Draw a sphere: Difference between revisions

m
→‎{{header|Wren}}: Changed to Wren S/H
m (→‎{{header|Batch File}}: make the code slightly clearer)
m (→‎{{header|Wren}}: Changed to Wren S/H)
 
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Line 9:
 
Either static or rotational projection is acceptable for this task.
 
 
;Related tasks:
* [[Draw_a_cuboid|draw a cuboid]]
* [[Draw_a_rotating_cube|draw a rotating cube]]
* [[Write_language_name_in_3D_ASCII|write language name in 3D ASCII]]
* [[Death_Star|draw a Deathstar]]
<br><br>
 
=={{header|11l}}==
{{trans|Python}}
 
<syntaxhighlight lang="11l">V shades = [‘.’, ‘:’, ‘!’, ‘*’, ‘o’, ‘e’, ‘&’, ‘#’, ‘%’, ‘@’]
 
F dotp(v1, v2)
V d = dot(v1, v2)
R I d < 0 {-d} E 0.0
 
F draw_sphere(r, k, ambient, light)
L(i) Int(floor(-r)) .< Int(ceil(r) + 1)
V x = i + 0.5
V line = ‘’
 
L(j) Int(floor(-2 * r)) .< Int(ceil(2 * r) + 1)
V y = j / 2 + 0.5
I x * x + y * y <= r * r
V vec = normalize((x, y, sqrt(r * r - x * x - y * y)))
V b = dotp(light, vec) ^ k + ambient
V intensity = Int((1 - b) * (:shades.len - 1))
line ‘’= I intensity C 0 .< :shades.len {:shades[intensity]} E :shades[0]
E
line ‘’= ‘ ’
 
print(line)
 
V light = normalize((30.0, 30.0, -50.0))
draw_sphere(20, 4, 0.1, light)
draw_sphere(10, 2, 0.4, light)</syntaxhighlight>
 
{{out}}
<pre>
&&&&&&&&&&#######
&eeeeeeeeeeeeeeee&&&&&&#######%
&eoooo*******oooooooeeeee&&&&&########%
eoo****!!!!!!!!******oooooeeee&&&&&########%%
eoo**!!!!::::::::!!!!!*****ooooeeee&&&&&########%%%
eo**!!::::::...:::::::!!!!!***ooooeeee&&&&&########%%%%
eo*!!:::.............:::::!!!!***ooooeeee&&&&&########%%%%%
eo*!!:::.................::::!!!!***ooooeeee&&&&#########%%%%%%
eo*!!::....................::::!!!****oooeeee&&&&&#########%%%%%%
&o**!::......................::::!!!****oooeeee&&&&&##########%%%%%%%
&o**!::.......................::::!!!****oooeeee&&&&&##########%%%%%%%%
&oo*!!::.......................:::!!!!***ooooeeee&&&&&##########%%%%%%%%%
&eo*!!::.......................::::!!!****ooooeeee&&&&&##########%%%%%%%%%%
eo**!!::......................::::!!!!***ooooeeeee&&&&&##########%%%%%%%%%%
&eo**!!:::...................:::::!!!!****ooooeeee&&&&&###########%%%%%%%%%%%
eeo**!!::::................:::::!!!!!****ooooeeee&&&&&&###########%%%%%%%%%%%
&eeo***!!:::::...........::::::!!!!!****oooooeeee&&&&&&###########%%%%%%%%%%%%%
&eeoo**!!!!::::::::::::::::::!!!!!*****ooooeeeee&&&&&&############%%%%%%%%%%%%%
&eeooo***!!!!::::::::::::!!!!!!!*****oooooeeeee&&&&&&############%%%%%%%%%%%%%%
&&eeooo***!!!!!!!!!!!!!!!!!!!******oooooeeeeee&&&&&&############%%%%%%%%%%%%%%%
&&eeeooo******!!!!!!!!!!********ooooooeeeeee&&&&&&&############%%%%%%%%%%%%%%%%
#&&eeeooooo******************oooooooeeeeee&&&&&&&#############%%%%%%%%%%%%%%%%%
#&&&eeeeoooooooo******oooooooooooeeeeeee&&&&&&&&#############%%%%%%%%%%%%%%%%%%
##&&&&eeeeeooooooooooooooooooeeeeeeee&&&&&&&&&##############%%%%%%%%%%%%%%%%%%%
##&&&&&eeeeeeeeeeeeeeeeeeeeeeeeee&&&&&&&&&################%%%%%%%%%%%%%%%%%%%
####&&&&&&eeeeeeeeeeeeeeeeeee&&&&&&&&&&&################%%%%%%%%%%%%%%%%%%%%%
#####&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&#################%%%%%%%%%%%%%%%%%%%%%%
%#######&&&&&&&&&&&&&&&&&&&&&&&&###################%%%%%%%%%%%%%%%%%%%%%%%%
%###########&&&&&&&&&&&&&#######################%%%%%%%%%%%%%%%%%%%%%%%%%
%############################################%%%%%%%%%%%%%%%%%%%%%%%%%%
%%#######################################%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%#################################%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%#########################%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%#############%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%
::...:::!!!*o
..............::!!*oo
..................::!!**ooe
.....................::!!**ooee
.......................::!!**ooee
........................::!!**oooee
.........................::!!**oooeee
:........................::!!!**oooeeee
........................::!!!**ooooeeee
:......................::!!!***oooeeeee
:....................:::!!!***oooeeeeee
!:.................:::!!!****oooeeeeeee
*!:::...........::::!!!!***ooooeeeeeeee
*!!!:::::::::::!!!!!****oooooeeeeeeee
o**!!!!!!!!!!!!!*****oooooeeeeeeeee
oo**************ooooooeeeeeeeeeee
eoooooooooooooooooeeeeeeeeeeeee
eeeooooooooeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeee
</pre>
 
=={{header|Action!}}==
<syntaxhighlight lang="action!">INT ARRAY SinTab=[
0 4 9 13 18 22 27 31 36 40 44 49 53 58 62 66 71 75 79 83
88 92 96 100 104 108 112 116 120 124 128 132 136 139 143
147 150 154 158 161 165 168 171 175 178 181 184 187 190
193 196 199 202 204 207 210 212 215 217 219 222 224 226
228 230 232 234 236 237 239 241 242 243 245 246 247 248
249 250 251 252 253 254 254 255 255 255 256 256 256 256]
 
INT FUNC Sin(INT a)
WHILE a<0 DO a==+360 OD
WHILE a>360 DO a==-360 OD
IF a<=90 THEN
RETURN (SinTab(a))
ELSEIF a<=180 THEN
RETURN (SinTab(180-a))
ELSEIF a<=270 THEN
RETURN (-SinTab(a-180))
ELSE
RETURN (-SinTab(360-a))
FI
RETURN (0)
 
INT FUNC Cos(INT a)
RETURN (Sin(a-90))
 
PROC Ellipse(INT x0,y0,rx,ry)
INT i
CARD x
BYTE y
 
x=x0+rx*Sin(0)/256
y=y0+ry*Cos(0)/256
Plot(x,y)
FOR i=5 TO 360 STEP 5
DO
x=x0+rx*Sin(i)/256
y=y0+ry*Cos(i)/256
DrawTo(x,y)
OD
RETURN
 
PROC Main()
BYTE CH=$02FC,COLOR1=$02C5,COLOR2=$02C6
INT cx=[160],cy=[96],r=[90],r2
BYTE i
Graphics(8+16)
COLOR1=$0C
COLOR2=$02
Color=1
 
Ellipse(cx,cy,r,r)
FOR i=10 TO 90 STEP 10
DO
r2=r*Cos(i)/256
Ellipse(cx,cy,r,r2)
Ellipse(cx,cy,r2,r)
OD
 
DO UNTIL CH#$FF OD
CH=$FF
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Draw_a_sphere.png Screenshot from Atari 8-bit computer]
 
=={{header|Ada}}==
Line 16 ⟶ 185:
Uses the Cairo component of GtkAda to create and save as png
[[File:SphereAda.png|thumb|right]]
<langsyntaxhighlight Adalang="ada">with Glib; use Glib;
with Cairo; use Cairo;
with Cairo.Png; use Cairo.Png;
Line 45 ⟶ 214:
Status_Out := Write_To_Png (Surface, "SphereAda.png");
pragma Assert (Status_Out = Cairo_Status_Success);
end Sphere;</langsyntaxhighlight>
 
{{libheader|Display}}
This uses a very loose binding to SDL as found in any GPS installation. For it to work, you must choose New Project From Templte|Empty Game
 
<syntaxhighlight lang="ada">
<lang Ada>
with Display; use Display;
with Display.Basic; use Display.Basic;
Line 63 ⟶ 232:
null;
end Main;
</syntaxhighlight>
</lang>
 
=={{header|ALGOL W}}==
{{Trans|AWK}} with some changes inspired by other samples.
<langsyntaxhighlight lang="algolw">begin
% draw a sphere %
% returns the next integer larger than x or x if x is an integer %
Line 147 ⟶ 316:
light( 3 ) := -59;
normalize( light );
drawSphere( 20, 4, 0.1, light, ".:!*oe&#%&@" );
drawSphere( 10, 2, 0.4, light, ".:!*oe&#%&@" )
end test
end.</langsyntaxhighlight>
{{out}}
<pre>
%%%%%%%%%%%%%&&&&
 
%%#################%%%%%%%&&&&&
%##&&&&&&&&&&&&&&&&&#eeeeeooooooeeeeeee######%%%%%%&&&&&&
#&&eeeeeooooooeeeeeee&&&&&&##eeooooo*******oooooooeeeee####%%%%%%&&&&&&&
&&eeooooo##eooo*****!!!!!!!**oooooooeeeee&&&&##****oooooeeee####%%%%%%%&&&&&&&&
&&eooo***#eeoo**!!!!!!!:::!!!!!!!******oooooeeee&&&&##ooooeeee####%%%%%%%%&&&&&&&&&
&eeoo#eoo**!!!!!!!:::!!!::::::::::::!!!!*****ooooeeee&&&&#####%%%%%%%%%&&&&&&&&&
&eoo#eeo**!!!:::::::::.........::::::!!!!****ooooeeee&&&&######%%%%%%%%%&&&&&&&&&&
&eeo*#eoo*!!!::::.........:.....:::::!!!!***ooooeeee&&&&#ooooeee#####%%%%%%%%%%&&&&&&&&&&&
&eoo%#eo**!!!:::..............:....::::!!!!***ooooeee&&&&&#*oooeeee####%%%%%%%%%%%&&&&&&&&&&&&
%#&eo**!!:::...................::::!!!*!***oooeeee&&&&######%%%%%%%%%%%%&&&&&&&&&&&&&
%#&eo**!!:::....................::::!!!!***oooeeee&&&&######%%%%%%%%%%%%%&&&&&&&&&&&&&&
%#&eoeoo**!!:::.....................::::!!!!****oooeeee&&&&######%%%%%%%%%%%%%%&&&&&&&&&&&&&&&
#&eooeeo**!!::.:....................::::!!!!****oooeeee&&&&##ooooeeee####%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&
&eeo%#eoo**!!:::..:..................::::!!!!***ooooeeee&&&&*oooeeee######%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&
#&#eoo**!!!::::..................:::::!!!!****oooeeee&&&&&##ooooeeee####%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&
&& %##eoo***!!!:::::...............::::::!!!!!****ooooeeee&&&&#######%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&
%#&&eoo*#eeoo**!!!!:::::..........:::::::::::::!!!!!*****ooooeeee&&&&&#######%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&
%#&&eeoo#eeooo***!!!!::::::!::::::::::::!!!!!!*****ooooeeee&&&&&##ooooeeeee#####%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&
%#&&eeooo#eeeooo****!!!!!::::::::::::!!!!!!!!!!!!!*****ooooeeeee&&&&&##*oooooeeeee#####%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&
%%##&&eeeooo******!!!!!!!!!!!!!!!!!!********oooooeeeee&&&&&#######%%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&
%%##&&eeeooo#eeeooooo******!!!!!!!!!!!********oooooeeeee&&&&&&#****oooooooeeeeee######%%%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&
&%%##&&&eeeooooo#eeeeooooooo******************oooooooeeeeee&&&&&&oooooooooeeeeee#######%%%%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&
&%%%####eeeeeooooooooooooooooooeeeeeeee#######%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&&
%##&&&eeeeooooooo*********oooooooooeeeeee&&&&&&&########%%%%%%%%%%%%%%%%%%%%%%%
&%%%%####eeeeeeeeeeeeeeeeeeeeeeeeee########%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&&&
%###&&&&eeeeeooooooooooooooooooeeeeeeee&&&&&&&#########%%%%%%%%%%%%%%%%%%%%%%%%
&&%%%%####&&&&eeeeeeeeeeeeeeeeeeeeeeeeee&&&&&&&&###eeeeeeeeeeeeeeeee##########%%%%%%%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&%%%%%%####&&&&&&&eeeeeeeeeeeeeeeee&&&&&&&&&&########################%%%%%%%%%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&%%%%%%%#####################%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&###########%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%####### &&&&&&&&&&&&&&&&&&&&&#############%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%####################################%%% &&&&&&&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%#############################%%%%%%%%%%%%% &&&&&&&&&%%%%%%%%%%%%%%%%%%%%%%&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%%%######################%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% &&&&&&&&&&&&&&&&&
%%%%%%%%%%%%%%%%%
 
 
Line 216 ⟶ 384:
eeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeee
 
</pre>
 
Line 230 ⟶ 397:
 
=={{header|ATS}}==
<syntaxhighlight lang="text">
(*
** Solution to Draw_a_sphere.dats
Line 332 ⟶ 499:
 
(* ****** ****** *)
</syntaxhighlight>
</lang>
 
=={{header|AutoHotkey}}==
{{libheader|GDIP}}
<langsyntaxhighlight lang="ahk">#NoEnv
SetBatchLines, -1
#SingleInstance, Force
Line 392 ⟶ 559:
; gdi+ may now be shutdown on exiting the program
Gdip_Shutdown(pToken)
ExitApp</langsyntaxhighlight>
 
=={{header|AWK}}==
<syntaxhighlight lang="awk">
<lang AWK>
# syntax: GAWK -f DRAW_A_SPHERE.AWK
# converted from VBSCRIPT
Line 455 ⟶ 622:
return(n)
}
</syntaxhighlight>
</lang>
{{out}}
<pre>
Line 527 ⟶ 694:
This is based, but not exactly, on the [http://rosettacode.org/wiki/Draw_a_sphere#Tcl Tcl] implementation.
Thus, the output is almost the same to the output of Tcl implementation below.
<langsyntaxhighlight lang="basic256">clg
color white
rect 0,0,graphwidth, graphheight
Line 533 ⟶ 700:
color rgb(2*n,2*n,2*n)
circle 150-2*n/3,150-n/2,150-n
next n</langsyntaxhighlight>
 
==={{header|BBC BASIC}}===
{{works with|BBC BASIC for Windows}}
Using Direct3D.
<langsyntaxhighlight lang="bbcbasic"> MODE 8
INSTALL @lib$+"D3DLIB"
D3DTS_VIEW = 2
Line 655 ⟶ 822:
SYS "FreeLibrary", d3dx%
END
</syntaxhighlight>
</lang>
{{out}}
[[File:Sphere_BBC.jpeg]]
Line 663 ⟶ 830:
Some simple 3D objects are built into DarkBASIC. Creating a sphere only takes 1 line:
 
<syntaxhighlight lang ="darkbasic">MAKE OBJECT SPHERE 1,1</langsyntaxhighlight>
 
==={{header|FreeBASIC}}===
<langsyntaxhighlight FreeBASIClang="freebasic">' "\" = a integer division (CPU)
' "/" = a floating point division (FPU)
' the compiler takes care of the conversion between floating point and integer
Line 713 ⟶ 880:
Print : Print "hit any key to end program"
Sleep
End</langsyntaxhighlight>
{{works with|FreeBASIC}}
needs #Lang "fblite", #Lang "qb" or #Lang "deprecated" to compile.
<langsyntaxhighlight FreeBASIClang="freebasic">'Sphere for FreeBASIC May 2015
'spherefb4.bas
'Sphere using XPL0 code from rosetacode sphere page
Line 751 ⟶ 918:
Print "Enter any key to exit "
sleep
END</langsyntaxhighlight>
 
==={{header|Liberty BASIC}}===
<syntaxhighlight lang="lb">
<lang lb>
WindowWidth =420
WindowHeight =460
Line 781 ⟶ 948:
close #w
end
</syntaxhighlight>
</lang>
 
==={{header|Locomotive Basic}}===
Translated from ERRE version, this will print a 39x20 text sphere onscreen.
The variables in line 80 can be used to adjust size (r), spotlight (k), reflective light (ambient).
<langsyntaxhighlight lang="locobasic">
10 MODE 2:s$=".:!*oe&#%@"
20 DIM v(2),vec(2)
Line 823 ⟶ 990:
3010 IF d<0 THEN d=-d ELSE d=0
3020 RETURN
</syntaxhighlight>
</lang>
 
==={{header|PureBasic}}===
3D Sphere animation.
<langsyntaxhighlight PureBasiclang="purebasic">; Original by Comtois @ 28/03/06
;
; Updated/Formated by Fluid Byte @ March.24,2009
Line 1,077 ⟶ 1,244:
SetMeshData(0,#PB_Mesh_Face,*IBuffer,Length)
EndProcedure</langsyntaxhighlight>
[[image:PB_Animated_sphere.png]]
 
===[[QBasic]]===
 
<langsyntaxhighlight QBASIClang="qbasic">SCREEN 13 ' enter high-color graphic mode
 
' sets palette colors B/N
Line 1,100 ⟶ 1,267:
' wait until keypress
DO: LOOP WHILE INKEY$ = ""
END</langsyntaxhighlight>
 
==={{header|Run BASIC}}===
<langsyntaxhighlight lang="runbasic">'Run BASIC White Sphere, Black background
'runbasic.com
graphic #win, 300, 300
Line 1,120 ⟶ 1,287:
next X
next Y
render #win</langsyntaxhighlight>
 
<langsyntaxhighlight Runbasiclang="runbasic">'This is a simple Circle
graphic #g, 300, 300 'create a graphic object
#g place(100,100) 'place the drawing pen at 100,100
#g circle(75) 'make a circle with radius 75
render #g 'show it</langsyntaxhighlight>
 
==={{header|Sinclair ZX81 BASIC}}===
Works with 1k of RAM. A screenshot of the output is [http://www.edmundgriffiths.com/zx81sphere.jpg here].
<langsyntaxhighlight lang="basic">10 LET I=21
20 LET J=2
30 FOR K=-PI TO PI STEP 0.07
Line 1,138 ⟶ 1,305:
70 LET I=I-J
80 LET J=J+1
90 IF I>0 THEN GOTO 30</langsyntaxhighlight>
 
=={{header|Batch File}}==
{{trans|C}}<br/>
Since Batch Files do not support floating point, the input parameters for drawing the sphere are limited to integers only. The ''k'' parameter has been hardcoded to 2. The <code>ambient</code> variable for this code is scaled up 10 times of its value in C implementation. For example, <code>ambient = 0.1</code> in C code corresponds to <code>ambient = 1</code> here.
Lastly, the variables used in calculations are scaled up 100 times of the actual values in C implementation, and then scaled down 100 times back for determination of shades.
<langsyntaxhighlight lang="dos">:: Draw a Sphere Task from Rosetta Code
:: Batch File Implementation
Line 1,151 ⟶ 1,318:
rem more info: https://www.dostips.com/forum/viewtopic.php?f=3&t=6744
 
rem integer sqrt arithmetic function by Aacini, penpen and penpeneinstein1969
rem source: https://www.dostips.com/forum/viewtopic.php?f=3&t=5819&start=30#p44016
set "sqrt(N)=( M=(N),j=M/(11*1024)+40, j=(M/j+j)>>1, j=(M/j+j)>>1, j=(M/j+j)>>1, j=(M/j+j)>>1, j=(M/j+j)>>1, j+=(M-j*j)>>31 )"
Line 1,211 ⟶ 1,378:
set /a "R=%1", "negR=-R", "twiceR=R*2", "twiceNegR=negR*2"
set /a "sqrdR=R*R*100*100" %== R*R is mult. by 100*100 ==%
set "k=2" %== k is hardcoded to 2 ==%
set "ambient=%32"
rem start draw line-by-line
for /l %%i in (%negR%, 1, %R%) do (
Line 1,246 ⟶ 1,413:
echo(!line!
)
goto :EOF</langsyntaxhighlight>
{{Out}}
<pre> eeeeeeeeee&&&&&##
Line 1,297 ⟶ 1,464:
Also note that the z-coordinate of the light vector is negated at runtime to more closely match the C defaults. This is preferable to making the initial constant negative since negative data values aren't supported across all Befunge implementations.
 
<langsyntaxhighlight lang="befunge">45*65*65*"2"30p20p10p::00p2*40p4*5vv<
>60p140g->:::*00g50g*60g40g-:*-\-v0>1
^_@#`\g0<|`\g04:+1, <*84$$_v#`\0:<>p^
Line 1,304 ⟶ 1,471:
^>#0 *#12#<0g:^>+::"~~"90g*80g+*70gv|
g-10g*+:9**00gv|!*`\2\`-20::/2-\/\+<>
%#&eo*!:..^g05<>$030g-*9/\20g*+60g40^</langsyntaxhighlight>
 
{{out}}
Line 1,350 ⟶ 1,517:
=={{header|Brlcad}}==
 
<langsyntaxhighlight lang="brlcad">opendb balls.g y # Create a database to hold our shapes
units cm # Set the unit of measure
in ball.s sph 0 0 0 3 # Create a sphere of radius 3 cm named ball.s with its centre at 0,0,0 </langsyntaxhighlight>
 
=={{header|C}}==
The lighting calculation is somewhere between crude and bogus, but hey, I'm shading it with ASCII characters, don't expect too much.
<langsyntaxhighlight Clang="c">#include <stdio.h>
#include <stdlib.h>
#include <string.h>
Line 1,412 ⟶ 1,579:
 
return 0;
}</langsyntaxhighlight>
{{out}}
<pre> #############%%%%
Line 1,478 ⟶ 1,645:
===Fun with 3D noise texture===
[[file:sphere-perlin.png]]
<langsyntaxhighlight lang="c">#include <stdio.h>
#include <stdlib.h>
#include <math.h>
Line 1,639 ⟶ 1,806:
 
return 0;
}</langsyntaxhighlight>
 
=={{header|C sharp|C#}}==
{{trans|C}}
<langsyntaxhighlight lang="java">using System;
 
namespace Sphere {
Line 1,693 ⟶ 1,860:
}
}
}</langsyntaxhighlight>
 
=={{header|C++}}==
{{libheader|Qt}}
<langsyntaxhighlight lang="cpp">// Based on https://www.cairographics.org/samples/gradient/
 
#include <QImage>
Line 1,733 ⟶ 1,900:
image.save("sphere.png");
return 0;
}</langsyntaxhighlight>
 
{{out}}
[[Media:Draw a sphere cpp.png]]
See: [https://slack-files.com/T0CNUL56D-F017MAG46BH-6af262a360 sphere.png] (offsite PNG image)
 
=={{header|Clojure}}==
{{libheader|quil}}
<langsyntaxhighlight lang="clojure">
(use 'quil.core)
 
Line 1,761 ⟶ 1,928:
:draw draw
:renderer :opengl)
</syntaxhighlight>
</lang>
 
{{out}}
Line 1,771 ⟶ 1,938:
Saved as a png file and rendered in a X-Window. Unfortunately the file upload isn't working anymore for like four years so I cannot show my results directly.
 
<langsyntaxhighlight lang="lisp">;; * Loading the cairo bindings
(eval-when (:compile-toplevel :load-toplevel)
(ql:quickload '("cl-cairo2" "cl-cairo2-xlib")))
Line 1,815 ⟶ 1,982:
(set-source pat)
(arc *middle* *middle* 180 0 (* 2 pi))
(fill-path))))</langsyntaxhighlight>
 
=={{header|ContextFree}}==
<syntaxhighlight lang="contextfree">
<lang contextFree>
startshape SPHERE
 
Line 1,825 ⟶ 1,992:
SPHERE[x 0.1% y 0.1%s 0.99 0.99 b 0.05]
}
</syntaxhighlight>
</lang>
 
=={{header|Craft Basic}}==
<syntaxhighlight lang="basic">let j = 2
 
for i = 221 to 0 step j * -1
 
for k = -3.14 to 3.14 step .01
 
dot 221 + i * sin(k), 222 + 221 * cos(k)
dot 221 + 221 * sin(k), 222 + (i - 1) * cos(k)
 
wait
 
next k
 
let j = j + 1
 
next i</syntaxhighlight>
 
=={{header|D}}==
{{trans|C}}
<langsyntaxhighlight lang="d">import std.stdio, std.math, std.algorithm, std.numeric;
 
alias V3 = double[3];
Line 1,868 ⟶ 2,053:
drawSphere(20, 4, 0.1);
drawSphere(10, 2, 0.4);
}</langsyntaxhighlight>
 
=={{header|Delphi}}==
Line 1,877 ⟶ 2,062:
'''Steps:''' Run the CMD Windows shell. Then follow this path to setup the new width: '''Main Menu-> Properties -> Layout -> Window Size -> Width'''.
 
<syntaxhighlight lang="delphi">
<lang Delphi>
program DrawASphere;
 
Line 1,948 ⟶ 2,133:
Readln;
end.
</syntaxhighlight>
</lang>
 
{{out}}
Line 2,016 ⟶ 2,201:
[[image:DWScript-sphere.pbm.png|thumb|right|PBM output magnified 5 times]]
{{trans|C}} but adapted to spit out a [[wp:Netpbm_format|PGM]] image
<langsyntaxhighlight lang="delphi">
type
TFloat3 = array[0..2] of Float;
Line 2,072 ⟶ 2,257:
normalize(light);
drawSphere(19, 4, 0.1);
</syntaxhighlight>
</lang>
 
=={{header|Emacs Lisp}}==
{{trans|Go}}
<syntaxhighlight lang="lisp">; Draw a sphere
 
(defun normalize (v)
"Normalize a vector."
(setq invlen (/ 1.0 (sqrt (dot v v))))
(mapcar (lambda (x) (* invlen x)) v))
 
(defun dot (v1 v2)
"Dot product of two vectors."
(+ (* (car v1) (car v2))
(* (cadr v1) (cadr v2))
(* (caddr v1) (caddr v2))))
 
(defun make-array (size)
"Create an empty array with size*size elements."
(setq m-array (make-vector size nil))
(dotimes (i size)
(setf (aref m-array i) (make-vector size 0)))
m-array)
 
(defun pic-lines (arr size)
"Turn array into a string."
(setq all "")
(dotimes (y size)
(setq line "")
(dotimes (x size)
(setq line (concat line (format "%i \n" (elt (elt arr y) x)))))
(setq all (concat all line "\n")))
all)
 
(defun pic-show (arr size)
"Convert size*size array to grayscale PBM image and show it."
(insert-image (create-image (concat (format "P2
%i %i 255\n" size size) (pic-lines arr size)) 'pbm t)))
 
(defun sphere (size k amb dir)
"Draw a sphere."
(let ((arr (make-array size))
(ndir (normalize dir))
(r (/ size 2)))
(dotimes (yp size)
(dotimes (xp size)
(setq x (- xp r))
(setq y (- yp r))
(setq z (- (* r r) (* x x) (* y y)))
(if (>= z 0)
(let* ((vec (normalize (list x y (sqrt z))))
(s (max 0 (dot vec ndir)))
(lum (max 0 (min 255 (* 255 (+ amb (expt s k))
(/ (1+ amb)))))))
(setf (elt (elt arr yp) xp) lum)))))
(pic-show arr size)))
 
(sphere 200 1.5 0.2 '(-30 -30 50))</syntaxhighlight>
 
=={{header|ERRE}}==
Using ASCII art: output is written to 'SPHERE.PRN' sequential file.
<langsyntaxhighlight ERRElang="erre">PROGRAM SPHERE
 
CONST SHADES$=".:!*oe&#%@"
Line 2,130 ⟶ 2,372:
CLOSE(1)
END PROGRAM
</syntaxhighlight>
</lang>
{{out}}
<pre> !::::::!!!**o
Line 2,196 ⟶ 2,438:
</pre>
 
=={{header|Evaldraw}}==
 
Draw a sphere. We dont need to wrap the main () function with braces if we have no functions.
 
[[File:Evaldraw draw sphere.png|thumb|alt=A red sphere on a black background.|A red sphere, 5 units in front of camera.]]
 
<syntaxhighlight lang="C">
()
cls(0);
clz(1e32);
setcam(0,0,-5,0,0);
setcol(128,64,64);
drawsph(0,0,0,1);
</syntaxhighlight>
 
=={{header|Factor}}==
{{libheader|raylib}}
{{works with|Factor|0.99 2020-03-02}}
<langsyntaxhighlight lang="factor">USING: classes.struct kernel raylib.ffi ;
640 480 "sphere" init-window
Line 2,221 ⟶ 2,478:
end-mode-3d
end-drawing
] until drop close-window</langsyntaxhighlight>
{{out}}
[https://i.imgur.com/FXHkZm6.png]
 
=={{header|FutureBasicForth}}==
<lang futurebasic>
include "Tlbx agl.incl"
include "Tlbx glut.incl"
 
{{works with|gforth|0.7.3}}
output file "Rotating Sphere"
Inspired by C version but simplified.
Traditionaly, Forth use Fixed-Point Arithmetic (here with a 1000 scale). Integer square root function is hand coded.
 
===ASCII output===
local fn SphereDraw
<syntaxhighlight lang="forth">: 3dup 2 pick 2 pick 2 pick ;
'~'1
begin globals
dim as double  sRotation // 'static' var
end globals
 
: sqrt ( u -- sqrt ) ( Babylonian method )
// Speed of rotation
dup 2/ ( first square root guess is half )
sRotation += 2.9
dup 0= if drop exit then ( sqrt[0]=0, sqrt[1]=1 )
glMatrixMode( _GLMODELVIEW )
begin dup >r 2dup / r> + 2/ ( stack: square old-guess new-guess )
2dup > while ( as long as guess is decreasing )
nip repeat ( forget old-guess and repeat )
drop nip ;
 
: normalize ( x1 y1 z1 -- x1' y1' z1' ) ( normalise down to 1000 )
glLoadIdentity()
3dup dup * rot dup * rot dup * + + sqrt 1000 / >r ( length )
r@ / rot r@ / rot r> / rot ;
 
: r2-y2-x2 ( x y r -- z2 ) dup * swap dup * - swap dup * - ;
// Position parameters: x axis, y axis, z axis
// Set to center of screen:
glTranslated( 0.0, 0.0, 0.0 )
 
: shade ( u -- c ) C" @#&eo%*!:. " + c@ ;
// Rotation (wobble) parameters: angle, x, y
glRotated( sRotation, -0.45, -0.8, -0.6 )
 
: map-to-shade ( u -- u ) 0 shade * 1000 / 1 max 0 shade min ;
// Set color of sphere's wireframe
glColor3d( 1.0, 0.0, 0.3 )
 
: dot-light ( x y z -- i ) ( hard coded light vector z, y, x )
// Set width of sphere's wireframe lines
-770 * rot 461 * rot 461 * + +
glLineWidth( 1.5 )
0 min 1000 / ;
 
: intensity ( x y z -- u ) dot-light dup * 1000 / map-to-shade ;
// Apply above to GLUT's built-in sphere wireframe
// Size & frame parameters: radius, slices, stack
fn glutWireSphere( 0.8, 25, 25 )
 
: pixel ( x y r -- c )
end fn
3dup r2-y2-x2 dup 0> if ( if in disk )
sqrt nip normalize intensity shade ( z=sqrt[r2-x2-y2] )
else 2drop 2drop bl ( else blank )
then ;
 
: draw ( r -- ) ( r x1000 )
// main program
1000 * dup dup negate do
dim as GLint           attrib(2)
cr
dim as CGrafPtr        port
dup dup negate do
dim as AGLPixelFormat  fmt
dup I 500 + J 500 + rot pixel emit
dim as AGLContext      glContext
500 +loop
dim as EventRecord     ev
1000 +loop drop ;
dim as GLboolean       yesOK
 
20 draw
// Make a window
10 draw</syntaxhighlight>
window 1, @"Rotating Sphere", (0,0) - (500,500)
 
{{out}}
// Minimal setup of OpenGL
<pre> eeooooeeeeee&&&##
attrib(0) = _AGLRGBA
o%%%%******%%%%%%ooooeee&&&##@@
attrib(1) = _AGLDOUBLEBUFFER
o%**!!!!!!!!!!!!*****%%%%oooeee&&&##@@@
attrib(2) = _AGLNONE
%*!!!:::::::::::::!!!!!****%%%oooeee&&&##@@@@
%*!!:::............:::::!!!!****%%%oooeee&&###@@@@@
%*!::...... ........::::!!!!***%%%oooeee&&&##@@@@@@
%!!::... .....::::!!!!***%%%oooeee&&&##@@@@@@@
%*!::... .....::::!!!****%%%oooee&&&###@@@@@@@@
*!::... .....:::!!!!***%%%oooeee&&&###@@@@@@@@
o*!::.. .....::::!!!***%%%oooeee&&&###@@@@@@@@@@
o*!::.. .....::::!!!***%%%oooeee&&&####@@@@@@@@@@
o*!::... ....::::!!!!***%%%oooeee&&&&###@@@@@@@@@@@
o*!!::.. .....::::!!!****%%%oooeee&&&####@@@@@@@@@@@@
%*!::... .....::::!!!!***%%%%oooeee&&&####@@@@@@@@@@@@
o%*!::.... .....::::!!!!****%%%oooeeee&&&###@@@@@@@@@@@@@@
%**!:::.... ......::::!!!!****%%%ooooeee&&&####@@@@@@@@@@@@@@
e%**!!::..... .......:::::!!!!****%%%ooooeee&&&&####@@@@@@@@@@@@@@@
o%**!!::::.....................:::::!!!!*****%%%ooooeee&&&&####@@@@@@@@@@@@@@@@
o%%**!!:::::...............:::::::!!!!!****%%%%ooooeeee&&&####@@@@@@@@@@@@@@@@@
eo%***!!!:::::::......:::::::::!!!!!!****%%%%%ooooeee&&&&####@@@@@@@@@@@@@@@@@@
eo%%***!!!!:::::::::::::::::!!!!!!******%%%%ooooeeee&&&&####@@@@@@@@@@@@@@@@@@@
eeo%%****!!!!!!!!::::!!!!!!!!!!******%%%%%oooooeeee&&&&####@@@@@@@@@@@@@@@@@@@@
&eoo%%%*****!!!!!!!!!!!!!!!********%%%%%oooooeeee&&&&&####@@@@@@@@@@@@@@@@@@@@@
#&eooo%%%%*********************%%%%%%ooooooeeee&&&&&#####@@@@@@@@@@@@@@@@@@@@@@
&&eeooo%%%%%%************%%%%%%%%ooooooeeeee&&&&&#####@@@@@@@@@@@@@@@@@@@@@@@
#&&eeeoooo%%%%%%%%%%%%%%%%%%%oooooooeeeeee&&&&&#####@@@@@@@@@@@@@@@@@@@@@@@@@
##&&eeeeoooooooooooooooooooooooeeeeeee&&&&&&#####@@@@@@@@@@@@@@@@@@@@@@@@@@
@##&&&eeeeeeooooooooooooooeeeeeeeee&&&&&&######@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@##&&&&&eeeeeeeeeeeeeeeeeeee&&&&&&&&#######@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@###&&&&&&&&&&&&&&&&&&&&&&&&&&########@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@######&&&&&&&&&&&&&&&##########@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@#######################@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@########@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@
o%%%%%%ooe&#@
*!::...:::!!*%%oe&&#@
*:. ..::!!*%ooe&#@@@
*: ..:!!*%ooe&#@@@@
!. ..::!*%%oe&&#@@@@
!. ..::!*%%oee&#@@@@@
!: ..:!!*%%oe&&#@@@@@@
%!. ..:!!**%ooe&&#@@@@@@@
%!:. ..::!!**%ooe&&##@@@@@@@
%!::.. ...:::!!*%%ooee&##@@@@@@@@
o*!!::.......:::!!!**%%oee&&##@@@@@@@@@
eo%*!!!!:::!!!!!**%%%ooee&&##@@@@@@@@@@
#eo%%**********%%%ooeee&&##@@@@@@@@@@@@
#&eooo%%%%%%ooooeee&&&###@@@@@@@@@@@@
##&&eeeeeeeeee&&&&###@@@@@@@@@@@@@@
@@##&&&&&&&&#####@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@ ok</pre>
 
===PGM output===
fmt = fn aglChoosePixelFormat( 0, 0, attrib(0) )
The same program as the ASCII one is translated to produce a PGM portable pixmap image file.
glContext = fn aglCreateContext( fmt, 0 )
<syntaxhighlight lang="forth">: 3dup 2 pick 2 pick 2 pick ;
aglDestroyPixelFormat( fmt )
 
: sqrt ( u -- sqrt ) ( Babylonian method )
// Set the FB window as port for drawing
dup 2/ ( first square root guess is half )
port = window( _wndPort )
dup 0= if drop exit then ( sqrt[0]=0, sqrt[1]=1 )
yesOK = fn aglSetDrawable( glContext, port )
begin dup >r 2dup / r> + 2/ ( stack: square old-guess new-guess )
yesOK = fn aglSetCurrentContext( glContext )
2dup > while ( as long as guess is decreasing )
nip repeat ( forget old-guess and repeat )
drop nip ;
 
: normalize ( x1 y1 z1 -- x1' y1' z1' ) ( normalise down to 1000 )
3dup dup * rot dup * rot dup * + + sqrt 1000 / >r ( length )
r@ / rot r@ / rot r> / rot ;
 
: r2-y2-x2 ( x y r -- z2 ) dup * swap dup * - swap dup * - ;
 
0 value fileidstore
: image-open ( r -- )
outfile-id to fileidstore
s" sphere.pgm" w/o create-file throw to outfile-id
s\" P2\n" type 2* dup . .
s\" \n255" type ;
: image-close outfile-id close-file throw fileidstore to outfile-id ;
 
: map-to-shade 255 * 1000 / 1 max 255 min ;
 
: dot-light ( x y z -- i ) ( hard coded light vector z, y, x )
-770 * rot 461 * rot 461 * + +
0 min 1000 / ;
 
: intensity ( x y z -- u ) dot-light dup * 1000 / map-to-shade ;
 
: pixel ( x y r -- c )
3dup r2-y2-x2 dup 0> if ( if in disk )
sqrt nip normalize intensity ( z=sqrt[r2-x2-y2] )
else 2drop 2drop 255 ( else blank )
then ;
 
: draw ( r -- ) ( r x1000 )
dup image-open
1000 * dup dup negate do
cr
dup dup negate do
dup I 500 + J 500 + rot pixel .
1000 +loop
1000 +loop drop image-close ;
 
200 draw</syntaxhighlight>
 
=={{header|Frink}}==
This program not only draws a sphere and renders it onscreen projected on the x,y, and z axes but also outputs a <CODE>.stl</CODE> file for 3-D printing or display in a 3-D modeling package like MeshLab! Frink has [https://frinklang.org/3d/frink/graphics/package-summary.html built-in routines for 3-D modeling] and can emit STL files or Wavefront OBJ files natively! Frink will let you print a sphere that you can hold in your hand!
<syntaxhighlight lang="frink">res = 254 / in
v = callJava["frink.graphics.VoxelArray", "makeSphere", [1/2 inch res]]
 
v.projectX[undef].show["X"]
v.projectY[undef].show["Y"]
v.projectZ[undef].show["Z"]
 
filename = "sphere.stl"
print["Writing $filename..."]
w = new Writer[filename]
w.println[v.toSTLFormat["sphere", 1/(res mm)]]
w.close[]
println["done."]</syntaxhighlight>
 
=={{header|FutureBasic}}==
<syntaxhighlight lang="futurebasic">
_window = 1
begin enum output 1
_sphereImageView
end enum
 
void local fn BuildWindow
CGRect r = fn CGRectMake( 0, 0, 400, 400 )
window _window, @"Rosetta Code Sphere", r, NSWindowStyleMaskTitled + NSWindowStyleMaskClosable
r = fn CGRectMake( 20, 20, 360, 360 )
imageview _sphereImageView, YES, , r, NSImageScaleAxesIndependently, NSImageAlignCenter, NSImageFrameNone, _window
end fn
 
local fn SphereImageWithCIFilter( imageDimension as NSUInteger, sphereColor as ColorRef, backgroundColor as ColorRef, radiusBlur as float, radiusSphere as float ) as ImageRef
CIVectorRef civ = fn CIVectorWithXY( imageDimension/2, imageDimension/2 )
CIFilterRef filter = fn CIFilterWithName( @"CIRadialGradient" )
CIFilterSetDefaults( filter )
ObjectSetValueForKey( filter, civ, @"inputCenter" )
ObjectSetValueForKey( filter, fn NumberWithFloat( radiusBlur ), @"inputRadius0" )
ObjectSetValueForKey( filter, fn NumberWithFloat( radiusSphere ), @"inputRadius1" )
ObjectSetValueForKey( filter, fn CIColorWithCGColor( fn ColorCGColor( sphereColor ) ), @"inputColor0" )
ObjectSetValueForKey( filter, fn CIColorWithCGColor( fn ColorCGColor( backgroundColor ) ), @"inputColor1" )
ImageRef resultImage = fn ImageWithSize( fn CGSizeMake( imageDimension, imageDimension ) )
ImageLockFocus( resultImage )
CIImageDrawAtPoint( fn CIFilterOutputImage( filter ), CGPointZero, fn CGRectMake( 0, 0, imageDimension, imageDimension ), NSCompositeDestinationAtop, 1.0 )
ImageUnlockFocus( resultImage )
end fn = resultImage
 
local fn BuildSphere
ImageRef sphereImage = fn SphereImageWithCIFilter( 340, fn ColorWithRGB( 0.988, 0.335, 0.176, 1.0 ), fn ColorBlack, 0.0, 125.0 )
ImageViewSetImage( _sphereImageView, sphereImage )
end fn
 
fn BuildWindow
// Background color: red, green, blue, alpha
fn BuildSphere
glClearColor( 0.0, 0.0, 0.0, 0.0 )
 
// 60/s HandleEvents Trigger
poke long event - 8, 1
do
// Clear window
glClear( _GLCOLORBUFFERBIT )
// Run animation
fn SphereDraw
aglSwapBuffers( glContext )
HandleEvents
</syntaxhighlight>
until gFBquit
{{output}}
</lang>
[[File:Rosetta Code Sphere.png]]
 
=={{header|Go}}==
Line 2,307 ⟶ 2,709:
{{trans|C}}
Using image library rather than ASCII art.
<langsyntaxhighlight lang="go">package main
 
import (
Line 2,374 ⟶ 2,776:
fmt.Println(err)
}
}</langsyntaxhighlight>
 
=={{header|Haskell}}==
[[File:Sphere_Haskell.png|thumb|right]]
<langsyntaxhighlight lang="haskell">import Graphics.Rendering.OpenGL.GL
import Graphics.UI.GLUT.Objects
import Graphics.UI.GLUT
Line 2,425 ⟶ 2,827:
setMaterial
displayCallback $= display
mainLoop</langsyntaxhighlight>
 
=== ASCII art ===
{{trans|Python}}
 
<syntaxhighlight lang="haskell">import Data.List (genericLength)
 
shades = ".:!*oe%#&@"
n = genericLength shades
dot a b = sum $ zipWith (*) a b
normalize x = (/ sqrt (x `dot` x)) <$> x
 
sphere r k amb light = unlines $
[ [ if x*x + y*y <= r*r
then let vec = normalize [x, y, sqrt (r*r-x*x-y*y)]
b = (light `dot` vec) ** k + amb
intensity = (1 - b)*(n - 1)
in shades !! round ((0 `max` intensity) `min` n)
else ' '
| y <- map (/2.12) [- 2*r - 0.5 .. 2*r + 0.5] ]
| x <- [ - r - 0.5 .. r + 0.5] ]</syntaxhighlight>
 
<pre>λ> putStrLn $ sphere 10 4 0.1 (normalize [30,30,-50])
#%%%%%%%####&&
eoo*****oooee%%%###&&&
eo*!!::::!!!**ooee%%%###&&&&
e*!::......::!!**ooee%%####&&&&&
%o!::.........::!!**ooee%%###&&&&&&&
eo!::..........::!!**ooee%%###&&&&&&&&
%o*!:..........::!!**ooee%%%###&&&&&&&&&
#eo*!::.......:::!!**ooeee%%####&&&&&&&&&&
%eo*!!:::::::::!!***ooeee%%####&&&&&&&&&&&
%eeo**!!!!!!!!****ooeee%%%####&&&&&&&&&&&&
#%eeooo*******ooooeee%%%%####&&&&&&&&&&&&&
##%%eeeoooooooeeeee%%%%####&&&&&&&&&&&&&&&
&###%%%%eeeeee%%%%%%######&&&&&&&&&&&&&&&#
&&####%%%%%%%%########&&&&&&&&&&&&&&&&&&
&&&##############&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&#
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&#
 
</pre>
 
==Icon and {{header|Unicon}}==
Unicon provides a built-in interface to openGL including some higher level abstractions (for more information see [[Icon%2BUnicon/Intro#Graphics.2C_Network_Messaging.2C_etc.|Unicon Technical References, 3D Graphics]]). The example below draws a blue sphere on a black background and waits for input to quit.[[File:Sphere_unicon.PNG|thumb|Unicon Sphere]]
 
<langsyntaxhighlight Uniconlang="unicon">procedure main()
W := open("Demo", "gl", "size=400,400", "bg=black") | stop("can't open window!")
WAttrib(W, "slices=40", "rings=40", "light0=on, ambient white; diffuse gold; specular gold; position 5, 0, 0" )
Line 2,436 ⟶ 2,884:
DrawSphere(W, 0, 0, -5, 1)
Event(W)
end</langsyntaxhighlight>
 
<div style="border: 1px solid #000000; overflow: auto; width: 100%"></div>
 
=={{header|HTML}}==
 
See [[Draw_a_sphere#Javascript]]
 
=={{header|J}}==
===Demo Solution===
 
[[File:J-sphere.png|thumb|J Sphere]]
 
Line 2,459 ⟶ 2,902:
But bringing up the example with a line of code is trivial enough:
 
<langsyntaxhighlight lang="j">load '~system/examples/graphics/opengl/simple/sphere.ijs'</langsyntaxhighlight>
 
(Note that this example has been removed from recent versions of J, but still works for J version 5 and version 6.)
<div style="border: 1px solid #000000; overflow: auto; width: 100%"></div>
 
Line 2,466 ⟶ 2,911:
Here's a version using raytracing computed in J. luminosity is an array of luminosity values with theoretical maximum 1 and minimum 0, and viewmat is used to display this.
 
<langsyntaxhighlight lang="j">'R k ambient' =. 10 2 0.4
light =. (% +/&.:*:) 30 30 _50
pts =. (0&*^:(0={:))@:(,,(0>.(*:R)-+)&.*:)"0/~ i:15j200
Line 2,473 ⟶ 2,918:
load 'viewmat'
torgb =. 256 #. [: <. 255 255 255 *"1 0 ]
'rgb' viewmat torgb luminosity</langsyntaxhighlight>
 
=={{header|Java}}==
{{trans|C}}
<langsyntaxhighlight lang="java">public class Sphere{
static char[] shades = {'.', ':', '!', '*', 'o', 'e', '&', '#', '%', '@'};
 
Line 2,519 ⟶ 2,964:
drawSphere(10, 2, .4);
}
}</langsyntaxhighlight>
{{out}}
<pre> &&&&&&&&&&#######
Line 2,590 ⟶ 3,035:
This Javascript entry uses an HTML wrapper to offer easy running and some interactivity. It is made as such, though, that the entire HTML wrapper can be removed (except for a canvas with id <code>c</code>) and still work. If you remove the HTML, call the <code>draw_sphere</code> function to draw the thing.
 
<langsyntaxhighlight lang="javascript"><!DOCTYPE html>
<html>
<head>
Line 2,651 ⟶ 3,096:
<canvas id="c">Unsupportive browser...</canvas><br>
</body>
</html></langsyntaxhighlight>
 
=={{header|jq}}==
{{works with|jq|1.4}}
The approach adopted here is to generate an SVG file, which may then be viewed, for example, in a web browser.
<langsyntaxhighlight lang="jq">def svg:
"<svg width='100%' height='100%' version='1.1'
xmlns='http://www.w3.org/2000/svg'
Line 2,674 ⟶ 3,119:
 
def sphere(cx; cy; r; gradientId):
"<circle fill='url(#\(gradientId))' cx='\(cx)' cy='\(cy)' r='\(r)' />" ;</langsyntaxhighlight>
 
'''Example:'''
<langsyntaxhighlight lang="jq">def draw_sphere:
svg,
"<title>Teal sphere</title>",
Line 2,685 ⟶ 3,130:
"</svg>" ;
draw_sphere</langsyntaxhighlight>
{{out}}
<langsyntaxhighlight lang="sh">$ jq -r -n -f spheres.jq > spheres.svg</langsyntaxhighlight>
 
One way to view the output as an image is to point your browser to the generated SVG.
Line 2,694 ⟶ 3,139:
===ASCII Text===
{{trans|C}}
<langsyntaxhighlight lang="julia">function draw_sphere(r, k, ambient, light)
shades = ('.', ':', '!', '*', 'o', 'e', '&', '#', '%', '@')
for i in floor(Int, -r):ceil(Int, r)
Line 2,721 ⟶ 3,166:
draw_sphere(20, 4, 0.1, light)
draw_sphere(10, 2, 0.4, light)
</syntaxhighlight>
</lang>
===Graphical===
<langsyntaxhighlight lang="julia"># run from REPL
 
using Makie
Line 2,736 ⟶ 3,181:
 
surface(x, y, z, backgroundcolor = :black, show_axis = false)
</syntaxhighlight>
</lang>
 
=={{header|Kotlin}}==
{{trans|C}}
<langsyntaxhighlight lang="scala">// version 1.0.6
 
const val shades = ".:!*oe&#%@"
Line 2,786 ⟶ 3,231:
drawSphere(20.0, 4.0, 0.1)
drawSphere(10.0, 2.0, 0.4)
}</langsyntaxhighlight>
 
{{out}}
Line 2,854 ⟶ 3,299:
 
=={{header|Lingo}}==
<langsyntaxhighlight lang="lingo">----------------------------------------
-- Draw a circle
-- @param {image} img
Line 2,869 ⟶ 3,314:
props[#color] = drawColor
img.draw(x-r, y-r, x+r, y+r, props)
end</langsyntaxhighlight>
 
=={{header|Logo}}==
Line 2,876 ⟶ 3,321:
{{works with|MSWlogo}}
 
<langsyntaxhighlight lang="logo">to sphere :r
cs perspective ht ;making the room ready to use
repeat 180 [polystart circle :r polyend down 1]
polyview
end</langsyntaxhighlight>
 
=={{header|Lua}}==
{{trans|C}}
{{works with|Lua|5.1.4}}
<langsyntaxhighlight Lualang="lua">require ("math")
 
shades = {'.', ':', '!', '*', 'o', 'e', '&', '#', '%', '@'}
Line 2,921 ⟶ 3,366:
 
draw_sphere (20, 4, 0.1)
draw_sphere (10, 2, 0.4)</langsyntaxhighlight>
{{out}}
<pre> &&&&&&&&&&&&#####
Line 2,987 ⟶ 3,432:
 
=={{header|M2000 Interpreter}}==
<syntaxhighlight lang="m2000 interpreter">
<lang M2000 Interpreter>
Module CheckIt {
Er$="Pset is a new statement"
Line 3,047 ⟶ 3,492:
}
Checkit
</syntaxhighlight>
</lang>
 
[[https://2.bp.blogspot.com/-ZWy2xDxXbzg/W98lAuNSY9I/AAAAAAAAHZ0/DFYluvWtz_cwwAUKfblujnW6mTC5XVs1QCLcBGAs/s1600/sphere.png]image]
Line 3,053 ⟶ 3,498:
=={{header|Maple}}==
[[File:Sphere_Maple.png|thumb]]
<langsyntaxhighlight lang="maple">plots[display](plottools[sphere](), axes = none, style = surface);</langsyntaxhighlight>
 
=={{header|Mathematica}} / {{header|Wolfram Language}}==
Mathematica has many 3D drawing capabilities. To create a sphere with radius one centered at (0,0,0):
<langsyntaxhighlight Mathematicalang="mathematica">Graphics3D[Sphere[{0,0,0},1]]</langsyntaxhighlight>
 
=={{header|MATLAB}}==
To create the unit sphere:
<syntaxhighlight lang MATLAB="matlab">figure; sphere</langsyntaxhighlight>
 
=={{header|Maxima}}==
<langsyntaxhighlight lang="maxima">/* Two solutions */
plot3d(1, [theta, 0, %pi], [phi, 0, 2 * %pi],
[transform_xy, spherical_to_xyz], [grid, 30, 60],
Line 3,074 ⟶ 3,519:
sin(phi)*sin(theta),
cos(theta),
theta, 0, %pi, phi, 0, 2 * %pi))$</langsyntaxhighlight>
 
=={{header|Nim}}==
{{trans|C}}
<langsyntaxhighlight lang="nim">import math
 
type Point = tuple[x,y,z: float]
Line 3,093 ⟶ 3,538:
let light = normalize(30.0, 30.0, -50.0)
 
proc drawSphere(r,: int; k, ambient: float) =
for i in -r .. r:
let x = i.float + 0.5
Line 3,108 ⟶ 3,553:
 
drawSphere 20, 4.0, 0.1
drawSphere 10, 2.0, 0.4</langsyntaxhighlight>
{{out}}
<pre> &&&&&&&&&&#######
Line 3,174 ⟶ 3,619:
=={{header|Ol}}==
{{libheader|OpenGL}}
<langsyntaxhighlight lang="scheme">
(import (lib gl))
(import (OpenGL version-1-0))
Line 3,191 ⟶ 3,636:
(gluSphere quadric 0.4 32 10)
))
</syntaxhighlight>
</lang>
 
=={{header|Openscad}}==
Drawing a sphere is easy in openscad:
 
<langsyntaxhighlight lang="openscad">// This will produce a sphere of radius 5
sphere(5);</langsyntaxhighlight>
 
[[Category:Geometric Primitives]]
 
=={{header|OxygenBasic}}==
Using an OpenGl-based console
<syntaxhighlight lang="text">
% Title "Sphere"
'% Animated
% PlaceCentral
uses ConsoleG
 
sub main
========
cls 0.0, 0.2, 0.7
shading
scale 10
pushstate
GoldMaterial.act
go sphere
popstate
end sub
 
EndScript
</syntaxhighlight>
 
=={{header|Pascal}}==
Line 3,210 ⟶ 3,677:
This produces a PGM image which can't be uploaded on rosettacode at the moment. It looks similar as the Raku solution, though.
 
<langsyntaxhighlight lang="perl">use strict;
use warnings;
 
Line 3,260 ⟶ 3,727:
},
q{""} => sub { sprintf "Vector:[%s]", join ' ', @{shift()} };
}</langsyntaxhighlight>
 
=={{header|Phix}}==
{{libheader|Phix/pGUI}}
{{libheader|Phix/online}}
{{trans|Go}} (Go gets credit for the dot/normalize/drawSphere routines, but this draws on screen rather than to png file)
Sphere will resize to match the window.
You can run this online [http://phix.x10.mx/p2js/drawsphere.htm here]. Note fullscreen redraw can be quite slow.
<lang Phix>-- demo\rosetta\Draw_a_sphere.exw
<!--<syntaxhighlight lang="phix">(phixonline)-->
include pGUI.e
<span style="color: #000080;font-style:italic;">--
 
-- demo\rosetta\Draw_a_sphere.exw
Ihandle dlg, canvas
-- ==============================
cdCanvas cddbuffer, cdcanvas
--</span>
 
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
function dot(sequence x, sequence y)
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
return sum(sq_mul(x,y))
end function
<span style="color: #008080;">constant</span> <span style="color: #000000;">title</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"Draw a sphere"</span>
 
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span>
function normalize(sequence v)
<span style="color: #004080;">cdCanvas</span> <span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span>
atom len = sqrt(dot(v, v))
if len=0 then return {0,0,0} end if
<span style="color: #008080;">function</span> <span style="color: #000000;">dot</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">)</span>
return sq_mul(v,1/len)
<span style="color: #008080;">return</span> <span style="color: #7060A8;">sum</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">sq_mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">))</span>
end function
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
 
procedure drawSphere(integer width, height, atom k, atom amb, sequence direction)
<span style="color: #008080;">function</span> <span style="color: #000000;">normalize</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">v</span><span style="color: #0000FF;">)</span>
integer r = floor((min(width,height)-20)/2)
<span style="color: #004080;">atom</span> <span style="color: #000000;">len</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sqrt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">v</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">v</span><span style="color: #0000FF;">))</span>
integer cx = floor(width/2)
<span style="color: #008080;">return</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">len</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">?{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">}:</span><span style="color: #7060A8;">sq_mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">v</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">/</span><span style="color: #000000;">len</span><span style="color: #0000FF;">))</span>
integer cy = floor(height/2)
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
integer lum
for x=-r to r do
<span style="color: #008080;">procedure</span> <span style="color: #000000;">drawSphere</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">width</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">height</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">k</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">amb</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">sequence</span> <span style="color: #000000;">direction</span><span style="color: #0000FF;">)</span>
for y=-r to r do
<span style="color: #004080;">atom</span> <span style="color: #000000;">t0</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">time</span><span style="color: #0000FF;">()+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">t1</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">t0</span><span style="color: #0000FF;">,</span>
integer z = r*r-x*x-y*y
<span style="color: #000000;">lmul</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">255</span><span style="color: #0000FF;">/(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">+</span><span style="color: #000000;">amb</span><span style="color: #0000FF;">)</span>
if z>=0 then
<span style="color: #004080;">integer</span> <span style="color: #000000;">r</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">((</span><span style="color: #7060A8;">min</span><span style="color: #0000FF;">(</span><span style="color: #000000;">width</span><span style="color: #0000FF;">,</span><span style="color: #000000;">height</span><span style="color: #0000FF;">)-</span><span style="color: #000000;">20</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">),</span>
atom s = dot(direction, normalize({x,y,sqrt(z)}))
<span style="color: #000000;">cx</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">width</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">),</span>
lum = and_bits(#FF,255*(power(iff(s<0?0:s),k)+amb)/(1+amb))
<span style="color: #000000;">cy</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">height</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)</span>
lum += lum*#100+lum*#10000
<span style="color: #008080;">for</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">=-</span><span style="color: #000000;">r</span> <span style="color: #008080;">to</span> <span style="color: #000000;">r</span> <span style="color: #008080;">do</span>
cdCanvasPixel(cddbuffer, x+cx, y+cy, lum)
<span style="color: #008080;">if</span> <span style="color: #7060A8;">time</span><span style="color: #0000FF;">()></span><span style="color: #000000;">t1</span> <span style="color: #008080;">then</span>
end if
<span style="color: #000080;font-style:italic;">-- Let the user know we aren't completely dead just yet</span>
end for
<span style="color: #7060A8;">IupSetStrAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"TITLE"</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"%s - drawing (%d%%)"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">title</span><span style="color: #0000FF;">,</span><span style="color: #000000;">100</span><span style="color: #0000FF;">*(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">+</span><span style="color: #000000;">r</span><span style="color: #0000FF;">)/(</span><span style="color: #000000;">2</span><span style="color: #0000FF;">*</span><span style="color: #000000;">r</span><span style="color: #0000FF;">)})</span>
end for
<span style="color: #000000;">t1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">time</span><span style="color: #0000FF;">()+</span><span style="color: #000000;">1</span>
end procedure
<span style="color: #000080;font-style:italic;">-- (as per DeathStar.exw, prevent "(Not Responding)" nonsense)</span>
 
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)
<span style="color: #008080;">if</span> <span style="color: #7060A8;">IupLoopStep</span><span style="color: #0000FF;">()=</span><span style="color: #004600;">IUP_CLOSE</span> <span style="color: #008080;">then</span>
integer {width, height} = IupGetIntInt(canvas, "DRAWSIZE")
<span style="color: #7060A8;">IupExitLoop</span><span style="color: #0000FF;">()</span>
cdCanvasActivate(cddbuffer)
<span style="color: #008080;">exit</span>
cdCanvasClear(cddbuffer)
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
drawSphere(width,height,1.5,0.2,normalize({-30,-30,50}))
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
cdCanvasFlush(cddbuffer)
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
return IUP_DEFAULT
<span style="color: #008080;">for</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=-</span><span style="color: #000000;">r</span> <span style="color: #008080;">to</span> <span style="color: #000000;">r</span> <span style="color: #008080;">do</span>
end function
<span style="color: #004080;">integer</span> <span style="color: #000000;">z</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">r</span><span style="color: #0000FF;">*</span><span style="color: #000000;">r</span><span style="color: #0000FF;">-(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">*</span><span style="color: #000000;">x</span><span style="color: #0000FF;">+</span><span style="color: #000000;">y</span><span style="color: #0000FF;">*</span><span style="color: #000000;">y</span><span style="color: #0000FF;">)</span>
 
<span style="color: #008080;">if</span> <span style="color: #000000;">z</span><span style="color: #0000FF;">>=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
function map_cb(Ihandle ih)
<span style="color: #004080;">atom</span> <span style="color: #000000;">s</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">dot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">direction</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">normalize</span><span style="color: #0000FF;">({</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">sqrt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">z</span><span style="color: #0000FF;">)})),</span>
cdcanvas = cdCreateCanvas(CD_IUP, ih)
<span style="color: #000000;">l</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">s</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">?</span><span style="color: #000000;">0</span><span style="color: #0000FF;">:</span><span style="color: #7060A8;">power</span><span style="color: #0000FF;">(</span><span style="color: #000000;">s</span><span style="color: #0000FF;">,</span><span style="color: #000000;">k</span><span style="color: #0000FF;">))</span>
cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
<span style="color: #004080;">integer</span> <span style="color: #000000;">lum</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">and_bits</span><span style="color: #0000FF;">(</span><span style="color: #000000;">#FF</span><span style="color: #0000FF;">,</span><span style="color: #000000;">lmul</span><span style="color: #0000FF;">*(</span><span style="color: #000000;">l</span><span style="color: #0000FF;">+</span><span style="color: #000000;">amb</span><span style="color: #0000FF;">))</span>
cdCanvasSetBackground(cddbuffer, CD_BLACK)
<span style="color: #7060A8;">cdCanvasPixel</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">+</span><span style="color: #000000;">cx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">+</span><span style="color: #000000;">cy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">lum</span><span style="color: #0000FF;">*</span><span style="color: #000000;">#10101</span><span style="color: #0000FF;">)</span>
return IUP_DEFAULT
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
end function
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
 
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
procedure main()
<span style="color: #008080;">if</span> <span style="color: #000000;">t1</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">t0</span> <span style="color: #008080;">then</span>
IupOpen()
<span style="color: #7060A8;">IupSetStrAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"TITLE"</span><span style="color: #0000FF;">,</span><span style="color: #000000;">title</span><span style="color: #0000FF;">)</span>
 
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
canvas = IupCanvas(NULL)
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
IupSetAttribute(canvas, "RASTERSIZE", "340x340") -- initial size
IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
<span style="color: #008080;">function</span> <span style="color: #000000;">redraw_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000080;font-style:italic;">/*posx*/</span><span style="color: #0000FF;">,</span> <span style="color: #000080;font-style:italic;">/*posy*/</span><span style="color: #0000FF;">)</span>
 
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">width</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">height</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">)</span>
dlg = IupDialog(canvas)
<span style="color: #7060A8;">cdCanvasActivate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
IupSetAttribute(dlg, "TITLE", "Draw a sphere")
<span style="color: #7060A8;">cdCanvasClear</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
IupCloseOnEscape(dlg)
<span style="color: #000000;">drawSphere</span><span style="color: #0000FF;">(</span><span style="color: #000000;">width</span><span style="color: #0000FF;">,</span><span style="color: #000000;">height</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1.5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0.2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">normalize</span><span style="color: #0000FF;">({-</span><span style="color: #000000;">30</span><span style="color: #0000FF;">,-</span><span style="color: #000000;">30</span><span style="color: #0000FF;">,</span><span style="color: #000000;">50</span><span style="color: #0000FF;">}))</span>
IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
<span style="color: #7060A8;">cdCanvasFlush</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
 
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
IupMap(dlg)
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
IupSetAttribute(canvas, "RASTERSIZE", NULL) -- release the minimum limitation
IupShowXY(dlg,IUP_CENTER,IUP_CENTER)
<span style="color: #008080;">function</span> <span style="color: #000000;">map_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
IupMainLoop()
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_IUP</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
IupClose()
<span style="color: #000000;">cddbuffer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_DBUFFER</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span>
end procedure
<span style="color: #7060A8;">cdCanvasSetBackground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_BLACK</span><span style="color: #0000FF;">)</span>
 
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
main()</lang>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupCanvas</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"RASTERSIZE=340x340"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetCallbacks</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"MAP_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"map_cb"</span><span style="color: #0000FF;">),</span>
<span style="color: #008000;">"ACTION"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"redraw_cb"</span><span style="color: #0000FF;">)})</span>
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span><span style="color: #008000;">`TITLE="%s"`</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">title</span><span style="color: #0000FF;">})</span>
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">NULL</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- release the minimum limitation</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<!--</syntaxhighlight>-->
 
=={{header|PicoLisp}}==
{{libheader|GLUT}}
This is for the 64-bit version.
<langsyntaxhighlight PicoLisplang="picolisp">(load "@lib/openGl.l")
 
(glutInit)
Line 3,365 ⟶ 3,852:
# Exit upon mouse click
(mouseFunc '((Btn State X Y) (bye)))
(glutMainLoop)</langsyntaxhighlight>
 
{{trans|C}}
 
<langsyntaxhighlight PicoLisplang="picolisp">(scl 24)
 
(setq *Shades
Line 3,428 ⟶ 3,915:
(setq *Light (normalize *Light))
(drawSphere 20.0 4 0.1)
(drawSphere 10.0 2 0.4)</langsyntaxhighlight>
{{out}}
<pre> ##############%%%
Line 3,498 ⟶ 3,985:
=={{header|PostScript}}==
Gradient filled circle:
<langsyntaxhighlight PostScriptlang="postscript">%!PS-Adobe-3.0
%%BoundingBox 0 0 300 300
 
Line 3,521 ⟶ 4,008:
showpage
%%EOF
</syntaxhighlight>
</lang>
 
=={{header|POV-Ray}}==
Line 3,527 ⟶ 4,014:
This is what POVray was made for. An example with a sky, surface and transparency:
 
<syntaxhighlight lang="povray">
<lang POVray>
camera { location <0.0 , .8 ,-3.0> look_at 0}
Line 3,543 ⟶ 4,030:
interior { ior 1.5}
}
</syntaxhighlight>
</lang>
 
Yields this:
Line 3,552 ⟶ 4,039:
3D rendering is built into Processing.
 
<langsyntaxhighlight lang="java">void setup() {
size(500, 500, P3D);
}
Line 3,564 ⟶ 4,051:
// draw sphere
sphere(200);
}</langsyntaxhighlight>
A sphere build from triangles (to for instance allow distortion)
<langsyntaxhighlight lang="java">float rotX, rotY;
 
PVector[][] sphere;
Line 3,610 ⟶ 4,097:
rotY -= (mouseX - pmouseX) * 0.01;
rotX -= (mouseY - pmouseY) * 0.01;
}</langsyntaxhighlight>
 
=={{header|Python}}==
===Ascii-Art===
{{trans|C}}
<langsyntaxhighlight lang="python">import math
 
shades = ('.',':','!','*','o','e','&','#','%','@')
Line 3,646 ⟶ 4,133:
light = normalize((30,30,-50))
draw_sphere(20,4,0.1, light)
draw_sphere(10,2,0.4, light)</langsyntaxhighlight>
{{out}}
<pre> &&&&&&&&&&######
Line 3,716 ⟶ 4,203:
This code contains unnecessary functions which are part of a 3D graphics library I wrote. <br>
Uses Pygame and Python 3.2.2
<langsyntaxhighlight lang="python">
import pygame
from pygame.locals import *
Line 3,723 ⟶ 4,210:
import random
import math
</syntaxhighlight>
</lang>
<langsyntaxhighlight lang="python">
class Tricubic:
def __init__(self,pts):
Line 4,496 ⟶ 4,983:
if event.type == KEYDOWN:
pass
</syntaxhighlight>
</lang>
 
==={{libheader|VPython}}===
{{works with|Python|2.7.5}}
'''Short version''':
<langsyntaxhighlight lang="python">from visual import *
scene.title = "VPython: Draw a sphere"
sphere() # using defaults, see http://www.vpython.org/contents/docs/defaults.html </langsyntaxhighlight>
 
'''Regular version''', with some window-dressing:
<langsyntaxhighlight lang="python">
from __future__ import print_function, division
from visual import *
Line 4,529 ⟶ 5,016:
rate(100)
pass # no animation in this demo
</syntaxhighlight>
</lang>
 
=={{header|Racket}}==
Line 4,537 ⟶ 5,024:
Using the Typed Racket language with the plot library:
 
<langsyntaxhighlight lang="racket">
#lang typed/racket
 
(require plot/typed)
(plot3d (polar3d (λ (θ ρ) 1)) #:altitude 25)
</syntaxhighlight>
</lang>
 
=={{header|Raku}}==
Line 4,554 ⟶ 5,041:
 
[[File:Sphere-perl6.png|thumb]]
<syntaxhighlight lang="raku" perl6line>my $width = my $height = 255; # must be odd
 
my @light = normalize([ 3, 2, -5 ]);
Line 4,591 ⟶ 5,078:
}
flat |@pixels.map: *.list;
}</langsyntaxhighlight>
 
===Cairo graphics library===
<syntaxhighlight lang="raku" perl6line>use Cairo;
 
given Cairo::Image.create(Cairo::FORMAT_ARGB32, 256, 256) {
Line 4,624 ⟶ 5,111:
};
.write_png('sphere2-perl6.png');
}</langsyntaxhighlight>
See [https://github.com/thundergnat/rc/blob/master/img/sphere2-perl6.png sphere2-perl6.png] (offsite .png image)
 
Line 4,634 ⟶ 5,121:
 
Programming note: &nbsp; the output will appear slightly different when executed on an EBCDIC machine &nbsp; (due to different dithering characters).
<langsyntaxhighlight lang="rexx">/*REXX program expresses a lighted sphere with simple characters used for shading. */
call drawSphere 19, 4, 2/10, '30 30 -50' /*draw a sphere with a radius of 19. */
call drawSphere 10, 2, 4/10, '30 30 -50' /* " " " " " " " ten. */
Line 4,668 ⟶ 5,155:
numeric form; m.=9; parse value format(x,2,1,,0) 'E0' with g "E" _ .; g= g*.5'e'_%2
do j=0 while h>9; m.j=h; h=h%2+1; end /*j*/
do k=j+5 to 0 by -1; numeric digits m.k; g=(g+x/g)*.5; end /*k*/; return g</langsyntaxhighlight>
{{out|output|text=&nbsp; when using the default input and executed on an '''ASCII''' machine:}}
(Shown at &nbsp; <big>'''<sup>1</sup>/<sub>2</sub>'''</big> &nbsp; size.)
Line 4,738 ⟶ 5,225:
Shoes comes with this sample program.
[[File:sphere.shoes.png|thumb|right]]
<langsyntaxhighlight lang="ruby">Shoes.app :width => 500, :height => 500, :resizable => false do
image 400, 470, :top => 30, :left => 50 do
nostroke
Line 4,765 ⟶ 5,252:
end
end
end</langsyntaxhighlight>
 
=={{header|Rust}}==
{{trans|Go}}
<langsyntaxhighlight lang="rust">// [dependencies]
// image = "0.23"
 
Line 4,830 ⟶ 5,317:
Err(error) => eprintln!("{}", error),
}
}</langsyntaxhighlight>
 
{{out}}
[[Media:Draw a sphere rust.png]]
See: [https://slack-files.com/T0CNUL56D-F018F40PPC1-a6a001141d sphere_rust.png] (offsite PNG image)
 
=={{header|Scala}}==
<langsyntaxhighlight Scalalang="scala">object Sphere extends App {
private val (shades, light) = (Seq('.', ':', '!', '*', 'o', 'e', '&', '#', '%', '@'), Array(30d, 30d, -50d))
 
Line 4,869 ⟶ 5,356:
drawSphere(10, 2, .4)
 
}</langsyntaxhighlight>
{{Out}}See it in running in your browser by [https://scalafiddle.io/sf/uSm8bJ9/0 ScalaFiddle (JavaScript)] or by [https://scastie.scala-lang.org/TtVHUp3aS0eDEB6YCW4gKg Scastie (JVM)].
 
Line 4,875 ⟶ 5,362:
{{trans|Raku}}
Produces a PGM image.
<langsyntaxhighlight lang="ruby">func normalize (vec) { vec »/» (vec »*« vec -> sum.sqrt) }
func dot (x, y) { -(x »*« y -> sum) `max` 0 }
 
Line 4,907 ⟶ 5,394:
out.say("P5\n#{x} #{y}\n#{depth}") # .pgm header
out.print(draw_sphere((x-1)/2, .9, .2).map{.chr}.join)
out.close</langsyntaxhighlight>
 
=={{header|Smalltalk}}==
Line 4,915 ⟶ 5,402:
{{works with|Smalltalk/X}}
although there is a Point3 class in some loadable library, here is some self contained code, defining a local anon Point3D class.
<syntaxhighlight lang="smalltalk">
<lang Smalltalk>
Point3D :=
Point subclass:#Point3D
Line 4,979 ⟶ 5,466:
 
main value.
</syntaxhighlight>
</lang>
[[file:sphere-smalltalk.png]]
 
Line 4,988 ⟶ 5,475:
=={{header|Swift}}==
In Playground for example:
<syntaxhighlight lang="swift">
<lang Swift>
class Sphere: UIView{
Line 5,020 ⟶ 5,507:
 
var s = Sphere(frame: CGRectMake(0, 0, 200, 200))
</syntaxhighlight>
</lang>
 
In SwiftUI:
<syntaxhighlight lang="swift">
<lang Swift>
struct ContentView: View {
 
Line 5,037 ⟶ 5,524:
}
}
</syntaxhighlight>
</lang>
 
=={{header|Tcl}}==
Line 5,043 ⟶ 5,530:
Assuming the task is to draw a <i>likeness</i> of a sphere, this would usually do:
 
<langsyntaxhighlight Tcllang="tcl">proc grey {n} {format "#%2.2x%2.2x%2.2x" $n $n $n}
 
pack [canvas .c -height 400 -width 640 -background white]
Line 5,051 ⟶ 5,538:
.c create arc [expr {100+$i/5}] [expr {50+$i/5}] [expr {400-$i/1.5}] [expr {350-$i/1.5}] \
-start 0 -extent 359 -fill $h -outline $h
}</langsyntaxhighlight>
Results in this image:
 
[[image:Tcl-spheroid.gif]]
 
=={{header|TeXLaTeX}}==
 
{{libheader|PGF}}
The PGF <code>shadings</code> library includes a "ball" for a 3-D style highlight. For example with [[LaTeX]],
 
<langsyntaxhighlight TeXlang="latex">\documentclass{articleminimal}
\usepackage{tikz}
\usetikzlibrary{shadings}
\begin{document}
\begin{tikzpicture}
\shade[ball color=black] (0,0) circle (4);
\end{tikzpicture}
\end{document}</langsyntaxhighlight>
 
=={{header|Turing}}==
Translated and optimized from the Algol W solution and others posted here.
 
<syntaxhighlight lang="turing">% Draw a sphere in ASCII art in Turing
% Light intensity to character map
const shades := '.:!*oe&#%@'
const maxShades := length (shades)
 
% Absolute dot product of x and y
function dot (x, y : array 1 .. 3 of real) : real
result abs (x(1) * y(1) + x(2) * y(2) + x(3) * y(3))
end dot
 
% Vector normalization
procedure normalize (var v : array 1 .. 3 of real)
const norm := sqrt (v(1)**2 + v(2)**2 + v(3)**2)
for i : 1 .. 3
v(i) := v(i) / norm
end for
end normalize
 
% Draws a sphere using ASCII art
procedure drawSphere (radius : real, k : int, lightsource : array 1 .. 3 of real, brightness : real)
const diameter := 2.0 * radius
for i : floor (-radius) .. ceil (radius)
var x := i + 0.5
for j : floor (-diameter) .. ceil (diameter)
var y := j / 2 + 0.5
 
if x**2 + y**2 <= radius**2 then
var vec : array 1 .. 3 of real
vec(1) := x; vec(2) := y; vec(3) := sqrt (radius**2 - x**2 - y**2)
normalize (vec)
 
const b := dot (lightsource, vec) ** k + brightness
var intensity := round ((1 - b) * maxShades)
 
if intensity < 1 then
intensity := 1
elsif intensity > maxShades then
intensity := maxShades
end if
 
put shades (intensity) ..
else
put ' ' ..
end if
end for
put ""
end for
end drawSphere
 
% Light source
var lightsource : array 1 .. 3 of real := init (30, 30, -59)
normalize (lightsource)
const brightness := 0.1
 
% Draw some spheres
drawSphere (20, 4, lightsource, brightness)
drawSphere (15, 10, lightsource, brightness)</syntaxhighlight>
 
{{Out}}
<pre>
###############%%
#&&&eeeeeeeeee&&&&&&#######%%%%
&&eeeoooooooooooooeeeee&&&&&######%%%%%
&eeooo**************oooooeeee&&&&&#####%%%%%%
&eoo***!!!!!!!!!!!!!!!*****ooooeee&&&&&#####%%%%%%%
&eo**!!!:::::::::::::::!!!!****oooeeee&&&&######%%%%%%%
&eo**!!:::.............::::!!!!***ooooeee&&&&######%%%%%%%%
&eo**!!::..................::::!!!***ooooeee&&&&######%%%%%%%%%
&oo*!!::.....................::::!!!***oooeeee&&&&#####%%%%%%%%%%
#eo**!::........................:::!!!!***oooeee&&&&######%%%%%%%%%%%
&eo**!::.........................::::!!!***oooeeee&&&&#####%%%%%%%%%%%%
&eoo*!!::.........................::::!!!***oooeeee&&&&######%%%%%%%%%%%%
#&eo*!!::..........................:::!!!!***oooeeee&&&&######%%%%%%%%%%%%%
&eo**!!::.........................::::!!!***ooooeee&&&&&######%%%%%%%%%%%%%
&eeo**!!::.........................:::!!!****oooeeee&&&&#######%%%%%%%%%%%%%%
&eeo**!!::.......................::::!!!!***ooooeee&&&&&######%%%%%%%%%%%%%%%
#&eeo**!!:::.....................::::!!!****ooooeeee&&&&#######%%%%%%%%%%%%%%%%
#&eeoo**!!::::................:::::!!!!****ooooeeee&&&&&######%%%%%%%%%%%%%%%%%
#&eeoo***!!!:::::.........:::::::!!!!****oooooeeee&&&&&#######%%%%%%%%%%%%%%%%%
#&&eeoo***!!!!::::::::::::::::!!!!!*****ooooeeeee&&&&&#######%%%%%%%%%%%%%%%%%%
#&&eeeoo****!!!!!!!:::::!!!!!!!!******ooooeeeee&&&&&&#######%%%%%%%%%%%%%%%%%%%
##&&eeeooo*****!!!!!!!!!!!!!*******oooooeeeeee&&&&&########%%%%%%%%%%%%%%%%%%%%
###&&eeeooooo*******************ooooooeeeeee&&&&&&########%%%%%%%%%%%%%%%%%%%%%
%##&&&&eeeeooooooo********oooooooooeeeeee&&&&&&&#########%%%%%%%%%%%%%%%%%%%%%%
####&&&&eeeeeoooooooooooooooooeeeeeeee&&&&&&&#########%%%%%%%%%%%%%%%%%%%%%%%
%####&&&&&eeeeeeeeeeeeeeeeeeeeeeee&&&&&&&&##########%%%%%%%%%%%%%%%%%%%%%%%%%
%#####&&&&&&&&eeeeeeeeeeeeee&&&&&&&&&&&##########%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%######&&&&&&&&&&&&&&&&&&&&&&&&&&############%%%%%%%%%%%%%%%%%%%%%%%%%%%#
%%%%########&&&&&&&&&&&&&&&&&###############%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%##################################%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#
%%%%%%%############################%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#
%%%%%%%%%%#################%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#
%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%
%%%%########%%%%%%%%%%%%%%%
%####&&&&&&&&#######%%%%%%%%%%%%%
%###&&eeeeooeeeee&&&#####%%%%%%%%%%%%%%
%##&eeoo********oooee&&&####%%%%%%%%%%%%%%%
%##&eo**!!::::::!!!**ooee&&#####%%%%%%%%%%%%%%%
%#&eo**!:.........::!**ooee&&####%%%%%%%%%%%%%%%%
##&eo*!:............:!!*ooee&&&####%%%%%%%%%%%%%%%%
%%#&eo*!:.............:!!**oee&&&####%%%%%%%%%%%%%%%%%%
%#&&eo*!:............::!!*ooee&&#####%%%%%%%%%%%%%%%%%%
%##&eoo*!:...........::!!**oee&&&####%%%%%%%%%%%%%%%%%%%%
%%##&eeo*!!:........:::!!*ooeee&&#####%%%%%%%%%%%%%%%%%%%%%
%%##&&eoo*!!::::::::!!!**ooee&&&#####%%%%%%%%%%%%%%%%%%%%%%
%%###&eeoo***!!!!!!***oooeee&&&#####%%%%%%%%%%%%%%%%%%%%%%%
%%%##&&&eeooooo**oooooeeee&&&######%%%%%%%%%%%%%%%%%%%%%%%%
%%%####&&&eeeeeeeeeeeee&&&&######%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%#####&&&&&&&&&&&&&&&#######%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%########&&&&###########%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%################%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%#####%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%
</pre>
 
=={{header|VBScript}}==
{{trans|C}}
<langsyntaxhighlight lang="vb">shades = Array(".", ":", "!", "*", "o", "e", "&", "#", "%", "@")
light = Array(30, 30, -50)
 
Line 5,122 ⟶ 5,746:
Normalize light
DrawSphere 20, 4, 0.1
DrawSphere 10,2,0.4</langsyntaxhighlight>
{{Out}}
<pre> &&&&&&&&&&#######
Line 5,185 ⟶ 5,809:
eeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeee</pre>
 
=={{header|V (Vlang)}}==
Graphical
<syntaxhighlight lang="Zig">
import gg
import gx
 
const (
win_width = 600
win_height = 600
)
 
struct App {
mut:
gg &gg.Context = unsafe {nil}
}
 
fn main() {
mut app := &App{
gg: 0
}
app.gg = gg.new_context(
bg_color: gx.white
width: win_width
height: win_height
create_window: true
window_title: 'Circle'
frame_fn: frame
user_data: app
)
app.gg.run()
}
 
fn frame(app &App) {
app.gg.begin()
app.draw()
app.gg.end()
}
 
fn (app &App) draw() {
app.gg.draw_circle_filled(300, 300, 150, gx.red)
}
</syntaxhighlight>
 
=={{header|Wren}}==
{{trans|C}}
<langsyntaxhighlight ecmascriptlang="wren">var shades = ".:!*oe&#\%@"
var light = [30, 30, -50]
 
Line 5,225 ⟶ 5,892:
normalize.call(light)
drawSphere.call(20, 4, 0.1)
drawSphere.call(10, 2, 0.4)</langsyntaxhighlight>
 
{{out}}
Line 5,294 ⟶ 5,961:
=={{header|XPL0}}==
[[File:SphereXPL0.png|right]]
<langsyntaxhighlight XPL0lang="xpl0">include c:\cxpl\codes; \intrinsic 'code' declarations
def R=100, R2=R*R; \radius, in pixels; radius squared
def X0=640/2, Y0=480/2; \coordinates of center of screen
Line 5,311 ⟶ 5,978:
repeat until KeyHit; \wait for keystroke
SetVid($03); \restore normal text mode
]</langsyntaxhighlight>
 
=={{header|Yabasic}}==
<langsyntaxhighlight Yabasiclang="yabasic">ancho = 640 : alto = 480
open window 640,480
backcolor 16,16,16
Line 5,327 ⟶ 5,994:
fill circle ancho/2-2*n/3, alto/2-n/2, 150-n
next n
end sub</langsyntaxhighlight>
 
=={{header|Zig}}==
{{trans|Factor}}
{{libheader|raylib}}
<syntaxhighlight lang="zig">
const std = @import("std");
const c = @cImport({
@cInclude("raylib.h");
});
 
pub fn main() !void {
c.SetConfigFlags(c.FLAG_WINDOW_RESIZABLE | c.FLAG_VSYNC_HINT);
c.InitWindow(600, 480, "Draw a Sphere");
defer c.CloseWindow();
 
const camera = c.Camera3D{
.position = .{ .x = 4.5, .y = 4.5, .z = 4.5 },
.target = .{ .x = 0, .y = 0, .z = 0 },
.up = .{ .x = 0, .y = 1, .z = 0 },
.fovy = 45.0,
.projection = c.CAMERA_PERSPECTIVE,
};
 
c.SetTargetFPS(60);
 
while (!c.WindowShouldClose()) {
c.BeginDrawing();
defer c.EndDrawing();
 
c.ClearBackground(c.BLACK);
 
{
c.BeginMode3D(camera);
defer c.EndMode3D();
 
c.DrawSphereWires(.{ .x = 0, .y = 0, .z = 0 }, 2, 20, 20, c.LIME);
}
}
}
</syntaxhighlight>
 
=={{header|zkl}}==
Line 5,333 ⟶ 6,040:
{{trans|XPL0}}
[[File:Sphere.zkl.jpg|200px|thumb|right]]
<langsyntaxhighlight lang="zkl">img:=PPM(640,480);
R:=100; R2:=R*R; //radius, in pixels; radius squared
X0:=640/2; Y0:=480/2; //coordinates of center of screen
Line 5,347 ⟶ 6,054:
}
}
img.write(File("foo.ppm","wb"));</langsyntaxhighlight>
The radius of 100 is the max before the color calculation overflows 24 bits so for a radius (R) of, say 200, use
<langsyntaxhighlight lang="zkl">img[X+X0,Y+Y0]=C*140+C;</langsyntaxhighlight>
Perhaps a more useful solution is to use GnuPlot (I grabbed the code from http://ayapin-film.sakura.ne.jp/Gnuplot/):
[[File:GnuplotSphere.zkl.png|250px|thumb|right]]
<langsyntaxhighlight lang="zkl">#<<<
cmd:=0'|
set term wxt
Line 5,374 ⟶ 6,081:
gnuplot:=System.popen("gnuplot","w");
gnuplot.write(cmd); gnuplot.flush();
ask("Hit return to finish"); gnuplot.close();</langsyntaxhighlight>
Where "term wxt" is X11 on my Linux box. A window pops up and stays until the pipe is closed.
 
=={{header|ZX Spectrum Basic}}==
<langsyntaxhighlight lang="zxbasic">1 REM fast
50 REM spheer with hidden lines and rotation
100 CLS
Line 5,429 ⟶ 6,136:
1050 LET yy=bx*x+by*y+bz*z
1060 LET zz=cx*x+cy*y+cz*z
1070 RETURN</langsyntaxhighlight>
 
[[Category:Geometry]]
9,476

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