Galton box animation: Difference between revisions
m
→{{header|EasyLang}}
(23 intermediate revisions by 13 users not shown) | |||
Line 2:
[[Category:Randomness]]
{{omit from|GUISS}}
[[File:Galtonbox-Unicon.PNG|thumb|Example of a Galton Box at the end of animation.]]
A '''Galton device''' [[wp:Bean_machine|Sir Francis Galton's device]] is also known as a '''bean machine''', a '''Galton Board''', or a '''quincunx'''.
;Description of operation:
In a Galton box, there are a set of pins arranged in a triangular pattern. A number of balls are dropped so that they fall in line with the top pin, deflecting to the left or the right of the pin. The ball continues to fall to the left or right of lower pins before arriving at one of the collection points between and to the sides of the bottom row of pins.
Eventually the balls are collected into bins at the bottom (as shown in the image), the ball column heights in the bins approximate a [https://mathworld.wolfram.com/NormalDistribution.html bell curve]. Overlaying [https://en.wikipedia.org/wiki/Pascal%27s_triangle Pascal's triangle] onto the pins shows the number of different paths that can be taken to get to each bin.
;Task:
Generate an animated simulation of a Galton device.
;Task requirements:
::* The box should have at least 5 pins on the bottom row.
::* A solution can use graphics or ASCII animation.
::* Provide a sample of the output/display such as a screenshot.
::* There can be one or more balls in flight at the same time.
::* If multiple balls are in flight, ensure they don't interfere with each other.
::* A solution should allow users to specify the number of balls, or it should run until full or a preset limit.
::* Optionally, display the number of balls.
<br><br>
=={{header|AutoHotkey}}==
Uses an edit box for the (text based) animation
<
; User settings
bottompegs := 6
Line 108 ⟶ 118:
StringTrimRight, out, out, 1 ; removes the last newline
return out
}</
<pre>
*
Line 126 ⟶ 136:
=={{header|BASIC256}}==
[[File:Galton box BASIC-256.gif|right|150px|thumb|Galton box animation created with BASIC-256]]
<
fastgraphics
color black
Line 241 ⟶ 251:
iters = iters + 1
refresh
return</
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
[[Image:quincunx_bbc.gif|right]]
<
DIM ballX%(maxBalls%), ballY%(maxBalls%)
Line 294 ⟶ 304:
NEXT
tick% += 1
UNTIL FALSE</
=={{header|C}}==
<
#include <stdlib.h>
#include <string.h>
Line 386 ⟶ 396:
return 0;
}</
Sample out put at begining of a run:<pre>
*
Line 401 ⟶ 411:
=={{header|C++}}==
Windows GDI version.
<
#include "stdafx.h"
#include <windows.h>
Line 620 ⟶ 630:
return myWnd.Run( hInstance );
}
</syntaxhighlight>
=={{header|Clojure}}==
<syntaxhighlight lang="clojure">(def n 8)
(def balls* (atom [{:x n :y 0}]))
(def board* (atom (vec (repeat (inc n) (vec (repeat (inc (* 2 n)) " "))))))
(doseq [y (range (inc n))
i (range y)]
(swap! board* assoc-in [y (+ (- n y) (* 2 i) 1)] "^"))
(def histogram* (atom (vec (repeat (inc (* 2 n)) 0))))
(loop [frame 0]
(print "\033[0;0f\033[2J")
(doseq [row @board*] (println (apply str row)))
(let [depth (inc (apply max (map #(quot % 8) @histogram*)))]
(dotimes [y depth]
(doseq [i @histogram*]
(print (nth " ▁▂▃▄▅▆▇█" (min 8 (max 0 (- i (* (- depth y 1) 8)))))))
(print "\n")))
(println "\n")
(flush)
(doseq [[i {:keys [x y]}] (map-indexed vector @balls*)]
(swap! board* assoc-in [y x] " ")
(let [[new-x new-y] [(if (< 0.5 (rand)) (inc x) (dec x)) (inc y)]]
(if (> new-y n)
(do (swap! histogram* update x inc)
(swap! balls* assoc i {:x n :y 0}))
(do (swap! board* assoc-in [new-y new-x] "*")
(swap! balls* assoc i {:x new-x :y new-y})))))
(Thread/sleep 200)
(when (< (count @balls*) n) (swap! balls* conj {:x n :y 0}))
(when (< frame 200) (recur (inc frame))))
</syntaxhighlight>
Sample output:
<pre>
^*
^*^
^ ^ ^
^ ^ ^*^
^*^ ^ ^ ^
^ ^ ^*^ ^ ^
^ ^ ^ ^*^ ^ ^
^ ^ ^*^ ^ ^ ^ ^
▅ ▅
█ █ ▂
█ █ █
▃ █ █ █
█ █ █ █ █
▁ ▇ █ █ █ █ █ ▃ ▁
</pre>
=={{header|D}}==
To keep the code simpler some corner cases are ignored.
<
enum int boxW = 41, boxH = 37; // Galton box width and height.
Line 727 ⟶ 787:
b.doStep;
}
}</
{{out}}
<pre>
Line 850 ⟶ 910:
| o o o o o o o o o o o |
+---------------------------------------+</pre>
=={{header|EasyLang}}==
[https://easylang.dev/show/#cod=dVNdc4IwEHzPr9iZvqgMlCDYOlP8Ix0f+IhtFBMnYIV/3wkEJIAvcLcc2d27S9mUqOStYKeKvIHclMyQq+Rx46KEB48AOEkFjkpirzMDnDXADQDgKv8YVjSCC77GBls4OGODHXj7dBA8izOusoLB9z4M1vJ4xCOZLKRCFEWkV0HSJLv8KHkXOVyqRRZMIJX19xHUb5NR2HRhb6X8lY9U1jMn1DfENeJBII2m/jQLP05M1qC+D7d1Fy76CqauWi1c8Oq1kI4KMQZlo1Sf8Ya+OeGWSIGKX5nSH/kJ6b1sdC0SkUMlIueiQogYtD+9K6AjgzZ9d85EgiUk/LTQpkMDC0wVSy4DS9+B/s2Kktl6jDnduYIlrRszsdfTGk1EK8YBtodW2FeMaDfX60wF9/VXmWM3s9MyOjG22GDVtzXABgFcbNez2q4ltYV7z2zk37Dn2tCqhgsarfGOZcnhouRDjP0Obrc4eX3U2/hCkT/Fh3+ceDytgWD4frA25FkieLUAz8Y/a4GdjUJzsxrrui1fJ6DbffgeJR4xMSH/ Run it]
<syntaxhighlight>
sys topleft
#
proc drawpins . .
for i to 9
for j to i
move (15 - i) * 3 + j * 6 i * 6 + 2
circle 0.7
.
.
.
color 555
drawpins
background -1
#
len box[] 10
len x[] 10
len y[] 10
#
proc showbox . .
for i to 10
x = i * 6 + 15
for j to box[i]
move x 100 - j * 4 + 2
circle 2
.
.
.
proc init . .
for i to 10
box[i] = 0
x[i] = 0
.
.
#
color 543
on timer
if busy = 0 and randint 4 = 1
busy = 1
for i to 10
if x[i] = 0
x[i] = 48
y[i] = 2
break 1
.
.
else
busy = 0
.
clear
showbox
for i to 10
x = x[i]
if x > 0
if y[i] <= 56
y[i] += 2
if y[i] mod 6 = 2
x += 3 * (randint 2 * 2 - 3)
x[i] = x
.
else
idx = (x - 15) / 6
y[i] += 4
if y[i] >= 96 - box[idx] * 4
x[i] = 0
box[idx] += 1
if box[idx] > 10
init
break 1
.
.
.
move x y[i]
circle 2
.
.
timer 0.1
.
timer 0
</syntaxhighlight>
=={{header|Elm}}==
<
import Time exposing (Time, every, millisecond)
import Color exposing (Color, black, red, blue, green)
Line 1,061 ⟶ 1,205:
, update = update
, subscriptions = subscriptions
}</
Link to live demo: http://dc25.github.io/galtonBoxAnimationElm/ . Follow the link, enter a number and press the GO button.
Line 1,067 ⟶ 1,211:
=={{header|Factor}}==
{{works with|Factor|0.99 development release 2019-03-17}}
<
combinators.short-circuit fonts fry generalizations kernel
literals locals math math.ranges math.vectors namespaces opengl
Line 1,175 ⟶ 1,319:
{ window-controls
{ normal-title-bar close-button minimize-button } }
} <galton-gadget> >>gadgets ;</
{{out}}
Image taken from the program mid-animation: [https://i.imgur.com/E2ge7LE.png]
Line 1,181 ⟶ 1,325:
=={{header|Go}}==
{{trans|D}}
<
import (
Line 1,307 ⟶ 1,451:
}
}
}</
{{out}}
Line 1,353 ⟶ 1,497:
=={{header|Haskell}}==
<
import Graphics.Gloss
import Control.Monad.Random
Line 1,399 ⟶ 1,543:
where balls = mapM makeBall [1..]
makeBall y = Ball (0, y) <$> randomTurns
randomTurns = filter (/=0) <$> getRandomRs (-1, 1)</
=={{header|Icon}} and {{header|Unicon}}==
Line 1,405 ⟶ 1,549:
[[File:Galtonbox-Unicon.PNG|thumb|right]]
<
global pegsize, pegsize2, height, width, delay
Line 1,469 ⟶ 1,613:
initial ballcounts := table(0)
FillArc(x, height-(ballcounts[x] +:= 1)*pegsize, pegsize, pegsize)
end</
=={{header|J}}==
Line 1,475 ⟶ 1,619:
First, we need to represent our pins:
<
For example:
<
*
* *
* * *
* * * *</
Note that we could introduce other pin arrangements, for example a Sierpinski triangle:
<
... but this will not be too interesting to use, because of the lack of interior pins for the balls to bounce off of.
Line 1,493 ⟶ 1,637:
Anyways, once we have that, we can add balls to our picture:
<
For example:
<
o
o
Line 1,505 ⟶ 1,649:
* *
* * *
* * * * </
Now we just need some way of updating our datastructure.
Line 1,511 ⟶ 1,655:
We will need a mechanism to shift a ball left or right if it's above a pin:
<syntaxhighlight lang="text">bounce=: (C.~ ] <"1@:+ 0 1 -~/~ ? @: (2"0))"1 [: I. 'o*'&E."1&.|:</
And, a mechanism to make the balls fall:
<syntaxhighlight lang="text">shift=: 4 :0
fill=. {.0#,y
x |.!.fill y
)</
And then we need to separate out the balls from the pins, so the balls fall and the pins do not. Note also that in this representation, balls will have to fall when they bounce because they cannot occupy the same space that a pin occupies.
Line 1,524 ⟶ 1,668:
We will also want some way of preventing the balls from falling forever. For this task it's probably sufficient to introduce a baseline just deep enough to hold the stacks (which have passed through the pins) and have later balls instantly fall as close as they can to the baseline once they are passed the pins.
<
balls=: 'o'&=
Line 1,533 ⟶ 1,677:
clean2=: ({. , -.&' '"1&.|:&.|.@}.)~ 1 + >./@(# | '*' i:~"1 |:)
clean1=: #~ 1 1 -.@E. *./"1@:=&' '
clean=: clean1@clean2</
For example:
<
o
Line 1,545 ⟶ 1,689:
* * *
* * * *
</
Or, showing an entire animation sequence:
<
┌─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────┐
│ o │ │ │ │ │ │ │ │ │ │ │ │ │ │
Line 1,565 ⟶ 1,709:
│ * * * * * │ * * * * * │ │ │ │ │ │ │ │ │ │ │ │ │
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │
└─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┴─────────────┘</
=={{header|Java}}==
The balls keep track of where they are, and we just have to move them down and print. You might easily adjust this to take command line input for the numbers of pins and balls. I'm sure that this could be a lot shorter...
<
import java.util.List;
import java.util.ArrayList;
Line 1,699 ⟶ 1,843:
return result;
}
}</
{{out}}
When only five balls have begun to fall through the pins:
Line 1,815 ⟶ 1,959:
=={{header|JavaScript}}==
Works with NodeJs
<
/**
Line 1,940 ⟶ 2,084:
};
galtonBox(12, 50);</
{{out}}
<pre>
Line 1,980 ⟶ 2,124:
{{works with|Julia|1.0}}
<
function drawball(timer)
global r, c, d
Line 2,006 ⟶ 2,150:
while r < 15 sleep(0.01) end
print("\e[40;1H") # move cursor far down
end</
{{out}}
<pre>
Line 2,040 ⟶ 2,184:
=={{header|Kotlin}}==
{{trans|D}}
<
import java.util.Random
Line 2,141 ⟶ 2,285:
for (b in balls) b.doStep()
}
}</
Sample output (showing final step only):
Line 2,187 ⟶ 2,331:
=={{header|Liberty BASIC}}==
User can choose the number of balls to run through the simulation.
<syntaxhighlight lang="lb">
[setup]
nomainwin
Line 2,311 ⟶ 2,455:
unloadbmp "bg"
end
</syntaxhighlight>
=={{header|Lua}}==
Uses Bitmap class [[Bitmap#Lua|here]], with an ASCII pixel representation, then extending..
<syntaxhighlight lang="lua">Bitmap.render = function(self)
for y = 1, self.height do
print(table.concat(self.pixels[y], " "))
end
end
-- globals (tweak here as desired)
math.randomseed(os.time())
local W, H, MIDX = 15, 40, 7
local bitmap = Bitmap(W, H)
local AIR, PIN, BALL, FLOOR = ".", "▲", "☻", "■"
local nballs, balls = 60, {}
local frame, showEveryFrame = 1, false
-- the game board:
bitmap:clear(AIR)
for row = 1, 7 do
for col = 0, row-1 do
bitmap:set(MIDX-row+col*2+1, 1+row*2, PIN)
end
end
for col = 0, W-1 do
bitmap:set(col, H-1, FLOOR)
end
-- ball class
Ball = {
new = function(self, x, y, bitmap)
local instance = setmetatable({ x=x, y=y, bitmap=bitmap, alive=true }, self)
return instance
end,
update = function(self)
if not self.alive then return end
self.bitmap:set(self.x, self.y, AIR)
local newx, newy = self.x, self.y+1
local below = self.bitmap:get(newx, newy)
if below==PIN then
newx = newx + (math.random(2)-1)*2-1
end
local there = self.bitmap:get(newx, newy)
if there==AIR then
self.x, self.y = newx, newy
else
self.alive = false
end
self.bitmap:set(self.x, self.y, BALL)
end,
}
Ball.__index = Ball
setmetatable(Ball, { __call = function (t, ...) return t:new(...) end })
-- simulation:
local function spawn()
if nballs > 0 then
balls[#balls+1] = Ball(MIDX, 0, bitmap)
nballs = nballs - 1
end
end
spawn()
while #balls > 0 do
if frame%2==0 then spawn() end
alive = {}
for _,ball in ipairs(balls) do
ball:update()
if ball.alive then alive[#alive+1]=ball end
end
balls = alive
if frame%50==0 or #alive==0 or showEveryFrame then
print("FRAME "..frame..":")
bitmap:render()
end
frame = frame + 1
end</syntaxhighlight>
{{out}}
<pre>FRAME 50:
. . . . . . . . . . . . . . .
. . . . . . . ☻ . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . ☻ ▲ . . . . . . .
. . . . . . . . . . . . . . .
. . . . . ☻ ▲ . ▲ . . . . . .
. . . . . . . . . . . . . . .
. . . . . ▲ ☻ ▲ . ▲ . . . . .
. . . . . . . . . . . . . . .
. . . . ▲ . ▲ . ▲ ☻ ▲ . . . .
. . . . . . . . . . . . . . .
. . . ▲ . ▲ ☻ ▲ . ▲ . ▲ . . .
. . . . . . . . . . . . . . .
. . ▲ . ▲ . ▲ ☻ ▲ . ▲ . ▲ . .
. . . . . . . . . . . . . . .
. ▲ . ▲ . ▲ . ▲ ☻ ▲ . ▲ . ▲ .
. . . . . . . . . . . . . . .
. . . . ☻ . . . . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . . . . . ☻ . . . .
. . . . . . . . . . . . . . .
. . . . . . . . . . ☻ . . . .
. . . . . . . . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . . . . . . . . . .
. . . . ☻ . . . . . . . . . .
. . . . . . . . . . . . . . .
. . . . ☻ . . . . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . . . . . . . . . ☻
. . . . . . . . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . ☻ . . . ☻ . . . ☻ . . . .
. . ☻ . . . ☻ . ☻ . ☻ . . . .
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
FRAME 100:
. . . . . . . . . . . . . . .
. . . . . . . ☻ . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . ☻ ▲ . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . ▲ ☻ ▲ . . . . . .
. . . . . . . . . . . . . . .
. . . . . ▲ ☻ ▲ . ▲ . . . . .
. . . . . . . . . . . . . . .
. . . . ▲ . ▲ . ▲ ☻ ▲ . . . .
. . . . . . . . . . . . . . .
. . . ▲ . ▲ . ▲ ☻ ▲ . ▲ . . .
. . . . . . . . . . . . . . .
. . ▲ . ▲ ☻ ▲ . ▲ . ▲ . ▲ . .
. . . . . . . . . . . . . . .
. ▲ ☻ ▲ . ▲ . ▲ . ▲ . ▲ . ▲ .
. . . . . . . . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . . . . . . . . . .
. . . . ☻ . . . . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . . . ☻ . . . . . .
. . . . . . . . . . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . ☻ . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . ☻ . ☻ . . . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . . . ☻ . ☻ . ☻ . . . .
. . . . ☻ . ☻ . ☻ . ☻ . . . .
. . ☻ . ☻ . ☻ . ☻ . ☻ . . . .
. . ☻ . ☻ . ☻ . ☻ . ☻ . . . .
☻ . ☻ . ☻ . ☻ . ☻ . ☻ . . . ☻
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
FRAME 147:
. . . . . . . . . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . . ▲ . . . . . . .
. . . . . . . . . . . . . . .
. . . . . . ▲ . ▲ . . . . . .
. . . . . . . . . . . . . . .
. . . . . ▲ . ▲ . ▲ . . . . .
. . . . . . . . . . . . . . .
. . . . ▲ . ▲ . ▲ . ▲ . . . .
. . . . . . . . . . . . . . .
. . . ▲ . ▲ . ▲ . ▲ . ▲ . . .
. . . . . . . . . . . . . . .
. . ▲ . ▲ . ▲ . ▲ . ▲ . ▲ . .
. . . . . . . . . . . . . . .
. ▲ . ▲ . ▲ . ▲ . ▲ . ▲ . ▲ .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . . . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . . . ☻ . ☻ . . . . . .
. . . . ☻ . ☻ . ☻ . . . . . .
. . . . ☻ . ☻ . ☻ . . . . . .
. . . . ☻ . ☻ . ☻ . . . . . .
. . . . ☻ . ☻ . ☻ . ☻ . . . .
. . ☻ . ☻ . ☻ . ☻ . ☻ . . . .
. . ☻ . ☻ . ☻ . ☻ . ☻ . . . .
. . ☻ . ☻ . ☻ . ☻ . ☻ . . . .
. . ☻ . ☻ . ☻ . ☻ . ☻ . . . .
☻ . ☻ . ☻ . ☻ . ☻ . ☻ . ☻ . ☻
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
</pre>
=={{header|Mathematica}} / {{header|Wolfram Language}}==
<syntaxhighlight lang="mathematica">ClearAll[MakePathFunction]
MakePathFunction[{path_, acumpath_}] :=
Module[{f1, f2, f3, pf, n = Length[path]},
f1 = MapThread[{#1/2, #2 + 0.5 < z <= #2 + 1} &, {acumpath,
n - Range[n + 1]}];
f2 = MapThread[{#1/2 + #2 Sqrt[1/4 - (z - #3)^2], #3 <
z <= #3 + 1/2} &, {acumpath // Most, path, n - Range[n]}];
f3 = {{acumpath[[-1]]/2, z <= 0}};
pf = Piecewise[Evaluate[Join[f1, f2, f3]], 0];
pf
]
MakeScene[pfs_List, zfinals_List, n_Integer, t_] :=
Module[{durations, accumduration, if, part, fixed, relt},
durations = n - zfinals;
accumduration = Accumulate[Prepend[durations, 0]];
if = Interpolation[{accumduration, Range[Length[zfinals] + 1]} //
Transpose, InterpolationOrder -> 1];
part = Floor[if[t]];
If[part > 0,
fixed = Table[{pfs[[i]], z} /. z -> zfinals[[i]], {i, part - 1}];
,
fixed = {};
];
relt = t - accumduration[[part]];
relt = n - relt;
Append[fixed, {pfs[[part]] /. z -> relt, relt}]
]
SeedRandom[1234];
n = 6;
m = 150;
r = 0.25; (* fixed *)
dots =
Catenate@Table[{# - i/2 - 1/2, n - i} & /@ Range[i], {i, n}];
g = Graphics[Disk[#, r] & /@ dots, Axes -> True];
paths = RandomChoice[{-1, 1}, {m, n}];
paths = {#, Accumulate[Prepend[#, 0]]} & /@ paths;
xfinals = paths[[All, 2, -1]];
types = DeleteDuplicates[xfinals];
zfinals = ConstantArray[0, Length[paths]];
Do[
pos = Flatten[Position[xfinals, t]];
zfinals[[pos]] += 0.5 Range[Length[pos]];
,
{t, types}
];
max = Max[zfinals] + 1;
zfinals -= max;
pfs = MakePathFunction /@ paths;
Manipulate[
Graphics[{Disk[#, r] & /@ dots, Red,
Disk[#, r] & /@ MakeScene[pfs, zfinals, n, t]},
PlotRange -> {{-n, n}, {Min[zfinals] - 1, n + 2}},
ImageSize -> 150], {t, 0, Total[n - zfinals] - 0.001}]</syntaxhighlight>
=={{header|Nim}}==
{{trans|Go}}
<syntaxhighlight lang="nim">import random, strutils
const
BoxW = 41 # Galton box width.
BoxH = 37 # Galton box height.
PinsBaseW = 19 # Pins triangle base.
NMaxBalls = 55 # Number of balls.
const CenterH = PinsBaseW + (BoxW - (PinsBaseW * 2 - 1)) div 2 - 1
type
Cell = enum
cEmpty = " "
cBall = "o"
cWall = "|"
cCorner = "+"
cFloor = "-"
cPin = "."
# Galton box. Will be printed upside-down.
Box = array[BoxH, array[BoxW, Cell]]
Ball = ref object
x, y: int
func initBox(): Box =
# Set ceiling and floor.
result[0][0] = cCorner
result[0][^1] = cCorner
for i in 1..(BoxW - 2):
result[0][i] = cFloor
result[^1] = result[0]
# Set walls.
for i in 1..(BoxH - 2):
result[i][0] = cWall
result[i][^1] = cWall
# Set rest to Empty initially.
for i in 1..(BoxH - 2):
for j in 1..(BoxW - 2):
result[i][j] = cEmpty
# Set pins.
for nPins in 1..PinsBaseW:
for p in 0..<nPins:
result[BoxH - 2 - nPins][CenterH + 1 - nPins + p * 2] = cPin
func newBall(box: var Box; x, y: int): Ball =
doAssert box[y][x] == cEmpty, "Tried to create a new ball in a non-empty cell"
result = Ball(x: x, y: y)
box[y][x] = cBall
proc doStep(box: var Box; b: Ball) =
if b.y <= 0:
return # Reached the bottom of the box.
case box[b.y-1][b.x]
of cEmpty:
box[b.y][b.x] = cEmpty
dec b.y
box[b.y][b.x] = cBall
of cPin:
box[b.y][b.x] = cEmpty
dec b.y
if box[b.y][b.x-1] == cEmpty and box[b.y][b.x+1] == cEmpty:
inc b.x, 2 * rand(1) - 1
elif box[b.y][b.x-1] == cEmpty:
inc b.x
else:
dec b.x
box[b.y][b.x] = cBall
else:
# It's frozen - it always piles on other balls.
discard
proc draw(box: Box) =
for r in countdown(BoxH - 1, 0):
echo box[r].join()
#———————————————————————————————————————————————————————————————————————————————————————————————————
randomize()
var box = initBox()
var balls: seq[Ball]
for i in 0..<(NMaxBalls + BoxH):
echo "Step ", i, ':'
if i < NMaxBalls:
balls.add box.newBall(CenterH, BoxH - 2)
box.draw()
# Next step for the simulation.
# Frozen balls are kept in balls slice for simplicity.
for ball in balls:
box.doStep(ball)</syntaxhighlight>
{{out}}
Sample output (showing last step only):
<pre>Step 91:
+---------------------------------------+
| |
| . |
| . . |
| . . . |
| . . . . |
| . . . . . |
| . . . . . . |
| . . . . . . . |
| . . . . . . . . |
| . . . . . . . . . |
| . . . . . . . . . . |
| . . . . . . . . . . . |
| . . . . . . . . . . . . |
| . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . |
| |
| |
| |
| o |
| o |
| o |
| o o |
| o o |
| o o o |
| o o o o o |
| o o o o o o o |
| o o o o o o o |
| o o o o o o o o |
| o o o o o o o o o |
| o o o o o o o o o |
+---------------------------------------+</pre>
=={{header|Perl}}==
=== translated from Raku ===
Output shows of final state for a run with 50 coins.
{{trans|Raku}}
<
use warnings;
Line 2,453 ⟶ 3,009:
? not 0 == ($x - $y) % 2
: 0
}</
{{out}}
<pre> ^
Line 2,473 ⟶ 3,029:
▀ █ █
█
</pre>
=== native Perl ===
Runs until a bottom column overflows.
<syntaxhighlight lang="perl">#!/usr/bin/perl
use strict; # https://rosettacode.org/wiki/Galton_box_animation
use warnings;
$| = 1;
my $width = shift // 7;
my $bottom = 15;
my $blank = ' ' x ( 2 * $width + 1 ) . "\n";
my $line = ' ' x $width . '*' . ' ' x $width . "\n";
local $_ = join '', $blank x 5 . $line,
map({ $line =~ s/ \* (.*) /* * $1/; ($blank, $line) } 2 .. $width ),
$blank x $bottom;
my $gap = / \n/ && $-[0];
my $gl = qr/.{$gap}/s;
my $g = qr/.$gl/s;
my $center = $gap >> 1;
my %path = ('O* ' => 'O*X', ' *O' => 'X*O');
print "\e[H\e[J$_";
while( not /(?:O$g){$bottom}/ )
{
my $changes = s!O($gl)( \* |O\* | \*O)! " $1" .
($path{$2} // (rand(2) < 1 ? "X* " : " *X")) !ge +
s/O($g) / $1X/g +
s/^ {$center}\K ($g $g) /O$1 /;
tr/X/O/;
print "\e[H$_";
$changes or last;
select undef, undef, undef, 0.05;
}</syntaxhighlight>
{{out}}
<pre>
O
*O
* *
O
* * *
*O* * *
* * * * *
O
* * * * * *
* * *O* * * *
O
O
O O
O
O
O
O
O O
O O
O O O
O O O O
O O O O
O O O O
O O O O
O O O O O O
</pre>
Line 2,478 ⟶ 3,105:
=== console ===
First, a console version:
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">without</span> <span style="color: #008080;">js</span> <span style="color: #000080;font-style:italic;">-- clear_screen(), text_color(), position(), sleep(), get_key()...</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">balls</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">80</span>
<span style="color: #7060A8;">clear_screen</span><span style="color: #0000FF;">()</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">screen</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #008000;">' '</span><span style="color: #0000FF;">,</span><span style="color: #000000;">23</span><span style="color: #0000FF;">),</span><span style="color: #000000;">12</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">&</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">join</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #008000;">':'</span><span style="color: #0000FF;">,</span><span style="color: #000000;">12</span><span style="color: #0000FF;">)),</span><span style="color: #000000;">12</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">&</span> <span style="color: #0000FF;">{</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #008000;">'.'</span><span style="color: #0000FF;">,</span><span style="color: #000000;">23</span><span style="color: #0000FF;">)},</span>
<span style="color: #000000;">Pxy</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">({</span><span style="color: #000000;">12</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">},</span><span style="color: #000000;">balls</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">peg</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">10</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">screen</span><span style="color: #0000FF;">[</span><span style="color: #000000;">peg</span><span style="color: #0000FF;">+</span><span style="color: #000000;">2</span><span style="color: #0000FF;">][</span><span style="color: #000000;">13</span><span style="color: #0000FF;">-</span><span style="color: #000000;">peg</span><span style="color: #0000FF;">..</span><span style="color: #000000;">11</span><span style="color: #0000FF;">+</span><span style="color: #000000;">peg</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">join</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #008000;">'.'</span><span style="color: #0000FF;">,</span><span style="color: #000000;">peg</span><span style="color: #0000FF;">))</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">join</span><span style="color: #0000FF;">(</span><span style="color: #000000;">screen</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">))</span>
<span style="color: #000000;">text_color</span><span style="color: #0000FF;">(</span><span style="color: #000000;">BRIGHT_RED</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">bool</span> <span style="color: #000000;">moved</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">true</span>
<span style="color: #004080;">integer</span> <span style="color: #7060A8;">top</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">' '</span> <span style="color: #000080;font-style:italic;">-- (new drop every other iteration)</span>
<span style="color: #008080;">while</span> <span style="color: #000000;">moved</span> <span style="color: #008080;">or</span> <span style="color: #7060A8;">top</span><span style="color: #0000FF;">!=</span><span style="color: #008000;">' '</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">moved</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">false</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">balls</span> <span style="color: #008080;">do</span>
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">Pxy</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">Py</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">1</span> <span style="color: #008080;">or</span> <span style="color: #7060A8;">top</span><span style="color: #0000FF;">=</span><span style="color: #008000;">' '</span> <span style="color: #008080;">then</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">Dx</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">Dy</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">screen</span><span style="color: #0000FF;">[</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">]=</span><span style="color: #008000;">' '</span> <span style="color: #008080;">then</span> <span style="color: #000080;font-style:italic;">-- can vertical?</span>
<span style="color: #000000;">Dy</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span>
<span style="color: #008080;">else</span>
<span style="color: #000000;">Dx</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}[</span><span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)]</span> <span style="color: #000080;font-style:italic;">-- try l;r or r;l</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">screen</span><span style="color: #0000FF;">[</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">+</span><span style="color: #000000;">Dx</span><span style="color: #0000FF;">]!=</span><span style="color: #008000;">' '</span> <span style="color: #008080;">then</span> <span style="color: #000000;">Dx</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">-</span><span style="color: #000000;">Dx</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">screen</span><span style="color: #0000FF;">[</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">+</span><span style="color: #000000;">Dx</span><span style="color: #0000FF;">]==</span><span style="color: #008000;">' '</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">Dy</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">Dy</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">position</span><span style="color: #0000FF;">(</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">)</span> <span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">" "</span><span style="color: #0000FF;">)</span> <span style="color: #000000;">screen</span><span style="color: #0000FF;">[</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">' '</span>
<span style="color: #000000;">Px</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">Dx</span>
<span style="color: #000000;">Py</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">Dy</span>
<span style="color: #7060A8;">position</span><span style="color: #0000FF;">(</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">)</span> <span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"o"</span><span style="color: #0000FF;">)</span> <span style="color: #000000;">screen</span><span style="color: #0000FF;">[</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">'o'</span>
<span style="color: #000000;">Pxy</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">Px</span><span style="color: #0000FF;">,</span><span style="color: #000000;">Py</span><span style="color: #0000FF;">}</span>
<span style="color: #000000;">moved</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">true</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">Py</span><span style="color: #0000FF;">=</span><span style="color: #000000;">2</span> <span style="color: #008080;">then</span> <span style="color: #7060A8;">top</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">'o'</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">position</span><span style="color: #0000FF;">(</span><span style="color: #000000;">26</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">sleep</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0.2</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">get_key</span><span style="color: #0000FF;">()!=-</span><span style="color: #000000;">1</span> <span style="color: #008080;">then</span> <span style="color: #008080;">exit</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #7060A8;">top</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">screen</span><span style="color: #0000FF;">[</span><span style="color: #000000;">2</span><span style="color: #0000FF;">][</span><span style="color: #000000;">12</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">while</span>
<!--</syntaxhighlight>-->
{{out}}
<pre>
Line 2,551 ⟶ 3,181:
Also, here is a slightly nicer and resize-able gui version:
{{libheader|Phix/pGUI}}
{{libheader|Phix/online}}
You can run this online [http://phix.x10.mx/p2js/galtonbox.htm here].
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #000080;font-style:italic;">--
-- demo\rosetta\GaltonBox.exw
-- ==========================
--
-- Author Pete Lomax, May 2017
--</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">TITLE</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"Galton Box"</span>
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">timershow</span>
<span style="color: #004080;">cdCanvas</span> <span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">brem</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">80</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">balls</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}}</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">bins</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">8</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">redraw_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000080;font-style:italic;">/*posx*/</span><span style="color: #0000FF;">,</span> <span style="color: #000080;font-style:italic;">/*posy*/</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">xx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">yy</span>
<span style="color: #7060A8;">cdCanvasActivate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasClear</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- draw the pins, then balls, then bins</span>
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_DARK_GREEN</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">pinsize</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">min</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #000000;">40</span><span style="color: #0000FF;">),</span><span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">50</span><span style="color: #0000FF;">))</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #000000;">4</span> <span style="color: #008080;">to</span> <span style="color: #000000;">16</span> <span style="color: #008080;">by</span> <span style="color: #000000;">2</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">=-(</span><span style="color: #000000;">y</span><span style="color: #0000FF;">-</span><span style="color: #000000;">4</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">to</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">y</span><span style="color: #0000FF;">-</span><span style="color: #000000;">4</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">by</span> <span style="color: #000000;">4</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">xx</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">*</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">32</span>
<span style="color: #000000;">yy</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">h</span> <span style="color: #0000FF;">-</span><span style="color: #000000;">y</span><span style="color: #0000FF;">*</span><span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #000000;">32</span>
<span style="color: #7060A8;">cdCanvasSector</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">xx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">yy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">pinsize</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">pinsize</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_INDIGO</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">balls</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">balls</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span>
<span style="color: #000000;">xx</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">*</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">32</span>
<span style="color: #000000;">yy</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">h</span> <span style="color: #0000FF;">-</span><span style="color: #000000;">y</span><span style="color: #0000FF;">*</span><span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #000000;">32</span>
<span style="color: #7060A8;">cdCanvasSector</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">xx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">yy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">pinsize</span><span style="color: #0000FF;">*</span><span style="color: #000000;">4</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">pinsize</span><span style="color: #0000FF;">*</span><span style="color: #000000;">4</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">cdCanvasSetLineWidth</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">9</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">bins</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">xx</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">+(</span><span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">4</span><span style="color: #0000FF;">-</span><span style="color: #000000;">18</span><span style="color: #0000FF;">)*</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">32</span>
<span style="color: #000000;">yy</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">bins</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]*</span><span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #000000;">64</span><span style="color: #0000FF;">+</span><span style="color: #000000;">10</span>
<span style="color: #7060A8;">cdCanvasLine</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span><span style="color: #000000;">xx</span><span style="color: #0000FF;">,</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">xx</span><span style="color: #0000FF;">,</span><span style="color: #000000;">yy</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">cdCanvasFlush</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">timer_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #000000;">9</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">dx</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">balls</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">dx</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">balls</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">></span><span style="color: #000000;">20</span> <span style="color: #008080;">then</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">bindx</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">+</span><span style="color: #000000;">18</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">4</span>
<span style="color: #000000;">bins</span><span style="color: #0000FF;">[</span><span style="color: #000000;">bindx</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #000000;">balls</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">balls</span><span style="color: #0000FF;">[</span><span style="color: #000000;">2</span><span style="color: #0000FF;">..$]</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">balls</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">dx</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">balls</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">></span><span style="color: #000000;">15</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">dx</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">elsif</span> <span style="color: #7060A8;">and_bits</span><span style="color: #0000FF;">(</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">dx</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}[</span><span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)]</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #000000;">balls</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">+</span><span style="color: #000000;">dx</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">dx</span><span style="color: #0000FF;">}</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">></span><span style="color: #000000;">4</span> <span style="color: #008080;">and</span> <span style="color: #000000;">brem</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">brem</span> <span style="color: #0000FF;">-=</span> <span style="color: #000000;">1</span>
<span style="color: #000000;">balls</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #000000;">balls</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">brem</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">and</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">balls</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">timershow</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"RUN"</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"NO"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #7060A8;">IupUpdate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_IGNORE</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">map_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_IUP</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">cddbuffer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_DBUFFER</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasSetBackground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_GREY</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupCanvas</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"RASTERSIZE=360x600"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetCallbacks</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"MAP_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"map_cb"</span><span style="color: #0000FF;">),</span>
<span style="color: #008000;">"ACTION"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"redraw_cb"</span><span style="color: #0000FF;">)})</span>
<span style="color: #000000;">timershow</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupTimer</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"timer_cb"</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">80</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">`TITLE="%s"`</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">TITLE</span><span style="color: #0000FF;">})</span>
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">NULL</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<!--</syntaxhighlight>-->
=={{header|PicoLisp}}==
<
(let (Bins (need (inc (* 2 Pins)) 0) X 0 Y 0)
(until (= Height (apply max Bins))
Line 2,677 ⟶ 3,318:
(prin (if (>= B H) "o" " ")) )
(prinl) )
(wait 200) ) ) )</
Test:
<syntaxhighlight lang
{{Out}}
<pre># Snapshot after a few seconds:
Line 2,728 ⟶ 3,369:
=={{header|Prolog}}==
Works with SWI-Prolog and XPCE.[[File:Prolog_Galton_Box_1.png|thumb|Sample display of Prolog solution]]
<
:- dynamic balls/2.
:- dynamic stop/1.
Line 2,926 ⟶ 3,567:
send(Ch, append, T),
send(D, display, T))).
</syntaxhighlight>
=={{header|PureBasic}}==
{{trans|Unicon}}
[[File:PureBasic_galtonbox.png|thumb|Sample display of PureBasic solution]]
<
Procedure eventLoop()
Line 3,057 ⟶ 3,698:
If Not galton(pegRows): Break: EndIf
Next
Repeat: eventLoop(): ForEver</
=={{header|Python}}==
<
import sys, os
Line 3,144 ⟶ 3,785:
if __name__=="__main__":
main()</
=={{header|Racket}}==
Line 3,150 ⟶ 3,791:
Multiple balls are added each step, but they do not collide.
<syntaxhighlight lang="racket">
;a ball's position...row is a natural number and col is an integer where 0 is the center
(define-struct pos (row col))
Line 3,269 ⟶ 3,910:
(on-tick (λ (ps) (tock height ps)) 0.5)
(to-draw (λ (ps) (draw height ps)))))
</syntaxhighlight>
=={{header|Raku}}==
Line 3,275 ⟶ 3,916:
[[File:Galton_box_perl6.gif|thumb|UPPER HALF BLOCK and LOWER HALF BLOCK alternate to give a somewhat smooth animation.]]
{{works with|rakudo|2015-09-12}}
<syntaxhighlight lang="raku"
constant $peg = "*";
Line 3,420 ⟶ 4,061:
$row-count = $peg-lines;
simulate($coins);
}</
=={{header|REXX}}==
Line 3,427 ⟶ 4,068:
Balls are dropped continuously (up to a number specified or the default), the default is enough rows of
<br>pins to fill the top <big><sup>1</sup>/<sub>3</sub></big> rows of the terminal screen.
<
trace off /*suppress any messages for negative RC*/
if !all(arg()) then exit /*Any documentation was wanted? Done.*/
signal on halt /*allow the user to halt the program.*/
parse arg rows balls freeze seed . /*obtain optional arguments from the CL*/
Line 3,437 ⟶ 4,077:
if freeze=='' | freeze=="," then freeze= 0 /* " " " " " " */
if datatype(seed, 'W') then call random ,,seed /*Was a seed specified? Then use seed.*/
parse value scrsize() with sd sw . /*obtain the terminal depth and width. */
if sd==0 then sd= 40 /*Not defined by the OS? Use a default*/
if sw==0 then sw= 80 /* " " " " " " " " */
sd= sd - 3 /*define the usable screen depth.*/
sw= sw - 1; if sw//2 then sw= sw -
if rows==0 then rows= (sw - 2 ) % 3 /*pins are on the first third of screen*/
call gen /*gen a triangle of pins with some rows*/
exit 0 /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
gen: @.=; do r=
@.r= center( strip($, 'T'), sw) /*an easy method to build a triangle. */
end /*r*/; #= 0; return /*#: is the number of balls dropped. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
drop: static= 1 /*used to indicate all balls are static*/
do c=sd-1 by -1
x= pos(ball, @.c); y= x - 1 /*X: position of a ball on the C line.*/
if x==0 then iterate /*No balls here? Then nothing to drop.*/
Line 3,463 ⟶ 4,104:
if z==' ' then do; @.n= overlay(ball, @.n, y) /*drop a ball straight down.*/
@.c= overlay(' ' , @.c, y) /*make current ball a ghost.*/
static=
iterate /*go keep looking for balls.*/
end
Line 3,471 ⟶ 4,112:
@.n= overlay(ball, @.n, y+d)
@.c= overlay(' ' , @.c, y )
static=
iterate /*go keep looking for balls.*/
end
Line 3,481 ⟶ 4,122:
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
show: !cls; do LR=sd by -1 until @.LR\==''
do r=1 for LR; _= strip(@.r, 'T'); if r==2 then _= overlay(ss, _, sw-12); say _
return
/*══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════*/
halt: say '***warning*** REXX program' !fn "execution halted by user."; exit 1
!all: !!=!;!=space(!);upper !;call !fid;!nt=right(!var('OS'),2)=='NT';!cls=word('CLS VMFCLEAR CLRSCREEN',1+!cms+!tso*2);if arg(1)\==1 then return 0;if wordpos(!,'? ?SAMPLES ?AUTHOR ?FLOW')==0 then return 0;!call=']$H';call '$H' !fn !;!call=;return 1
!cal: if symbol('!CALL')\=="VAR" then !call=; return !call
!env: !env='ENVIRONMENT'; if !sys=='MSDOS' | !brexx | !r4 | !roo then !env= 'SYSTEM'; if !os2 then !env= 'OS2'!env; !ebcdic=
!fid: parse upper source !sys !fun !fid . 1 . . !fn !ft !fm .; call !sys; if !dos then do; _= lastpos('\', !fn); !fm= left(!fn, _); !fn= substr(!fn, _+1); parse var !fn !fn '.' !ft; end;
!rex: parse upper version !ver !vernum !verdate .; !brexx= 'BY'==!vernum; !kexx= 'KEXX'==!ver; !pcrexx= 'REXX/PERSONAL'==!ver | 'REXX/PC'==!ver; !r4= 'REXX-R4'==!ver; !regina= 'REXX-REGINA'==left(!ver, 11); !roo= 'REXX-ROO'==!ver; call !env; return
!sys: !cms= !sys=='CMS'; !os2= !sys=='OS2'; !tso= !sys=='TSO' | !sys=='MVS'; !vse= !sys=='VSE'; !dos= pos('DOS', !sys)\==0 | pos('WIN', !sys)\==0 | !sys=='CMD'; !crx= left(!sys, 6)=='DOSCRX'; call !rex; return
!var: call !fid; if !kexx then return space( dosenv( arg(1) ) ); return space( value( arg(1), , !env) )</
Programming note: the last seven lines of this REXX program are some general purpose (boilerplate code) that, among other things, finds:
::* the REXX program's filename, filetype (file extension), and filemode (and/or path)
Line 3,653 ⟶ 4,292:
{{libheader|Shoes}}
[[File:galtonbox.shoes.png|thumb|Sample display of Ruby solution]]
<
$width = $rows_of_pins * 10 + ($rows_of_pins+1)*14
Line 3,729 ⟶ 4,368:
end
end
end</
=={{header|Tcl}}==
{{trans|C}}
<
oo::class create GaltonBox {
Line 3,833 ⟶ 4,472:
board show
if {[board step]} {after 60} break
}</
After a sample run with input parameters <tt>10 55</tt>:
<pre>
Line 3,893 ⟶ 4,532:
</pre>
There is a much more comprehensive solution to this on the [http://wiki.tcl.tk/8825 Tcler's Wiki].<!-- Too long to reproduce here -->
=={{header|Wren}}==
{{trans|D}}
{{libheader|Wren-iterate}}
<syntaxhighlight lang="wren">import "random" for Random
import "./iterate" for Reversed
var boxW = 41 // Galton box width.
var boxH = 37 // Galton box height.
var pinsBaseW = 19 // Pins triangle base.
var nMaxBalls = 55 // Number of balls.
var centerH = pinsBaseW + (boxW - pinsBaseW * 2 + 1) / 2 - 1
var Rand = Random.new()
class Cell {
static EMPTY { " " }
static BALL { "o" }
static WALL { "|" }
static CORNER { "+" }
static FLOOR { "-" }
static PIN { "." }
}
/* Galton box. Will be printed upside down. */
var Box = List.filled(boxH, null)
for (i in 0...boxH) Box[i] = List.filled(boxW, Cell.EMPTY)
class Ball {
construct new(x, y) {
if (Box[x][y] != Cell.EMPTY) Fiber.abort("The cell at (x, y) is not empty.")
Box[y][x] = Cell.BALL
_x = x
_y = y
}
doStep() {
if (_y <= 0) return // Reached the bottom of the box.
var cell = Box[_y - 1][_x]
if (cell == Cell.EMPTY) {
Box[_y][_x] = Cell.EMPTY
_y = _y - 1
Box[_y][_x] = Cell.BALL
} else if (cell == Cell.PIN) {
Box[_y][_x] = Cell.EMPTY
_y = _y - 1
if (Box[_y][_x - 1] == Cell.EMPTY && Box[_y][_x + 1] == Cell.EMPTY) {
_x = _x + Rand.int(2) * 2 - 1
Box[_y][_x] = Cell.BALL
return
} else if (Box[_y][_x - 1] == Cell.EMPTY){
_x = _x + 1
} else _x = _x - 1
Box[_y][_x] = Cell.BALL
} else {
// It's frozen - it always piles on other balls.
}
}
}
var initializeBox = Fn.new {
// Set ceiling and floor:
Box[0][0] = Cell.CORNER
Box[0][boxW - 1] = Cell.CORNER
for (i in 1...boxW - 1) Box[0][i] = Cell.FLOOR
for (i in 0...boxW) Box[boxH - 1][i] = Box[0][i]
// Set walls:
for (r in 1...boxH - 1) {
Box[r][0] = Cell.WALL
Box[r][boxW - 1] = Cell.WALL
}
// Set pins:
for (nPins in 1..pinsBaseW) {
for (pin in 0...nPins) {
Box[boxH - 2 - nPins][centerH + 1 - nPins + pin * 2] = Cell.PIN
}
}
}
var drawBox = Fn.new() {
for (row in Reversed.new(Box, 1)) {
for (c in row) System.write(c)
System.print()
}
}
initializeBox.call()
var balls = []
for (i in 0...nMaxBalls + boxH) {
System.print("\nStep %(i):")
if (i < nMaxBalls) balls.add(Ball.new(centerH, boxH - 2)) // Add ball.
drawBox.call()
// Next step for the simulation.
// Frozen balls are kept in balls list for simplicity
for (b in balls) b.doStep()
}</syntaxhighlight>
{{out}}
Sample output, showing the last step only:
<pre>
Step 91:
+---------------------------------------+
| |
| . |
| . . |
| . . . |
| . . . . |
| . . . . . |
| . . . . . . |
| . . . . . . . |
| . . . . . . . . |
| . . . . . . . . . |
| . . . . . . . . . . |
| . . . . . . . . . . . |
| . . . . . . . . . . . . |
| . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . |
| |
| |
| o |
| o |
| o |
| o o |
| o o |
| o o |
| o o o o |
| o o o o |
| o o o o |
| o o o o o |
| o o o o o o o o |
| o o o o o o o o o |
| o o o o o o o o o o o o |
+---------------------------------------+
</pre>
=={{header|XPL0}}==
Line 3,898 ⟶ 4,679:
This ''Peeks'' into some IBM-PC specific locations and hence is not entirely portable.
<
define Balls = 80; \maximum number of balls
int Bx(Balls), By(Balls), \character cell coordinates of each ball
Line 3,930 ⟶ 4,711:
Sound(0, 3, 1); \delay about 1/6 second
until KeyHit; \continue until a key is struck
]</
{{Out}}
Line 3,961 ⟶ 4,742:
=={{header|Yabasic}}==
<
obst$ = "000000"
Line 4,020 ⟶ 4,801:
next n
loop
</syntaxhighlight>
=={{header|Zig}}==
<syntaxhighlight lang="zig">const std = @import("std");
const rand = std.rand;
const time = std
const PEG_LINES = 20;
const BALLS = 10;
fn boardSize(comptime peg_lines: u16) u16 {
var i: u16 = 0;
var size: u16 = 0;
inline while (i <=
size += i + 1;
}
return size;
Line 4,041 ⟶ 4,822:
const BOARD_SIZE = boardSize(PEG_LINES);
fn stepBoard(board: *[BOARD_SIZE]u1, count: *[PEG_LINES + 1]u8) void {
var prng = rand.DefaultPrng.init(@bitCast(time.timestamp()));
var p: u8 = 0;
var sum: u16 = 0;
while (p <= PEG_LINES) : (p += 1) {
const pegs = PEG_LINES - p;
var i: u16 = 0;
while (i < pegs + 1) : (i += 1) {
if (pegs != PEG_LINES and board[BOARD_SIZE - 1 - sum - i] == 1) {
if (prng.random().boolean()) {
board.*[BOARD_SIZE - 1 - sum - i + pegs + 1] = 1;
} else {
board.*[BOARD_SIZE - 1 - sum - i + pegs + 2] = 1;
}
} else if (pegs == PEG_LINES and board[BOARD_SIZE - 1 - sum - i] == 1) {
count.*[pegs - i] += 1;
}
board.*[BOARD_SIZE - 1 - sum - i] = 0;
}
sum += pegs + 1;
}
}
fn printBoard(board: *[BOARD_SIZE]u1, count: *[PEG_LINES + 1]u8) !void {
_ = try stdout.write("\x1B[2J\x1B[1;1H");
var pegs: u16 = 0;
var sum: u16 = 0;
while (pegs <= PEG_LINES) : (pegs += 1) {
var i: u16 = 0;
while (i < (PEG_LINES - pegs)) : (i += 1) _ = try stdout.write(" ");
i = 0;
while (i < pegs + 1) : (i += 1) {
const spot = if (board[i + sum] == 1) "o" else " ";
_ = try stdout.write(spot);
if (i != pegs) _ = try stdout.write("*");
}
sum += pegs + 1;
_ = try stdout.write("\n");
}
for (count) |n| {
const num_char = [2]u8{'0' + n, ' '};
_ = try stdout.write(&num_char);
}
_ = try stdout.write("\n");
}
pub fn main() !void {
var board: [BOARD_SIZE]u1 = [_]u1{0} ** BOARD_SIZE;
var bottom_count: [PEG_LINES+1]u8 = [_]u8{0} ** (PEG_LINES + 1);
var i: u16 = 0;
while (i <
if (i <
try printBoard(&board, &bottom_count);
Line 4,101 ⟶ 4,882:
time.sleep(150000000);
}
}</
|