   hilbert(0, 0, width, 0, 0)
   dc := gg.NewContext(650, 650)
   dc.SetRGB(0, 0, 0) // Black background
   dc.Clear()
   for _, p := range points {
       dc.LineTo(p.X, p.Y)
   }
   dc.SetHexColor("#90EE90") // Light green curve
   dc.SetLineWidth(1)
   dc.Stroke()
   dc.SavePNG("hilbert.png")

}</lang>

Haskell

Translation of: Python
Translation of: JavaScript

Defines an SVG string which can be rendered in a browser. A Hilbert tree is defined in terms of a production rule, and folded to a list of points in a square of given size.

<lang haskell>import Data.Bool (bool) import Data.Tree

rule :: Char -> String rule c =

 case c of
   'a' -> "daab"
   'b' -> "cbba"
   'c' -> "bccd"
   'd' -> "addc"
   _ -> []

vectors :: Char -> [(Int, Int)] vectors c =

 case c of
   'a' -> [(-1, 1), (-1, -1), (1, -1), (1, 1)]
   'b' -> [(1, -1), (-1, -1), (-1, 1), (1, 1)]
   'c' -> [(1, -1), (1, 1), (-1, 1), (-1, -1)]
   'd' -> [(-1, 1), (1, 1), (1, -1), (-1, -1)]
   _ -> []

main :: IO () main = do

 let w = 1024
 putStrLn $ svgFromPoints w $ hilbertPoints w (hilbertTree 6)

hilbertTree :: Int -> Tree Char hilbertTree n =

 let go tree =
       let c = rootLabel tree
           xs = subForest tree
       in Node c (bool (go <$> xs) (flip Node [] <$> rule c) (null xs))
     seed = Node 'a' []
 in bool seed (iterate go seed !! pred n) (0 < n)

hilbertPoints :: Int -> Tree Char -> [(Int, Int)] hilbertPoints w tree =

 let go r xy tree =
       let d = quot r 2
           f g x = g xy + (d * g x)
           centres = ((,) . f fst) <*> f snd <$> vectors (rootLabel tree)
           xs = subForest tree
       in bool (concat $ zipWith (go d) centres xs) centres (null xs)
     r = quot w 2
 in go r (r, r) tree

svgFromPoints :: Int -> [(Int, Int)] -> String svgFromPoints w xys =

 let sw = show w
     points =
       (unwords . fmap (((++) . show . fst) <*> ((' ' :) . show . snd))) xys
 in unlines
      [ "<svg xmlns=\"http://www.w3.org/2000/svg\""
      , unwords ["width=\"512\" height=\"512\" viewBox=\"5 5", sw, sw, "\"> "]
      , "<path d=\"M" ++ points ++ "\" "
      , "stroke-width=\"2\" stroke=\"red\" fill=\"transparent\"/>"
      , "</svg>"
      ]</lang>

IS-BASIC

<lang IS-BASIC>100 PROGRAM "Hilbert.bas" 110 OPTION ANGLE DEGREES 120 GRAPHICS HIRES 2 130 LET N=5:LET P=1:LET S=11*2^(6-N) 140 PLOT 940,700,ANGLE 180; 150 CALL HILBERT(S,N,P) 160 DEF HILBERT(S,N,P) 170 IF N=0 THEN EXIT DEF 180 PLOT LEFT 90*P; 190 CALL HILBERT(S,N-1,-P) 200 PLOT FORWARD S;RIGHT 90*P; 210 CALL HILBERT(S,N-1,P) 220 PLOT FORWARD S; 230 CALL HILBERT(S,N-1,P) 240 PLOT RIGHT 90*P;FORWARD S; 250 CALL HILBERT(S,N-1,-P) 260 PLOT LEFT 90*P; 270 END DEF</lang>

J

Note: J's {{ }} syntax requires a recent version of J (9.02 or more recent).

<lang J>iter=: (, 1 , +@|.) @: (,~ 0j_1 ,~ 0j_1*|.) hilbert=: {{0j1+(%{:) +/\0,iter ^: y }} </lang>

For a graphical presentation, you could use (for example):

<lang J>require'plot' plot hilbert 5</lang>

For asciiart, you could instead use:

<lang J> asciiart=:{{

 coords=. 1 3*"1 +. y % <./(,+.y)-.0
 canvas=. (2+>./coords)$' '
 pairs=. 2 ]\<.coords
 horizontal=. =/"1 {."1 pairs
 canvas=. '_' (0 1+"1<./"2 horizontal#pairs)} canvas
 canvas=. '_' (0 2+"1<./"2 horizontal#pairs)} canvas
 vertical=. -.horizontal
 canvas=. '|' (>./"2 vertical#pairs)} canvas

}}

  asciiart hilbert 4
__ __    __ __    __ __    __ __    __ __     

|__ |__| __| |__ |__| __| |__ |__|

__|   __   |   __   |   __   |__    __|   __  

|__ __| | |__| |__| | |__ __| |__ __| |

__ __   |   __    __   |__    __ __ __    __| 

|__ |__| | |__| | __| |__ __| |__

__|   __   |__    __|  |   __   |  |   __   | 

|__ __| |__ __| |__ |__| |__| |__| |__|

__ __    __ __    __|   __    __    __    __  

|__ |__| __| |__ | |__| | | |__| |

__|   __   |   __   |  |__    __|  |__    __| 

|__ __| | |__| |__| __| |__ __ __| |__

__ __   |   __    __   |   __ __    __ __   | 

|__ |__| | |__| | |__| __| |__ |__|

__|   __   |__    __|   __   |__    __|   __  

|__ __| |__ __| |__ __| |__ __| |__ __| | </lang>

The idea is to represent the nth order hilbert curve as list of complex numbers that can be summed to trace the curve. The 0th order hilbert curve is an empty list. The first half of the n+1 the curve is formed by rotating the nth right by 90 degrees and reversing, appending -i and appending the nth curve. The whole n+1th curve is the first half appended to 1 appended to the conjugate of the reverse of the first half.

Java

<lang java>// Translation from https://en.wikipedia.org/wiki/Hilbert_curve

import java.util.ArrayList; import java.util.Arrays; import java.util.List;

public class HilbertCurve {

   public static class Point {
       public int x;
       public int y;
       
       public Point(int x, int y) {
           this.x = x;
           this.y = y;
       }
       
       public String toString() {
           return "(" + x + ", " + y + ")";
       }
       
       //rotate/flip a quadrant appropriately
       public void rot(int n, boolean rx, boolean ry) {
           if (!ry) {
               if (rx) {
                   x = (n - 1) - x;
                   y = (n - 1) - y;
               }
       
               //Swap x and y
               int t  = x;
               x = y;
               y = t;
           }
           
           return;
       }
       
       public int calcD(int n) {
           boolean rx, ry;
           int d = 0;
           for (int s = n >>> 1; s > 0; s >>>= 1) {
               rx = ((x & s) != 0);
               ry = ((y & s) != 0);
               d += s * s * ((rx ? 3 : 0) ^ (ry ? 1 : 0));
               rot(s, rx, ry);
           }
           
           return d;
       }
       
   }
   public static Point fromD(int n, int d) {
       Point p = new Point(0, 0);
       boolean rx, ry;
       int t = d;
       for (int s = 1; s < n; s <<= 1) {
           rx = ((t & 2) != 0);
           ry = (((t ^ (rx ? 1 : 0)) & 1) != 0);
           p.rot(s, rx, ry);
           p.x += (rx ? s : 0);
           p.y += (ry ? s : 0);
           t >>>= 2;
       }
       return p;
   }
   
   public static List<Point> getPointsForCurve(int n) {
       List<Point> points = new ArrayList<Point>();
       for (int d = 0; d < (n * n); d++) {
           Point p = fromD(n, d);
           points.add(p);
       }
       
       return points;
   }
   
   public static List<String> drawCurve(List<Point> points, int n) {
       char[][] canvas = new char[n][n * 3 - 2];
       for (char[] line : canvas) {
           Arrays.fill(line, ' ');
       }
       for (int i = 1; i < points.size(); i++) {
            Point lastPoint = points.get(i - 1);
           Point curPoint = points.get(i);
           int deltaX = curPoint.x - lastPoint.x;
           int deltaY = curPoint.y - lastPoint.y;
           if (deltaX == 0) {
               if (deltaY == 0) {
                   // A mistake has been made
                   throw new IllegalStateException("Duplicate point, deltaX=" + deltaX + ", deltaY=" + deltaY);
               }
               // Vertical line
               int row = Math.max(curPoint.y, lastPoint.y);
               int col = curPoint.x * 3;
               canvas[row][col] = '|';
           }
           else {
               if (deltaY != 0) {
                   // A mistake has been made
                   throw new IllegalStateException("Diagonal line, deltaX=" + deltaX + ", deltaY=" + deltaY);
               }
               // Horizontal line
               int row = curPoint.y;
               int col = Math.min(curPoint.x, lastPoint.x) * 3 + 1;
               canvas[row][col] = '_';
               canvas[row][col + 1] = '_';
           }
           
       }
       List<String> lines = new ArrayList<String>();
       for (char[] row : canvas) {
           String line = new String(row);
           lines.add(line);
       }
       
       return lines;
   }
   
   public static void main(String... args) {
       for (int order = 1; order <= 5; order++) {
           int n = (1 << order);
           List<Point> points = getPointsForCurve(n);
           System.out.println("Hilbert curve, order=" + order);
           List<String> lines = drawCurve(points, n);
           for (String line : lines) {
               System.out.println(line);
           }
           System.out.println();
       }
       return;
   }

}</lang>

Output:
Hilbert curve, order=1
    
|__|

Hilbert curve, order=2
 __    __ 
 __|  |__ 
|   __   |
|__|  |__|

Hilbert curve, order=3
    __ __    __ __    
|__|   __|  |__   |__|
 __   |__    __|   __ 
|  |__ __|  |__ __|  |
|__    __ __ __    __|
 __|  |__    __|  |__ 
|   __   |  |   __   |
|__|  |__|  |__|  |__|

Hilbert curve, order=4
 __    __ __    __ __    __ __    __ __    __ 
 __|  |__   |__|   __|  |__   |__|   __|  |__ 
|   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __ 
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ 
|   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __ 
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__ 
|   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

Hilbert curve, order=5
    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    
|__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|
 __   |__    __|   __   |   __   |   __   |__    __|   __   |   __   |   __   |__    __|   __ 
|  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |
|__    __ __ __    __|   __    __   |   __ __    __ __   |   __    __   |__    __ __ __    __|
 __|  |__    __|  |__   |  |__|  |  |__|   __|  |__   |__|  |  |__|  |   __|  |__    __|  |__ 
|   __   |  |   __   |  |__    __|   __   |__    __|   __   |__    __|  |   __   |  |   __   |
|__|  |__|  |__|  |__|   __|  |__ __|  |__ __|  |__ __|  |__ __|  |__   |__|  |__|  |__|  |__|
 __    __    __    __   |__    __ __    __ __    __ __    __ __    __|   __    __    __    __ 
|  |__|  |  |  |__|  |   __|  |__   |__|   __|  |__   |__|   __|  |__   |  |__|  |  |  |__|  |
|__    __|  |__    __|  |   __   |   __   |__    __|   __   |   __   |  |__    __|  |__    __|
 __|  |__ __ __|  |__   |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|   __|  |__ __ __|  |__ 
|   __ __    __ __   |   __    __   |   __ __    __ __   |   __    __   |   __ __    __ __   |
|__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|
 __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __ 
|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |
|__    __ __    __ __    __ __    __ __    __ __ __    __ __    __ __    __ __    __ __    __|
 __|  |__   |__|   __|  |__   |__|   __|  |__    __|  |__   |__|   __|  |__   |__|   __|  |__ 
|   __   |   __   |__    __|   __   |   __   |  |   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __    __    __   |   __ __    __ __   |   __    __ 
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|  |__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__    __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ 
|   __ __    __ __    __    __ __    __ __   |  |   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __    __   |__    __|   __    __   |__    __|   __ 
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__ 
|   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

JavaScript

Imperative

An implementation of GO. Prints an SVG string that can be read in a browser. <lang javascript>const hilbert = (width, spacing, points) => (x, y, lg, i1, i2, f) => {

   if (lg === 1) {
       const px = (width - x) * spacing;
       const py = (width - y) * spacing;
       points.push(px, py);
       return;
   }
   lg >>= 1;
   f(x + i1 * lg, y + i1 * lg, lg, i1, 1 - i2, f);
   f(x + i2 * lg, y + (1 - i2) * lg, lg, i1, i2, f);
   f(x + (1 - i1) * lg, y + (1 - i1) * lg, lg, i1, i2, f);
   f(x + (1 - i2) * lg, y + i2 * lg, lg, 1 - i1, i2, f);
   return points;

};

/**

* Draw a hilbert curve of the given order.
* Outputs a svg string. Save the string as a .svg file and open in a browser.
* @param {!Number} order
*/

const drawHilbert = order => {

   if (!order || order < 1) {
       throw 'You need to give a valid positive integer';
   } else {
       order = Math.floor(order);
   }


   // Curve Constants
   const width = 2 ** order;
   const space = 10;
   // SVG Setup
   const size = 500;
   const stroke = 2;
   const col = "red";
   const fill = "transparent";
   // Prep and run function
   const f = hilbert(width, space, []);
   const points = f(0, 0, width, 0, 0, f);
   const path = points.join(' ');
   console.log(
       `<svg xmlns="http://www.w3.org/2000/svg" 
   width="${size}" 
   height="${size}"
   viewBox="${space / 2} ${space / 2} ${width * space} ${width * space}">
 <path d="M${path}" stroke-width="${stroke}" stroke="${col}" fill="${fill}"/>

</svg>`);

};

drawHilbert(6);</lang>

Functional

Translation of: Python

A composition of pure functions which defines a Hilbert tree as the Nth application of a production rule to a seedling tree.

A list of points is derived by serialization of that tree.

Like the version above, generates an SVG string for display in a browser.

<lang JavaScript>(() => {

   "use strict";
   // ------------------ HILBERT CURVE ------------------
   // hilbertCurve :: Dict Char [(Int, Int)] ->
   // Dict Char [Char] -> Int -> SVG string
   const hilbertCurve = dictVector =>
       dictRule => n => {
           const w = 1024;
           return svgFromPoints(w)(
               hilbertPoints(dictVector)(w)(
                   hilbertTree(dictRule)(n)
               )
           );
       };


   // hilbertTree :: Dict Char [Char] -> Int -> Tree Char
   const hilbertTree = rule => n => {
       const go = tree => {
           const xs = tree.nest;
           return Node(tree.root)(
               Boolean(xs.length) ? (
                   xs.map(go)
               ) : rule[tree.root].map(
                   flip(Node)([])
               )
           );
       };
       const seed = Node("a")([]);
       return Boolean(n) ? (
           take(n)(iterate(go)(seed))
           .slice(-1)[0]
       ) : seed;
   };


   // hilbertPoints :: Size -> Tree Char -> [(x, y)]
   // hilbertPoints :: Int -> Tree Char -> [(Int, Int)]
   const hilbertPoints = dict =>
       w => tree => {
           const go = d => (xy, t) => {
               const
                   r = Math.floor(d / 2),
                   centres = dict[t.root]
                   .map(v => [
                       xy[0] + (r * v[0]),
                       xy[1] + (r * v[1])
                   ]);
               return Boolean(t.nest.length) ? (
                   zipWith(go(r))(centres)(t.nest)
                   .flat()
               ) : centres;
           };
           const d = Math.floor(w / 2);
           return go(d)([d, d], tree);
       };


   // svgFromPoints :: Int -> [(Int, Int)] -> String
   const svgFromPoints = w => xys => [
       "<svg xmlns=\"http://www.w3.org/2000/svg\"",
       `width="500" height="500" viewBox="5 5 ${w} ${w}">`,
       `<path d="M${(xys).flat().join(" ")}" `,
       // eslint-disable-next-line quotes
       'stroke-width="2" stroke="red" fill="transparent"/>',
       "</svg>"
   ].join("\n");


   // -------------------- TEST ---------------------
   const main = () =>
       hilbertCurve({
           "a": [
               [-1, 1],
               [-1, -1],
               [1, -1],
               [1, 1]
           ],
           "b": [
               [1, -1],
               [-1, -1],
               [-1, 1],
               [1, 1]
           ],
           "c": [
               [1, -1],
               [1, 1],
               [-1, 1],
               [-1, -1]
           ],
           "d": [
               [-1, 1],
               [1, 1],
               [1, -1],
               [-1, -1]
           ]
       })({
           a: ["d", "a", "a", "b"],
           b: ["c", "b", "b", "a"],
           c: ["b", "c", "c", "d"],
           d: ["a", "d", "d", "c"]
       })(6);


   // ---------------- GENERIC FUNCTIONS ----------------
   // Node :: a -> [Tree a] -> Tree a
   const Node = v =>
       // Constructor for a Tree node which connects a
       // value of some kind to a list of zero or
       // more child trees.
       xs => ({
           type: "Node",
           root: v,
           nest: xs || []
       });


   // flip :: (a -> b -> c) -> b -> a -> c
   const flip = op =>
       // The binary function op with
       // its arguments reversed.
       1 !== op.length ? (
           (a, b) => op(b, a)
       ) : (a => b => op(b)(a));


   // iterate :: (a -> a) -> a -> Gen [a]
   const iterate = f =>
       // An infinite list of repeated applications
       // of f, starting with the seed value x.
       function* (x) {
           let v = x;
           while (true) {
               yield v;
               v = f(v);
           }
       };


   // length :: [a] -> Int
   const length = xs =>
       // Returns Infinity over objects without finite
       // length. This enables zip and zipWith to choose
       // the shorter argument when one is non-finite,
       // like cycle, repeat etc
       "GeneratorFunction" !== xs.constructor
       .constructor.name ? (
           xs.length
       ) : Infinity;


   // take :: Int -> [a] -> [a]
   // take :: Int -> String -> String
   const take = n =>
       // The first n elements of a list,
       // string of characters, or stream.
       xs => "GeneratorFunction" !== xs
       .constructor.constructor.name ? (
           xs.slice(0, n)
       ) : Array.from({
           length: n
       }, () => {
           const x = xs.next();
           return x.done ? [] : [x.value];
       }).flat();


   // zipWith :: (a -> b -> c) -> [a] -> [b] -> [c]
   const zipWith = f =>
       xs => ys => {
           const
               n = Math.min(length(xs), length(ys)),
               as = take(n)(xs),
               bs = take(n)(ys);
           return Array.from({
               length: n
           }, (_, i) => f(as[i], bs[i]));
       };
   // MAIN ---
   return main();

})();</lang>

jq

Works with: jq

Works with gojq, the Go implementation of jq

The program given here generates SVG code that can be viewed directly in a browser, at least if the file suffix is .svg.

See Simple Turtle Graphics for the simple-turtle.jq module used in this entry. The `include` statement assumes the file is in the pwd. <lang jq>include "simple-turtle" {search: "."};

def rules:

  { A: "-BF+AFA+FB-",
    B: "+AF-BFB-FA+" };

def hilbert($count):

 rules as $rules
 | def p($count):
     if $count <= 0 then .
     else gsub("A"; "a") | gsub("B"; $rules["B"]) | gsub("a"; $rules["A"])
     | p($count-1)
     end;
 "A" | p($count) ;

def interpret($x):

 if   $x == "+" then turtleRotate(90)
 elif $x == "-" then turtleRotate(-90)
 elif $x == "F" then turtleForward(5)
 else .
 end;

def hilbert_curve($n):

 hilbert($n)
 | split("") 
 | reduce .[] as $action (turtle([0,5]) | turtleDown;
     interpret($action) ) ;

hilbert_curve(5) | path("none"; "red"; 1) | svg(170) </lang>

Output:

https://imgur.com/a/mJAaY6I

Julia

Color graphics version using the Gtk package. <lang julia>using Gtk, Graphics, Colors

Base.isless(p1::Vec2, p2::Vec2) = (p1.x == p2.x ? p1.y < p2.y : p1.x < p2.x)

struct Line p1::Point p2::Point end

dist(p1, p2) = sqrt((p2.y - p1.y)^2 + (p2.x - p1.x)^2) length(ln::Line) = dist(ln.p1, ln.p2) isvertical(line) = (line.p1.x == line.p2.x) ishorizontal(line) = (line.p1.y == line.p2.y)

const colorseq = [colorant"blue", colorant"red", colorant"green"] const linewidth = 1 const toporder = 3

function drawline(ctx, p1, p2, color, width)

   move_to(ctx, p1.x, p1.y)
   set_source(ctx, color)
   line_to(ctx, p2.x, p2.y)
   set_line_width(ctx, width)
   stroke(ctx)

end drawline(ctx, line, color, width=linewidth) = drawline(ctx, line.p1, line.p2, color, width)

function hilbertmutateboxes(ctx, line, order, maxorder=toporder)

   if line.p1 < line.p2
       p1, p2 = line.p1, line.p2
   else
       p2, p1 = line.p1, line.p2
   end
   color = colorseq[order % 3 + 1]

d = dist(p1, p2) / 3

   if ishorizontal(line)
       pl = Point(p1.x + d, p1.y)
       plu = Point(p1.x + d, p1.y - d)
       pld = Point(p1.x + d, p1.y + d)
       pr = Point(p2.x - d, p2.y)
       pru = Point(p2.x - d, p2.y - d)
       prd = Point(p2.x - d, p2.y + d)
       lines = [Line(plu, pl), Line(plu, pru), Line(pru, pr),
                Line(pr, prd), Line(pld, prd), Line(pld, pl)]
   else # vertical
       pu = Point(p1.x, p1.y + d)
       pul = Point(p1.x - d, p1.y + d)
       pur = Point(p1.x + d, p1.y + d)
       pd = Point(p2.x, p2.y - d)
       pdl = Point(p2.x - d, p2.y - d)
       pdr = Point(p2.x + d, p2.y - d)
       lines = [Line(pul, pu), Line(pul, pdl), Line(pdl, pd),
                Line(pu, pur), Line(pur, pdr), Line(pd, pdr)]
   end
   for li in lines
       drawline(ctx, li, color)
   end
   if order <= maxorder
       for li in lines
           hilbertmutateboxes(ctx, li, order + 1, maxorder)
       end
   end

end


const can = @GtkCanvas() const win = GtkWindow(can, "Hilbert 2D", 400, 400)

@guarded draw(can) do widget

   ctx = getgc(can)
   h = height(can)
   w = width(can)
   line = Line(Point(0, h/2), Point(w, h/2))
   drawline(ctx, line, colorant"black", 2)
   hilbertmutateboxes(ctx, line, 0)

end


show(can) const cond = Condition() endit(w) = notify(cond) signal_connect(endit, win, :destroy) wait(cond) </lang>

Kotlin

Terminal drawing using ASCII characters within a 96 x 96 grid - starts at top left, ends at top right.

The coordinates of the points are generated using a translation of the C code in the Wikipedia article and then scaled by a factor of 3 (n = 32). <lang scala>// Version 1.2.40

data class Point(var x: Int, var y: Int)

fun d2pt(n: Int, d: Int): Point {

   var x = 0
   var y = 0
   var t = d
   var s = 1
   while (s < n) {
       val rx = 1 and (t / 2)
       val ry = 1 and (t xor rx)
       val p = Point(x, y)
       rot(s, p, rx, ry)
       x = p.x + s * rx
       y = p.y + s * ry
       t /= 4
       s *= 2
   }
   return Point(x, y)

}

fun rot(n: Int, p: Point, rx: Int, ry: Int) {

   if (ry == 0) {
       if (rx == 1) {
           p.x = n - 1 - p.x
           p.y = n - 1 - p.y
       }
       val t  = p.x
       p.x = p.y
       p.y = t
   }

}

fun main(args:Array<String>) {

   val n = 32
   val k = 3
   val pts = List(n * k) { CharArray(n * k) { ' ' } }
   var prev = Point(0, 0)
   pts[0][0] = '.'
   for (d in 1 until n * n) {
       val curr = d2pt(n, d)
       val cx = curr.x * k
       val cy = curr.y * k
       val px = prev.x * k
       val py = prev.y * k
       pts[cx][cy] = '.'
       if (cx == px ) {
           if (py < cy)
               for (y in py + 1 until cy) pts[cx][y] = '|'
           else
               for (y in cy + 1 until py) pts[cx][y] = '|'
       }
       else {
           if (px < cx)
              for (x in px + 1 until cx) pts[x][cy] = '_'
           else
              for (x in cx + 1 until px) pts[x][cy] = '_'
       }
       prev = curr
   }
   for (i in 0 until n * k) {
       for (j in 0 until n * k) print(pts[j][i])
       println()
   }

}</lang>

Output:
.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .  
|  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |  
|  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |  
.__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  
      |        |        |        |        |        |        |        |        |        |        
      |        |        |        |        |        |        |        |        |        |        
.__.  .__.  .__.  .__.  .  .__.  .  .__.  .__.  .__.  .__.  .  .__.  .  .__.  .__.  .__.  .__.  
|  |     |  |     |  |  |  |  |  |  |  |     |  |     |  |  |  |  |  |  |  |     |  |     |  |  
|  |     |  |     |  |  |  |  |  |  |  |     |  |     |  |  |  |  |  |  |  |     |  |     |  |  
.  .__.__.  .__.__.  .  .__.  .__.  .  .__.__.  .__.__.  .  .__.  .__.  .  .__.__.  .__.__.  .  
|                    |              |                    |              |                    |  
|                    |              |                    |              |                    |  
.__.  .__.__.__.  .__.  .__.  .__.  .  .__.__.  .__.__.  .  .__.  .__.  .__.  .__.__.__.  .__.  
   |  |        |  |     |  |  |  |  |  |     |  |     |  |  |  |  |  |     |  |        |  |     
   |  |        |  |     |  |  |  |  |  |     |  |     |  |  |  |  |  |     |  |        |  |     
.__.  .__.  .__.  .__.  .  .__.  .  .__.  .__.  .__.  .__.  .  .__.  .  .__.  .__.  .__.  .__.  
|        |  |        |  |        |        |        |        |        |  |        |  |        |  
|        |  |        |  |        |        |        |        |        |  |        |  |        |  
.  .__.  .  .  .__.  .  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .  .__.  .  .  .__.  .  
|  |  |  |  |  |  |  |     |  |     |  |     |  |     |  |     |  |     |  |  |  |  |  |  |  |  
|  |  |  |  |  |  |  |     |  |     |  |     |  |     |  |     |  |     |  |  |  |  |  |  |  |  
.__.  .__.  .__.  .__.  .__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.  .__.  .__.  .__.  .__.  
                        |                                            |                          
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.__.  .__.  .__.  .__.  .__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.  .__.  .__.  .__.  .__.  
|  |  |  |  |  |  |  |     |  |     |  |     |  |     |  |     |  |     |  |  |  |  |  |  |  |  
|  |  |  |  |  |  |  |     |  |     |  |     |  |     |  |     |  |     |  |  |  |  |  |  |  |  
.  .__.  .  .  .__.  .  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .  .__.  .  .  .__.  .  
|        |  |        |  |        |        |        |        |        |  |        |  |        |  
|        |  |        |  |        |        |        |        |        |  |        |  |        |  
.__.  .__.  .__.  .__.  .  .__.  .  .__.  .__.  .__.  .__.  .  .__.  .  .__.  .__.  .__.  .__.  
   |  |        |  |     |  |  |  |  |  |     |  |     |  |  |  |  |  |     |  |        |  |     
   |  |        |  |     |  |  |  |  |  |     |  |     |  |  |  |  |  |     |  |        |  |     
.__.  .__.__.__.  .__.  .__.  .__.  .  .__.__.  .__.__.  .  .__.  .__.  .__.  .__.__.__.  .__.  
|                    |              |                    |              |                    |  
|                    |              |                    |              |                    |  
.  .__.__.  .__.__.  .  .__.  .__.  .  .__.__.  .__.__.  .  .__.  .__.  .  .__.__.  .__.__.  .  
|  |     |  |     |  |  |  |  |  |  |  |     |  |     |  |  |  |  |  |  |  |     |  |     |  |  
|  |     |  |     |  |  |  |  |  |  |  |     |  |     |  |  |  |  |  |  |  |     |  |     |  |  
.__.  .__.  .__.  .__.  .  .__.  .  .__.  .__.  .__.  .__.  .  .__.  .  .__.  .__.  .__.  .__.  
      |        |        |        |        |        |        |        |        |        |        
      |        |        |        |        |        |        |        |        |        |        
.__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  
|  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |  
|  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |     |  |  
.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .  
|                                                                                            |  
|                                                                                            |  
.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.__.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.  
   |  |     |  |     |  |     |  |     |  |        |  |     |  |     |  |     |  |     |  |     
   |  |     |  |     |  |     |  |     |  |        |  |     |  |     |  |     |  |     |  |     
.__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  
|        |        |        |        |        |  |        |        |        |        |        |  
|        |        |        |        |        |  |        |        |        |        |        |  
.  .__.  .  .__.  .__.  .__.  .__.  .  .__.  .  .  .__.  .  .__.  .__.  .__.  .__.  .  .__.  .  
|  |  |  |  |  |     |  |     |  |  |  |  |  |  |  |  |  |  |  |     |  |     |  |  |  |  |  |  
|  |  |  |  |  |     |  |     |  |  |  |  |  |  |  |  |  |  |  |     |  |     |  |  |  |  |  |  
.__.  .__.  .  .__.__.  .__.__.  .  .__.  .__.  .__.  .__.  .  .__.__.  .__.__.  .  .__.  .__.  
            |                    |                          |                    |              
            |                    |                          |                    |              
.__.  .__.  .  .__.__.  .__.__.  .  .__.  .__.  .__.  .__.  .  .__.__.  .__.__.  .  .__.  .__.  
|  |  |  |  |  |     |  |     |  |  |  |  |  |  |  |  |  |  |  |     |  |     |  |  |  |  |  |  
|  |  |  |  |  |     |  |     |  |  |  |  |  |  |  |  |  |  |  |     |  |     |  |  |  |  |  |  
.  .__.  .  .__.  .__.  .__.  .__.  .  .__.  .  .  .__.  .  .__.  .__.  .__.  .__.  .  .__.  .  
|        |        |        |        |        |  |        |        |        |        |        |  
|        |        |        |        |        |  |        |        |        |        |        |  
.__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  
   |  |     |  |     |  |     |  |     |  |        |  |     |  |     |  |     |  |     |  |     
   |  |     |  |     |  |     |  |     |  |        |  |     |  |     |  |     |  |     |  |     
.__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.  .__.  .__.__.  .__.__.  .__.__.  .__.__.  .__.  
|                                            |  |                                            |  
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.__.  .__.__.__.  .__.  .__.  .__.__.__.  .__.  .__.  .__.__.__.  .__.  .__.  .__.__.__.  .__.  
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|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
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.__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  .__.  

Lambdatalk

The output is visible in Hibert curve

<lang Scheme> 1) two twinned recursive functions

{def left {lambda {:d :n}

{if {< :n 1}
  then
  else T90      {right :d {- :n 1}}
       M:d T-90 {left  :d {- :n 1}}
       M:d      {left  :d {- :n 1}}
       T-90 M:d {right :d {- :n 1}}
       T90}}}

{def right {lambda {:d :n}

{if {< :n 1}
  then
  else T-90    {left  :d {- :n 1}}
       M:d T90 {right :d {- :n 1}}
       M:d     {right :d {- :n 1}}
       T90 M:d {left  :d {- :n 1}}
       T-90}}}

The word Tθ rotates the drawing direction of a pen from θ degrees and the word Md moves it on d pixels.

{def H5 {left 18 5}}

The call {def H5 {left 18 5}} produces 2387 words begining with [T90 T-90 T90 T-90 T90 M10 T-90 M10 T-90 M10 T90 M10 T90 T-90 M10 T90 M10 T90 M10 T-90 M10 T-90 M10 T90 M10 T90 M10 T-90 T90 M10 T90 M10 T-90 M10 T-90 ...]

2) the SVG context

Lambdatalk comes with a primitive, turtle, translating the previous sequence of words into a sequence of SVG points [x0 y0 x1 y2 ... xn yn] feeding the "d" attribute of a SVG path.

{def stroke

{lambda {:w :c}
 fill="transparent" stroke=":c" stroke-width=":w"}}

{svg

{@ width="580px" height="580px"}
{path {@ d="M {turtle 10 10 0 {H5}}" {stroke 8 #000}}}
{path {@ d="M {turtle 10 10 0 {H5}}" {stroke 4 #000}}}
{path {@ d="M {turtle 10 10 0 {H5}}" {stroke 1 #fff}}}

} </lang>

Lua

Solved by using the Lindenmayer path, printed with Unicode, which does not show perfectly on web, but is quite nice on console. Should work with all Lua versions, used nothing special. Should work up to Hilbert(12) if your console is big enough for that.

Implemented a full line-drawing Unicode/ASCII drawing and added for the example my signature to the default axiom "A" for fun and a second Hilbert "A" at the end, because it's looking better in the display like that. The implementation of repeated commands was just an additional line of code, so why not?

Lindenmayer:

  • A,B are Lindenmayer AXIOMS

Line drawing:

  • +,- turn right, left
  • F draw line forward
  • <num> repeat the following draw command <num> times
  • <any> move on canvas without drawing

<lang lua>-- any version from LuaJIT 2.0/5.1, Lua 5.2, Lua 5.3 to LuaJIT 2.1.0-beta3-readline local bit=bit32 or bit -- Lua 5.2/5.3 compatibilty -- Hilbert curve implemented by Lindenmayer system function string.hilbert(s, n) for i=1,n do s=s:gsub("[AB]",function(c) if c=="A" then c="-BF+AFA+FB-" else c="+AF-BFB-FA+" end return c end) end s=s:gsub("[AB]",""):gsub("%+%-",""):gsub("%-%+","") return s end -- Or the characters for ASCII line drawing function charor(c1, c2) local bits={ [" "]=0x0, ["╷"]=0x1, ["╶"]=0x2, ["┌"]=0x3, ["╵"]=0x4, ["│"]=0x5, ["└"]=0x6, ["├"]=0x7, ["╴"]=0x8, ["┐"]=0x9, ["─"]=0xa, ["┬"]=0xb, ["┘"]=0xc, ["┤"]=0xd, ["┴"]=0xe, ["┼"]=0xf,} local char={" ", "╷", "╶", "┌", "╵", "│", "└", "├", "╴", "┐", "─", "┬", "┘", "┤", "┴", "┼",} local b1,b2=bits[c1] or 0,bits[c2] or 0 return char[bit.bor(b1,b2)+1] end -- ASCII line drawing routine function draw(s) local char={ {"─","┘","╴","┐",}, -- r {"│","┐","╷","┌",}, -- up {"─","┌","╶","└",}, -- l {"│","└","╵","┘",}, -- down } local scr={} local move={{x=1,y=0},{x=0,y=1},{x=-1,y=0},{x=0,y=-1}} local x,y=1,1 local minx,maxx,miny,maxy=1,1,1,1 local dir,turn=0,0 s=s.."F" local rep=0 for c in s:gmatch(".") do if c=="F" then repeat if scr[y]==nil then scr[y]={} end scr[y][x]=charor(char[dir+1][turn%#char[1]+1],scr[y][x] or " ") dir = (dir+turn) % #move x, y = x+move[dir+1].x,y+move[dir+1].y maxx,maxy=math.max(maxx,x),math.max(maxy,y) minx,miny=math.min(minx,x),math.min(miny,y) turn=0 rep=rep>1 and rep-1 or 0 until rep==0 elseif c=="-" then repeat turn=turn+1 rep=rep>1 and rep-1 or 0 until rep==0 elseif c=="+" then repeat turn=turn-1 rep=rep>1 and rep-1 or 0 until rep==0 elseif c:match("%d") then -- allow repeated commands rep=rep*10+tonumber(c) else repeat x, y = x+move[dir+1].x,y+move[dir+1].y maxx,maxy=math.max(maxx,x),math.max(maxy,y) minx,miny=math.min(minx,x),math.min(miny,y) rep=rep>1 and rep-1 or 0 until rep==0 end end for i=maxy,miny,-1 do local oneline={} for x=minx,maxx do oneline[1+x-minx]=scr[i] and scr[i][x] or " " end local line=table.concat(oneline) io.write(line, "\n") end end -- MAIN -- local n=arg[1] and tonumber(arg[1]) or 3 local str=arg[2] or "A" draw(str:hilbert(n)) </lang>

Output:

luajit hilbert.lua 4 1M9FAF-4F2+2F-2F-2F++4F-F-4F+2F+2F+2F++3F+2F+3F--4FA10F-16F-58F-16F-

┌─────────────────────────────────────────────────────────┐
│         ┌┐┌┐┌┐┌┐┌┐┌┐┌┐┌┐       ┌┐┌┐┌┐┌┐┌┐┌┐┌┐┌┐         │
│         │└┘││└┘││└┘││└┘│       │└┘││└┘││└┘││└┘│         │
│         └┐┌┘└┐┌┘└┐┌┘└┐┌┘       └┐┌┘└┐┌┘└┐┌┘└┐┌┘         │
│         ┌┘└──┘└┐┌┘└──┘└┐       ┌┘└──┘└┐┌┘└──┘└┐         │
│         │┌─┐┌─┐││┌─┐┌─┐│       │┌─┐┌─┐││┌─┐┌─┐│         │
│         └┘┌┘└┐└┘└┘┌┘└┐└┘       └┘┌┘└┐└┘└┘┌┘└┐└┘         │
│         ┌┐└┐┌┘┌┐┌┐└┐┌┘┌┐       ┌┐└┐┌┘┌┐┌┐└┐┌┘┌┐         │
│         │└─┘└─┘└┘└─┘└─┘│       │└─┘└─┘└┘└─┘└─┘│         │
│         └┐┌─┐┌─┐┌─┐┌─┐┌┘       └┐┌─┐┌─┐┌─┐┌─┐┌┘         │
│         ┌┘└┐└┘┌┘└┐└┘┌┘└┐       ┌┘└┐└┘┌┘└┐└┘┌┘└┐         │
│         │┌┐│┌┐└┐┌┘┌┐│┌┐│       │┌┐│┌┐└┐┌┘┌┐│┌┐│         │
│         └┘└┘│└─┘└─┘│└┘└┘╷ ╷┌─┐ └┘└┘│└─┘└─┘│└┘└┘         │
│         ┌┐┌┐│┌─┐┌─┐│┌┐┌┐│ ││ │ ┌┐┌┐│┌─┐┌─┐│┌┐┌┐         │
│         │└┘│└┘┌┘└┐└┘│└┘│├─┤├─┴┐│└┘│└┘┌┘└┐└┘│└┘│         │
│         └┐┌┘┌┐└┐┌┘┌┐└┐┌┘│ ││  │└┐┌┘┌┐└┐┌┘┌┐└┐┌┘         │
└──────────┘└─┘└─┘└─┘└─┘└─┘ └┴──┴─┘└─┘└─┘└─┘└─┘└──────────┘

Mathematica/Wolfram Language

Works with: Mathematica 11 <lang Mathematica>Graphics@HilbertCurve[4]</lang>

Nim

Translation of: Algol68

<lang Nim>const

 Level = 4
 Side = (1 shl Level) * 2 - 2

type Direction = enum E, N, W, S

const

 # Strings to use according to direction.
 Drawings1: array[Direction, string] = ["──", " │", "──", " │"]
 # Strings to use according to old and current direction.
 Drawings2: array[Direction, array[Direction, string]] = [["──", "─╯", " ?", "─╮"],
                                                          [" ╭", " │", "─╮", " ?"],
                                                          [" ?", " ╰", "──", " ╭"],
                                                          [" ╰", " ?", "─╯", " │"]]

type Curve = object

 grid: array[-Side..1, array[0..Side, string]]
 x, y: int
 dir, oldDir: Direction

proc newCurve(): Curve =

 ## Create a new curve.
 result.x = 0
 result.y = 0
 result.dir = E
 result.oldDir = E
 for row in result.grid.mitems:
   for item in row.mitems:
     item = "  "

proc left(dir: var Direction) =

 ## Turn on the left.
 dir = if dir == S: E else: succ(dir)

proc right(dir: var Direction) =

 ## Turn on the right.
 dir = if dir == E: S else: pred(dir)

proc move(curve: var Curve) =

 ## Move to next position according to current direction.
 case curve.dir
 of E: inc curve.x
 of N: dec curve.y
 of W: dec curve.x
 of S: inc curve.y

proc forward(curve: var Curve) =

 # Do one step: draw a corner, draw a segment and advance to next corner.
 # Draw corner.
 curve.grid[curve.y][curve.x] = Drawings2[curve.oldDir][curve.dir]
 curve.move()
 # Draw segment.
 curve.grid[curve.y][curve.x] = Drawings1[curve.dir]
 # Advance to next corner.
 curve.move()
 curve.oldDir = curve.dir
  1. Forward reference.

proc b(curve: var Curve; level: int)

proc a(curve: var Curve; level: int) =

 ## "A" function.
 if level > 0:
   curve.dir.left()
   curve.b(level - 1)
   curve.forward()
   curve.dir.right()
   curve.a(level - 1)
   curve.forward()
   curve.a(level - 1)
   curve.dir.right()
   curve.forward()
   curve.b(level - 1)
   curve.dir.left()

proc b(curve: var Curve; level: int) =

 ## "B" function.
 if level > 0:
   curve.dir.right()
   curve.a(level - 1)
   curve.forward()
   curve.dir.left()
   curve.b(level - 1)
   curve.forward()
   curve.b(level - 1)
   curve.dir.left()
   curve.forward()
   curve.a(level - 1)
   curve.dir.right()
      1. Main code

var curve = newCurve()

  1. Draw.

curve.a(Level)

  1. Print.

for row in curve.grid:

 for s in row:
   stdout.write(s)
 stdout.writeLine("")

</lang>

Output:

See Algol68 version.

Perl

<lang perl>use SVG; use List::Util qw(max min);

use constant pi => 2 * atan2(1, 0);

  1. Compute the curve with a Lindemayer-system

%rules = (

   A => '-BF+AFA+FB-',
   B => '+AF-BFB-FA+'

); $hilbert = 'A'; $hilbert =~ s/([AB])/$rules{$1}/eg for 1..6;

  1. Draw the curve in SVG

($x, $y) = (0, 0); $theta = pi/2; $r = 5;

for (split //, $hilbert) {

   if (/F/) {
       push @X, sprintf "%.0f", $x;
       push @Y, sprintf "%.0f", $y;
       $x += $r * cos($theta);
       $y += $r * sin($theta);
   }
   elsif (/\+/) { $theta += pi/2; }
   elsif (/\-/) { $theta -= pi/2; }

}

$max = max(@X,@Y); $xt = -min(@X)+10; $yt = -min(@Y)+10; $svg = SVG->new(width=>$max+20, height=>$max+20); $points = $svg->get_path(x=>\@X, y=>\@Y, -type=>'polyline'); $svg->rect(width=>"100%", height=>"100%", style=>{'fill'=>'black'}); $svg->polyline(%$points, style=>{'stroke'=>'orange', 'stroke-width'=>1}, transform=>"translate($xt,$yt)");

open $fh, '>', 'hilbert_curve.svg'; print $fh $svg->xmlify(-namespace=>'svg'); close $fh;</lang> Hilbert curve (offsite image)

Phix

Translation of: Go
Library: Phix/pGUI
Library: Phix/online

You can run this online here.

--
-- demo\rosetta\hilbert_curve.exw
-- ==============================
--
--  Draws a hilbert curve.
--
with javascript_semantics
include pGUI.e

constant title = "Hilbert Curve"
Ihandle dlg, canvas
cdCanvas cddbuffer, cdcanvas

constant width = 64

sequence points = {}

procedure hilbert(integer x, y, lg, i1, i2)
    if lg=1 then
        integer px := (width-x) * 10,
                py := (width-y) * 10
        points = append(points, {px, py})
        return
    end if
    lg /= 2
    hilbert(x+i1*lg, y+i1*lg, lg, i1, 1-i2)
    hilbert(x+i2*lg, y+(1-i2)*lg, lg, i1, i2)
    hilbert(x+(1-i1)*lg, y+(1-i1)*lg, lg, i1, i2)
    hilbert(x+(1-i2)*lg, y+i2*lg, lg, 1-i1, i2)
end procedure

function redraw_cb(Ihandle /*ih*/, integer /*posx*/, /*posy*/)
    cdCanvasActivate(cddbuffer)
    cdCanvasBegin(cddbuffer, CD_OPEN_LINES)  
    for i=1 to length(points) do
        integer {x,y} = points[i]
        cdCanvasVertex(cddbuffer, x, y) 
    end for 
    cdCanvasEnd(cddbuffer)
    cdCanvasFlush(cddbuffer)
    return IUP_DEFAULT
end function

function map_cb(Ihandle ih)
    cdcanvas = cdCreateCanvas(CD_IUP, ih)
    cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
    cdCanvasSetBackground(cddbuffer, CD_WHITE)
    cdCanvasSetForeground(cddbuffer, CD_MAGENTA)
    return IUP_DEFAULT
end function

procedure main()
    hilbert(0, 0, width, 0, 0)
    IupOpen()
    canvas = IupCanvas("RASTERSIZE=655x655")
    IupSetCallbacks(canvas, {"MAP_CB", Icallback("map_cb"),
                             "ACTION", Icallback("redraw_cb")})
    dlg = IupDialog(canvas,`TITLE="%s"`, {title})
    -- no resize here (since width is the constant 64...)
    IupSetAttribute(dlg, "DIALOGFRAME", "YES")
    IupShow(dlg)
    if platform()!=JS then
        IupMainLoop()
        IupClose()
    end if
end procedure

main()

Processing

<lang java>int iterations = 7; float strokeLen = 600; int angleDeg = 90; String axiom = "L"; StringDict rules = new StringDict(); String sentence = axiom; int xo, yo;

void setup() {

 size(700, 700);
 xo= 50; 
 yo = height - 50;
 strokeWeight(1);
 noFill();
 
 rules.set("L", "+RF-LFL-FR+");
 rules.set("R", "-LF+RFR+FL-");
 
 generate(iterations);

}

void draw() {

 background(0);
 translate(xo, yo);
 plot(radians(angleDeg));

}

void generate(int n) {

 for (int i=0; i < n; i++) {
   strokeLen *= 0.5;
   String nextSentence = "";
   for (int j=0; j < sentence.length(); j++) {
     char c = sentence.charAt(j);
     String ruleResult = rules.get(str(c), str(c));
     nextSentence += ruleResult;
   }
   sentence = nextSentence;
 }

}

void plot(float angle) {

 for (int i=0; i < sentence.length(); i++) {
   char c = sentence.charAt(i);
   if (c == 'F') {
     stroke(255); 
     line(0, 0, 0, -strokeLen);
     translate(0, -strokeLen);
   } else if (c == '+') {
     rotate(angle);
   } else if (c == '-') {
     rotate(-angle);
   }
 }

}

void keyPressed() {

 if (key == '-') {
   angleDeg -= 1;
   println("Angle: " + angleDeg);
 }
 if (key == '=' || key == '+') {
   angleDeg += 1;
   println("Angle: " + angleDeg);
 }
 if (key == 'a') {
   strokeLen *= 2;
 }
 if (key == 'z') {
   strokeLen /= 2;
 }
 if (keyCode == LEFT) {
   xo -= 25;
 }
 if (keyCode == RIGHT) {
   xo += 25;
 }
 if (keyCode == UP) {
   yo -= 25;
 }
 if (keyCode == DOWN) {
   yo += 25;
 }

}</lang>

Processing Python mode

<lang python>iterations = 7 stroke_len = 600 angle_deg = 90 axiom = 'L' sentence = axiom rules = {

   'L': '+RF-LFL-FR+',
   'R': '-LF+RFR+FL-',

}

def setup():

   size(700, 700)
   global xo, yo
   xo, yo = 50, height - 50
   strokeWeight(1)
   noFill()
   generate(iterations)

def draw():

   background(0)
   translate(xo, yo)
   plot(radians(angle_deg))

def generate(n):

   global stroke_len, sentence
   for _ in range(n):
       stroke_len *= 0.5
       next_sentence = 
       for c in sentence:
           next_sentence += rules.get(c, c)
       sentence = next_sentence

def plot(angle):

   for c in sentence:
       if c == 'F':
           stroke(255)
           line(0, 0, 0, -stroke_len)
           translate(0, -stroke_len)
       elif c == '+':
           rotate(angle)
       elif c == '-':
           rotate(-angle)

def keyPressed():

   global angle_deg, xo, yo, stroke_len
   if key == '-':
       angle_deg -= 5
       print(angle_deg)
   if str(key) in "=+":
       angle_deg += 5
       print(angle_deg)
   if key == 'a':
       stroke_len *= 2
   if key == 'z':
       stroke_len /= 2
   if keyCode == LEFT:
       xo -= 50
   if keyCode == RIGHT:
       xo += 50
   if keyCode == UP:
       yo -= 50
   if keyCode == DOWN:
       yo += 50</lang>

Python

Functional

Composition of pure functions, with type comments for the reader rather than the compiler.

An SVG path is serialised from the Nth application of re-write rules to a Hilbert tree structure.

(To view the Hilbert curve, save the output SVG text in a file with an appropriate extension (e.g. .svg), and open it with a browser).

Works with: Python version 3.7

<lang Python>Hilbert curve

from itertools import (chain, islice)


  1. hilbertCurve :: Int -> SVG String

def hilbertCurve(n):

   An SVG string representing a
      Hilbert curve of degree n.
   
   w = 1024
   return svgFromPoints(w)(
       hilbertPoints(w)(
           hilbertTree(n)
       )
   )


  1. hilbertTree :: Int -> Tree Char

def hilbertTree(n):

   Nth application of a rule to a seedling tree.
   # rule :: Dict Char [Char]
   rule = {
       'a': ['d', 'a', 'a', 'b'],
       'b': ['c', 'b', 'b', 'a'],
       'c': ['b', 'c', 'c', 'd'],
       'd': ['a', 'd', 'd', 'c']
   }
   # go :: Tree Char -> Tree Char
   def go(tree):
       c = tree['root']
       xs = tree['nest']
       return Node(c)(
           map(go, xs) if xs else map(
               flip(Node)([]),
               rule[c]
           )
       )
   seed = Node('a')([])
   return list(islice(
       iterate(go)(seed), n
   ))[-1] if 0 < n else seed


  1. hilbertPoints :: Int -> Tree Char -> [(Int, Int)]

def hilbertPoints(w):

   Serialization of a tree to a list of points
      bounded by a square of side w.
   
   # vectors :: Dict Char [(Int, Int)]
   vectors = {
       'a': [(-1, 1), (-1, -1), (1, -1), (1, 1)],
       'b': [(1, -1), (-1, -1), (-1, 1), (1, 1)],
       'c': [(1, -1), (1, 1), (-1, 1), (-1, -1)],
       'd': [(-1, 1), (1, 1), (1, -1), (-1, -1)]
   }
   # points :: Int -> ((Int, Int), Tree Char) -> [(Int, Int)]
   def points(d):
       Size -> Centre of a Hilbert subtree -> All subtree points
       
       def go(xy, tree):
           r = d // 2
           def deltas(v):
               return (
                   xy[0] + (r * v[0]),
                   xy[1] + (r * v[1])
               )
           centres = map(deltas, vectors[tree['root']])
           return chain.from_iterable(
               map(points(r), centres, tree['nest'])
           ) if tree['nest'] else centres
       return go
   d = w // 2
   return lambda tree: list(points(d)((d, d), tree))


  1. svgFromPoints :: Int -> [(Int, Int)] -> SVG String

def svgFromPoints(w):

   Width of square canvas -> Point list -> SVG string
   def go(xys):
       def points(xy):
           return str(xy[0]) + ' ' + str(xy[1])
       xs = ' '.join(map(points, xys))
       return '\n'.join(
           ['<svg xmlns="http://www.w3.org/2000/svg"',
            f'width="512" height="512" viewBox="5 5 {w} {w}">',
            f'<path d="M{xs}" ',
            'stroke-width="2" stroke="red" fill="transparent"/>',
            '</svg>'
            ]
       )
   return go


  1. ------------------------- TEST --------------------------

def main():

   Testing generation of the SVG for a Hilbert curve
   print(
       hilbertCurve(6)
   )


  1. ------------------- GENERIC FUNCTIONS -------------------
  1. Node :: a -> [Tree a] -> Tree a

def Node(v):

   Contructor for a Tree node which connects a
      value of some kind to a list of zero or
      more child trees.
   return lambda xs: {'type': 'Node', 'root': v, 'nest': xs}


  1. flip :: (a -> b -> c) -> b -> a -> c

def flip(f):

   The (curried or uncurried) function f with its
      arguments reversed.
   
   return lambda a: lambda b: f(b)(a)


  1. iterate :: (a -> a) -> a -> Gen [a]

def iterate(f):

   An infinite list of repeated
      applications of f to x.
   
   def go(x):
       v = x
       while True:
           yield v
           v = f(v)
   return go


  1. TEST ---------------------------------------------------

if __name__ == '__main__':

   main()</lang>

Recursive

<lang Python> import matplotlib.pyplot as plt import numpy as np import turtle as tt

  1. dictionary containing the first order hilbert curves

base_shape = {'u': [np.array([0, 1]), np.array([1, 0]), np.array([0, -1])],

             'd': [np.array([0, -1]), np.array([-1, 0]), np.array([0, 1])],
             'r': [np.array([1, 0]), np.array([0, 1]), np.array([-1, 0])],
             'l': [np.array([-1, 0]), np.array([0, -1]), np.array([1, 0])]}


def hilbert_curve(order, orientation):

   """
   Recursively creates the structure for a hilbert curve of given order
   """
   if order > 1:
       if orientation == 'u':
           return hilbert_curve(order - 1, 'r') + [np.array([0, 1])] + \
                  hilbert_curve(order - 1, 'u') + [np.array([1, 0])] + \
                  hilbert_curve(order - 1, 'u') + [np.array([0, -1])] + \
                  hilbert_curve(order - 1, 'l')
       elif orientation == 'd':
           return hilbert_curve(order - 1, 'l') + [np.array([0, -1])] + \
                  hilbert_curve(order - 1, 'd') + [np.array([-1, 0])] + \
                  hilbert_curve(order - 1, 'd') + [np.array([0, 1])] + \
                  hilbert_curve(order - 1, 'r')
       elif orientation == 'r':
           return hilbert_curve(order - 1, 'u') + [np.array([1, 0])] + \
                  hilbert_curve(order - 1, 'r') + [np.array([0, 1])] + \
                  hilbert_curve(order - 1, 'r') + [np.array([-1, 0])] + \
                  hilbert_curve(order - 1, 'd')
       else:
           return hilbert_curve(order - 1, 'd') + [np.array([-1, 0])] + \
                  hilbert_curve(order - 1, 'l') + [np.array([0, -1])] + \
                  hilbert_curve(order - 1, 'l') + [np.array([1, 0])] + \
                  hilbert_curve(order - 1, 'u')
   else:
       return base_shape[orientation]


  1. test the functions

if __name__ == '__main__':

   order = 8
   curve = hilbert_curve(order, 'u')
   curve = np.array(curve) * 4
   cumulative_curve = np.array([np.sum(curve[:i], 0) for i in range(len(curve)+1)])
   # plot curve using plt
   plt.plot(cumulative_curve[:, 0], cumulative_curve[:, 1])
   # draw curve using turtle graphics
   tt.setup(1920, 1000)
   tt.pu()
   tt.goto(-950, -490)
   tt.pd()
   tt.speed(0)
   for item in curve:
       tt.goto(tt.pos()[0] + item[0], tt.pos()[1] + item[1])
   tt.done()

</lang>

QB64

Translation of: YaBASIC

<lang qb64>_Title "Hilbert Curve" Dim Shared As Integer sw, sh, wide, cell

wide = 128: cell = 4 sw = wide * cell + cell sh = sw

Screen _NewImage(sw, sh, 8) Cls , 15: Color 0 PSet (wide * cell, wide * cell)

Call Hilbert(0, 0, wide, 0, 0)

Sleep System

Sub Hilbert (x As Integer, y As Integer, lg As Integer, p As Integer, q As Integer)

   Dim As Integer iL, iX, iY
   iL = lg: iX = x: iY = y
   If iL = 1 Then
       Line -((wide - iX) * cell, (wide - iY) * cell)
       Exit Sub
   End If
   iL = iL \ 2
   Call Hilbert(iX + p * iL, iY + p * iL, iL, p, 1 - q)
   Call Hilbert(iX + q * iL, iY + (1 - q) * iL, iL, p, q)
   Call Hilbert(iX + (1 - p) * iL, iY + (1 - p) * iL, iL, p, q)
   Call Hilbert(iX + (1 - q) * iL, iY + q * iL, iL, 1 - p, q)

End Sub</lang>

Quackery

Using an L-system.

<lang Quackery> [ $ "turtleduck.qky" loadfile ] now!

 [ stack ]                      is switch.arg (   --> [ )
 
 [ switch.arg put ]             is switch     ( x -->   )

 [ switch.arg release ]         is otherwise  (   -->   )

 [ switch.arg share 
   != iff ]else[ done  
   otherwise ]'[ do ]done[ ]    is case       ( x -->   )
 
 [ $ "" swap witheach 
     [ nested quackery join ] ] is expand     ( $ --> $ )
 
 [ $ "F" ]                      is F          ( $ --> $ )
 
 [ $ "L" ]                      is L          ( $ --> $ )

 [ $ "R" ]                      is R          ( $ --> $ )

 [ $ "LBFRAFARFBL" ]            is A          ( $ --> $ )

 [ $ "RAFLBFBLFAR" ]            is B          ( $ --> $ )

 $ "A"
 
 5 times expand
 
 turtle
 witheach
   [ switch
       [ char F case [ 10 1 walk ]
         char L case [ -1 4 turn ]
         char R case [  1 4 turn ]
         otherwise ( ignore ) ] ] </lang>
Output:

https://imgur.com/pkEAauf

Racket

Translation of: Perl

<lang racket>#lang racket

(require racket/draw)

(define rules '([A . (- B F + A F A + F B -)]

               [B . (+ A F - B F B - F A +)]))

(define (get-cmds n cmd)

 (cond
   [(= 0 n) (list cmd)]
   [else (append-map (curry get-cmds (sub1 n))
                     (dict-ref rules cmd (list cmd)))]))

(define (make-curve DIM N R OFFSET COLOR BACKGROUND-COLOR)

 (define target (make-bitmap DIM DIM))
 (define dc (new bitmap-dc% [bitmap target]))
 (send dc set-background BACKGROUND-COLOR)
 (send dc set-pen COLOR 1 'solid)
 (send dc clear)
 (for/fold ([x 0] [y 0] [θ (/ pi 2)])
           ([cmd (in-list (get-cmds N 'A))])
   (define (draw/values x* y* θ*)
     (send/apply dc draw-line (map (curry + OFFSET) (list x y x* y*)))
     (values x* y* θ*))
   (match cmd
     ['F (draw/values (+ x (* R (cos θ))) (+ y (* R (sin θ))) θ)]
     ['+ (values x y (+ θ (/ pi 2)))]
     ['- (values x y (- θ (/ pi 2)))]
     [_  (values x y θ)]))
 target)

(make-curve 500 6 7 30 (make-color 255 255 0) (make-color 0 0 0))</lang>

Raku

(formerly Perl 6)

Works with: Rakudo version 2018.03

<lang perl6>use SVG;

role Lindenmayer {

   has %.rules;
   method succ {
       self.comb.map( { %!rules{$^c} // $c } ).join but Lindenmayer(%!rules)
   }

}

my $hilbert = 'A' but Lindenmayer( { A => '-BF+AFA+FB-', B => '+AF-BFB-FA+' } );

$hilbert++ xx 7; my @points = (647, 13);

for $hilbert.comb {

   state ($x, $y) = @points[0,1];
   state $d = -5 - 0i;
   when 'F' { @points.append: ($x += $d.re).round(1), ($y += $d.im).round(1) }
   when /< + - >/ { $d *= "{$_}1i" }
   default { }

}

say SVG.serialize(

   svg => [
       :660width, :660height, :style<stroke:blue>,
       :rect[:width<100%>, :height<100%>, :fill<white>],
       :polyline[ :points(@points.join: ','), :fill<white> ],
   ],

);</lang> See: Hilbert curve

There is a variation of a Hilbert curve known as a Moore curve which is essentially 4 Hilbert curves joined together in a loop. <lang perl6>use SVG;

role Lindenmayer {

   has %.rules;
   method succ {
       self.comb.map( { %!rules{$^c} // $c } ).join but Lindenmayer(%!rules)
   }

}

my $moore = 'AFA+F+AFA' but Lindenmayer( { A => '-BF+AFA+FB-', B => '+AF-BFB-FA+' } );

$moore++ xx 6; my @points = (327, 647);

for $moore.comb {

   state ($x, $y) = @points[0,1];
   state $d = 0 - 5i;
   when 'F' { @points.append: ($x += $d.re).round(1), ($y += $d.im).round(1) }
   when /< + - >/ { $d *= "{$_}1i" }
   default { }

}

say SVG.serialize(

   svg => [
       :660width, :660height, :style<stroke:darkviolet>,
       :rect[:width<100%>, :height<100%>, :fill<white>],
       :polyline[ :points(@points.join: ','), :fill<white> ],
   ],

);</lang> See: Moore curve

Ring

<lang ring>

  1. Project : Hilbert curve

load "guilib.ring"

paint = null x1 = 0 y1 = 0

new qapp

       {
       win1 = new qwidget() {
                 setwindowtitle("Hilbert curve")
                 setgeometry(100,100,400,500)
                 label1 = new qlabel(win1) {
                             setgeometry(10,10,400,400)
                             settext("")
                 }
                 new qpushbutton(win1) {
                         setgeometry(150,400,100,30)
                         settext("draw")
                         setclickevent("draw()")
                 }
                 show()
       }
       exec()
       }

func draw

       p1 = new qpicture()
              color = new qcolor() {
              setrgb(0,0,255,255)
       }
       pen = new qpen() {
                setcolor(color)
                setwidth(1)
       }
       paint = new qpainter() {
                 begin(p1)
                 setpen(pen)
       x1 = 0.5
       y1 = 0.5 
       hilbert(0, 0, 200,  0,  0,  200,  4)
       endpaint()
       }
       label1 { setpicture(p1) show() }

func hilbert (x, y, xi, xj, yi, yj, n)

       cur = new QCursor() {
                setpos(100, 100)
       }
       if (n <= 0)
          drawtoline(x + (xi + yi)/2, y + (xj + yj)/2)
      else
          hilbert(x, y, yi/2, yj/2, xi/2, xj/2, n-1)
          hilbert(x+xi/2, y+xj/2 , xi/2, xj/2, yi/2, yj/2, n-1)
          hilbert(x+xi/2+yi/2, y+xj/2+yj/2, xi/2, xj/2, yi/2, yj/2, n-1);
          hilbert(x+xi/2+yi, y+xj/2+yj, -yi/2,-yj/2, -xi/2, -xj/2, n-1)
      ok

func drawtoline x2, y2

       paint.drawline(x1, y1, x2, y2)
       x1 = x2
       y1 = y2

</lang> Output image: Hilbert curve

Ruby

Library: RubyGems
Library: JRubyArt


Implemented as a Lindenmayer System, depends on JRuby or JRubyComplete <lang Ruby>

  1. frozen_string_literal: true

load_library :grammar attr_reader :hilbert def settings

 size 600, 600

end

def setup

 sketch_title '2D Hilbert'
 @hilbert = Hilbert.new
 hilbert.create_grammar 5
 no_loop

end

def draw

 background 0
 hilbert.render

end

Turtle = Struct.new(:x, :y, :theta)

  1. Hilbert Class has access to Sketch methods eg :line, :width, :height

class Hilbert

 include Processing::Proxy
 attr_reader :grammar, :axiom, :draw_length, :production, :turtle
 DELTA = 90.radians
 def initialize
   @axiom = 'FL'
   @grammar = Grammar.new(
     axiom,
     'L' => '+RF-LFL-FR+',
     'R' => '-LF+RFR+FL-'
   )
   @draw_length = 200
   stroke 0, 255, 0
   stroke_weight 2
   @turtle = Turtle.new(width / 9, height / 9, 0)
 end
 def render
   production.scan(/./) do |element|
     case element
     when 'F' # NB NOT using affine transforms
       draw_line(turtle)
     when '+'
       turtle.theta += DELTA
     when '-'
       turtle.theta -= DELTA
     when 'L'
     when 'R'
     else puts 'Grammar not recognized'
     end
   end
 end
 def draw_line(turtle)
   x_temp = turtle.x
   y_temp = turtle.y
   turtle.x += draw_length * Math.cos(turtle.theta)
   turtle.y += draw_length * Math.sin(turtle.theta)
   line(x_temp, y_temp, turtle.x, turtle.y)
 end
 ##############################
 # create grammar from axiom and
 # rules (adjust scale)
 ##############################
 def create_grammar(gen)
   @draw_length *= 0.6**gen
   @production = @grammar.generate gen
 end

end </lang>

The grammar library:-

<lang ruby>

  1. common library class for lsystems in JRubyArt

class Grammar

 attr_reader :axiom, :rules
 def initialize(axiom, rules)
   @axiom = axiom
   @rules = rules
 end
 def apply_rules(prod)
   prod.gsub(/./) { |token| rules.fetch(token, token) }
 end
 def generate(gen)
   return axiom if gen.zero?
   prod = axiom
   gen.times do
     prod = apply_rules(prod)
   end
   prod
 end

end </lang>

Rust

Output is a file in SVG format. Implemented using a Lindenmayer system as per the Wikipedia page. <lang rust>// [dependencies] // svg = "0.8.0"

use svg::node::element::path::Data; use svg::node::element::Path;

struct HilbertCurve {

   current_x: f64,
   current_y: f64,
   current_angle: i32,
   line_length: f64,

}

impl HilbertCurve {

   fn new(x: f64, y: f64, length: f64, angle: i32) -> HilbertCurve {
       HilbertCurve {
           current_x: x,
           current_y: y,
           current_angle: angle,
           line_length: length,
       }
   }
   fn rewrite(order: usize) -> String {
       let mut str = String::from("A");
       for _ in 0..order {
           let mut tmp = String::new();
           for ch in str.chars() {
               match ch {
                   'A' => tmp.push_str("-BF+AFA+FB-"),
                   'B' => tmp.push_str("+AF-BFB-FA+"),
                   _ => tmp.push(ch),
               }
           }
           str = tmp;
       }
       str
   }
   fn execute(&mut self, order: usize) -> Path {
       let mut data = Data::new().move_to((self.current_x, self.current_y));
       for ch in HilbertCurve::rewrite(order).chars() {
           match ch {
               'F' => data = self.draw_line(data),
               '+' => self.turn(90),
               '-' => self.turn(-90),
               _ => {}
           }
       }
       Path::new()
           .set("fill", "none")
           .set("stroke", "black")
           .set("stroke-width", "1")
           .set("d", data)
   }
   fn draw_line(&mut self, data: Data) -> Data {
       let theta = (self.current_angle as f64).to_radians();
       self.current_x += self.line_length * theta.cos();
       self.current_y -= self.line_length * theta.sin();
       data.line_to((self.current_x, self.current_y))
   }
   fn turn(&mut self, angle: i32) {
       self.current_angle = (self.current_angle + angle) % 360;
   }
   fn save(file: &str, size: usize, order: usize) -> std::io::Result<()> {
       use svg::node::element::Rectangle;
       let x = 10.0;
       let y = 10.0;
       let rect = Rectangle::new()
           .set("width", "100%")
           .set("height", "100%")
           .set("fill", "white");
       let mut hilbert = HilbertCurve::new(x, y, 10.0, 0);
       let document = svg::Document::new()
           .set("width", size)
           .set("height", size)
           .add(rect)
           .add(hilbert.execute(order));
       svg::save(file, &document)
   }

}

fn main() {

   HilbertCurve::save("hilbert_curve.svg", 650, 6).unwrap();

}</lang>

Output:

See: hilbert_curve.svg (offsite SVG image)

Scala

Scala.js

<lang Scala>@js.annotation.JSExportTopLevel("ScalaFiddle") object ScalaFiddle {

 // $FiddleStart
 import scala.util.Random
 case class Point(x: Int, y: Int)
 def xy2d(order: Int, d: Int): Point = {
   def rot(order: Int, p: Point, rx: Int, ry: Int): Point = {
     val np = if (rx == 1) Point(order - 1 - p.x, order - 1 - p.y) else p
     if (ry == 0) Point(np.y, np.x) else p
   }
   @scala.annotation.tailrec
   def iter(rx: Int, ry: Int, s: Int, t: Int, p: Point): Point = {
     if (s < order) {
       val _rx = 1 & (t / 2)
       val _ry = 1 & (t ^ _rx)
       val temp = rot(s, p, _rx, _ry)
       iter(_rx, _ry, s * 2, t / 4, Point(temp.x + s * _rx, temp.y + s * _ry))
     } else p
   }
   iter(0, 0, 1, d, Point(0, 0))
 }
 def randomColor =
   s"rgb(${Random.nextInt(240)}, ${Random.nextInt(240)}, ${Random.nextInt(240)})"
 val order = 64
 val factor = math.min(Fiddle.canvas.height, Fiddle.canvas.width) / order.toDouble
 val maxD = order * order
 var d = 0
 Fiddle.draw.strokeStyle = randomColor
 Fiddle.draw.lineWidth = 2
 Fiddle.draw.lineCap = "square"
 Fiddle.schedule(10) {
   val h = xy2d(order, d)
   Fiddle.draw.lineTo(h.x * factor, h.y * factor)
   Fiddle.draw.stroke
   if ({d += 1; d >= maxD})
   {d = 1; Fiddle.draw.strokeStyle = randomColor}
   Fiddle.draw.beginPath
   Fiddle.draw.moveTo(h.x * factor, h.y * factor)
 }
 // $FiddleEnd

}</lang>

Output:

Best seen running in your browser by ScalaFiddle (ES aka JavaScript, non JVM).

Seed7

<lang seed7>$ include "seed7_05.s7i";

 include "draw.s7i";
 include "keybd.s7i";

const integer: delta is 8;

const proc: drawDown (inout integer: x, inout integer: y, in integer: n) is forward; const proc: drawUp (inout integer: x, inout integer: y, in integer: n) is forward;

const proc: drawRight (inout integer: x, inout integer: y, in integer: n) is func

 begin
   if n > 0 then
     drawDown(x, y, pred(n));
     line(x, y, 0, delta, white);
     y +:= delta;
     drawRight(x, y, pred(n));
     line(x, y, delta, 0, white);
     x +:= delta;
     drawRight(x, y, pred(n));
     line(x, y, 0, -delta, white);
     y -:= delta;
     drawUp(x, y, pred(n));
   end if;
 end func;

const proc: drawLeft (inout integer: x, inout integer: y, in integer: n) is func

 begin
   if n > 0 then
     drawUp(x, y, pred(n));
     line(x, y, 0, -delta, white);
     y -:= delta;
     drawLeft(x, y, pred(n));
     line(x, y, -delta, 0, white);
     x -:= delta;
     drawLeft(x, y, pred(n));
     line(x, y, 0, delta, white);
     y +:= delta;
     drawDown(x, y, pred(n));
   end if;
 end func;

const proc: drawDown (inout integer: x, inout integer: y, in integer: n) is func

 begin
   if n > 0 then
     drawRight(x, y, pred(n));
     line(x, y, delta, 0, white);
     x +:= delta;
     drawDown(x, y, pred(n));
     line(x, y, 0, delta, white);
     y +:= delta;
     drawDown(x, y, pred(n));
     line(x, y, -delta, 0, white);
     x -:= delta;
     drawLeft(x, y, pred(n));
   end if;
 end func;

const proc: drawUp (inout integer: x, inout integer: y, in integer: n) is func

 begin
   if n > 0 then
     drawLeft(x, y, pred(n));
     line(x, y, -delta, 0, white);
     x -:= delta;
     drawUp(x, y, pred(n));
     line(x, y, 0, -delta, white);
     y -:= delta;
     drawUp(x, y, pred(n));
     line(x, y, delta, 0, white);
     x +:= delta;
     drawRight(x, y, pred(n));
   end if;
 end func;

const proc: main is func

 local
   var integer: x is 11;
   var integer: y is 11;
 begin
   screen(526, 526);
   KEYBOARD := GRAPH_KEYBOARD;
   drawRight(x, y, 6);
   readln(KEYBOARD);
 end func;</lang>

Sidef

Generic implementation of the Lindenmayer system: <lang ruby>require('Image::Magick')

class Turtle(

   x      = 500,
   y      = 500,
   angle  = 0,
   scale  = 1,
   mirror = 1,
   xoff   = 0,
   yoff   = 0,
   color  = 'black',

) {

   has im = %O<Image::Magick>.new(size => "#{x}x#{y}")
   method init {
       angle.deg2rad!
       im.ReadImage('canvas:white')
   }
   method forward(r) {
       var (newx, newy) = (x + r*sin(angle), y + r*-cos(angle))
       im.Draw(
           primitive => 'line',
           points    => join(' ',
                          round(x    * scale + xoff),
                          round(y    * scale + yoff),
                          round(newx * scale + xoff),
                          round(newy * scale + yoff),
                       ),
           stroke      => color,
           strokewidth => 1,
       )
       (x, y) = (newx, newy)
   }
   method save_as(filename) {
       im.Write(filename)
   }
   method turn(theta) {
       angle += theta*mirror
   }
   method state {
       [x, y, angle, mirror]
   }
   method setstate(state) {
       (x, y, angle, mirror) = state...
   }
   method mirror {
       mirror.neg!
   }

}

class LSystem(

   angle  = 90,
   scale  = 1,
   xoff   = 0,
   yoff   = 0,
   len    = 5,
   color  = 'black',
   width  = 500,
   height = 500,
   turn   = 0,

) {

   method execute(string, repetitions, filename, rules) {
       var theta  = angle.deg2rad
       var turtle = Turtle(
           x:     width,
           y:     height,
           angle: turn,
           scale: scale,
           color: color,
           xoff:  xoff,
           yoff:  yoff,
       )
       var stack = []
       var table = Hash(
           '+' => { turtle.turn(theta) },
           '-' => { turtle.turn(-theta) },
           ':' => { turtle.mirror },
           '[' => { stack.push(turtle.state) },
           ']' => { turtle.setstate(stack.pop) },
       )
       repetitions.times {
           string.gsub!(/(.)/, {|c| rules{c} \\ c })
       }
       string.each_char { |c|
           if (table.contains(c)) {
               table{c}.run
           }
           elsif (c.is_uppercase) {
               turtle.forward(len)
           }
       }
       turtle.save_as(filename)
   }

}</lang>

Generating the Hilbert curve: <lang ruby>var rules = Hash(

   a => '-bF+aFa+Fb-',
   b => '+aF-bFb-Fa+',

)

var lsys = LSystem(

   width:  600,
   height: 600,
   xoff: -50,
   yoff: -50,
   len:   8,
   angle: 90,
   color: 'dark green',

)

lsys.execute('a', 6, "hilbert_curve.png", rules)</lang> Output image: Hilbert curve

Vala

Library: Gtk+-3.0

<lang vala>struct Point{

   int x;
   int y;
   Point(int px,int py){
       x=px;
       y=py;
   }

}

public class Hilbert : Gtk.DrawingArea {

   private int it = 1;
   private Point[] points;
   private const int WINSIZE = 300;
   public Hilbert() {
       set_size_request(WINSIZE, WINSIZE);
   }
   public void button_toggled_cb(Gtk.ToggleButton button){
       if(button.get_active()){
           it = int.parse(button.get_label());
           redraw_canvas();
       }
   }
   public override bool draw(Cairo.Context cr){
       int border_size = 20;
       int unit = (WINSIZE - 2 * border_size)/((1<<it)-1);
       //adjust border_size to center the drawing
       border_size = border_size + (WINSIZE - 2 * border_size - unit * ((1<<it)-1)) / 2;
       //white background
       cr.rectangle(0, 0, WINSIZE, WINSIZE);
       cr.set_source_rgb(1, 1, 1);
       cr.fill_preserve();
       cr.stroke();
       points = {};
       hilbert(0, 0, 1<<it, 0, 0);
       //magenta lines
       cr.set_source_rgb(1, 0, 1);
       // move to first point
       Point point = translate(border_size, WINSIZE, unit*points[0].x, unit*points[0].y);
       cr.move_to(point.x, point.y);
       foreach(Point i in points[1:points.length]){
           point = translate(border_size, WINSIZE, unit*i.x, unit*i.y);
           cr.line_to(point.x, point.y);
       }
       cr.stroke();
       return false;
   }
   private Point translate(int border_size, int size, int x, int y){
       return Point(border_size + x,size - border_size - y);
   }
   private void hilbert(int x, int y, int lg, int i1, int i2) {
       if (lg == 1) {
           points += Point(x,y);
           return;
       }
       lg >>= 1;
       hilbert(x+i1*lg,     y+i1*lg,     lg, i1,   1-i2);
       hilbert(x+i2*lg,     y+(1-i2)*lg, lg, i1,   i2);
       hilbert(x+(1-i1)*lg, y+(1-i1)*lg, lg, i1,   i2);
       hilbert(x+(1-i2)*lg, y+i2*lg,     lg, 1-i1, i2);
   }
   private void redraw_canvas(){
       var window = get_window();
       if (window == null)return;
       window.invalidate_region(window.get_clip_region(), true);
   }

}


int main(string[] args){

   Gtk.init (ref args);
   var window = new Gtk.Window();
   window.title = "Rosetta Code / Hilbert";
   window.window_position = Gtk.WindowPosition.CENTER;
   window.destroy.connect(Gtk.main_quit);
   window.set_resizable(false);
   var label = new Gtk.Label("Iterations:");
   // create radio buttons to select the number of iterations
   var rb1 = new Gtk.RadioButton(null);
   rb1.set_label("1");
   var rb2 = new Gtk.RadioButton.with_label_from_widget(rb1, "2");
   var rb3 = new Gtk.RadioButton.with_label_from_widget(rb1, "3");
   var rb4 = new Gtk.RadioButton.with_label_from_widget(rb1, "4");
   var rb5 = new Gtk.RadioButton.with_label_from_widget(rb1, "5");
   var hilbert = new Hilbert();
   rb1.toggled.connect(hilbert.button_toggled_cb);
   rb2.toggled.connect(hilbert.button_toggled_cb);
   rb3.toggled.connect(hilbert.button_toggled_cb);
   rb4.toggled.connect(hilbert.button_toggled_cb);
   rb5.toggled.connect(hilbert.button_toggled_cb);
   var box = new Gtk.Box(Gtk.Orientation.HORIZONTAL, 0);
   box.pack_start(label, false, false, 5);
   box.pack_start(rb1, false, false, 0);
   box.pack_start(rb2, false, false, 0);
   box.pack_start(rb3, false, false, 0);
   box.pack_start(rb4, false, false, 0);
   box.pack_start(rb5, false, false, 0);
   var grid = new Gtk.Grid();
   grid.attach(box, 0, 0, 1, 1);
   grid.attach(hilbert, 0, 1, 1, 1);
   grid.set_border_width(5);
   grid.set_row_spacing(5);
   window.add(grid);
   window.show_all();
   //initialise the drawing with iteration = 4
   rb4.set_active(true);
   Gtk.main();
   return 0;

}</lang>

VBScript

Again no graphics in VBScript, so I write SVG in a HTML file and I open it in the default browser. A turtle graphics library makes the sub that draws the curve very simple <lang vb>

option explicit 'outputs turtle graphics to svg file and opens it

const pi180= 0.01745329251994329576923690768489 ' pi/180 const pi=3.1415926535897932384626433832795 'pi class turtle

  dim fso
  dim fn
  dim svg
  
  dim iang  'radians
  dim ori   'radians
  dim incr
  dim pdown
  dim clr
  dim x
  dim y
  public property let orient(n):ori = n*pi180 :end property
  public property let iangle(n):iang= n*pi180 :end property
  public sub pd() : pdown=true: end sub 
  public sub pu()  :pdown=FALSE :end sub 
  
  public sub rt(i)  
    ori=ori - i*iang:
    if ori<0 then ori = ori+pi*2
  end sub 
  public sub lt(i):  
    ori=(ori + i*iang) 
    if ori>(pi*2) then ori=ori-pi*2
  end sub
  
  public sub bw(l)
     x= x+ cos(ori+pi)*l*incr
     y= y+ sin(ori+pi)*l*incr
  end sub 
  
  public sub fw(l)
     dim x1,y1 
     x1=x + cos(ori)*l*incr
     y1=y + sin(ori)*l*incr
     if pdown then line x,y,x1,y1
     x=x1:y=y1
  end sub
  
  Private Sub Class_Initialize()   
     initsvg
     pdown=true
  end sub
  
  Private Sub Class_Terminate()   
     disply
  end sub
  
  private sub line (x,y,x1,y1)
     svg.WriteLine "<line x1=""" & x & """ y1= """& y & """ x2=""" & x1& """ y2=""" & y1 & """/>"
  end sub 
  private sub disply()
      dim shell
      svg.WriteLine "</svg></body></html>"
      svg.close
      Set shell = CreateObject("Shell.Application") 
      shell.ShellExecute fn,1,False
  end sub 
  private sub initsvg()
    dim scriptpath
    Set fso = CreateObject ("Scripting.Filesystemobject")
    ScriptPath= Left(WScript.ScriptFullName, InStrRev(WScript.ScriptFullName, "\"))
    fn=Scriptpath & "SIERP.HTML"
    Set svg = fso.CreateTextFile(fn,True)
    if SVG IS nothing then wscript.echo "Can't create svg file" :vscript.quit
    svg.WriteLine "<!DOCTYPE html>" &vbcrlf & "<html>" &vbcrlf & "<head>"
    svg.writeline "<style>" & vbcrlf & "line {stroke:rgb(255,0,0);stroke-width:.5}" &vbcrlf &"</style>"
    svg.writeline "</head>"&vbcrlf & "<body>"
    svg.WriteLine "<svg xmlns=""http://www.w3.org/2000/svg"" width=""800"" height=""800"" viewBox=""0 0 800 800"">" 
  end sub 

end class

sub hilb (n,a) if n=0 then exit sub x.rt a hilb n-1,-a: x.fw 1:x.lt a: Hilb n - 1,a x.fw 1 hilb n-1,a : x.lt a: x.fw 1: Hilb n - 1,-a x.rt a end sub


dim x set x=new turtle x.iangle=90 x.orient=0 x.incr=5 x.x=100:x.y=700 'star5 hilb 7,1 set x=nothing </lang>

Visual Basic .NET

Translation of: D

<lang vbnet>Imports System.Text

Module Module1

   Sub Swap(Of T)(ByRef a As T, ByRef b As T)
       Dim c = a
       a = b
       b = c
   End Sub
   Structure Point
       Dim x As Integer
       Dim y As Integer
       'rotate/flip a quadrant appropriately
       Sub Rot(n As Integer, rx As Boolean, ry As Boolean)
           If Not ry Then
               If rx Then
                   x = (n - 1) - x
                   y = (n - 1) - y
               End If
               Swap(x, y)
           End If
       End Sub
       Public Overrides Function ToString() As String
           Return String.Format("({0}, {1})", x, y)
       End Function
   End Structure
   Function FromD(n As Integer, d As Integer) As Point
       Dim p As Point
       Dim rx As Boolean
       Dim ry As Boolean
       Dim t = d
       Dim s = 1
       While s < n
           rx = ((t And 2) <> 0)
           ry = (((t Xor If(rx, 1, 0)) And 1) <> 0)
           p.Rot(s, rx, ry)
           p.x += If(rx, s, 0)
           p.y += If(ry, s, 0)
           t >>= 2
           s <<= 1
       End While
       Return p
   End Function
   Function GetPointsForCurve(n As Integer) As List(Of Point)
       Dim points As New List(Of Point)
       Dim d = 0
       While d < n * n
           points.Add(FromD(n, d))
           d += 1
       End While
       Return points
   End Function
   Function DrawCurve(points As List(Of Point), n As Integer) As List(Of String)
       Dim canvas(n, n * 3 - 2) As Char
       For i = 1 To canvas.GetLength(0)
           For j = 1 To canvas.GetLength(1)
               canvas(i - 1, j - 1) = " "
           Next
       Next
       For i = 1 To points.Count - 1
           Dim lastPoint = points(i - 1)
           Dim curPoint = points(i)
           Dim deltaX = curPoint.x - lastPoint.x
           Dim deltaY = curPoint.y - lastPoint.y
           If deltaX = 0 Then
               'vertical line
               Dim row = Math.Max(curPoint.y, lastPoint.y)
               Dim col = curPoint.x * 3
               canvas(row, col) = "|"
           Else
               'horizontal line
               Dim row = curPoint.y
               Dim col = Math.Min(curPoint.x, lastPoint.x) * 3 + 1
               canvas(row, col) = "_"
               canvas(row, col + 1) = "_"
           End If
       Next
       Dim lines As New List(Of String)
       For i = 1 To canvas.GetLength(0)
           Dim sb As New StringBuilder
           For j = 1 To canvas.GetLength(1)
               sb.Append(canvas(i - 1, j - 1))
           Next
           lines.Add(sb.ToString())
       Next
       Return lines
   End Function
   Sub Main()
       For order = 1 To 5
           Dim n = 1 << order
           Dim points = GetPointsForCurve(n)
           Console.WriteLine("Hilbert curve, order={0}", order)
           Dim lines = DrawCurve(points, n)
           For Each line In lines
               Console.WriteLine(line)
           Next
           Console.WriteLine()
       Next
   End Sub

End Module</lang>

Output:
Hilbert curve, order=1

|__|


Hilbert curve, order=2
 __    __
 __|  |__
|   __   |
|__|  |__|


Hilbert curve, order=3
    __ __    __ __
|__|   __|  |__   |__|
 __   |__    __|   __
|  |__ __|  |__ __|  |
|__    __ __ __    __|
 __|  |__    __|  |__
|   __   |  |   __   |
|__|  |__|  |__|  |__|


Hilbert curve, order=4
 __    __ __    __ __    __ __    __ __    __
 __|  |__   |__|   __|  |__   |__|   __|  |__
|   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__
|   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__
|   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|


Hilbert curve, order=5
    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __    __ __
|__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|   __|  |__   |__|
 __   |__    __|   __   |   __   |   __   |__    __|   __   |   __   |   __   |__    __|   __
|  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |  |__ __|  |__ __|  |
|__    __ __ __    __|   __    __   |   __ __    __ __   |   __    __   |__    __ __ __    __|
 __|  |__    __|  |__   |  |__|  |  |__|   __|  |__   |__|  |  |__|  |   __|  |__    __|  |__
|   __   |  |   __   |  |__    __|   __   |__    __|   __   |__    __|  |   __   |  |   __   |
|__|  |__|  |__|  |__|   __|  |__ __|  |__ __|  |__ __|  |__ __|  |__   |__|  |__|  |__|  |__|
 __    __    __    __   |__    __ __    __ __    __ __    __ __    __|   __    __    __    __
|  |__|  |  |  |__|  |   __|  |__   |__|   __|  |__   |__|   __|  |__   |  |__|  |  |  |__|  |
|__    __|  |__    __|  |   __   |   __   |__    __|   __   |   __   |  |__    __|  |__    __|
 __|  |__ __ __|  |__   |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|   __|  |__ __ __|  |__
|   __ __    __ __   |   __    __   |   __ __    __ __   |   __    __   |   __ __    __ __   |
|__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |__|   __|  |__   |__|
 __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __   |__    __|   __
|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |__ __|  |
|__    __ __    __ __    __ __    __ __    __ __ __    __ __    __ __    __ __    __ __    __|
 __|  |__   |__|   __|  |__   |__|   __|  |__    __|  |__   |__|   __|  |__   |__|   __|  |__
|   __   |   __   |__    __|   __   |   __   |  |   __   |   __   |__    __|   __   |   __   |
|__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|  |__|  |__|  |  |__ __|  |__ __|  |  |__|  |__|
 __    __   |   __ __    __ __   |   __    __    __    __   |   __ __    __ __   |   __    __
|  |__|  |  |__|   __|  |__   |__|  |  |__|  |  |  |__|  |  |__|   __|  |__   |__|  |  |__|  |
|__    __|   __   |__    __|   __   |__    __|  |__    __|   __   |__    __|   __   |__    __|
 __|  |__ __|  |__ __|  |__ __|  |__ __|  |__    __|  |__ __|  |__ __|  |__ __|  |__ __|  |__
|   __ __    __ __    __    __ __    __ __   |  |   __ __    __ __    __    __ __    __ __   |
|__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|  |__|   __|  |__   |__|
 __   |__    __|   __    __   |__    __|   __    __   |__    __|   __    __   |__    __|   __
|  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |  |  |__ __|  |__ __|  |
|__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|  |__    __ __ __    __|
 __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__    __|  |__
|   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |  |   __   |
|__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|  |__|

Wren

Translation of: Go
Library: DOME

<lang ecmascript>import "graphics" for Canvas, Color, Point import "dome" for Window

class Game {

   static init() {
       Window.title = "Hilbert curve"
       Canvas.resize(650, 650)
       Window.resize(650, 650)
       __points = []
       __width = 64
       hilbert(0, 0, __width, 0, 0)
       var col = Color.hex("#90EE90") // light green
       var prev = __points[0]
       for (p in __points.skip(1)) {
           var curr = p
           Canvas.line(prev.x, prev.y, curr.x, curr.y, col)
           prev = curr
       }
   }
   static hilbert(x, y, lg, i1, i2) {
       if (lg == 1) {
           var px = (__width - x) * 10
           var py = (__width - y) * 10
           __points.add(Point.new(px, py))
           return
       }
       lg = lg >> 1
       hilbert(x+i1*lg, y+i1*lg, lg, i1, 1-i2)
       hilbert(x+i2*lg, y+(1-i2)*lg, lg, i1, i2)
       hilbert(x+(1-i1)*lg, y+(1-i1)*lg, lg, i1, i2)
       hilbert(x+(1-i2)*lg, y+i2*lg, lg, 1-i1, i2)
   }
   static update() {}
   static draw(dt) {}

}</lang>

XPL0

Hilbert curve from turtle graphic program on Wikipedia. <lang XPL0>def Order=5, Size=15; \length of line segment int Dir, X, Y;

proc GoFwd; [case Dir&3 of

0: X:= X+Size;
1: Y:= Y+Size;
2: X:= X-Size;
3: Y:= Y-Size

other []; Line(X, Y, \white\7); ];

proc Hilbert(Lev, Ang); int Lev, Ang; [if Lev then

   [Dir:= Dir+Ang;
   Hilbert(Lev-1, -Ang);
   GoFwd;
   Dir:= Dir-Ang;
   Hilbert(Lev-1, Ang);
   GoFwd;
   Hilbert(Lev-1, Ang);
   Dir:= Dir-Ang;
   GoFwd;
   Hilbert(Lev-1, -Ang);
   Dir:= Dir+Ang;
   ];

];

[SetVid($12); \640x480 graphics Dir:= 0; X:= 0; Y:= 0; Move(X, Y); Hilbert(Order, 1); ]</lang>

Yabasic

Translation of: Go

<lang Yabasic>width = 64

sub hilbert(x, y, lg, i1, i2)

   if lg = 1 then
       line to (width-x) * 10, (width-y) * 10
       return
   end if
   lg = lg / 2
   hilbert(x+i1*lg, y+i1*lg, lg, i1, 1-i2)
   hilbert(x+i2*lg, y+(1-i2)*lg, lg, i1, i2)
   hilbert(x+(1-i1)*lg, y+(1-i1)*lg, lg, i1, i2)
   hilbert(x+(1-i2)*lg, y+i2*lg, lg, 1-i1, i2)

end sub

open window 655, 655

hilbert(0, 0, width, 0, 0)</lang>

zkl

Uses Image Magick and the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl <lang zkl>hilbert(6) : turtle(_);

fcn hilbert(n){ // Lindenmayer system --> Data of As & Bs

  var [const] A="-BF+AFA+FB-", B="+AF-BFB-FA+";
  buf1,buf2 := Data(Void,"A").howza(3), Data().howza(3);  // characters
  do(n){
     buf1.pump(buf2.clear(),fcn(c){ if(c=="A") A else if(c=="B") B else c });
     t:=buf1; buf1=buf2; buf2=t;	// swap buffers
  }
  buf1		// n=6 --> 13,651 letters

}

fcn turtle(hilbert){

  const D=10;
  ds,dir := T( T(D,0), T(0,-D), T(-D,0), T(0,D) ), 0;  // turtle offsets
  dx,dy := ds[dir];
  img:=PPM(650,650); x,y:=10,10; color:=0x00ff00;
  hilbert.replace("A","").replace("B","");  // A & B are no-op during drawing
  foreach c in (hilbert){
     switch(c){

case("F"){ img.line(x,y, (x+=dx),(y+=dy), color) } // draw forward case("+"){ dir=(dir+1)%4; dx,dy = ds[dir] } // turn right 90* case("-"){ dir=(dir-1)%4; dx,dy = ds[dir] } // turn left 90*

     }
  }
  img.writeJPGFile("hilbert.zkl.jpg");

}</lang> Image at hilbert curve