Color of a screen pixel: Difference between revisions

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This example requires ImageMagick >= 6.2.10 (works on X11, unsure about other platforms).
This example requires ImageMagick >= 6.2.10 (works on X11, unsure about other platforms).


<lang ruby>
<lang ruby>module Screen
module Screen
IMPORT_COMMAND = '/usr/bin/import'
IMPORT_COMMAND = '/usr/bin/import'



Revision as of 05:51, 16 November 2014

Task
Color of a screen pixel
You are encouraged to solve this task according to the task description, using any language you may know.

Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor. The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.

App Inventor

App Inventor has two Canvas blocks to determine the color under a pixel.
GetBackgroundPixelColor returns a color from the Canvas but ignores Ball sprites and ImageSprites.
GetPixelColor returns a color from either the Canvas or a Ball sprite or ImageSprite.
In the app's display below, the purple Ball sprite was touched on the left canvas, but the pixel color (green) returned was from the area below it. <VIEW THE BLOCKS AND ANDROID APP DISPLAY>

Applesoft BASIC

Low-Resolution (Lo-Res) graphics 40x48, 16 colors, page 1 <lang Applesoft BASIC>X = PDL (0) * 5 / 32 Y = PDL (1) * 3 / 16

COLOR=  SCRN( X,Y)</lang>

Hi-Resolution (Hi-Res) graphics 280x192, 6 colors

There is no HSCRN( X,Y) function in Applesoft. What follows is an elaborate subroutine that determines the hi-res color at the location given by variables X and Y on the current hi-res page. A color value in the range from 0 to 7 is returned in the variable C. The color is determined by peeking at adjacent pixels and the Most Significant Bit MSB. The VTAB routine is used as an aid to calculate the address of pixels. Other colors beyond the 6 hi-res colors can be displayed by positioning pixels at byte boundaries using the MSB. This routine is limited to the eight hi-res colors.

<lang Applesoft BASIC>

100  REM GET HCOLOR
110  REM  PARAMETERS: X Y
120  REM  RETURNS: C
130  REM 
140 P = 0:X = X + 1
150  ON (X < 280) GOSUB 300
160 PR = P:P = 0:X = X - 2
170  ON (X >  = 0) GOSUB 300
180 PL = P:X = X + 1: GOSUB 300
190 ODD = X -  INT (X / 2) * 2
200 C = H * 4
210  IF  NOT ((PL = PR) AND (PL <  > P)) THEN C = C + P * 3: RETURN
220  IF ODD THEN P =  NOT P
230 C = C + P + 1
240  RETURN 
250  REM 
260  REM GET PIXEL
270  REM  PARAMETERS: X Y
280  REM  RETURNS: H P
290  REM 
300 H =  INT (X / 7)
310 V =  INT (Y / 8)
320 VO =  PEEK (37)
330 HO =  PEEK (36)
340  VTAB V + 1: HTAB 1
350 A =  PEEK (41) * 256
360 A = A +  PEEK (40) + H
370  VTAB VO + 1: HTAB HO + 1
380 A = A + 8192 - 1024
390 P =  PEEK (230) / 32
400  IF P = 2 THEN A = A + 8192
410 A = A + (Y - V * 8) * 1024
420 B = X - H * 7
430 V =  PEEK (A)
440 H =  INT (V / 128)
450 V =  INT (V / (2 ^ B))
460 P = V -  INT (V / 2) * 2
470  RETURN

X = 267 : Y = 166 : GOSUB 100 HCOLOR= C </lang>

AutoHotkey

<lang AutoHotkey>PixelGetColor, color, %X%, %Y%</lang>

AutoIt

<lang autoit>$a = Mousegetpos() PixelGetColor($a[0], $a[1])</lang>

BASIC

Works with: QuickBasic version 4.5

In a graphics mode (for instance, SCREEN 13 or SCREEN 12) <lang qbasic>color = point(x, y)</lang>

BBC BASIC

In BBC BASIC for Windows you can read either the 'logical colour' (palette index) or the 'true colour' (24-bit RGB value). <lang bbcbasic> palette_index% = POINT(x%, y%)

     RGB24b_colour% = TINT(x%, y%)</lang>

C

Library: Xlib

<lang c>

  1. include <X11/Xlib.h>

void get_pixel_color (Display *d, int x, int y, XColor *color) {

 XImage *image;
 image = XGetImage (d, RootWindow (d, DefaultScreen (d)), x, y, 1, 1, AllPlanes, XYPixmap);
 color->pixel = XGetPixel (image, 0, 0);
 XFree (image);
 XQueryColor (d, DefaultColormap(d, DefaultScreen (d)), color);

}

// Your code XColor c; get_pixel_color (display, 30, 40, &c); printf ("%d %d %d\n", c.red, c.green, c.blue); </lang>

Works with: Windows

(Linux users, see grabc.) <lang c>#include <Windows.h>

COLORREF getColorAtCursor(void) {

   POINT p;
   COLORREF color;
   HDC hDC;
   BOOL b;
   /* Get the device context for the screen */
   hDC = GetDC(NULL);
   if (hDC == NULL)
       return CLR_INVALID;
   /* Get the current cursor position */
   b = GetCursorPos(&p);
   if (!b)
       return CLR_INVALID;
   /* Retrieve the color at that position */
   color = GetPixel(hDC, p.x, p.y);
   /* Release the device context again */
   ReleaseDC(GetDesktopWindow(), hDC);
   return color;

}</lang>

C#

<lang csharp>using System; using System.Drawing; using System.Windows.Forms;

class Program {

   static Color GetPixel(Point position)
   {
       using (var bitmap = new Bitmap(1, 1))
       {
           using (var graphics = Graphics.FromImage(bitmap))
           {
               graphics.CopyFromScreen(position, new Point(0, 0), new Size(1, 1));
           }
           return bitmap.GetPixel(0, 0);
       }
   }
   static void Main()
   {
       Console.WriteLine(GetPixel(Cursor.Position));
   }

}</lang> Sample output: <lang>Color [A=255, R=243, G=242, B=231]</lang>

Clojure

<lang lisp>(defn get-color-at [x y]

 (.getPixelColor (java.awt.Robot.) x y))</lang>

Common Lisp

Using Allegro and their Common Graphics package <lang lisp>(in-package :cg-user)

(defun print-hex (n)

 (let ((*print-base* 16.) (*print-radix* t))
   (print n)) t)

(defun get-byte (n byte)

 (logand (ash n (* byte -8)) #xFF))

(defun get-pixel (x y)

 (let ((pixval (caar (contents (get-screen-pixmap :box (make-box x y (+ x 1) (+ y 1)))))))
   (mapcar #'(lambda (i) (get-byte pixval i)) '(2 1 0 3))))

(defun get-mouse-pixel ()

 (let ((pos (cursor-position (screen *system*))))
   (get-pixel (position-x pos) (position-y pos))))

(print-hex (get-mouse-pixel))</lang>

Sample output: (values are in RGBA order): <lang lisp>(#xe0 #x43 #x43 #xff)</lang>

Delphi

<lang Delphi> program ScreenPixel;

{$APPTYPE CONSOLE}

uses

 Windows,
 SysUtils,
 Graphics;


// Use this function in a GUI application to return the color function GetPixelColourAsColor(const PixelCoords: TPoint): TColor; var

 dc: HDC;

begin

 // Get Device Context of windows desktop
 dc := GetDC(0);
 // Read the color of the pixel at the given coordinates
 Result := GetPixel(dc,PixelCoords.X,PixelCoords.Y);

end;

// Use this function to get a string representation of the current colour function GetPixelColourAsString(const PixelCoords: TPoint): string; var

 r,g,b: Byte;
 col: TColor;

begin

 col := GetPixelColourAsColor(PixelCoords);
 // Convert the Delphi TColor value to it's RGB components
 r := col and $FF;
 g := (col shr 8) and $FF;
 b := (col shr 16) and $FF;
 // Format the result
 Result := 'R('+IntToStr(r)+') G('+IntToStr(g)+') G('+IntToStr(b)+')';
 {
   Alternatively, format the result as follows to get a
   string representation of the Delphi TColor value
   Result := ColorToString(GetPixel(dc,curP.X,curP.Y));
 }

end;

var

 s: string;
 P: TPoint;

begin

 s := ;
 Writeln('Move mouse over a pixel. Hit return to get colour of selected pixel.');
 repeat
   Readln(s);
   if s =  then
     begin
       GetCursorPos(P);
       Writeln('Colour at cursor position X:'+
               IntToStr(P.X)+' Y:'+
               IntToStr(P.Y) +' = '+
               GetPixelColourAsString(P)
               );
       Writeln();
       Writeln('Move mouse and hit enter again.');
     end;
 until
   SameText(s,'quit');

end. </lang>

Example output:

Move mouse over a pixel. Hit return to get colour of selected pixel.

Colour at cursor position X:429 Y:161 = R(0) G(0) B(0)

Move mouse and hit enter again.

Colour at cursor position X:942 Y:358 = R(182) G(206) B(231)

Move mouse and hit enter again.

Colour at cursor position X:704 Y:103 = R(240) G(240) B(240)

Move mouse and hit enter again.

Colour at cursor position X:2756 Y:59 = R(250) G(196) B(182)

F#

<lang fsharp>open System.Drawing open System.Windows.Forms

let GetPixel x y =

   use img = new Bitmap(1,1)
   use g = Graphics.FromImage(img)
   g.CopyFromScreen(new Point(x,y), new Point(0,0), new Size(1,1))
   let clr = img.GetPixel(0,0)
   (clr.R, clr.G, clr.B)

let GetPixelAtMouse () =

   let pt = Cursor.Position
   GetPixel pt.X pt.Y</lang>

C++/CLI

<lang cpp> using namespace System; using namespace System::Drawing; using namespace System::Windows::Forms;

[STAThreadAttribute] int main() { Point^ MousePoint = gcnew Point(); Control^ TempControl = gcnew Control(); MousePoint = TempControl->MousePosition; Bitmap^ TempBitmap = gcnew Bitmap(1,1); Graphics^ g = Graphics::FromImage(TempBitmap); g->CopyFromScreen((Point)MousePoint, Point(0, 0), Size(1, 1)); Color color = TempBitmap->GetPixel(0,0); Console::WriteLine("R: "+color.R.ToString()); Console::WriteLine("G: "+color.G.ToString()); Console::WriteLine("B: "+color.B.ToString()); } </lang>

Integer BASIC

See Applesoft BASIC.

Icon and Unicon

Icon and Unicon don't have direct access to the screen; however, we can read the colour of of a maximal sized window instead. The graphics procedure generates all pixels from a rectangular selection as a comma separated string with RGB values. <lang Icon>link graphics,printf

procedure main()

  WOpen("canvas=hidden")                   # hide for query
  height := WAttrib("displayheight") - 45  # adjust for ...
  width  := WAttrib("displaywidth") - 20   # ... window 7 borders
  WClose(&window)

  W := WOpen("size="||width||","||height,"bg=black") | 
       stop("Unable to open window")   

  every 1 to 10 do {   # generate some random rectangles within the frame
     x := ?width 
     y := ?(height-100)
     WAttrib("fg="||?["red","green","blue","purple","yellow"])
     FillRectangle(x,x+50,y,y+50)
     }
     
  while Event() do       
     printf("x=%d,y=%d pixel=%s\n",&x,&y,Pixel(&x,&y,&x,&y))
     
  WDone(W)                                  # q to exit

end </lang>

graphics.icn provides graphics printf.icn provides printf

Sample Output:

x=943,y=946 pixel=0,0,65535
x=658,y=610 pixel=47802,0,65535
x=934,y=487 pixel=0,0,0

Java

Uses: Robot

<lang java>public static Color getColorAt(int x, int y){

  return new Robot().getPixelColor(x, y);

}</lang>

Liberty BASIC

<lang lb>'This example requires the Windows API Struct point, x As long, y As long

hDC = GetDC(0) result = GetCursorPos() Print GetPixel(hDC, point.x.struct, point.y.struct) Call ReleaseDC 0, hDC End


   Sub ReleaseDC hWnd, hDC
       CallDLL #user32,"ReleaseDC", hWnd As uLong, hDC As uLong, ret As Long
   End Sub
   Function GetDC(hWnd)
       CallDLL #user32, "GetDC", hWnd As uLong, GetDC As uLong
   End Function
   Function GetCursorPos()
       CallDLL #user32, "GetCursorPos", point As struct, GetCursorPos As uLong
   End Function
   Function GetPixel(hDC, x, y)
       CallDLL #gdi32, "GetPixel", hDC As uLong, x As long, y As long, GetPixel As long
   End Function</lang>

Locomotive Basic

<lang locobasic>10 x=320:y=200 20 color=TEST(x,y) 30 PRINT "Pen color at"; x; y; "is"; color</lang>

CLEARSCREEN
SHOW PIXEL
[255 255 255]

Nimrod

Library: GTK2

<lang nimrod>import gtk2, gdk2, gdk2pixbuf gtk2.nimrod_init()

proc getPixelColor(x, y: int32): auto =

 var p = pixbufNew(COLORSPACE_RGB, false, 8, 1, 1)
 discard p.getFromDrawable(getDefaultRootWindow().drawable,
   getDefaultScreen().getSystemColormap(), x, y, 0, 0, 1, 1)
 result = cast[tuple[r, g, b: uint8]](p.getPixels[])

echo getPixelColor(0, 0)</lang>

PHP

Works with: PHP version 5.2.2
Works with: Windows
Library: GD

<lang php>$img = imagegrabscreen(); $color = imagecolorat($im, 10, 50); imagedestroy($im);</lang>

PicoLisp

Using 'grabc' as recommended in the C solution <lang PicoLisp>(in '(grabc)

  (mapcar hex (cdr (line NIL 1 2 2 2))) )</lang>

Output:

73,61,205
-> (73 61 205)

PureBasic

Return the color used at the x,y position in the current output. If the current output has an alpha channel then the result will be a 32bit RGBA value, otherwise it will be a 24bit RGB value. The color can be split in their RGB and alpha values by using the Red(), Green(), Blue() and Alpha() functions.

<lang PureBasic>Color = Point(x, y)</lang>

To get the colour of a pixel on the screen when it is not managed by PureBasic (ie. from other programs' windows), it is necessary to use Windows API. This works only under Windows. <lang PureBasic> hDC = GetDC_(0) Color = GetPixel_(hDC, x, y) ReleaseDC_(0, hDC)</lang>

This work fine!!

<lang PureBasic>poz.point If OpenWindow(0,0,0,100,45,"Get pixel color at cursor position",#PB_Window_MinimizeGadget)

 TextGadget(0,0,0,50,12,"Red: ")
 TextGadget(1,0,15,50,12,"Green: ")
 TextGadget(2,0,30,50,12,"Blue: ")
 TextGadget(3,50,0,50,12,"")
 TextGadget(4,50,15,50,12,"")
 TextGadget(5,50,30,50,12,"")
hDC = GetDC_(0)
Repeat
 oldx=poz\x
 oldy=poz\y

GetCursorPos_(@poz) Color = GetPixel_(hDC, poz\x, poz\y) If poz\x<>oldx Or poz\y<>oldy

 SetGadgetText(3,Str(Red(color)))
 SetGadgetText(4,Str(Green(color)))
 SetGadgetText(5,Str(Blue(color)))

EndIf event=WaitWindowEvent(200) Until event=#PB_Event_CloseWindow ReleaseDC_(0, hDC) EndIf</lang>

Python

Library: PyWin32

<lang python>def get_pixel_colour(i_x, i_y): import win32gui i_desktop_window_id = win32gui.GetDesktopWindow() i_desktop_window_dc = win32gui.GetWindowDC(i_desktop_window_id) long_colour = win32gui.GetPixel(i_desktop_window_dc, i_x, i_y) i_colour = int(long_colour) return (i_colour & 0xff), ((i_colour >> 8) & 0xff), ((i_colour >> 16) & 0xff)

print get_pixel_colour(0, 0)</lang>

Library: PIL
Works with: Windows

only

<lang python>def get_pixel_colour(i_x, i_y): import PIL.ImageGrab return PIL.ImageGrab.grab().load()[i_x, i_y]

print get_pixel_colour(0, 0)</lang>

Library: PIL
Library: python-xlib

<lang python>def get_pixel_colour(i_x, i_y): import PIL.Image # python-imaging import PIL.ImageStat # python-imaging import Xlib.display # python-xlib o_x_root = Xlib.display.Display().screen().root o_x_image = o_x_root.get_image(i_x, i_y, 1, 1, Xlib.X.ZPixmap, 0xffffffff) o_pil_image_rgb = PIL.Image.fromstring("RGB", (1, 1), o_x_image.data, "raw", "BGRX") lf_colour = PIL.ImageStat.Stat(o_pil_image_rgb).mean return tuple(map(int, lf_colour))

print get_pixel_colour(0, 0)</lang>

Library: PyGTK

<lang python>def get_pixel_colour(i_x, i_y): import gtk # python-gtk2 o_gdk_pixbuf = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, 1, 1) o_gdk_pixbuf.get_from_drawable(gtk.gdk.get_default_root_window(), gtk.gdk.colormap_get_system(), i_x, i_y, 0, 0, 1, 1) return tuple(o_gdk_pixbuf.get_pixels_array().tolist()[0][0])

print get_pixel_colour(0, 0)</lang>

Library: PyQt

<lang python>def get_pixel_colour(i_x, i_y): import PyQt4.QtGui # python-qt4 app = PyQt4.QtGui.QApplication([]) long_qdesktop_id = PyQt4.QtGui.QApplication.desktop().winId() long_colour = PyQt4.QtGui.QPixmap.grabWindow(long_qdesktop_id, i_x, i_y, 1, 1).toImage().pixel(0, 0) i_colour = int(long_colour) return ((i_colour >> 16) & 0xff), ((i_colour >> 8) & 0xff), (i_colour & 0xff)

print get_pixel_colour(0, 0)</lang>

Racket

See get-pixel-color.rkt.

Ruby

This example requires ImageMagick >= 6.2.10 (works on X11, unsure about other platforms).

<lang ruby>module Screen

 IMPORT_COMMAND = '/usr/bin/import'
 # Returns an array with RGB values for the pixel at the given coords
 def self.pixel(x, y)
   if m = `#{IMPORT_COMMAND} -silent -window root -crop 1x1+#{x}+#{y} -format '%[pixel:u.p{0,0}]' info:-`.match(/srgb\((\d+),(\d+),(\d+)\)/)
     m[1..3].map(&:to_i)
   else
     false
   end
 end

end</lang>

Scala

Library: Scala

<lang Scala>def getColorAt(x: Int, y: Int): Color = new Robot().getPixelColor(x, y)</lang>

Tcl

Library: Tk

Works only on X11 or OSX with Xquartz. <lang tcl>package require Tcl 8.5 package require Tk

  1. Farm out grabbing the screen to an external program.
  2. If it was just for a Tk window, we'd use the tkimg library instead

proc grabScreen {image} {

   set pipe [open {|xwd -root -silent | convert xwd:- ppm:-} rb]
   $image put [read $pipe]
   close $pipe

}

  1. Get the RGB data for a particular pixel (global coords)

proc getPixelAtPoint {x y} {

   set buffer [image create photo]
   grabScreen $buffer
   set data [$image get $x $y]
   image delete $buffer
   return $data

}

  1. Demo...

puts [format "pixel at mouse: (%d,%d,%d)" \

   {*}[getPixelAtPoint {*}[winfo pointerxy .]]]</lang>

TI-89 BASIC

Only the graph screen can be read.

<lang ti89b>pxlTest(y, x) © returns boolean</lang>

Visual Basic .NET

<lang vbnet> Private Function GetPixelColor(ByVal Location As Point) As Color

   Dim b As New Bitmap(1, 1)
   Dim g As Graphics = Graphics.FromImage(b)
   g.CopyFromScreen(Location, Point.Empty, New Size(1, 1))
   Return b.GetPixel(0, 0)
 End Function</lang>

XPL0

Color gets either 1, 2, 4, 8, 15, 16, or 24 significant bits depending on the current graphic mode enabled on an IBM-PC compatible machine with VESA graphics.

<lang XPL0>code ReadPix=44; int Color, X, Y; Color:= ReadPix(X, Y);</lang>