Execute SNUSP/Java: Difference between revisions

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{{implementation|SNUSP}}{{collection|RCSNUSP}}[[Category:Java]]
{{implementation|SNUSP}}{{collection|RCSNUSP}}
This implementation has all of the basic characters plus '%', '@', and '#' (characters from modular and bloated SNUSP found on [http://esolangs.org/wiki/SNUSP esolangs]). The memory space grows to the right as needed, and the memory pointer cannot go negative. The program will exit if the memory pointer moves to a negative value or if the code pointer leaves the code space. The input ignores return characters because of the way <tt>BufferedReader</tt> is set up. The random command places a random ASCII character (code 0 through 255 inclusive) in the current memory space.
This [[Java]] implementation has all of the basic characters plus '<code>%</code>', '<code>@</code>', and '<code>#</code>' (characters from modular and bloated SNUSP found on [[eso:SNUSP|esolangs]]). The memory space grows to the right as needed, and the memory pointer cannot go negative. The program will exit if the memory pointer moves to a negative value or if the code pointer leaves the code space. The input ignores return characters because of the way <tt>BufferedReader</tt> is set up. The random command places a random ASCII value (code 0 through the value in the cell inclusive) in the current memory space.


The implementation comes in two classes: the main program and a code pointer class. The separation is for the easier addition of '&' (split) which could come in the future (the code pointer class would only need to extend <tt>Thread</tt> and code would need to be added to deal with the command). The main class decides on the input method (file or std in), reads the code, and starts the code pointer. It also figures out where the starting point in the code is ('$' or 0,0).<br clear=all>
The implementation comes in two classes: the main program and a code pointer class. The separation is for the easier addition of '<code>&</code>' (split) which could come in the future (the code pointer class would only need to extend <tt>Thread</tt> and code would need to be added to deal with the command). The main class decides on the input method (file or std in), reads the code, and starts the code pointer. It also figures out where the starting point in the code is ('<code>$</code>' or 0,0).<br clear=all>


{{works with|Java|1.5+}}
{{works with|Java|1.5+}}

The main class:<java>import java.awt.Point;
The main class:
<syntaxhighlight lang="java5">import java.awt.Point;
import java.io.BufferedReader;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileNotFoundException;
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return code;
return code;
}
}
}</java>
}</syntaxhighlight>
The code pointer class:<java>import java.awt.Point;
The code pointer class:
<syntaxhighlight lang="java5">import java.awt.Point;
import java.io.BufferedReader;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.IOException;
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import java.util.ArrayList;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.LinkedList;
import java.util.Random;


public class CodePtr{
public class CodePtr{
final String instChars= "><.,/\\+-#@$%!?";//valid chars
static final String instChars= "><.,/\\+-#@$%!?";//valid chars
static final Random rand = new Random();
ArrayList<String> code;//code array
ArrayList<String> code;//code array
Direction dir;//current direction
Direction dir;//current direction
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BufferedReader input= new BufferedReader(new InputStreamReader(System.in));
BufferedReader input= new BufferedReader(new InputStreamReader(System.in));


public CodePtr(final ArrayList<String> code, final Point place){
public CodePtr(ArrayList<String> code, Point place){
this.code= code;
this.code= code;
dir= Direction.RIGHT;
dir= Direction.RIGHT;
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}
}


public CodePtr(final Point place, final Direction dir){
public CodePtr(Point place, Direction dir){
//This constructor is left over from attempts at '&'
//This constructor is left over from attempts at '&'
this.dir= dir;
this.dir= dir;
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public void run(){
public void run(){
place= moveCP();//move past $
for(;execute(code.get(place.y).charAt(place.x));place= moveCP());
while(execute(code.get(place.y).charAt(place.x))){
place= moveCP();
}
}
}


private boolean execute(final char inst){
private boolean execute(char inst){
//ignore char and keep going
//ignore char and keep going
if(!instChars.contains("" + inst)) return true;
if(!instChars.contains("" + inst)) return true;
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try{
try{
int in;
int in;
while((in= input.read()) == 10 || in == 13);//skip return chars
while((in= input.read()) == '\n' || in == '\r');//skip return chars
mem.set(memPtr, (char)in);
mem.set(memPtr, (char)in);
}catch(final IOException e){
}catch(final IOException e){
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break;
break;
case '?'://conditional skip
case '?'://conditional skip
if(mem.get(memPtr) == 0) place= moveCP();
if(mem.get(memPtr) == '\0') place= moveCP();
break;
break;
case '>'://move pointer right
case '>'://move pointer right
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case '#'://pop
case '#'://pop
if(dStack.size() > 0){
if(dStack.size() > 0){
final Direction oldDir= dStack.pop();
Direction oldDir= dStack.pop();
final Point oldPlace= pStack.pop();
Point oldPlace= pStack.pop();
place= oldPlace;
place= oldPlace;
dir= oldDir;
dir= oldDir;
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break;
break;
case '%':
case '%':
mem.set(memPtr, (char)(Math.random() * 256));
mem.set(memPtr, (char)rand.nextInt(mem.get(memPtr) + 1));
break;
break;
default:
default:
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return retVal;
return retVal;
}
}
enum Direction{
private enum Direction{
UP,DOWN,LEFT,RIGHT;
UP,DOWN,LEFT,RIGHT;
}
}
}</syntaxhighlight>
}
</java>

Latest revision as of 09:02, 1 September 2022

Execute SNUSP/Java is an implementation of SNUSP. Other implementations of SNUSP.
Execute SNUSP/Java is part of RCSNUSP. You may find other members of RCSNUSP at Category:RCSNUSP.

This Java implementation has all of the basic characters plus '%', '@', and '#' (characters from modular and bloated SNUSP found on esolangs). The memory space grows to the right as needed, and the memory pointer cannot go negative. The program will exit if the memory pointer moves to a negative value or if the code pointer leaves the code space. The input ignores return characters because of the way BufferedReader is set up. The random command places a random ASCII value (code 0 through the value in the cell inclusive) in the current memory space.

The implementation comes in two classes: the main program and a code pointer class. The separation is for the easier addition of '&' (split) which could come in the future (the code pointer class would only need to extend Thread and code would need to be added to deal with the command). The main class decides on the input method (file or std in), reads the code, and starts the code pointer. It also figures out where the starting point in the code is ('$' or 0,0).

Works with: Java version 1.5+

The main class:

import java.awt.Point;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.ArrayList;

public class SNUSP{
	static Point start;
	public static void main(String[] args){
		try{
			start= new Point(0,0);
			BufferedReader in;
			ArrayList<String> code = new ArrayList<String>();
			if(args.length > 0){
				in= new BufferedReader(new FileReader(args[0]));
			}else{
				in= new BufferedReader(new InputStreamReader(System.in));
			}
			code= parse(in);
			CodePtr cp = new CodePtr(code, start);
			cp.run();
		}catch(FileNotFoundException e){
			e.printStackTrace();
		}catch(IOException e){
			e.printStackTrace();
		}
	}

	private static ArrayList<String> parse(BufferedReader in) 
	throws IOException{
		String line;
		ArrayList<String> code= new ArrayList<String>();
		while((line= in.readLine())!=null){
			code.add(line);
			if(line.contains("$")){
				start = new Point(line.indexOf('$'), code.size() - 1);
			}
		}
		return code;
	}
}

The code pointer class:

import java.awt.Point;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.Random;

public class CodePtr{
	static final String instChars= "><.,/\\+-#@$%!?";//valid chars
	static final Random rand = new Random();
	ArrayList<String> code;//code array
	Direction dir;//current direction
	ArrayList<Character> mem;//memory space
	int memPtr;//memory pointer
	Point place;//code pointer
	LinkedList<Point> pStack;//code pointer stack
	LinkedList<Direction> dStack;//direction stack
	//input stream
	BufferedReader input= new BufferedReader(new InputStreamReader(System.in));

	public CodePtr(ArrayList<String> code, Point place){
		this.code= code;
		dir= Direction.RIGHT;
		this.place= place;
		mem = new ArrayList<Character>();
		mem.add('\0');//initial memory
		memPtr= 0;
		dStack= new LinkedList<Direction>();
		pStack= new LinkedList<Point>();
	}

	public CodePtr(Point place, Direction dir){
		//This constructor is left over from attempts at '&'
		this.dir= dir;
		this.place= place;
	}

	public void run(){
		for(;execute(code.get(place.y).charAt(place.x));place= moveCP());
	}

	private boolean execute(char inst){
		//ignore char and keep going
		if(!instChars.contains("" + inst)) return true;
		switch(inst){
		case '.'://print
			System.out.print(mem.get(memPtr));
			break;
		case ','://input
			try{
				int in;
				while((in= input.read()) == '\n' || in == '\r');//skip return chars
				mem.set(memPtr, (char)in);
			}catch(final IOException e){
				e.printStackTrace();
			}
			break;
		case '!'://skip
			place= moveCP();
			break;
		case '?'://conditional skip
			if(mem.get(memPtr) == '\0') place= moveCP();
			break;
		case '>'://move pointer right
			memPtr++;
			while(mem.size() <= memPtr){
				mem.add('\0');//add more memory cells if necessary
			}
			break;
		case '<'://move memory pointer left
			memPtr--;
			if(memPtr < 0){//no negative values
				System.err.println("memory pointer out of range (negative)");
				return false;//stop executing
			}
			break;
		case '/'://mirror
			switch(dir){
			case RIGHT:
				dir= Direction.UP;
				break;
			case DOWN:
				dir= Direction.LEFT;
				break;
			case LEFT:
				dir= Direction.DOWN;
				break;
			case UP:
				dir= Direction.RIGHT;
				break;
			default:
			}
			break;
		case '\\'://mirror
			switch(dir){
			case RIGHT:
				dir= Direction.DOWN;
				break;
			case DOWN:
				dir= Direction.RIGHT;
				break;
			case LEFT:
				dir= Direction.UP;
				break;
			case UP:
				dir= Direction.LEFT;
				break;
			default:
			}
			break;
		case '+'://inc
			mem.set(memPtr, (char)(mem.get(memPtr) + 1));
			break;
		case '-'://dec
			mem.set(memPtr, (char)(mem.get(memPtr) - 1));
			break;
		case '#'://pop
			if(dStack.size() > 0){
				Direction oldDir= dStack.pop();
				Point oldPlace= pStack.pop();
				place= oldPlace;
				dir= oldDir;
				return true;
			}
			return false;
		case '@'://push
			//protect the reference with a new object
			pStack.push(new Point(place));
			dStack.push(dir);
			place= moveCP();//skip
			break;
		case '%':
			mem.set(memPtr, (char)rand.nextInt(mem.get(memPtr) + 1));
			break;
		default:
		}
		return true;
	}

	private Point moveCP(){
		final Point retVal= new Point(place);
		switch(dir){
		case RIGHT:
			retVal.x++;
			break;
		case DOWN:
			retVal.y++;
			break;
		case LEFT:
			retVal.x--;
			break;
		case UP:
			retVal.y--;
			break;
		default:
		}
		if(retVal.x<0 || retVal.y<0 || 
				retVal.y >= code.size() || retVal.x >= code.get(0).length()){
			System.err.println("Code pointer has left the code space");
			System.exit(-1);
		}
		return retVal;
	}
	private enum Direction{
		UP,DOWN,LEFT,RIGHT;
	}
}