Color wheel: Difference between revisions

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=={{header|Applesoft BASIC}}==
The lo-resolution GRaphics screen is limited to 16 colors. Ordered dithering is used for the saturation. Pink is mixed with violet and magenta, and aqua is mixed with light blue and green. These lighter colors are randomly mixed with the saturation dither. Note that the four Apple II colors can be seen at the 90 degree marks: orange at 30 degrees, green at 120 degrees, cyan (blue) at 120210 degrees, and violet at 300 degrees.
<syntaxhighlight lang="gwbasic"> 100 LET R = 3.1415926535 / 180
110 LET YO = 20
Line 39:
370 IF SCRN( X,Y) = 0 THEN PLOT X,Y:P = P + 1: IF P > = 9 THEN P = 0
380 NEXT I,S</syntaxhighlight>
 
=={{header|AppleScript}}==
 
Line 148 ⟶ 149:
{{out}}
[[Media:Colorwheel cpp.png]]
 
=={{header|C#}}==
 
<syntaxhighlight lang="csharp">
// constructor of main window
// in MainWindow.xaml just create <Image Name="imgMain" />
public MainWindow()
{
InitializeComponent();
RenderOptions.SetBitmapScalingMode(imgMain, BitmapScalingMode.HighQuality);
imgMain.Source = new WriteableBitmap(480, 480, 96, 96, PixelFormats.Bgr32, null);
// using slider you can change saturation and call DrawHue with different level
DrawHue(100);
}
 
void DrawHue(int saturation)
{
var bmp = (WriteableBitmap)imgMain.Source;
 
int centerX = (int)bmp.Width / 2;
int centerY = (int)bmp.Height / 2;
int radius = Math.Min(centerX, centerY);
int radius2 = radius - 40;
 
bmp.Lock();
unsafe{
var buf = bmp.BackBuffer;
IntPtr pixLineStart;
for(int y=0; y < bmp.Height; y++){
pixLineStart = buf + bmp.BackBufferStride * y;
double dy = (y - centerY);
for(int x=0; x < bmp.Width; x++){
double dx = (x - centerX);
double dist = Math.Sqrt(dx * dx + dy * dy);
if (radius2 <= dist && dist <= radius) {
double theta = Math.Atan2(dy, dx);
double hue = (theta + Math.PI) / (2.0 * Math.PI);
*((int*)(pixLineStart + x * 4)) = HSB_to_RGB((int)(hue * 360), saturation, 100);
}
}
}
}
bmp.AddDirtyRect(new Int32Rect(0, 0, 480, 480));
bmp.Unlock();
}
 
static int HSB_to_RGB(int h, int s, int v)
{
var rgb = new int[3];
 
var baseColor = (h + 60) % 360 / 120;
var shift = (h + 60) % 360 - (120 * baseColor + 60 );
var secondaryColor = (baseColor + (shift >= 0 ? 1 : -1) + 3) % 3;
 
//Setting Hue
rgb[baseColor] = 255;
rgb[secondaryColor] = (int) ((Math.Abs(shift) / 60.0f) * 255.0f);
 
//Setting Saturation
for (var i = 0; i < 3; i++)
rgb[i] += (int) ((255 - rgb[i]) * ((100 - s) / 100.0f));
 
//Setting Value
for (var i = 0; i < 3; i++)
rgb[i] -= (int) (rgb[i] * (100-v) / 100.0f);
 
return RGB2int(rgb[0], rgb[1], rgb[2]);
}
 
public static int RGB2int(int r, int g, int b) => r << 16 | g << 8 | b;
</syntaxhighlight>
 
{{out}}
[[File:ColorRing.PNG]]
 
=={{header|Delphi}}==
Line 254 ⟶ 329:
{{out}}
Png Image [https://ibb.co/T0w8KyF].
=={{header|EasyLang}}==
[https://easylang.dev/show/#cod=bZLdboMwDIXveYpzSagaCrTVqi4Pw08CSHSBkG3w9pOBCjK4AKJzPtvBdmt0jqrPYlNmqL4l+tQiMzU4DEpk4B6ACgI+uWeoRmtDJEOAO5kKAtXqkNRCTEkC+BHOlJOR3O1kBFCTZY+s6agYe19hU6FWk3KhMwCzhD9RQsDiiQwCLbmyWdhow3YLOcfs2XjDtjvWOmxywHYLmZnaYa8b1i5s+5/t5eFfvbmOXO5xr6XZ5b+VlA34PCilDUbqC6zG9fFYEhWkjTgjvr07RuSwJwkmeXBgUuueZtR3xsIvBgTEnShzgGJkK1irmf0UbgIaciVtCoHUpl8xhRaD49OGCfgzdkL0cWEIkdzdLNtt9adSIVViiOaVdeBcN9okB8ZL/0gMCHHDSG/HNDK3uPCEntXg3uZLA5h773l/ Run it]
 
{{trans|Go}}
<syntaxhighlight>
proc hsb2rgb hue sat bri . r g b .
h = (hue - floor hue) * 6
f = h - floor h
p = bri * (1 - sat)
q = bri * (1 - sat * f)
t = bri * (1 - sat * (1 - f))
h = floor h
if h = 0
r = bri ; g = t ; b = p
elif h = 1
r = q ; g = bri ; b = p
elif h = 2
r = p ; g = bri ; b = t
elif h = 3
r = p ; g = q ; b = bri
elif h = 4
r = t ; g = p ; b = bri
else
r = bri ; g = p ; b = q
.
.
proc cwheel . .
for y = 0 to 499
dy = y - 250
for x = 0 to 499
dx = x - 250
dist = sqrt (dx * dx + dy * dy)
if dist <= 250
theta = atan2 dy dx
hue = (theta + 180) / 360
hsb2rgb hue (dist / 250) 1 r g b
color3 r g b
move x / 5 y / 5
rect 0.3 0.3
.
.
.
.
cwheel
 
</syntaxhighlight>
 
=={{header|Fōrmulæ}}==
 
{{FormulaeEntry|page=https://formulae.org/?script=examples/Color_wheel}}
Fōrmulæ programs are not textual, visualization/edition of programs is done showing/manipulating structures but not text. Moreover, there can be multiple visual representations of the same program. Even though it is possible to have textual representation &mdash;i.e. XML, JSON&mdash; they are intended for storage and transfer purposes more than visualization and edition.
 
'''Solution'''
 
[[File:Fōrmulæ - Color wheel 01.png]]
 
'''Test case'''
 
Generating a color wheel of 300x300 pixels:
Programs in Fōrmulæ are created/edited online in its [https://formulae.org website], However they run on execution servers. By default remote servers are used, but they are limited in memory and processing power, since they are intended for demonstration and casual use. A local server can be downloaded and installed, it has no limitations (it runs in your own computer). Because of that, example programs can be fully visualized and edited, but some of them will not run if they require a moderate or heavy computation/memory resources, and no local server is being used.
 
[[File:Fōrmulæ - Color wheel 02.png]]
In '''[https://formulae.org/?example=Color_wheel this]''' page you can see the program(s) related to this task and their results.
 
[[File:Fōrmulæ - Color wheel 03.png]]
 
=={{header|FreeBASIC}}==
Line 379 ⟶ 508:
Loop Until Inkey = Chr(27)</syntaxhighlight>
 
 
 
=={{header|FutureBasic}}==
FB has native functions for programmatically building color wheels.
<syntaxhighlight lang="futurebasic">
_window = 1
begin enum output 1
_colorwheelImageView
end enum
 
void local fn BuildWindow
CGRect r = fn CGRectMake( 0, 0, 400, 400 )
window _window, @"Programmatic Color Wheel", r, NSWindowStyleMaskTitled + NSWindowStyleMaskClosable
r = fn CGRectMake( 20, 20, 360, 360 )
imageview _colorwheelImageView, YES, , r, NSImageScaleProportionallyUpOrDown, NSImageAlignCenter, NSImageFrameNone, _window
end fn
 
local fn CIImageToImageRef( ciImage as CIImageRef ) as ImageRef
CIImageRepRef rep = fn CIImageRepWithCIImage( ciImage )
CGSize size = fn ImageRepSize( rep )
ImageRef image = fn ImageWithSize( size )
ImageAddRepresentation( image, rep )
end fn = image
 
local fn ColorWheelImage( colorSpace as CGColorSpaceRef, dither as CFNumberRef, radius as CFNumberRef, softness as CFNumberRef, lightness as CFNumberRef ) as CIImageRef
CIFilterRef filter = fn CIFilterWithName( @"CIHueSaturationValueGradient" )
ObjectSetValueForkey( filter, colorSpace, @"inputColorSpace" )
ObjectSetValueForkey( filter, dither, @"inputDither" )
ObjectSetValueForkey( filter, radius, @"inputRadius" )
ObjectSetValueForkey( filter, softness, @"inputSoftness" )
ObjectSetValueForkey( filter, lightness, @"inputValue" )
CIImageRef outputCIImage = fn CIFilterOutputImage( filter )
end fn = outputCIImage
 
local fn BuildColorWheel
CIImageRef colorWheelCIImage = fn ColorWheelImage( fn CGColorSpaceCreateDeviceRGB, @0, @160, @0, @1 )
ImageRef colorWheelImage = fn CIImageToImageRef( colorWheelCIImage )
ImageViewSetImage( _colorwheelImageView, colorWheelImage )
end fn
 
fn BuildWindow
fn BuildColorWheel
 
HandleEvents
</syntaxhighlight>
{{output}}
[[File:Programmatic Color Wheel.png]]
 
=={{header|GML}}==
Line 680 ⟶ 857:
<syntaxhighlight lang="lua">
local function hsv_to_rgb (h, s, v) -- values in ranges: [0, 360], [0, 1], [0, 1]
local r = math.min (math.max (3*math.abs (((h )/180)%2-1)-1, 0), 1)
local g = math.min (math.max (3*math.abs (((h -120)/180)%2-1)-1, 0), 1)
local b = math.min (math.max (3*math.abs (((h +120)/180)%2-1)-1, 0), 1)
local k1 = v*(1-s)
local k2 = v - k1
return k1+k2*r, k1+k2*g, k1+k2*b -- values in ranges: [0, 1], [0, 1], [0, 1]
end
 
function love.load()
local w, h, r = 256, 256, 128-0.5
local cx, cy = w/2, h/2
canvas = love.graphics.newCanvas ()
love.graphics.setCanvas(canvas)
for x = 0, w do
for y = 0, h do
local dx, dy = x-cx, y-cy
if dx*dx + dy*dy <= r*r then
local h = math.deg(math.atan2(dy, dx))
local s = (dx*dx + dy*dy)^0.5/r
local v = 1
love.graphics.setColor (hsv_to_rgb (h, s, v))
love.graphics.points (x, y)
end
end
end
end
end
love.graphics.setCanvas()
end
 
function love.draw()
love.graphics.setColor (1,1,1)
love.graphics.draw (canvas)
end
</syntaxhighlight>
Line 1,013 ⟶ 1,190:
c = color(int(h * 255), int(s * 255), 255)
set(x, y, c) # note set() used as Processing set() not as Python set()</syntaxhighlight>
 
 
=={{header|Plain English}}==
<syntaxhighlight lang="plainenglish">
To draw the color wheel:
Start with the red color.
Turn right 80 points.
Loop.
If the user clicks on the screen, break.
Move to the center of the screen.
Draw a line 2 inches long.
Refresh the screen.
Change the current hue by 10 points.
Turn right 10 points.
Add 1 to a count.
If the count is 384, break. \ Plain English uses a circle divided into 384 degrees
Repeat.
Start in the middle of the screen facing north minus 80 points.
Use medium-sized letters.
Write "RED......YELLOW.....GREEN......CYAN......BLUE.....MAGENTA......" with the white pen 2-1/4 inches from the screen's center.
Refresh the screen.
Shut down.
</syntaxhighlight>
 
=={{header|Python}}==
Line 1,071 ⟶ 1,271:
(formerly Perl 6)
{{works with|Rakudo|2016.08}}
[[File:Color-wheel-perl6.png|thumb]]
 
<syntaxhighlight lang="raku" line>use Image::PNG::Portable;
 
Line 1,108 ⟶ 1,308:
} ).map: ((*+$m) * 255).Int
}</syntaxhighlight>
 
Until local image uploading is re-enabled, see [https://github.com/thundergnat/rc/blob/master/img/Color-wheel-perl6.png Color-wheel-perl6.png]
 
=={{header|Ring}}==
Line 1,242 ⟶ 1,440:
' -----------------------------------
global pi
pi = 22 / 7
steps = 1
 
graphic #g, 525, 525
Line 1,249 ⟶ 1,447:
 
for x =0 to 525 step steps
for y =0 to 525 step steps
angle = atan2(y - 250, x - 250) * 360 / 2 / pi ' full degrees....
sector = int(angle / 60) ' 60 degree sectors (0 to 5)
slope = (angle mod 60) /60 * 255 ' 1 degree sectors.
if sector = 0 then col$ = "255 "; str$( int( slope)); " 0"
if sector = 1 then col$ = str$(int(256 - slope)); " 255 0"
if sector = 2 then col$ = "0 255 "; str$( int( slope))
if sector = 3 then col$ = "0 "; str$( int( 256 -slope)); " 255"
if sector = 4 then col$ = str$(int(slope)); " 0 255"
if sector = 5 then col$ = "255 0 "; str$( int( 256 -slope))
red = val( word$( col$, 1))
grn = val( word$( col$, 2))
blu = val( word$( col$, 3))
p = ((x -270)^2 +(y -270)^2)^0.5 / 250
r = min(255,p * red)
g = min(255,p * grn)
b = min(255,p * blu)
if p > 1 then #g "color white" else #g color(r,g,b)
#g "set "; x; " "; y
next y
next x
render #g
Line 1,277 ⟶ 1,475:
function atan2(y,x)
if (x = 0) and (y <> 0) then
r$ = "Y"
if y > 0 then atan2 = pi /2
if y < 0 then atan2 = 3 * pi /2
end if
 
if y = 0 and (x <> 0) then
r$ = "Y"
if x > 0 then atan2 = 0
if x < 0 then atan2 = pi
end if
 
If r$ <> "Y" then
if x = 0 and y = 0 then
atan2 = 0
else
baseAngle = atn(abs(y) / abs(x))
if x > 0 then
if y > 0 then atan2 = baseAngle
If y < 0 then atan2 = 2 * pi - baseAngle
end if
if x < 0 then
If y > 0 then atan2 = pi - baseAngle
If y < 0 then atan2 = pi + baseAngle
end if
end if
end if
end function</syntaxhighlight>
Line 1,376 ⟶ 1,574:
 
{{out}}
[[Media:Color_wheel_rust.png]]
See: [https://slack-files.com/T0CNUL56D-F016QPS7D98-a25dc55ad4 color_wheel.png] (offsite PNG image)
 
=={{header|Sidef}}==
Line 1,449 ⟶ 1,647:
This file is no longer there!!! 10 Sep 2021
 
=={{header|Vala}}==
{{trans|Julia}}
<syntaxhighlight lang="vala">public class Example: Gtk.Application {
private Gtk.ApplicationWindow window;
private Gtk.DrawingArea drawing_area;
public Example() {
Object(application_id: "my.application", flags: ApplicationFlags.FLAGS_NONE);
this.activate.connect(() => {
window = new Gtk.ApplicationWindow(this);
drawing_area = new Gtk.DrawingArea();
drawing_area.set_draw_func(draw_circle);
window.set_child(drawing_area);
window.present();
});
}
 
private void draw_circle(Gtk.DrawingArea area, Cairo.Context cr, int width, int height) {
int centerx = width / 2;
int centery = height / 2;
double anglestep = 1.0 / width;
for (float theta = (float) 0.0; theta < 360; theta += (float) 0.1) {
float r;
float g;
float b;
Gtk.hsv_to_rgb(theta / (float) 360.0, 1, 1, out r, out g, out b);
cr.set_source_rgb(r, g, b);
cr.line_to(centerx, centery);
cr.arc(centerx, centery, ((double) width) / 2.2, GLib.Math.PI * 2 * theta / 360.0, anglestep);
cr.line_to(centerx, centery);
cr.stroke();
}
}
 
public static int main(string[] argv) {
var app = new Example();
return app.run(argv);
}
}</syntaxhighlight>
=={{header|VBScript}}==
Building a BMP file and opening it with the default viewer. It takes 5 seconds in my 5 years old notebook. Run with Cscript if you don want to be clicking at annoying message boxes.
<syntaxhighlight lang="vb">
optionOption explicit
 
Class ImgClass
Private ImgL,ImgH,ImgDepth,bkclr,nclrloc,tt
private xmini,xmaxi,ymini,ymaxi,dirx,diry
dimpublic ImgArray() 'rgb in 24 bit mode, indexes to palette in 8 bits
private filename
private Palette,szpal
public property get xmin():xmin=xmini:end property
public property get ymin():ymin=ymini:end property
public property get xmax():xmax=xmaxi:end property
public property get ymax():ymax=ymaxi:end property
public property let depth(x)
if x<>8 and x<>32 then err.raise 9
Imgdepth=x
end property
public sub set0 (x0,y0) 'sets the new origin (default tlc). The origin does'nt work if ImgArray is accessed directly
if x0<0 or x0>=imgl or y0<0 or y0>imgh then err.raise 9
xmini=-x0
Line 1,479 ⟶ 1,715:
'constructor
Public Default Function Init(name,w,h,orient,dep,bkg,palmipal)
'offx, offy posicion de 0,0. si ofx+ , x se incrementa de izq a der, si offy+ y se incrementa de abajo arriba
dim i,j
dim ImgL=wi,j
ImgHImgL=hw
ImgH=h
tt=timer
loc=getlocale
depth=dep
' not useful as we are not using SetPixel and accessing ImgArray directly
if dep<>8 and dep <>32 then err.raise 9
set0 0,0 'tlcorigin blc positive up and right
redim imgArray(ImgL-1,ImgH-1)
bkclr=bkg
if bkg<>0 then
for i=0 to ImgL-1
for j=0 to ImgH-1
imgarray(i,j)=bkg
next
next
end if
Select Case orient
filename=name
Case 1: dirx=1 : diry=1
Case 2: dirx=-1 : diry=1
'load user palette if provided
Case if3: imgdepthdirx=8-1 then: diry=-1
Case 4: dirx=1 if: isarray(pal) thendiry=-1
End select
if ubound(pal)=255 then
filename=name
palette=pal
ImgDepth =dep
else
'load user palette if provided
mypalette
if imgdepth=8 then
end if
elseloadpal(mipal)
end if mypalette
set init=me
end if
end if
set init=me
end function
 
private sub loadpal(mipale)
if isarray(mipale) Then
palette=mipale
szpal=UBound(mipale)+1
Else
szpal=256
'Default palette recycled from ATARI
'removed
 
, not relevant
End if
End Sub
 
Line 1,522 ⟶ 1,769:
wscript.echo "copying image to bmp file"
savebmp
wscript.echo "opening " & filename & " with uouryour default bmp viewer"
CreateObject("Shell.Application").ShellExecute filename
wscript.echo timer-tt & " milliseconds iseconds"
End Sub
function long2wstr( x) 'falta muy poco!!!
dim k1,k2,x1
k1= (x and &hffff&)' or (&H8000& And ((X And &h8000&)<>0)))
k2=((X And &h7fffffff&) \ &h10000&) Or (&H8000& And (x<0))
long2wstr=chrw(k1) & chrw(k2)
end function
function int2wstr(x)
int2wstr=ChrW((x and &h7fff) or (&H8000 And (X<0)))
End Function
 
 
Public Sub SaveBMP
function long2str(byval k)
Dim s
s= chr(k and &hff)
k=k\&h100
s=s& chr(k and &hff)
k=k\&h100
s=s& chr(k and &hff)
k=k\&h100
s=s& chr(k and &hff)
long2str=s
End function
function int2str(byval k)
Dim s
s= chr(k and &hff)
k=k\&h100
s=s& chr(k and &hff)
int2str=s
End function
Public Sub SaveBMP
'Save the picture to a bmp file
Dim s,ostream, x,y,loc
dim bpp:bpp=imgdepth\8
const hdrs=54 '14+40
dim bms:bms=ImgH* 4*(((ImgL*bppimgdepth\8)+3)\4) 'bitmap size including padding
dim palspalsize:if (imgdepth=8) then palspalsize=(ubound(Palette)+1)szpal*4 else palspalsize=0
loc=getlocale
setlocale "us"
 
with CreateObject("ADODB.Stream") 'auxiliary ostream, it creates an UNICODE with bombbom stream in memory
.Charset = "WindowsUTF-125216LE" 'o "UTF16-BE"
.Type = 2' adTypeText
.open
Line 1,565 ⟶ 1,801:
'build a header
'bmp header: VBSCript does'nt have records nor writes binary values to files, so we use strings of unicode chars!!
'BMP header
'BMP head 0 "BM" 'Type 2 size 6 10 14
.writetext "BM" & long2strChrW(hdrs+pals+bms)&h4d42) ' long2str(0) &long2str"BM" (hdrs+pals)4d42
.writetext long2wstr(hdrs+palsize+bms) ' 2 fiesize
 
'InfoHeader.writetext 14long2wstr(0) hdr sz 18 length 22 width 26 pla ' 6 28 clr depth 30 NOCOMPR 34reserved
.writetext long2str(40)long2wstr &long2str(Imgl)&long2str(imghhdrs+palsize) & int2str(1) & int2str(imgdepth)& long2str(&H0) '10 image offset
'InfoHeader
.writetext long2wstr(40) '14 infoheader size
.writetext long2wstr(Imgl) '18 image length
.writetext long2wstr(imgh) '22 image width
.writetext int2wstr(1) '26 planes
.writetext int2wstr(imgdepth) '28 clr depth (bpp)
.writetext long2wstr(&H0) '30 compression used 0= NOCOMPR
.writetext long2wstr(bms) '34 imgsize
.writetext long2wstr(&Hc4e) '38 bpp hor
.writetext long2wstr(&hc43) '42 bpp vert
.writetext long2wstr(szpal) '46 colors in palette
.writetext long2wstr(&H0) '50 important clrs 0=all
'write bitmap
'precalc data for orientation
Dim x1,x2,y1,y2
If dirx=-1 Then x1=ImgL-1 :x2=0 Else x1=0:x2=ImgL-1
If diry=-1 Then y1=ImgH-1 :y2=0 Else y1=0:y2=ImgH-1
Select Case imgdepth
' 34 nosize 38 bpp 42 bpp 46 cls pal 50 imp clrs 54
.writetext long2str(bms)&long2str(&Hc4e)& long2str(&hc43)& long2str(&H0) & long2str(&H0)
 
'add palette if exists
If (imgdepth=8) Then
s=""
For x=0 to ubound(palette)
s=s& long2str(palette(x))
Next
.writetext s
End If
'write bitmap
Select Case ImgDepth
Case 32
For y=y1 To y2 step diry
'wscript.echo imgdepth
For yx=ImgH-1 to 0 step-1 'Originx1 ofTo bitmap:x2 bottomStep leftdirx
s=""
For x=0 To ImgL-1
'writelong fic, Pixel(x,y)
s=s.writetext & long2strlong2wstr(Imgarray(x,y))
Next
.writetext s
Next
Case 8
dim xx:xx=ImgL mod 4'palette
For yx=ImgH-10 to 0 stepszpal-1
s="".writetext long2wstr(palette(x)) '52
For x=0 To ImgL-1 step 2Next
'image
s=s & chrw((ImgArray(x,y) and 255 )+ 256*(ImgArray(x+1,y) and 255))
dim pad:pad=ImgL mod 4
For y=y1 to y2 step diry
For x=x1 To x2 step dirx*2
.writetext chrw((ImgArray(x,y) and 255)+ &h100& *(ImgArray(x+dirx,y) and 255))
Next
'line padding
if xx and 1 then s=s &chrw(ImgArray(Imgl-1,y))
if xxpad and >1 then s=s.writetext & chrw(0ImgArray(x2,y))
if pad >1 then .writetext s chrw(0)
Next
Case Else
WScript.Echo "ColorDepth not supported : " & ImgDepth & " bits"
End Select
 
'use a second stream to save to file starting past the BOM the first ADODB.Stream has added
'save to file
Dim outf:Set outf= CreateObject("ADODB.Stream")
.position=0 'using single byte chars, no bom
outf.Type = 1 ' adTypeBinary
.savetofile filename,2 'adSaveCreateOverWrite
outf.Open
.position=2 'remove bom (1 wchar)
.CopyTo outf
.close
outf.savetofile filename,2 'adSaveCreateOverWrite
outf.close
end with
setlocale loc
End Sub
end class
 
 
 
function hsv2rgb( Hue, Sat, Value) 'hue 0-360 0-ro 120-ver 240-az ,sat 0-100,value 0-100
Line 1,666 ⟶ 1,917:
g = Ur + (Vr - Wr) * Rdim
b = 0
end ifIf
'b lowest byte, red highest byte
hsv2rgb= ((b and &hff)+256*((g and &hff)+256*(r and &hff))and &hffffff)
 
end function
 
Line 1,692 ⟶ 1,943:
const r2=25500
tt=timer
fn=CreateObject("Scripting.FileSystemObject").GetSpecialFolder(2)& "\testtestwchr.bmp"
Set X = (New ImgClass)(fn,w*2,h*2,1,32,0,0)
 
x.set0 w,h
Line 1,700 ⟶ 1,951:
for row=x.xmin+1 to x.xmax
row2=row*row
hr=int(sqrSqr(r2-row2))
For col=hr To 159
Dim a:a=((col\16 +row\16) And 1)* &hffffff
x.imgArray(col+160,row+160)=a
x.imgArray(-col+160,row+160)=a
next
for col=-hr to hr
sat=100-sqr(row2+col*col)/rad *50
Line 1,708 ⟶ 1,964:
'script.echo row
next
 
Set X = Nothing
 
 
</syntaxhighlight>
 
=={{out}}==
[[File:Colorwheel vbs.png]]
 
=={{header|Wren}}==
{{libheader|DOME}}
<syntaxhighlight lang="ecmascriptwren">import "graphics" for Canvas, Color
import "dome" for Window
import "random" for Random
Line 1,805 ⟶ 2,065:
v,hue:=(x - zero).toFloat().toPolar(y - zero);
if(v<=R){ // only render in the circle
if((hue = hue.toDeg())<0) hue+=360; // (-pi..pi] to [0..2pi)
s:=v/R; // scale saturation zero at center to 1 at edge
ppm[x,y]=hsv2rgb(hue,1.0,s);
}
}
Line 1,813 ⟶ 2,073:
 
fcn hsv2rgb(hue,v,s){ // 0<=H<360, 0<=v(brightness)<=1, 0<=saturation<=1
// --> 24 bit RGB each R,G,B in [0..255]
to24bit:=fcn(r,g,b,m){
r,g,b=((r+m)*255).toInt(),((g+m)*255).toInt(),((b+m)*255).toInt();
Line 1,826 ⟶ 2,086:
else if(180<=hue<240) return(to24bit(0.0,x, c, m));
else if(240<=hue<300) return(to24bit(x, 0.0,c, m));
else return(to24bit(c, 0.0,x, m));
}</syntaxhighlight>
{{out}}
1,987

edits