Generate Chess960 starting position: Difference between revisions

Content added Content deleted
(→‎{{header|APL}}: Add implementation.)
m (syntax highlighting fixup automation)
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{{trans|Python: Correct by construction}}
{{trans|Python: Correct by construction}}


<lang 11l>F random960()
<syntaxhighlight lang="11l">F random960()
V start = [‘R’, ‘K’, ‘R’]
V start = [‘R’, ‘K’, ‘R’]


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R start
R start


print(random960())</lang>
print(random960())</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Action!}}==
=={{header|Action!}}==
<lang Action!>DEFINE MAX_NUMBERS="200"
<syntaxhighlight lang="action!">DEFINE MAX_NUMBERS="200"
DEFINE MAX_LEN="20"
DEFINE MAX_LEN="20"
DEFINE MAX_FACTORS="5"
DEFINE MAX_FACTORS="5"
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PutE()
PutE()
PrintResult(max,n,factors,texts)
PrintResult(max,n,factors,texts)
RETURN</lang>
RETURN</syntaxhighlight>
{{out}}
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Generate_Chess960_starting_position_.png Screenshot from Atari 8-bit computer]
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Generate_Chess960_starting_position_.png Screenshot from Atari 8-bit computer]
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{{works with|GNU APL}}
{{works with|GNU APL}}


<lang apl>⍝ Utility functions
<syntaxhighlight lang="apl">⍝ Utility functions
divmod ← {(⌊⍺÷⍵),⍵|⍺}
divmod ← {(⌊⍺÷⍵),⍵|⍺}
indices ← {(⍺∊⍵)/⍳⍴⍺}
indices ← {(⍺∊⍵)/⍳⍴⍺}
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array ← place array 'R' 1
array ← place array 'R' 1
result ← spid, array
result ← spid, array
∇</lang>
∇</syntaxhighlight>


{{Out}}
{{Out}}
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=={{header|AutoHotkey}}==
=={{header|AutoHotkey}}==
{{works with|AutoHotkey 1.1}}
{{works with|AutoHotkey 1.1}}
<lang AutoHotkey>Loop, 5
<syntaxhighlight lang="autohotkey">Loop, 5
Out .= Chess960() "`n"
Out .= Chess960() "`n"
MsgBox, % RTrim(Out, "`n")
MsgBox, % RTrim(Out, "`n")
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Random, n, Min, Max
Random, n, Min, Max
return n
return n
}</lang>
}</syntaxhighlight>
{{Output}}
{{Output}}
<big><big><pre>♕♘♖♗♗♘♔♖
<big><big><pre>♕♘♖♗♗♘♔♖
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==={{header|BASIC256}}===
==={{header|BASIC256}}===
{{trans|Yabasic}}
{{trans|Yabasic}}
<lang BASIC256>for i = 1 to 10
<syntaxhighlight lang="basic256">for i = 1 to 10
inicio$ = "RKR"
inicio$ = "RKR"
pieza$ = "QNN"
pieza$ = "QNN"
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print inicio$
print inicio$
next i
next i
end</lang>
end</syntaxhighlight>


==={{header|Commodore BASIC}}===
==={{header|Commodore BASIC}}===
{{works with|Commodore BASIC|3.5,7.0}}
{{works with|Commodore BASIC|3.5,7.0}}
Besides the admittedly-trivial use of <tt>DO</tt>/<tt>LOOP</tt>, this implementation also exploits the BASIC 3.5+ ability to use <tt>MID$</tt> as an lvalue.
Besides the admittedly-trivial use of <tt>DO</tt>/<tt>LOOP</tt>, this implementation also exploits the BASIC 3.5+ ability to use <tt>MID$</tt> as an lvalue.
<lang basic>100 REM CHESS 960
<syntaxhighlight lang="basic">100 REM CHESS 960
110 PRINT "SPID (-1 FOR RANDOM):";
110 PRINT "SPID (-1 FOR RANDOM):";
120 OPEN 1,0:INPUT#1, SP$:CLOSE 1
120 OPEN 1,0:INPUT#1, SP$:CLOSE 1
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510 NEXT I
510 NEXT I
520 RETURN
520 RETURN
</syntaxhighlight>
</lang>


Here's a version that doesn't use the advanced features:
Here's a version that doesn't use the advanced features:
{{works with|Commodore BASIC|2.0}}
{{works with|Commodore BASIC|2.0}}


<lang basic>100 REM CHESS 960
<syntaxhighlight lang="basic">100 REM CHESS 960
110 PRINT "SPID (-1 FOR RANDOM):";
110 PRINT "SPID (-1 FOR RANDOM):";
120 OPEN 1,0:INPUT#1, SP$:CLOSE 1
120 OPEN 1,0:INPUT#1, SP$:CLOSE 1
Line 334: Line 334:
480 : N=N-1
480 : N=N-1
510 NEXT I
510 NEXT I
520 RETURN</lang>
520 RETURN</syntaxhighlight>


{{Out}}
{{Out}}
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==={{header|FreeBASIC}}===
==={{header|FreeBASIC}}===
{{trans|Yabasic}}
{{trans|Yabasic}}
<lang freebasic>
<syntaxhighlight lang="freebasic">
Randomize Timer
Randomize Timer
For i As Byte = 1 To 10
For i As Byte = 1 To 10
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Print inicio
Print inicio
Next i
Next i
</syntaxhighlight>
</lang>


==={{header|QBasic}}===
==={{header|QBasic}}===
{{trans|Yabasic}}
{{trans|Yabasic}}
<lang QBasic>RANDOMIZE TIMER
<syntaxhighlight lang="qbasic">RANDOMIZE TIMER


FOR i = 1 TO 10
FOR i = 1 TO 10
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PRINT inicio$
PRINT inicio$
NEXT i
NEXT i
END</lang>
END</syntaxhighlight>


==={{header|Yabasic}}===
==={{header|Yabasic}}===
{{trans|Seed7}}
{{trans|Seed7}}
<lang Yabasic>start$ = "RKR"
<syntaxhighlight lang="yabasic">start$ = "RKR"
piece$ = "QNN"
piece$ = "QNN"


Line 408: Line 408:
start$ = left$(start$, pos-1) + "B" + right$(start$, len(start$) - pos + 1)
start$ = left$(start$, pos-1) + "B" + right$(start$, len(start$) - pos + 1)
print start$
print start$
</syntaxhighlight>
</lang>


=={{header|Befunge}}==
=={{header|Befunge}}==
Similar to the [[Generate_Chess960_starting_position#Ruby:_Generate_from_SP-ID|Ruby SP-ID solution]], this generates the start position for a random number in the [[wp:Chess960 numbering scheme|Chess960 numbering scheme]].
Similar to the [[Generate_Chess960_starting_position#Ruby:_Generate_from_SP-ID|Ruby SP-ID solution]], this generates the start position for a random number in the [[wp:Chess960 numbering scheme|Chess960 numbering scheme]].
<lang befunge>#.#.#.#.065*0#v_1-\>>?1v
<syntaxhighlight lang="befunge">#.#.#.#.065*0#v_1-\>>?1v
v,":".:%*8"x"$<^!:\*2<+<
v,":".:%*8"x"$<^!:\*2<+<
>48*,:4%2*1#v+#02#\3#g<<
>48*,:4%2*1#v+#02#\3#g<<
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>"RKRNN"11g:!#v_\$\$\$\v
>"RKRNN"11g:!#v_\$\$\$\v
v _v#!`*86:g0:<^!:-1$\$<
v _v#!`*86:g0:<^!:-1$\$<
>$\>,1+ :7`#@_^> v960v <</lang>
>$\>,1+ :7`#@_^> v960v <</syntaxhighlight>
{{out}}
{{out}}
<pre>856 : RBKNBRNQ</pre>
<pre>856 : RBKNBRNQ</pre>
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=={{header|C}}==
=={{header|C}}==
As noted in the C implementation for the [[Sparkline in unicode]] task, unicode output is reliable only on Linux/Unix systems. This implementation thus has compiler directives to check whether the underlying system is Windows or Linux, if Windows, only letters are printed, otherwise Unicode output is displayed. 9 rows are displayed.
As noted in the C implementation for the [[Sparkline in unicode]] task, unicode output is reliable only on Linux/Unix systems. This implementation thus has compiler directives to check whether the underlying system is Windows or Linux, if Windows, only letters are printed, otherwise Unicode output is displayed. 9 rows are displayed.
<lang C>#include<stdlib.h>
<syntaxhighlight lang="c">#include<stdlib.h>
#include<locale.h>
#include<locale.h>
#include<wchar.h>
#include<wchar.h>
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return 0;
return 0;
}
}
</syntaxhighlight>
</lang>
Output on Linux :
Output on Linux :
<pre>♗♗♖♕♘♘♔♖
<pre>♗♗♖♕♘♘♔♖
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=={{header|C++}}==
=={{header|C++}}==
<lang cpp>#include <iostream>
<syntaxhighlight lang="cpp">#include <iostream>
#include <string>
#include <string>
#include <time.h>
#include <time.h>
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return system( "pause" );
return system( "pause" );
}
}
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>NQBRNBKR
<pre>NQBRNBKR
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=={{header|Clojure}}==
=={{header|Clojure}}==
<lang clojure>(ns c960.core
<syntaxhighlight lang="clojure">(ns c960.core
(:gen-class)
(:gen-class)
(:require [clojure.string :as s]))
(:require [clojure.string :as s]))
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;; => "♖, ♕, ♘, ♔, ♗, ♗, ♘, ♖"
;; => "♖, ♕, ♘, ♔, ♗, ♗, ♘, ♖"
(c960 4)
(c960 4)
;; => ("♘, ♖, ♔, ♘, ♗, ♗, ♖, ♕" "♗, ♖, ♔, ♘, ♘, ♕, ♖, ♗" "♘, ♕, ♗, ♖, ♔, ♗, ♘, ♖" "♖, ♔, ♘, ♘, ♕, ♖, ♗, ♗")</lang>
;; => ("♘, ♖, ♔, ♘, ♗, ♗, ♖, ♕" "♗, ♖, ♔, ♘, ♘, ♕, ♖, ♗" "♘, ♕, ♗, ♖, ♔, ♗, ♘, ♖" "♖, ♔, ♘, ♘, ♕, ♖, ♗, ♗")</syntaxhighlight>


=={{header|Common Lisp}}==
=={{header|Common Lisp}}==
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===Common Lisp: generate from SP-ID===
===Common Lisp: generate from SP-ID===
{{trans|Raku}}
{{trans|Raku}}
<lang lisp>(defun chess960-from-sp-id
<syntaxhighlight lang="lisp">(defun chess960-from-sp-id
(&optional (sp-id (random 360 (make-random-state t))))
(&optional (sp-id (random 360 (make-random-state t))))
(labels
(labels
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(format t "~a~%" (chess960-from-sp-id 518))
(format t "~a~%" (chess960-from-sp-id 518))
(format t "~a~%" (chess960-from-sp-id))</lang>
(format t "~a~%" (chess960-from-sp-id))</syntaxhighlight>


{{Out}}<pre>(518 #(♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜))
{{Out}}<pre>(518 #(♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜))
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===D: Indexing===
===D: Indexing===
<lang d>void main() {
<syntaxhighlight lang="d">void main() {
import std.stdio, std.range, std.algorithm, std.string, permutations2;
import std.stdio, std.range, std.algorithm, std.string, permutations2;


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.map!toUpper.array.sort().uniq;
.map!toUpper.array.sort().uniq;
writeln(starts.walkLength, "\n", starts.front);
writeln(starts.walkLength, "\n", starts.front);
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>960
<pre>960
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===D: Regexp===
===D: Regexp===
<lang d>void main() {
<syntaxhighlight lang="d">void main() {
import std.stdio, std.regex, std.range, std.algorithm, permutations2;
import std.stdio, std.regex, std.range, std.algorithm, permutations2;


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.array.sort().uniq;
.array.sort().uniq;
writeln(starts3.walkLength, "\n", starts3.front);
writeln(starts3.walkLength, "\n", starts3.front);
}</lang>
}</syntaxhighlight>
The output is the same.
The output is the same.


===D: Correct by construction===
===D: Correct by construction===
<lang d>void main() {
<syntaxhighlight lang="d">void main() {
import std.stdio, std.random, std.array, std.range;
import std.stdio, std.random, std.array, std.range;


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start.insertInPlace(iota(bishpos % 2, start.length, 2)[uniform(0,$)], 'B');
start.insertInPlace(iota(bishpos % 2, start.length, 2)[uniform(0,$)], 'B');
start.writeln;
start.writeln;
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>QBNNBRKR</pre>
<pre>QBNNBRKR</pre>


=={{header|EchoLisp}}==
=={{header|EchoLisp}}==
<lang lisp>(define-values (K Q R B N) (iota 5))
<syntaxhighlight lang="lisp">(define-values (K Q R B N) (iota 5))
(define *pos* (list R N B Q K B N R)) ;; standard starter
(define *pos* (list R N B Q K B N R)) ;; standard starter


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(if (legal-pos *pos*)
(if (legal-pos *pos*)
(map unicode-piece *pos*) (c960)))
(map unicode-piece *pos*) (c960)))
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>(define (unicode-piece i) (unicode->string (+ 0x2654 i)))
<pre>(define (unicode-piece i) (unicode->string (+ 0x2654 i)))
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{{works with|Elixir|1.1}}
{{works with|Elixir|1.1}}
===Elixir: shuffle pieces until all regexes match===
===Elixir: shuffle pieces until all regexes match===
<lang elixir>defmodule Chess960 do
<syntaxhighlight lang="elixir">defmodule Chess960 do
@pieces ~w(♔ ♕ ♘ ♘ ♗ ♗ ♖ ♖) # ~w(K Q N N B B R R)
@pieces ~w(♔ ♕ ♘ ♘ ♗ ♗ ♖ ♖) # ~w(K Q N N B B R R)
@regexes [~r/♗(..)*♗/, ~r/♖.*♔.*♖/] # [~r/B(..)*B/, ~r/R.*K.*R/]
@regexes [~r/♗(..)*♗/, ~r/♖.*♔.*♖/] # [~r/B(..)*B/, ~r/R.*K.*R/]
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end
end


Enum.each(1..5, fn _ -> IO.puts Chess960.shuffle end)</lang>
Enum.each(1..5, fn _ -> IO.puts Chess960.shuffle end)</syntaxhighlight>
{{out}}
{{out}}
<pre>♘♗♘♖♗♔♕♖
<pre>♘♗♘♖♗♔♕♖
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===Elixir: Construct===
===Elixir: Construct===
<lang elixir>defmodule Chess960 do
<syntaxhighlight lang="elixir">defmodule Chess960 do
def construct do
def construct do
row = Enum.reduce(~w[♕ ♘ ♘], ~w[♖ ♔ ♖], fn piece,acc ->
row = Enum.reduce(~w[♕ ♘ ♘], ~w[♖ ♔ ♖], fn piece,acc ->
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end
end


Enum.each(1..5, fn _ -> IO.puts Chess960.construct end)</lang>
Enum.each(1..5, fn _ -> IO.puts Chess960.construct end)</syntaxhighlight>
{{out}}
{{out}}
<pre>♖♔♗♘♖♕♘♗
<pre>♖♔♗♘♖♕♘♗
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===Elixir: Generate from SP-ID===
===Elixir: Generate from SP-ID===
<lang elixir>defmodule Chess960 do
<syntaxhighlight lang="elixir">defmodule Chess960 do
@krn ~w(NNRKR NRNKR NRKNR NRKRN RNNKR RNKNR RNKRN RKNNR RKNRN RKRNN)
@krn ~w(NNRKR NRNKR NRKNR NRKRN RNNKR RNKNR RNKRN RKNNR RKNRN RKRNN)
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end)
end)
IO.puts "\nGenerate random Start Position"
IO.puts "\nGenerate random Start Position"
Enum.each(1..5, fn _ -> IO.puts Chess960.start_position end)</lang>
Enum.each(1..5, fn _ -> IO.puts Chess960.start_position end)</syntaxhighlight>
{{out}}
{{out}}
<pre>Generate Start Position from ID number
<pre>Generate Start Position from ID number
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===Single die method===
===Single die method===
Using the single die method: https://en.wikipedia.org/wiki/Chess960_starting_position#Single_die_method
Using the single die method: https://en.wikipedia.org/wiki/Chess960_starting_position#Single_die_method
<lang factor>USING: io kernel math random sequences ;
<syntaxhighlight lang="factor">USING: io kernel math random sequences ;
IN: rosetta-code.chess960
IN: rosetta-code.chess960


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: chess960-demo ( -- ) 5 [ chess960 print ] times ;
: chess960-demo ( -- ) 5 [ chess960 print ] times ;


MAIN: chess960-demo</lang>
MAIN: chess960-demo</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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===Built-in===
===Built-in===
Factor comes with a chess960 position generator:
Factor comes with a chess960 position generator:
<lang factor>USING: chess960 prettyprint ;
<syntaxhighlight lang="factor">USING: chess960 prettyprint ;


chess960-position .</lang>
chess960-position .</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|Forth}}==
=={{header|Forth}}==


<lang forth>\ make starting position for Chess960, constructive
<syntaxhighlight lang="forth">\ make starting position for Chess960, constructive


\ 0 1 2 3 4 5 6 7 8 9
\ 0 1 2 3 4 5 6 7 8 9
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959 chess960 \ RKRNNQBB ok
959 chess960 \ RKRNNQBB ok


960 choose chess960 \ random position</lang>
960 choose chess960 \ random position</syntaxhighlight>


=={{header|Fortran}}==
=={{header|Fortran}}==
This implementation simply iterates through all 960 positions.
This implementation simply iterates through all 960 positions.
<lang fortran>program chess960
<syntaxhighlight lang="fortran">program chess960
implicit none
implicit none
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end program chess960
end program chess960
</syntaxhighlight>
</lang>
{{out}}
{{out}}
The first ten positions:
The first ten positions:
Line 1,041: Line 1,041:
=={{header|Go}}==
=={{header|Go}}==
{{trans|Ruby}}
{{trans|Ruby}}
<lang go>package main
<syntaxhighlight lang="go">package main


import (
import (
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fmt.Println(W.chess960(rand.Intn(960)))
fmt.Println(W.chess960(rand.Intn(960)))
}
}
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre> ID Start position
<pre> ID Start position
Line 1,118: Line 1,118:


=={{header|Haskell}}==
=={{header|Haskell}}==
<lang Haskell>import Data.List
<syntaxhighlight lang="haskell">import Data.List
import qualified Data.Set as Set
import qualified Data.Set as Set


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main :: IO ()
main :: IO ()
main = mapM_ (putStrLn . concatMap show) . Set.toList . Set.fromList
main = mapM_ (putStrLn . concatMap show) . Set.toList . Set.fromList
. filter isChess960 $ permutations [R,N,B,Q,K,B,N,R]</lang>
. filter isChess960 $ permutations [R,N,B,Q,K,B,N,R]</syntaxhighlight>
{{out}}
{{out}}
<pre>QRKRBBNN
<pre>QRKRBBNN
Line 1,144: Line 1,144:
Build a table of the starting positions then pick one at random. There are 40320 distinct permutations of 8 items and 5040 distinct permutations of these chess pieces and (as the task name points out) only 960 permutations which also satisfy the constraints on bishop and rook position, so little memory is needed to generate the table. Also, since the table is built at "compile time", execution is fast (though "compilation" is reasonably fast also).
Build a table of the starting positions then pick one at random. There are 40320 distinct permutations of 8 items and 5040 distinct permutations of these chess pieces and (as the task name points out) only 960 permutations which also satisfy the constraints on bishop and rook position, so little memory is needed to generate the table. Also, since the table is built at "compile time", execution is fast (though "compilation" is reasonably fast also).


<lang J>row0=: u: 9812+2}.5|i.10
<syntaxhighlight lang="j">row0=: u: 9812+2}.5|i.10
king=: u:9812
king=: u:9812
rook=: u:9814
rook=: u:9814
Line 1,154: Line 1,154:
perm=: A.&i.~ !
perm=: A.&i.~ !
valid=: (#~ ok"1) ~.row0{"1~perm 8
valid=: (#~ ok"1) ~.row0{"1~perm 8
gen=: valid {~ ? bind 960</lang>
gen=: valid {~ ? bind 960</syntaxhighlight>


Example use:
Example use:


<lang J> gen''
<syntaxhighlight lang="j"> gen''
♘♗♖♔♗♕♖♘
♘♗♖♔♗♕♖♘
gen''
gen''
Line 1,165: Line 1,165:
♖♗♔♘♘♕♗♖
♖♗♔♘♘♕♗♖
gen''
gen''
♖♔♕♗♗♘♖♘</lang>
♖♔♕♗♗♘♖♘</syntaxhighlight>


=={{header|Java}}==
=={{header|Java}}==
{{works with|Java|1.5+}}
{{works with|Java|1.5+}}
Regex inspired by (original) [[#Python: Regexp|Python Regexp]], prints ten examples.
Regex inspired by (original) [[#Python: Regexp|Python Regexp]], prints ten examples.
<lang java5>import java.util.Arrays;
<syntaxhighlight lang="java5">import java.util.Arrays;
import java.util.Collections;
import java.util.Collections;
import java.util.List;
import java.util.List;
Line 1,196: Line 1,196:
}
}
}
}
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>[R, N, K, N, R, B, B, Q]
<pre>[R, N, K, N, R, B, B, Q]
Line 1,211: Line 1,211:
=={{header|JavaScript}}==
=={{header|JavaScript}}==
This conforms to Altendörfer's single die method[https://en.wikipedia.org/wiki/Chess960_starting_position#Single_die_method], though the die will give no "needless" numbers.
This conforms to Altendörfer's single die method[https://en.wikipedia.org/wiki/Chess960_starting_position#Single_die_method], though the die will give no "needless" numbers.
<lang javaScript>function ch960startPos() {
<syntaxhighlight lang="javascript">function ch960startPos() {
var rank = new Array(8),
var rank = new Array(8),
// randomizer (our die)
// randomizer (our die)
Line 1,236: Line 1,236:


// testing (10 times)
// testing (10 times)
for (var x = 1; x <= 10; x++) console.log(ch960startPos().join(" | "));</lang>
for (var x = 1; x <= 10; x++) console.log(ch960startPos().join(" | "));</syntaxhighlight>
{{out}}
{{out}}
<p>The test-output (exemplary each):</p>
<p>The test-output (exemplary each):</p>
Line 1,252: Line 1,252:
=={{header|Julia}}==
=={{header|Julia}}==
{{works with|Julia|0.6}}
{{works with|Julia|0.6}}
<lang julia>function generateposition()
<syntaxhighlight lang="julia">function generateposition()
# Placeholder knights
# Placeholder knights
rank = ['♘', '♘', '♘', '♘', '♘', '♘', '♘', '♘']
rank = ['♘', '♘', '♘', '♘', '♘', '♘', '♘', '♘']
Line 1,281: Line 1,281:
end
end


@show generateposition()</lang>
@show generateposition()</syntaxhighlight>
{{out}}
{{out}}
<pre>generateposition() = ['♘', '♗', '♗', '♖', '♕', '♔', '♘', '♖']</pre>
<pre>generateposition() = ['♘', '♗', '♗', '♖', '♕', '♔', '♘', '♖']</pre>


=={{header|Kotlin}}==
=={{header|Kotlin}}==
<lang scala>object Chess960 : Iterable<String> {
<syntaxhighlight lang="scala">object Chess960 : Iterable<String> {
override fun iterator() = patterns.iterator()
override fun iterator() = patterns.iterator()


Line 1,315: Line 1,315:
fun main(args: Array<String>) {
fun main(args: Array<String>) {
Chess960.forEachIndexed { i, s -> println("$i: $s") }
Chess960.forEachIndexed { i, s -> println("$i: $s") }
}</lang>
}</syntaxhighlight>
{{Out}}
{{Out}}
<pre>0: BBNNQRKR
<pre>0: BBNNQRKR
Line 1,326: Line 1,326:


=={{header|Lua}}==
=={{header|Lua}}==
<lang Lua>-- Insert 'str' into 't' at a random position from 'left' to 'right'
<syntaxhighlight lang="lua">-- Insert 'str' into 't' at a random position from 'left' to 'right'
function randomInsert (t, str, left, right)
function randomInsert (t, str, left, right)
local pos
local pos
Line 1,354: Line 1,354:
-- Main procedure
-- Main procedure
math.randomseed(os.time())
math.randomseed(os.time())
print(table.concat(chess960()))</lang>
print(table.concat(chess960()))</syntaxhighlight>
{{out}}
{{out}}
<pre>NNRQBBKR</pre>
<pre>NNRQBBKR</pre>
Line 1,361: Line 1,361:
{{Output?}}
{{Output?}}
Generates all possible initial conditions, filters for validity, and chooses a random element.
Generates all possible initial conditions, filters for validity, and chooses a random element.
<lang Mathematica>Print[StringJoin[
<syntaxhighlight lang="mathematica">Print[StringJoin[
RandomChoice[
RandomChoice[
Select[Union[
Select[Union[
Line 1,369: Line 1,369:
MatchQ[#, {___, "\[WhiteRook]", ___, "\[WhiteKing]", ___,
MatchQ[#, {___, "\[WhiteRook]", ___, "\[WhiteKing]", ___,
"\[WhiteRook]", ___}] &&
"\[WhiteRook]", ___}] &&
OddQ[Subtract @@ Flatten[Position[#, "\[WhiteBishop]"]]] &]]]];</lang>
OddQ[Subtract @@ Flatten[Position[#, "\[WhiteBishop]"]]] &]]]];</syntaxhighlight>


=={{header|MiniScript}}==
=={{header|MiniScript}}==
This version uses the Unicode piece characters. If running in [[Mini Micro]] — which supports Unicode but does not have these characters in its font — just replace the the piece characters with letters.
This version uses the Unicode piece characters. If running in [[Mini Micro]] — which supports Unicode but does not have these characters in its font — just replace the the piece characters with letters.
<lang MiniScript>// placeholder knights
<syntaxhighlight lang="miniscript">// placeholder knights
rank = ["♘"] * 8
rank = ["♘"] * 8


Line 1,405: Line 1,405:
rank[randFree(0, 7)] = "♕"
rank[randFree(0, 7)] = "♕"


print join(rank, " ")</lang>
print join(rank, " ")</syntaxhighlight>
{{out}}
{{out}}
<pre>♘ ♖ ♕ ♔ ♖ ♘ ♗ ♗</pre>
<pre>♘ ♖ ♕ ♔ ♖ ♘ ♗ ♗</pre>


=={{header|Nim}}==
=={{header|Nim}}==
<lang Nim>import random, strutils
<syntaxhighlight lang="nim">import random, strutils


type
type
Line 1,478: Line 1,478:
for piece in Pieces:
for piece in Pieces:
row[pos[piece]] = $piece
row[pos[piece]] = $piece
echo row.join(" ")</lang>
echo row.join(" ")</syntaxhighlight>


{{out}}
{{out}}
Line 1,494: Line 1,494:
=={{header|Objeck}}==
=={{header|Objeck}}==
{{trans|C++}}
{{trans|C++}}
<lang objeck>class Chess960 {
<syntaxhighlight lang="objeck">class Chess960 {
function : Main(args : String[]) ~ Nil {
function : Main(args : String[]) ~ Nil {
Generate(10);
Generate(10);
Line 1,563: Line 1,563:
return (Float->Random() * 1000)->As(Int) % 8;
return (Float->Random() * 1000)->As(Int) % 8;
}
}
}</lang>
}</syntaxhighlight>


Output:
Output:
Line 1,578: Line 1,578:


=={{header|PARI/GP}}==
=={{header|PARI/GP}}==
<lang parigp>chess960() =
<syntaxhighlight lang="parigp">chess960() =
{
{
my (C = vector(8), i, j, r);
my (C = vector(8), i, j, r);
Line 1,586: Line 1,586:
for (i = 1, 8, if (!C[i], C[i] = Vec("RKR")[j++]));
for (i = 1, 8, if (!C[i], C[i] = Vec("RKR")[j++]));
C
C
}</lang>
}</syntaxhighlight>


Output:<pre>gp > for(i=1, 10, print(chess960()));
Output:<pre>gp > for(i=1, 10, print(chess960()));
Line 1,616: Line 1,616:
=={{header|Perl}}==
=={{header|Perl}}==
Directly generates a configuration by inserting pieces at random appropriate places. Each config has an equal chance of being produced.
Directly generates a configuration by inserting pieces at random appropriate places. Each config has an equal chance of being produced.
<lang perl>sub rnd($) { int(rand(shift)) }
<syntaxhighlight lang="perl">sub rnd($) { int(rand(shift)) }


sub empties { grep !$_[0][$_], 0 .. 7 }
sub empties { grep !$_[0][$_], 0 .. 7 }
Line 1,632: Line 1,632:
@s
@s
}
}
print "@{[chess960]}\n" for 0 .. 10;</lang>
print "@{[chess960]}\n" for 0 .. 10;</syntaxhighlight>
{{out}}
{{out}}
<pre>R N B K R N Q B
<pre>R N B K R N Q B
Line 1,651: Line 1,651:
For something faster, and truer to the task description, just use the commented out permute(rand(factorial(8) line,
For something faster, and truer to the task description, just use the commented out permute(rand(factorial(8) line,
and quit as soon as you find a valid one (but I wanted to check that I had found exactly 960).
and quit as soon as you find a valid one (but I wanted to check that I had found exactly 960).
<!--<lang Phix>(phixonline)-->
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">solutions</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{}</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">solutions</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{}</span>
Line 1,678: Line 1,678:
<span style="color: #0000FF;">?</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">[</span><span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">))]</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">[</span><span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">))]</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<!--</lang>-->
<!--</syntaxhighlight>-->
{{out}}
{{out}}
<pre>Found 960 solutions
<pre>Found 960 solutions
Line 1,689: Line 1,689:
=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
{{Output?}}
{{Output?}}
<lang PicoLisp>(load "@lib/simul.l")
<syntaxhighlight lang="picolisp">(load "@lib/simul.l")


(seed (in "/dev/urandom" (rd 8)))
(seed (in "/dev/urandom" (rd 8)))
Line 1,704: Line 1,704:
(prinl) )
(prinl) )


(bye)</lang>
(bye)</syntaxhighlight>


=={{header|PowerShell}}==
=={{header|PowerShell}}==
{{works with|powershell|2}}
{{works with|powershell|2}}
<lang PowerShell>function Get-RandomChess960Start
<syntaxhighlight lang="powershell">function Get-RandomChess960Start
{
{
$Starts = @()
$Starts = @()
Line 1,737: Line 1,737:
Get-RandomChess960Start
Get-RandomChess960Start
Get-RandomChess960Start
Get-RandomChess960Start
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>♘♕♖♔♖♘♗♗
<pre>♘♕♖♔♖♘♗♗
Line 1,748: Line 1,748:
This uses indexing rather than regexps. Rooks and bishops are in upper and lower case to start with so they can be individually indexed to apply the constraints. This would lead to some duplication of start positions if not for the use of a set comprehension to uniquify the, (upper-cased), start positions.
This uses indexing rather than regexps. Rooks and bishops are in upper and lower case to start with so they can be individually indexed to apply the constraints. This would lead to some duplication of start positions if not for the use of a set comprehension to uniquify the, (upper-cased), start positions.


<lang python>>>> from itertools import permutations
<syntaxhighlight lang="python">>>> from itertools import permutations
>>> pieces = 'KQRrBbNN'
>>> pieces = 'KQRrBbNN'
>>> starts = {''.join(p).upper() for p in permutations(pieces)
>>> starts = {''.join(p).upper() for p in permutations(pieces)
Line 1,758: Line 1,758:
>>> starts.pop()
>>> starts.pop()
'QNBRNKRB'
'QNBRNKRB'
>>></lang>
>>></syntaxhighlight>


===Python: Regexp===
===Python: Regexp===
This uses regexps to filter permutations of the start position pieces rather than indexing.
This uses regexps to filter permutations of the start position pieces rather than indexing.
<lang python>>>> import re
<syntaxhighlight lang="python">>>> import re
>>> pieces = 'KQRRBBNN'
>>> pieces = 'KQRRBBNN'
>>> bish = re.compile(r'B(|..|....|......)B').search
>>> bish = re.compile(r'B(|..|....|......)B').search
Line 1,772: Line 1,772:
>>> starts3.pop()
>>> starts3.pop()
'QRNKBNRB'
'QRNKBNRB'
>>></lang>
>>></syntaxhighlight>


===Python: Correct by construction===
===Python: Correct by construction===
Follows Perl algorithm of constructing one start position randomly, according to the rules.
Follows Perl algorithm of constructing one start position randomly, according to the rules.
(See talk page for tests).
(See talk page for tests).
<lang python>from random import choice
<syntaxhighlight lang="python">from random import choice


def random960():
def random960():
Line 1,791: Line 1,791:
return ''.join(start).upper()
return ''.join(start).upper()


print(random960())</lang>
print(random960())</syntaxhighlight>
{{out}}
{{out}}
<pre>['N', 'R', 'K', 'N', 'B', 'Q', 'R', 'B']</pre>
<pre>['N', 'R', 'K', 'N', 'B', 'Q', 'R', 'B']</pre>


===Python: Generate all positions then choose one randomly===
===Python: Generate all positions then choose one randomly===
<lang python>from random import choice
<syntaxhighlight lang="python">from random import choice


def generate960():
def generate960():
Line 1,826: Line 1,826:


gen = generate960()
gen = generate960()
print(''.join(choice(gen)))</lang>
print(''.join(choice(gen)))</syntaxhighlight>
{{out}}
{{out}}
<pre>NRBQNKRB</pre>
<pre>NRBQNKRB</pre>


=={{header|R}}==
=={{header|R}}==
<lang rsplus>
<syntaxhighlight lang="rsplus">
pieces <- c("R","B","N","Q","K","N","B","R")
pieces <- c("R","B","N","Q","K","N","B","R")


Line 1,857: Line 1,857:


cat(convert_to_unicode(generateFirstRank()), "\n")
cat(convert_to_unicode(generateFirstRank()), "\n")
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
Line 1,867: Line 1,867:
Constructive:
Constructive:


<lang racket>#lang racket
<syntaxhighlight lang="racket">#lang racket
(define white (match-lambda ['P #\♙] ['R #\♖] ['B #\♗] ['N #\♘] ['Q #\♕] ['K #\♔]))
(define white (match-lambda ['P #\♙] ['R #\♖] ['B #\♗] ['N #\♘] ['Q #\♕] ['K #\♔]))
(define black (match-lambda ['P #\♟] ['R #\♜] ['B #\♝] ['N #\♞] ['Q #\♛] ['K #\♚]))
(define black (match-lambda ['P #\♟] ['R #\♜] ['B #\♝] ['N #\♞] ['Q #\♛] ['K #\♚]))
Line 1,898: Line 1,898:
(list->string (vector->list v)))
(list->string (vector->list v)))


(chess960-start-position)</lang>
(chess960-start-position)</syntaxhighlight>
{{out}}
{{out}}
<pre>"♖♘♗♕♔♗♘♖"</pre>
<pre>"♖♘♗♕♔♗♘♖"</pre>
Line 1,909: Line 1,909:
(formerly Perl 6)
(formerly Perl 6)
First, using a list with three rooks and no king, we keep generating a random piece order until the two bishops are on opposite colors. Then we sneakily promote the second of the three rooks to a king.
First, using a list with three rooks and no king, we keep generating a random piece order until the two bishops are on opposite colors. Then we sneakily promote the second of the three rooks to a king.
<lang perl6>repeat until m/ '♗' [..]* '♗' / { $_ = < ♖ ♖ ♖ ♕ ♗ ♗ ♘ ♘ >.pick(*).join }
<syntaxhighlight lang="raku" line>repeat until m/ '♗' [..]* '♗' / { $_ = < ♖ ♖ ♖ ♕ ♗ ♗ ♘ ♘ >.pick(*).join }
s:2nd['♖'] = '♔';
s:2nd['♖'] = '♔';
say .comb;</lang>
say .comb;</syntaxhighlight>
{{out}}
{{out}}
<big><big><big><big><pre>♕ ♗ ♖ ♘ ♔ ♖ ♗ ♘</pre></big></big></big></big>
<big><big><big><big><pre>♕ ♗ ♖ ♘ ♔ ♖ ♗ ♘</pre></big></big></big></big>
Here's a more "functional" solution that avoids side effects
Here's a more "functional" solution that avoids side effects
<lang perl6>sub chess960 {
<syntaxhighlight lang="raku" line>sub chess960 {
.subst(:nth(2), /'♜'/, '♚') given
.subst(:nth(2), /'♜'/, '♚') given
first rx/ '♝' [..]* '♝' /,
first rx/ '♝' [..]* '♝' /,
Line 1,921: Line 1,921:
}
}


say chess960;</lang>
say chess960;</syntaxhighlight>
{{out}}
{{out}}
<big><big><big><big><pre>♛♝♜♚♝♞♞♜</pre></big></big></big></big>
<big><big><big><big><pre>♛♝♜♚♝♞♞♜</pre></big></big></big></big>
Line 1,929: Line 1,929:
but written in the form of a list comprehension rather than nested map and grep. (The list comprehension is actually faster currently.) Note that the constant is calculated at compile time, because, well, it's a constant. Just a big fancy one.
but written in the form of a list comprehension rather than nested map and grep. (The list comprehension is actually faster currently.) Note that the constant is calculated at compile time, because, well, it's a constant. Just a big fancy one.


<lang perl6>constant chess960 =
<syntaxhighlight lang="raku" line>constant chess960 =
< ♛ ♜ ♜ ♜ ♝ ♝ ♞ ♞ >.permutations».join.unique.grep( / '♝' [..]* '♝' / )».subst(:nth(2), /'♜'/, '♚');
< ♛ ♜ ♜ ♜ ♝ ♝ ♞ ♞ >.permutations».join.unique.grep( / '♝' [..]* '♝' / )».subst(:nth(2), /'♜'/, '♚');


.say for chess960;</lang>
.say for chess960;</syntaxhighlight>
Here's a much faster way (about 30x) to generate all 960 variants by construction. No need to filter for uniqueness, since it produces exactly 960 entries.
Here's a much faster way (about 30x) to generate all 960 variants by construction. No need to filter for uniqueness, since it produces exactly 960 entries.
<lang perl6>constant chess960 = gather for 0..3 -> $q {
<syntaxhighlight lang="raku" line>constant chess960 = gather for 0..3 -> $q {
(my @q = <♜ ♚ ♜>).splice($q, 0, '♛');
(my @q = <♜ ♚ ♜>).splice($q, 0, '♛');
for 0 .. @q -> $n1 {
for 0 .. @q -> $n1 {
Line 1,953: Line 1,953:
CHECK { note "done compiling" }
CHECK { note "done compiling" }
note +chess960;
note +chess960;
say chess960.pick;</lang>
say chess960.pick;</syntaxhighlight>
{{out}}
{{out}}
<pre>done compiling
<pre>done compiling
Line 1,964: Line 1,964:
There is a [https://en.wikipedia.org/wiki/Fischer_random_chess_numbering_scheme standard numbering scheme] for Chess960 positions, assigning each an index in the range 0..959. This function will generate the corresponding position from a given index number (or fall back to a random one if no index is specified, making it yet another solution to the general problem).
There is a [https://en.wikipedia.org/wiki/Fischer_random_chess_numbering_scheme standard numbering scheme] for Chess960 positions, assigning each an index in the range 0..959. This function will generate the corresponding position from a given index number (or fall back to a random one if no index is specified, making it yet another solution to the general problem).


<lang perl6>subset Pos960 of Int where { $_ ~~ ^960 };
<syntaxhighlight lang="raku" line>subset Pos960 of Int where { $_ ~~ ^960 };
sub chess960(Pos960 $position = (^960).pick) {
sub chess960(Pos960 $position = (^960).pick) {


Line 2,020: Line 2,020:
# demo code
# demo code
say chess960(518); #standard optning position
say chess960(518); #standard optning position
say chess960; # (it happened to pick #300)</lang>
say chess960; # (it happened to pick #300)</syntaxhighlight>


{{Out}}
{{Out}}
Line 2,029: Line 2,029:
Random starting position is correct by construction &nbsp; (both REXX entries).
Random starting position is correct by construction &nbsp; (both REXX entries).
===generates one random position===
===generates one random position===
<lang rexx>/*REXX program generates a random starting position for the Chess960 game. */
<syntaxhighlight lang="rexx">/*REXX program generates a random starting position for the Chess960 game. */
parse arg seed . /*allow for (RANDOM BIF) repeatability.*/
parse arg seed . /*allow for (RANDOM BIF) repeatability.*/
if seed\=='' then call random ,,seed /*if SEED was specified, use the seed.*/
if seed\=='' then call random ,,seed /*if SEED was specified, use the seed.*/
Line 2,054: Line 2,054:
_= /*only the queen is left to be placed. */
_= /*only the queen is left to be placed. */
do i=1 for 8; _=_ || @.i; end /*construct the output: first rank only*/
do i=1 for 8; _=_ || @.i; end /*construct the output: first rank only*/
say translate(translate(_, 'q', .)) /*stick a fork in it, we're all done. */</lang>
say translate(translate(_, 'q', .)) /*stick a fork in it, we're all done. */</syntaxhighlight>
'''output'''
'''output'''
<pre>NRQKBRNB</pre>
<pre>NRQKBRNB</pre>


===generates all 960 positions randomly===
===generates all 960 positions randomly===
<lang rexx>/*REXX program generates all random starting positions for the Chess960 game. */
<syntaxhighlight lang="rexx">/*REXX program generates all random starting positions for the Chess960 game. */
parse arg seed . /*allow for (RANDOM BIF) repeatability.*/
parse arg seed . /*allow for (RANDOM BIF) repeatability.*/
if seed\=='' then call random ,,seed /*if SEED was specified, use the seed.*/
if seed\=='' then call random ,,seed /*if SEED was specified, use the seed.*/
Line 2,096: Line 2,096:
say # 'unique starting positions found after ' t "generations."
say # 'unique starting positions found after ' t "generations."
/*stick a fork in it, we're all done. */ /**/</lang>
/*stick a fork in it, we're all done. */ /**/</syntaxhighlight>
'''output'''
'''output'''
<pre> 1000 random generations: 515 unique starting positions.
<pre> 1000 random generations: 515 unique starting positions.
Line 2,114: Line 2,114:
960 unique starting positions found after 14639 generations.</pre>
960 unique starting positions found after 14639 generations.</pre>
===version 3 COMPUTE all possibilities===
===version 3 COMPUTE all possibilities===
<lang rexx>/*---------------------------------------------------------------
<syntaxhighlight lang="rexx">/*---------------------------------------------------------------
* Compute the 960 possible solutions
* Compute the 960 possible solutions
* There must be at least one field between the rooks
* There must be at least one field between the rooks
Line 2,174: Line 2,174:
If cnt.1=4 Then
If cnt.1=4 Then
Say ' ...'
Say ' ...'
Return</lang>
Return</syntaxhighlight>
{{out}}
{{out}}
<pre> 1 45678 1 2 3 RKRQBBNN
<pre> 1 45678 1 2 3 RKRQBBNN
Line 2,188: Line 2,188:
===Ruby: shuffle pieces until all regexes match===
===Ruby: shuffle pieces until all regexes match===
Translation of Tcl.
Translation of Tcl.
<lang ruby>pieces = %i(♔ ♕ ♘ ♘ ♗ ♗ ♖ ♖)
<syntaxhighlight lang="ruby">pieces = %i(♔ ♕ ♘ ♘ ♗ ♗ ♖ ♖)
regexes = [/♗(..)*♗/, /♖.*♔.*♖/]
regexes = [/♗(..)*♗/, /♖.*♔.*♖/]
row = pieces.shuffle.join until regexes.all?{|re| re.match(row)}
row = pieces.shuffle.join until regexes.all?{|re| re.match(row)}
puts row</lang>
puts row</syntaxhighlight>
{{output}}
{{output}}
<big><big><big><big><pre>♕♖♗♘♔♖♘♗</pre></big></big></big></big>
<big><big><big><big><pre>♕♖♗♘♔♖♘♗</pre></big></big></big></big>
Line 2,197: Line 2,197:
===Ruby: Construct===
===Ruby: Construct===
Uses the Perl idea of starting with [R,K,R] and inserting the rest:
Uses the Perl idea of starting with [R,K,R] and inserting the rest:
<lang ruby>row = [:♖, :♔, :♖]
<syntaxhighlight lang="ruby">row = [:♖, :♔, :♖]
[:♕, :♘, :♘].each{|piece| row.insert(rand(row.size+1), piece)}
[:♕, :♘, :♘].each{|piece| row.insert(rand(row.size+1), piece)}
[[0, 2, 4, 6].sample, [1, 3, 5, 7].sample].sort.each{|pos| row.insert(pos, :♗)}
[[0, 2, 4, 6].sample, [1, 3, 5, 7].sample].sort.each{|pos| row.insert(pos, :♗)}


puts row</lang>
puts row</syntaxhighlight>
{{output}}
{{output}}
<big><big><big><big><pre>♗♘♕♘♖♗♔♖</pre></big></big></big></big>
<big><big><big><big><pre>♗♘♕♘♖♗♔♖</pre></big></big></big></big>
Line 2,207: Line 2,207:
===Ruby: Generate from SP-ID===
===Ruby: Generate from SP-ID===
'''[[wp:Chess960 numbering scheme|Chess960 numbering scheme]]'''
'''[[wp:Chess960 numbering scheme|Chess960 numbering scheme]]'''
<lang ruby>KRN = %w(NNRKR NRNKR NRKNR NRKRN RNNKR RNKNR RNKRN RKNNR RKNRN RKRNN)
<syntaxhighlight lang="ruby">KRN = %w(NNRKR NRNKR NRKNR NRKRN RNNKR RNKNR RNKRN RKNNR RKNRN RKRNN)


def chess960(id=rand(960))
def chess960(id=rand(960))
Line 2,228: Line 2,228:


puts "\nGenerate random Start Position"
puts "\nGenerate random Start Position"
5.times {puts chess960}</lang>
5.times {puts chess960}</syntaxhighlight>
{{out}}
{{out}}
<pre>Generate Start Position from id number
<pre>Generate Start Position from id number
Line 2,245: Line 2,245:
{{Output?}}
{{Output?}}
{{trans|Kotlin}}
{{trans|Kotlin}}
<lang rust>use std::collections::BTreeSet;
<syntaxhighlight lang="rust">use std::collections::BTreeSet;


struct Chess960 ( BTreeSet<String> );
struct Chess960 ( BTreeSet<String> );
Line 2,279: Line 2,279:
println!("{}: {}", i, p);
println!("{}: {}", i, p);
}
}
}</lang>
}</syntaxhighlight>




===Rust 1.57 nightly===
===Rust 1.57 nightly===
<syntaxhighlight lang="rust">
<lang Rust>
// Chess960: regex and unicode version, create 5 valid random positions.
// Chess960: regex and unicode version, create 5 valid random positions.


Line 2,324: Line 2,324:
println!("{:?}", create_rnd_candidate());
println!("{:?}", create_rnd_candidate());
}
}
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>["♕", "♘", "♗", "♗", "♖", "♘", "♔", "♖"]
<pre>["♕", "♘", "♗", "♗", "♖", "♘", "♔", "♖"]
Line 2,334: Line 2,334:
=={{header|Scala}}==
=={{header|Scala}}==
===Functional Programming, tail recursive, Unicode, RegEx===
===Functional Programming, tail recursive, Unicode, RegEx===
<lang Scala>import scala.annotation.tailrec
<syntaxhighlight lang="scala">import scala.annotation.tailrec


object Chess960 extends App {
object Chess960 extends App {
Line 2,358: Line 2,358:
if (n <= 0) () else loop(n - 1)
if (n <= 0) () else loop(n - 1)
}
}
}</lang>
}</syntaxhighlight>
{{Out}}See it running in your browser by [https://scalafiddle.io/sf/AkvVAlG/0 ScalaFiddle (JavaScript, non JVM)] or by [https://scastie.scala-lang.org/qpKdhOc4SkuAbze8kgU6zQ Scastie (JVM)].
{{Out}}See it running in your browser by [https://scalafiddle.io/sf/AkvVAlG/0 ScalaFiddle (JavaScript, non JVM)] or by [https://scastie.scala-lang.org/qpKdhOc4SkuAbze8kgU6zQ Scastie (JVM)].
===Imperative Programming===
===Imperative Programming===
{{trans|Kotlin}}
{{trans|Kotlin}}
<lang scala>object Chess960 extends App {
<syntaxhighlight lang="scala">object Chess960 extends App {
private def apply(b: String, e: String) {
private def apply(b: String, e: String) {
if (e.length <= 1) {
if (e.length <= 1) {
Line 2,382: Line 2,382:
apply("", "KQRRNNBB")
apply("", "KQRRNNBB")
for ((s, i) <- patterns.zipWithIndex) println(s"$i: $s")
for ((s, i) <- patterns.zipWithIndex) println(s"$i: $s")
}</lang>
}</syntaxhighlight>


=={{header|Scheme}}==
=={{header|Scheme}}==
{{libheader|Scheme/SRFIs}}
{{libheader|Scheme/SRFIs}}


<lang Scheme>(import (scheme base) (scheme write)
<syntaxhighlight lang="scheme">(import (scheme base) (scheme write)
(srfi 1) ; list library
(srfi 1) ; list library
(srfi 27)) ; random numbers
(srfi 27)) ; random numbers
Line 2,443: Line 2,443:


(display "First rank: ") (display (random-piece-positions)) (newline)
(display "First rank: ") (display (random-piece-positions)) (newline)
</syntaxhighlight>
</lang>
{{out}}
{{out}}
Ten sample runs:
Ten sample runs:
Line 2,458: Line 2,458:


=={{header|Seed7}}==
=={{header|Seed7}}==
<lang seed7>$ include "seed7_05.s7i";
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";


const proc: main is func
const proc: main is func
Line 2,475: Line 2,475:
start := start[.. pred(pos)] & "B" & start[pos ..];
start := start[.. pred(pos)] & "B" & start[pos ..];
writeln(start);
writeln(start);
end func;</lang>
end func;</syntaxhighlight>
{{out}}
{{out}}
<pre>NQBNRBKR</pre>
<pre>NQBNRBKR</pre>


=={{header|Sidef}}==
=={{header|Sidef}}==
<lang ruby>func is_valid_960 (backrank) {
<syntaxhighlight lang="ruby">func is_valid_960 (backrank) {
var king = backrank.index('♚')
var king = backrank.index('♚')
var (rook1, rook2) = backrank.indices_of('♜')...
var (rook1, rook2) = backrank.indices_of('♜')...
Line 2,494: Line 2,494:
}
}


say random_960_position().join(' ')</lang>
say random_960_position().join(' ')</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 2,502: Line 2,502:
=={{header|Swift}}==
=={{header|Swift}}==


<lang swift>func isValid960Position(_ firstRank: String) -> Bool {
<syntaxhighlight lang="swift">func isValid960Position(_ firstRank: String) -> Bool {
var rooksPlaced = 0
var rooksPlaced = 0
var bishopColor = -1
var bishopColor = -1
Line 2,592: Line 2,592:
}
}


print(positions.count, positions.randomElement()!)</lang>
print(positions.count, positions.randomElement()!)</syntaxhighlight>


{{out}}
{{out}}
Line 2,601: Line 2,601:
Using regular expressions to filter a random permutation.
Using regular expressions to filter a random permutation.
{{tcllib|struct::list}}
{{tcllib|struct::list}}
<lang tcl>package require struct::list
<syntaxhighlight lang="tcl">package require struct::list


proc chess960 {} {
proc chess960 {} {
Line 2,618: Line 2,618:


# Output multiple times just to show scope of positions
# Output multiple times just to show scope of positions
foreach - {1 2 3 4 5} {puts [chessRender [chess960]]}</lang>
foreach - {1 2 3 4 5} {puts [chessRender [chess960]]}</syntaxhighlight>
{{out}}
{{out}}
<pre>♕♖♘♔♗♗♘♖
<pre>♕♖♘♔♗♗♘♖
Line 2,630: Line 2,630:
{{libheader|Wren-dynamic}}
{{libheader|Wren-dynamic}}
{{libheader|Wren-fmt}}
{{libheader|Wren-fmt}}
<lang ecmascript>import "random" for Random
<syntaxhighlight lang="ecmascript">import "random" for Random
import "/dynamic" for Tuple
import "/dynamic" for Tuple
import "/fmt" for Fmt
import "/fmt" for Fmt
Line 2,686: Line 2,686:
System.print("\nRandom")
System.print("\nRandom")
var rand = Random.new()
var rand = Random.new()
for (i in 0..4) System.print(chess960.call(W, rand.int(960)))</lang>
for (i in 0..4) System.print(chess960.call(W, rand.int(960)))</syntaxhighlight>


{{out}}
{{out}}
Line 2,704: Line 2,704:


=={{header|XPL0}}==
=={{header|XPL0}}==
<lang XPL0>char Col;
<syntaxhighlight lang="xpl0">char Col;


func ColNum(Start, Piece); \Return column number of Piece
func ColNum(Start, Piece); \Return column number of Piece
Line 2,735: Line 2,735:
Text(0, Col); CrLf(0);
Text(0, Col); CrLf(0);
];
];
]</lang>
]</syntaxhighlight>


{{out}}
{{out}}
Line 2,748: Line 2,748:
=={{header|zkl}}==
=={{header|zkl}}==
{{trans|D}}
{{trans|D}}
<lang zkl>const pieces="KQRrBbNN";
<syntaxhighlight lang="zkl">const pieces="KQRrBbNN";
starts:=pieces:Utils.Helpers.permuteW(_).filter(fcn(p){
starts:=pieces:Utils.Helpers.permuteW(_).filter(fcn(p){
I:=p.index;
I:=p.index;
Line 2,755: Line 2,755:
((I("r") < I("K") and I("K") < I("R")) or
((I("r") < I("K") and I("K") < I("R")) or
(I("R") < I("K") and I("K") < I("r")))
(I("R") < I("K") and I("K") < I("r")))
}).pump(List,"concat","toUpper"):Utils.Helpers.listUnique(_);</lang>
}).pump(List,"concat","toUpper"):Utils.Helpers.listUnique(_);</syntaxhighlight>
<lang zkl>N:=starts.len(); println(N);
<syntaxhighlight lang="zkl">N:=starts.len(); println(N);
glyphs:=Dictionary("K","\u2654", "Q","\u2655", "R","\u2656", "B","\u2657", "N","\u2658");
glyphs:=Dictionary("K","\u2654", "Q","\u2655", "R","\u2656", "B","\u2657", "N","\u2658");
// pick some random starts and transform BBNRKQRN to glyphs
// pick some random starts and transform BBNRKQRN to glyphs
do(10){ starts[(0).random(N)].apply(glyphs.find).println() }</lang>
do(10){ starts[(0).random(N)].apply(glyphs.find).println() }</syntaxhighlight>
{{out}}
{{out}}
<pre>960
<pre>960