Character codes: Difference between revisions

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=={{header|11l}}==
=={{header|11l}}==
<lang 11l>print(‘a’.code) // prints "97"
<syntaxhighlight lang=11l>print(‘a’.code) // prints "97"
print(Char(code' 97)) // prints "a"</lang>
print(Char(code' 97)) // prints "a"</syntaxhighlight>


=={{header|360 Assembly}}==
=={{header|360 Assembly}}==
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In EBCDIC, the character 'a' (lowercase letter A) has a code of 129 in decimal and '81'x in hexadecimal.
In EBCDIC, the character 'a' (lowercase letter A) has a code of 129 in decimal and '81'x in hexadecimal.
To perform conversion, we use IC (insert character) and STC (store character) opcodes.
To perform conversion, we use IC (insert character) and STC (store character) opcodes.
<lang 360asm>* Character codes EBCDIC 15/02/2017
<syntaxhighlight lang=360asm>* Character codes EBCDIC 15/02/2017
CHARCODE CSECT
CHARCODE CSECT
USING CHARCODE,R13 base register
USING CHARCODE,R13 base register
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CHAR DS CL1
CHAR DS CL1
YREGS
YREGS
END CHARCODE</lang>
END CHARCODE</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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The printing routine only understands ASCII characters as codes anyway, so the "given a code produce its character" part is trivial.
The printing routine only understands ASCII characters as codes anyway, so the "given a code produce its character" part is trivial.
The <code>PrintChar</code> routine is omitted for brevity. It converts the two cursor variables to a FIX layer address and outputs the character using the NEOGEO's FIX layer (the layer where text is displayed). Characters are stored in ROM and arranged in ASCII order.
The <code>PrintChar</code> routine is omitted for brevity. It converts the two cursor variables to a FIX layer address and outputs the character using the NEOGEO's FIX layer (the layer where text is displayed). Characters are stored in ROM and arranged in ASCII order.
<lang 68000devpac> JSR ResetCoords ;RESET TYPING CURSOR
<syntaxhighlight lang=68000devpac> JSR ResetCoords ;RESET TYPING CURSOR


MOVE.B #'A',D1
MOVE.B #'A',D1
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MOVE.B D1,D0 ;store in low word
MOVE.B D1,D0 ;store in low word
popWord D1
popWord D1
rts</lang>
rts</syntaxhighlight>
Output can be seen [https://ibb.co/ngtDXpq here.]
Output can be seen [https://ibb.co/ngtDXpq here.]


=={{header|AArch64 Assembly}}==
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<lang AArch64 Assembly>
<syntaxhighlight lang=AArch64 Assembly>
/* ARM assembly AARCH64 Raspberry PI 3B */
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program character64.s */
/* program character64.s */
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/* for this file see task include a file in language AArch64 assembly */
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
.include "../includeARM64.inc"
</syntaxhighlight>
</lang>


=={{header|ABAP}}==
=={{header|ABAP}}==
In ABAP you must first cast the character to a byte field and back to a number in order to get its ASCII value.
In ABAP you must first cast the character to a byte field and back to a number in order to get its ASCII value.
<lang ABAP>report zcharcode
<syntaxhighlight lang=ABAP>report zcharcode
data: c value 'A', n type i.
data: c value 'A', n type i.
field-symbols <n> type x.
field-symbols <n> type x.
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assign c to <n> casting.
assign c to <n> casting.
move <n> to n.
move <n> to n.
write: c, '=', n left-justified.</lang>
write: c, '=', n left-justified.</syntaxhighlight>
{{Out}}<pre>A = 65</pre>
{{Out}}<pre>A = 65</pre>


=={{header|ACL2}}==
=={{header|ACL2}}==
Similar to Common Lisp:
Similar to Common Lisp:
<lang Lisp>(cw "~x0" (char-code #\a))
<syntaxhighlight lang=Lisp>(cw "~x0" (char-code #\a))
(cw "~x0" (code-char 97))</lang>
(cw "~x0" (code-char 97))</syntaxhighlight>


=={{header|Action!}}==
=={{header|Action!}}==
<lang Action!>PROC Main()
<syntaxhighlight lang=Action!>PROC Main()
CHAR c=['a]
CHAR c=['a]
BYTE b=[97]
BYTE b=[97]
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Put(c) Put('=) PrintBE(c)
Put(c) Put('=) PrintBE(c)
PrintB(b) Put('=) Put(b)
PrintB(b) Put('=) Put(b)
RETURN</lang>
RETURN</syntaxhighlight>
{{out}}
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Character_codes.png Screenshot from Atari 8-bit computer]
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Character_codes.png Screenshot from Atari 8-bit computer]
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=={{header|ActionScript}}==
=={{header|ActionScript}}==
In ActionScript, you cannot take the character code of a character directly. Instead you must create a string and call charCodeAt with the character's position in the string as a parameter.
In ActionScript, you cannot take the character code of a character directly. Instead you must create a string and call charCodeAt with the character's position in the string as a parameter.
<lang ActionScipt>trace(String.fromCharCode(97)); //prints 'a'
<syntaxhighlight lang=ActionScipt>trace(String.fromCharCode(97)); //prints 'a'
trace("a".charCodeAt(0));//prints '97'</lang>
trace("a".charCodeAt(0));//prints '97'</syntaxhighlight>


=={{header|Ada}}==
=={{header|Ada}}==
<lang ada>with Ada.Text_IO; use Ada.Text_IO;
<syntaxhighlight lang=ada>with Ada.Text_IO; use Ada.Text_IO;


procedure Char_Code is
procedure Char_Code is
begin
begin
Put_Line (Character'Val (97) & " =" & Integer'Image (Character'Pos ('a')));
Put_Line (Character'Val (97) & " =" & Integer'Image (Character'Pos ('a')));
end Char_Code;</lang>
end Char_Code;</syntaxhighlight>
The predefined language attributes S'Pos and S'Val for every discrete subtype, and Character is such a type, yield the position of a value and value by its position correspondingly.
The predefined language attributes S'Pos and S'Val for every discrete subtype, and Character is such a type, yield the position of a value and value by its position correspondingly.
{{out}}
{{out}}
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=={{header|Aime}}==
=={{header|Aime}}==
<lang aime># prints "97"
<syntaxhighlight lang=aime># prints "97"
o_integer('a');
o_integer('a');
o_byte('\n');
o_byte('\n');
# prints "a"
# prints "a"
o_byte(97);
o_byte(97);
o_byte('\n');</lang>
o_byte('\n');</syntaxhighlight>


=={{header|ALGOL 68}}==
=={{header|ALGOL 68}}==
In ALGOL 68 the '''format''' $g$ is type aware, hence the type conversion operators '''abs''' & '''repr''' are used to set the type.
In ALGOL 68 the '''format''' $g$ is type aware, hence the type conversion operators '''abs''' & '''repr''' are used to set the type.
<lang algol68>main:(
<syntaxhighlight lang=algol68>main:(
printf(($gl$, ABS "a")); # for ASCII this prints "+97" EBCDIC prints "+129" #
printf(($gl$, ABS "a")); # for ASCII this prints "+97" EBCDIC prints "+129" #
printf(($gl$, REPR 97)) # for ASCII this prints "a"; EBCDIC prints "/" #
printf(($gl$, REPR 97)) # for ASCII this prints "a"; EBCDIC prints "/" #
)</lang>
)</syntaxhighlight>
''Character conversions'' may be available in the ''standard prelude'' so that when
''Character conversions'' may be available in the ''standard prelude'' so that when
a foreign tape is mounted, the characters will be converted transparently as the tape's
a foreign tape is mounted, the characters will be converted transparently as the tape's
records are read.
records are read.
<lang algol68>FILE tape;
<syntaxhighlight lang=algol68>FILE tape;
INT errno = open(tape, "/dev/tape1", stand out channel)
INT errno = open(tape, "/dev/tape1", stand out channel)
make conv(tape, ebcdic conv);
make conv(tape, ebcdic conv);
FOR record DO getf(tape, ( ~ )) OD; ~ # etc ... #</lang>
FOR record DO getf(tape, ( ~ )) OD; ~ # etc ... #</syntaxhighlight>
Every '''channel''' has an associated standard character conversion that can be determined
Every '''channel''' has an associated standard character conversion that can be determined
using the ''stand conv'' query routine and then the conversion applied to a particular
using the ''stand conv'' query routine and then the conversion applied to a particular
file/tape. eg.
file/tape. eg.
<lang algol68> make conv(tape, stand conv(stand out channel))</lang>
<syntaxhighlight lang=algol68> make conv(tape, stand conv(stand out channel))</syntaxhighlight>


=={{header|ALGOL W}}==
=={{header|ALGOL W}}==
<lang algolw>begin
<syntaxhighlight lang=algolw>begin
% display the character code of "a" (97 in ASCII) %
% display the character code of "a" (97 in ASCII) %
write( decode( "a" ) );
write( decode( "a" ) );
% display the character corresponding to 97 ("a" in ASCII) %
% display the character corresponding to 97 ("a" in ASCII) %
write( code( 97 ) );
write( code( 97 ) );
end.</lang>
end.</syntaxhighlight>


=={{header|APL}}==
=={{header|APL}}==
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{{works with|GNU APL}}
{{works with|GNU APL}}
In GNU APL and Dyalog, <tt>⎕UCS</tt> with an integer returns the corresponding Unicode character:
In GNU APL and Dyalog, <tt>⎕UCS</tt> with an integer returns the corresponding Unicode character:
<lang apl> ⎕UCS 97
<syntaxhighlight lang=apl> ⎕UCS 97
a</lang>
a</syntaxhighlight>
and <tt>⎕UCS</tt> with a character returns the corresponding code:
and <tt>⎕UCS</tt> with a character returns the corresponding code:
<lang apl> ⎕UCS 'a'
<syntaxhighlight lang=apl> ⎕UCS 'a'
97</lang>
97</syntaxhighlight>
Like most things in APL, <tt>⎕UCS</tt> can also be used with an array or with a string (which is an array of characters):
Like most things in APL, <tt>⎕UCS</tt> can also be used with an array or with a string (which is an array of characters):
<lang apl> ⎕UCS 65 80 76
<syntaxhighlight lang=apl> ⎕UCS 65 80 76
APL
APL
⎕UCS 'Hello, world!'
⎕UCS 'Hello, world!'
72 101 108 108 111 44 32 119 111 114 108 100 33</lang>
72 101 108 108 111 44 32 119 111 114 108 100 33</syntaxhighlight>


=={{header|AppleScript}}==
=={{header|AppleScript}}==
<lang AppleScript>log(id of "a")
<syntaxhighlight lang=AppleScript>log(id of "a")
log(id of "aA")</lang>
log(id of "aA")</syntaxhighlight>
{{out}}
{{out}}
<pre>(*97*)
<pre>(*97*)
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The converse instruction is <tt>character id</tt> — or either of its synonyms <tt>string id</tt> and <tt>Unicode text id</tt>. Because of a bug admitted to in Apple's AppleScript Language Guide, the expression <tt>text id</tt>, which one might expect to work, can't be used.
The converse instruction is <tt>character id</tt> — or either of its synonyms <tt>string id</tt> and <tt>Unicode text id</tt>. Because of a bug admitted to in Apple's AppleScript Language Guide, the expression <tt>text id</tt>, which one might expect to work, can't be used.


<lang applescript>character id 97
<syntaxhighlight lang=applescript>character id 97
--> "a"
--> "a"


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Unicode text id {72, 101, 108, 108, 111, 33}
Unicode text id {72, 101, 108, 108, 111, 33}
--> "Hello!"</lang>
--> "Hello!"</syntaxhighlight>


=={{header|ARM Assembly}}==
=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
{{works with|as|Raspberry Pi}}
<lang ARM Assembly>
<syntaxhighlight lang=ARM Assembly>
/* ARM assembly Raspberry PI */
/* ARM assembly Raspberry PI */
/* program character.s */
/* program character.s */
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</syntaxhighlight>
</lang>


=={{header|Arturo}}==
=={{header|Arturo}}==


<lang rebol>print to :integer first "a"
<syntaxhighlight lang=rebol>print to :integer first "a"
print to :integer `a`
print to :integer `a`
print to :char 97</lang>
print to :char 97</syntaxhighlight>


{{out}}
{{out}}
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=={{header|AutoHotkey}}==
=={{header|AutoHotkey}}==
<lang AutoHotkey>MsgBox % Chr(97)
<syntaxhighlight lang=AutoHotkey>MsgBox % Chr(97)
MsgBox % Asc("a")</lang>
MsgBox % Asc("a")</syntaxhighlight>


=={{header|AWK}}==
=={{header|AWK}}==
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but a function that does so can be easily built using an associative array (where the keys are the characters).
but a function that does so can be easily built using an associative array (where the keys are the characters).
The opposite can be done using <tt>printf</tt> (or <tt>sprintf</tt>) with <tt>%c</tt>
The opposite can be done using <tt>printf</tt> (or <tt>sprintf</tt>) with <tt>%c</tt>
<lang awk>function ord(c)
<syntaxhighlight lang=awk>function ord(c)
{
{
return chmap[c]
return chmap[c]
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s = sprintf("%c%c", 97, 98)
s = sprintf("%c%c", 97, 98)
print s
print s
}</lang>
}</syntaxhighlight>


=={{header|Axe}}==
=={{header|Axe}}==
<lang axe>Disp 'a'▶Dec,i
<syntaxhighlight lang=axe>Disp 'a'▶Dec,i
Disp 97▶Char,i</lang>
Disp 97▶Char,i</syntaxhighlight>


=={{header|Babel}}==
=={{header|Babel}}==


<lang babel>'abcdefg' str2ar
<syntaxhighlight lang=babel>'abcdefg' str2ar
{%d nl <<} eachar</lang>
{%d nl <<} eachar</syntaxhighlight>


{{Out}}<pre>
{{Out}}<pre>
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</pre>
</pre>


<lang babel>(98 97 98 101 108) ls2lf ar2str nl <<
<syntaxhighlight lang=babel>(98 97 98 101 108) ls2lf ar2str nl <<
</syntaxhighlight>
</lang>
{{out}}
{{out}}
babel
babel
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=={{header|BASIC}}==
=={{header|BASIC}}==
{{works with|QuickBasic|4.5}}
{{works with|QuickBasic|4.5}}
<lang qbasic>charCode = 97
<syntaxhighlight lang=qbasic>charCode = 97
char = "a"
char = "a"
PRINT CHR$(charCode) 'prints a
PRINT CHR$(charCode) 'prints a
PRINT ASC(char) 'prints 97</lang>
PRINT ASC(char) 'prints 97</syntaxhighlight>


On the ZX Spectrum string variable names must be a single letter but numeric variables can be multiple characters:
On the ZX Spectrum string variable names must be a single letter but numeric variables can be multiple characters:
{{works with|ZX Spectrum Basic}}
{{works with|ZX Spectrum Basic}}
<lang zxbasic>10 LET c = 97: REM c is a character code
<syntaxhighlight lang=zxbasic>10 LET c = 97: REM c is a character code
20 LET d$ = "b": REM d$ holds the character
20 LET d$ = "b": REM d$ holds the character
30 PRINT CHR$(c): REM this prints a
30 PRINT CHR$(c): REM this prints a
40 PRINT CODE(d$): REM this prints 98</lang>
40 PRINT CODE(d$): REM this prints 98</syntaxhighlight>


==={{header|Applesoft BASIC}}===
==={{header|Applesoft BASIC}}===
CHR$(97) is used in place of "a" because on the older model Apple II, lower case is difficult to input.
CHR$(97) is used in place of "a" because on the older model Apple II, lower case is difficult to input.
<lang qbasic>?CHR$(97)"="ASC(CHR$(97))</lang>
<syntaxhighlight lang=qbasic>?CHR$(97)"="ASC(CHR$(97))</syntaxhighlight>
{{Out}}<pre>a=97</pre>
{{Out}}<pre>a=97</pre>


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==={{header|BaCon}}===
==={{header|BaCon}}===
<lang qbasic>' ASCII
<syntaxhighlight lang=qbasic>' ASCII
c$ = "$"
c$ = "$"
PRINT c$, ": ", ASC(c$)
PRINT c$, ": ", ASC(c$)
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' UTF-8
' UTF-8
uc$ = "€"
uc$ = "€"
PRINT uc$, ": ", UCS(uc$), ", ", UCS(c$)</lang>
PRINT uc$, ": ", UCS(uc$), ", ", UCS(c$)</syntaxhighlight>


{{out}}
{{out}}
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==={{header|Commodore BASIC}}===
==={{header|Commodore BASIC}}===
Commodore BASIC uses PETSCII code for its character set.
Commodore BASIC uses PETSCII code for its character set.
<lang gwbasic>10 CH = 65: REM IN PETSCII CODE FOR 'A' IS 65
<syntaxhighlight lang=gwbasic>10 CH = 65: REM IN PETSCII CODE FOR 'A' IS 65
20 D$ = "B": REM D$ HOLDS THE CHARACTER 'B'
20 D$ = "B": REM D$ HOLDS THE CHARACTER 'B'
30 PRINT CHR$(CH): REM THIS PRINTS 'A'
30 PRINT CHR$(CH): REM THIS PRINTS 'A'
40 PRINT ASC(D$): REM THIS PRINTS 66</lang>
40 PRINT ASC(D$): REM THIS PRINTS 66</syntaxhighlight>
{{Out}}<pre>A
{{Out}}<pre>A
66</pre>
66</pre>


==={{header|IS-BASIC}}===
==={{header|IS-BASIC}}===
<lang IS-BASIC>100 PRINT ORD("A")
<syntaxhighlight lang=IS-BASIC>100 PRINT ORD("A")
110 PRINT CHR$(65)</lang>
110 PRINT CHR$(65)</syntaxhighlight>


==={{header|QBasic}}===
==={{header|QBasic}}===
{{works with|FreeBASIC}}
{{works with|FreeBASIC}}
{{works with|Run BASIC}}
{{works with|Run BASIC}}
<lang QBasic>PRINT "a - > "; ASC("a")
<syntaxhighlight lang=QBasic>PRINT "a - > "; ASC("a")
PRINT "98 -> "; CHR$(98)</lang>
PRINT "98 -> "; CHR$(98)</syntaxhighlight>


==={{header|Sinclair ZX81 BASIC}}===
==={{header|Sinclair ZX81 BASIC}}===
<lang basic>10 REM THE ZX81 USES ITS OWN NON-ASCII CHARACTER SET
<syntaxhighlight lang=basic>10 REM THE ZX81 USES ITS OWN NON-ASCII CHARACTER SET
20 REM WHICH DOES NOT INCLUDE LOWER-CASE LETTERS
20 REM WHICH DOES NOT INCLUDE LOWER-CASE LETTERS
30 PRINT CODE "A"
30 PRINT CODE "A"
40 PRINT CHR$ 38</lang>
40 PRINT CHR$ 38</syntaxhighlight>
{{out}}
{{out}}
<pre>38
<pre>38
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==={{header|True BASIC}}===
==={{header|True BASIC}}===
<lang qbasic>PRINT "a - > "; ord("a")
<syntaxhighlight lang=qbasic>PRINT "a - > "; ord("a")
PRINT "98 -> "; chr$(98)
PRINT "98 -> "; chr$(98)
END</lang>
END</syntaxhighlight>


==={{header|Yabasic}}===
==={{header|Yabasic}}===
<lang yabasic>print "a - > ", asc("a")
<syntaxhighlight lang=yabasic>print "a - > ", asc("a")
print "98 -> ", chr$(98)</lang>
print "98 -> ", chr$(98)</syntaxhighlight>




=={{header|BASIC256}}==
=={{header|BASIC256}}==
<lang freebasic># ASCII char
<syntaxhighlight lang=freebasic># ASCII char
charCode = 97
charCode = 97
char$ = "a"
char$ = "a"
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char$ = "π"
char$ = "π"
print chr(960) #prints π
print chr(960) #prints π
print asc("π") #prints 960</lang>
print asc("π") #prints 960</syntaxhighlight>
{{out}}
{{out}}
<pre>a
<pre>a
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=={{header|Batch File}}==
=={{header|Batch File}}==
<lang dos>
<syntaxhighlight lang=dos>
@echo off
@echo off


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echo %=exitcodeAscii%
echo %=exitcodeAscii%
exit /b
exit /b
</syntaxhighlight>
</lang>
{{in}}
{{in}}
<pre>
<pre>
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=={{header|BBC BASIC}}==
=={{header|BBC BASIC}}==
<lang bbcbasic> charCode = 97
<syntaxhighlight lang=bbcbasic> charCode = 97
char$ = "a"
char$ = "a"
PRINT CHR$(charCode) : REM prints a
PRINT CHR$(charCode) : REM prints a
PRINT ASC(char$) : REM prints 97</lang>
PRINT ASC(char$) : REM prints 97</syntaxhighlight>


=={{header|Befunge}}==
=={{header|Befunge}}==
The instruction <tt>.</tt> will output as an integer. <tt>,</tt> will output as ASCII character.
The instruction <tt>.</tt> will output as an integer. <tt>,</tt> will output as ASCII character.
<lang befunge>"a". 99*44*+, @</lang>
<syntaxhighlight lang=befunge>"a". 99*44*+, @</syntaxhighlight>


=={{header|BQN}}==
=={{header|BQN}}==
BQN's character arithmetic makes it easy to convert between numbers and characters. Since arithmetic generalizes to arrays, the same function works for both integers and arrays. Here, only the conversion from number to character is defined, since it can be automatically inverted with Undo (<code>⁼</code>): the inverse simply subtracts <code>@</code>.
BQN's character arithmetic makes it easy to convert between numbers and characters. Since arithmetic generalizes to arrays, the same function works for both integers and arrays. Here, only the conversion from number to character is defined, since it can be automatically inverted with Undo (<code>⁼</code>): the inverse simply subtracts <code>@</code>.


<lang bqn> FromCharCode ← @⊸+
<syntaxhighlight lang=bqn> FromCharCode ← @⊸+
@⊸+
@⊸+
FromCharCode 97
FromCharCode 97
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"aC~"
"aC~"
FromCharCode⁼ 'a'
FromCharCode⁼ 'a'
97</lang>
97</syntaxhighlight>


=={{header|Bracmat}}==
=={{header|Bracmat}}==
<lang bracmat>( put
<syntaxhighlight lang=bracmat>( put
$ ( str
$ ( str
$ ( "\nLatin a
$ ( "\nLatin a
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)
)
)
)
)</lang>
)</syntaxhighlight>
{{Out}}<pre>Latin a
{{Out}}<pre>Latin a
ISO-9959-1: 97 = a
ISO-9959-1: 97 = a
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<tt>char</tt> is already an integer type in C, and it gets automatically promoted to <tt>int</tt>. So you can use a character where you would otherwise use an integer. Conversely, you can use an integer where you would normally use a character, except you may need to cast it, as <tt>char</tt> is smaller.
<tt>char</tt> is already an integer type in C, and it gets automatically promoted to <tt>int</tt>. So you can use a character where you would otherwise use an integer. Conversely, you can use an integer where you would normally use a character, except you may need to cast it, as <tt>char</tt> is smaller.


<lang c>#include <stdio.h>
<syntaxhighlight lang=c>#include <stdio.h>


int main() {
int main() {
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printf("%c\n", 97); /* prints "a"; we don't have to cast because printf is type agnostic */
printf("%c\n", 97); /* prints "a"; we don't have to cast because printf is type agnostic */
return 0;
return 0;
}</lang>
}</syntaxhighlight>


=={{header|C sharp|C#}}==
=={{header|C sharp|C#}}==
C# represents strings and characters internally as Unicode,
C# represents strings and characters internally as Unicode,
so casting a char to an int returns its Unicode character encoding.
so casting a char to an int returns its Unicode character encoding.
<lang csharp>using System;
<syntaxhighlight lang=csharp>using System;


namespace RosettaCode.CharacterCode
namespace RosettaCode.CharacterCode
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}
}
}
}
}</lang>
}</syntaxhighlight>


=={{header|C++}}==
=={{header|C++}}==
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In this case, the output operator <tt><<</tt> is overloaded to handle integer (outputs the decimal representation) and character (outputs just the character) types differently, so we need to cast it in both cases.
In this case, the output operator <tt><<</tt> is overloaded to handle integer (outputs the decimal representation) and character (outputs just the character) types differently, so we need to cast it in both cases.
<lang cpp>#include <iostream>
<syntaxhighlight lang=cpp>#include <iostream>


int main() {
int main() {
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std::cout << (char)97 << std::endl; // prints "a"
std::cout << (char)97 << std::endl; // prints "a"
return 0;
return 0;
}</lang>
}</syntaxhighlight>


=={{header|Clojure}}==
=={{header|Clojure}}==
<lang clojure>(print (int \a)) ; prints "97"
<syntaxhighlight lang=clojure>(print (int \a)) ; prints "97"
(print (char 97)) ; prints \a
(print (char 97)) ; prints \a


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; use String because char in Java can't represent characters outside Basic Multilingual Plane
; use String because char in Java can't represent characters outside Basic Multilingual Plane
(print (.codePointAt "𝅘𝅥𝅮" 0)) ; prints 119136
(print (.codePointAt "𝅘𝅥𝅮" 0)) ; prints 119136
(print (String. (int-array 1 119136) 0 1)) ; prints 𝅘𝅥𝅮</lang>
(print (String. (int-array 1 119136) 0 1)) ; prints 𝅘𝅥𝅮</syntaxhighlight>


=={{header|CLU}}==
=={{header|CLU}}==
<lang clu>start_up = proc ()
<syntaxhighlight lang=clu>start_up = proc ()
po: stream := stream$primary_output()
po: stream := stream$primary_output()
Line 764: Line 764:
% To turn an integer into a character code, use char$i2c
% To turn an integer into a character code, use char$i2c
stream$putc(po, char$i2c( 97 ) ); % prints 'a'
stream$putc(po, char$i2c( 97 ) ); % prints 'a'
end start_up</lang>
end start_up</syntaxhighlight>
{{out}}
{{out}}
<pre>97
<pre>97
Line 772: Line 772:
Tested with GnuCOBOL on an ASCII based GNU/Linux system.
Tested with GnuCOBOL on an ASCII based GNU/Linux system.
Running this code on EBCDIC native hardware would display a control code and 000000093.
Running this code on EBCDIC native hardware would display a control code and 000000093.
<lang COBOL> identification division.
<syntaxhighlight lang=COBOL> identification division.
program-id. character-codes.
program-id. character-codes.
remarks. COBOL is an ordinal language, first is 1.
remarks. COBOL is an ordinal language, first is 1.
Line 780: Line 780:
display function ord('*')
display function ord('*')
goback.
goback.
end program character-codes.</lang>
end program character-codes.</syntaxhighlight>


{{out}}
{{out}}
Line 789: Line 789:
=={{header|CoffeeScript}}==
=={{header|CoffeeScript}}==
CoffeeScript transcompiles to JavaScript, so it uses the JS standard library.
CoffeeScript transcompiles to JavaScript, so it uses the JS standard library.
<lang coffeescript>console.log 'a'.charCodeAt 0 # 97
<syntaxhighlight lang=coffeescript>console.log 'a'.charCodeAt 0 # 97
console.log String.fromCharCode 97 # a</lang>
console.log String.fromCharCode 97 # a</syntaxhighlight>


=={{header|Common Lisp}}==
=={{header|Common Lisp}}==
<lang lisp>(princ (char-code #\a)) ; prints "97"
<syntaxhighlight lang=lisp>(princ (char-code #\a)) ; prints "97"
(princ (code-char 97)) ; prints "a"</lang>
(princ (code-char 97)) ; prints "a"</syntaxhighlight>


=={{header|Component Pascal}}==
=={{header|Component Pascal}}==
BlackBox Component Builder
BlackBox Component Builder
<lang oberon2>PROCEDURE CharCodes*;
<syntaxhighlight lang=oberon2>PROCEDURE CharCodes*;
VAR
VAR
c : CHAR;
c : CHAR;
Line 806: Line 806:
c := CHR(3A9H);
c := CHR(3A9H);
StdLog.Char(c);StdLog.String(":> ");StdLog.Int(ORD(c));StdLog.Ln
StdLog.Char(c);StdLog.String(":> ");StdLog.Int(ORD(c));StdLog.Ln
END CharCodes;</lang>
END CharCodes;</syntaxhighlight>
{{Out}}
{{Out}}
<pre>A:> 65
<pre>A:> 65
Line 812: Line 812:


=={{header|D}}==
=={{header|D}}==
<lang d>void main() {
<syntaxhighlight lang=d>void main() {
import std.stdio, std.utf;
import std.stdio, std.utf;


Line 823: Line 823:
// 'index' has moved to next character input position.
// 'index' has moved to next character input position.
assert(index == 1);
assert(index == 1);
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>97</pre>
<pre>97</pre>
Line 829: Line 829:
=={{header|Dc}}==
=={{header|Dc}}==
A dc program cannot look into strings. But it can convert numeric values into single char strings or print numeric codes directly:
A dc program cannot look into strings. But it can convert numeric values into single char strings or print numeric codes directly:
<lang dc>97P</lang>
<syntaxhighlight lang=dc>97P</syntaxhighlight>
{{out}}
{{out}}
<pre>a</pre>
<pre>a</pre>
Line 835: Line 835:
=={{header|Delphi}}==
=={{header|Delphi}}==
Example from Studio 2006.
Example from Studio 2006.
<lang delphi>program Project1;
<syntaxhighlight lang=delphi>program Project1;


{$APPTYPE CONSOLE}
{$APPTYPE CONSOLE}
Line 853: Line 853:


Readln;
Readln;
end.</lang>
end.</syntaxhighlight>


=={{header|Dyalect}}==
=={{header|Dyalect}}==
<lang dyalect>print('a'.Order())
<syntaxhighlight lang=dyalect>print('a'.Order())
print(Char(97))</lang>
print(Char(97))</syntaxhighlight>


=={{header|DWScript}}==
=={{header|DWScript}}==
<lang delphi>PrintLn(Ord('a'));
<syntaxhighlight lang=delphi>PrintLn(Ord('a'));
PrintLn(Chr(97));</lang>
PrintLn(Chr(97));</syntaxhighlight>


=={{header|E}}==
=={{header|E}}==
<lang e>? 'a'.asInteger()
<syntaxhighlight lang=e>? 'a'.asInteger()
# value: 97
# value: 97


? <import:java.lang.makeCharacter>.asChar(97)
? <import:java.lang.makeCharacter>.asChar(97)
# value: 'a'</lang>
# value: 'a'</syntaxhighlight>


=={{header|EasyLang}}==
=={{header|EasyLang}}==
<lang>print strcode "a"
<syntaxhighlight lang=text>print strcode "a"
print strchar 97</lang>
print strchar 97</syntaxhighlight>


=={{header|Eiffel}}==
=={{header|Eiffel}}==
All characters are of the type CHARACTER_8 (ASCII encoding) or CHARACTER_32 (Unicode encoding). CHARACTER is a synonym for either of these two (depending on the compiler option). Characters can be assigned using character literals (a single character enclosed in single quotes) or code value notation (of the form '%/value/' where value is an integer literal of any of the recognized forms).
All characters are of the type CHARACTER_8 (ASCII encoding) or CHARACTER_32 (Unicode encoding). CHARACTER is a synonym for either of these two (depending on the compiler option). Characters can be assigned using character literals (a single character enclosed in single quotes) or code value notation (of the form '%/value/' where value is an integer literal of any of the recognized forms).
<lang eiffel>
<syntaxhighlight lang=eiffel>
class
class
APPLICATION
APPLICATION
Line 905: Line 905:
end
end
end
end
</syntaxhighlight>
</lang>


Limitations: There is no "put_character_32" feature for standard io (FILE class), so there appears to be no way to print Unicode characters.
Limitations: There is no "put_character_32" feature for standard io (FILE class), so there appears to be no way to print Unicode characters.
Line 911: Line 911:
=={{header|Elena}}==
=={{header|Elena}}==
ELENA 4.x :
ELENA 4.x :
<lang elena>import extensions;
<syntaxhighlight lang=elena>import extensions;


public program()
public program()
Line 919: Line 919:
console.printLine:ch;
console.printLine:ch;
console.printLine(ch.toInt())
console.printLine(ch.toInt())
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 928: Line 928:
=={{header|Elixir}}==
=={{header|Elixir}}==
A String in Elixir is a UTF-8 encoded binary.
A String in Elixir is a UTF-8 encoded binary.
<lang elixir>iex(1)> code = ?a
<syntaxhighlight lang=elixir>iex(1)> code = ?a
97
97
iex(2)> to_string([code])
iex(2)> to_string([code])
"a"</lang>
"a"</syntaxhighlight>


=={{header|Emacs Lisp}}==
=={{header|Emacs Lisp}}==
<lang Lisp>(string-to-char "a") ;=> 97
<syntaxhighlight lang=Lisp>(string-to-char "a") ;=> 97
(format "%c" 97) ;=> "a"</lang>
(format "%c" 97) ;=> "a"</syntaxhighlight>


=={{header|Erlang}}==
=={{header|Erlang}}==
In Erlang, lists and strings are the same, only the representation changes. Thus:
In Erlang, lists and strings are the same, only the representation changes. Thus:
<lang erlang>1> F = fun([X]) -> X end.
<syntaxhighlight lang=erlang>1> F = fun([X]) -> X end.
#Fun<erl_eval.6.13229925>
#Fun<erl_eval.6.13229925>
2> F("a").
2> F("a").
97</lang>
97</syntaxhighlight>
If entered manually, one can also get ASCII codes by prefixing characters with <tt>$</tt>:
If entered manually, one can also get ASCII codes by prefixing characters with <tt>$</tt>:
<lang erlang>3> $a.
<syntaxhighlight lang=erlang>3> $a.
97</lang>
97</syntaxhighlight>
Unicode is fully supported since release R13A only.
Unicode is fully supported since release R13A only.


=={{header|Euphoria}}==
=={{header|Euphoria}}==
<lang Euphoria>printf(1,"%d\n", 'a') -- prints "97"
<syntaxhighlight lang=Euphoria>printf(1,"%d\n", 'a') -- prints "97"
printf(1,"%s\n", 97) -- prints "a"</lang>
printf(1,"%s\n", 97) -- prints "a"</syntaxhighlight>


=={{header|F Sharp|F#}}==
=={{header|F Sharp|F#}}==
<lang fsharp>let c = 'A'
<syntaxhighlight lang=fsharp>let c = 'A'
let n = 65
let n = 65
printfn "%d" (int c)
printfn "%d" (int c)
printfn "%c" (char n)</lang>
printfn "%c" (char n)</syntaxhighlight>
{{Out}}<pre>65
{{Out}}<pre>65
A</pre>
A</pre>


=={{header|Factor}}==
=={{header|Factor}}==
<lang factor>CHAR: katakana-letter-a .
<syntaxhighlight lang=factor>CHAR: katakana-letter-a .
"ア" first .
"ア" first .


12450 1string print</lang>
12450 1string print</syntaxhighlight>


=={{header|FALSE}}==
=={{header|FALSE}}==
<lang false>'A."
<syntaxhighlight lang=false>'A."
"65,</lang>
"65,</syntaxhighlight>


=={{header|Fantom}}==
=={{header|Fantom}}==
A character is represented in single quotes: the 'toInt' method returns the code for the character. The 'toChar' method converts an integer into its respective character.
A character is represented in single quotes: the 'toInt' method returns the code for the character. The 'toChar' method converts an integer into its respective character.
<lang fantom>fansh> 97.toChar
<syntaxhighlight lang=fantom>fansh> 97.toChar
a
a
fansh> 'a'.toInt
fansh> 'a'.toInt
97</lang>
97</syntaxhighlight>


=={{header|Forth}}==
=={{header|Forth}}==
As with C, characters are just integers on the stack which are treated as ASCII.
As with C, characters are just integers on the stack which are treated as ASCII.
<lang forth>char a
<syntaxhighlight lang=forth>char a
dup . \ 97
dup . \ 97
emit \ a</lang>
emit \ a</syntaxhighlight>


=={{header|Fortran}}==
=={{header|Fortran}}==
Functions ACHAR and IACHAR specifically work with the ASCII character set, while the results of CHAR and ICHAR will depend on the default character set being used.
Functions ACHAR and IACHAR specifically work with the ASCII character set, while the results of CHAR and ICHAR will depend on the default character set being used.
<lang fortran>WRITE(*,*) ACHAR(97), IACHAR("a")
<syntaxhighlight lang=fortran>WRITE(*,*) ACHAR(97), IACHAR("a")
WRITE(*,*) CHAR(97), ICHAR("a")</lang>
WRITE(*,*) CHAR(97), ICHAR("a")</syntaxhighlight>


=={{header|Free Pascal}}==
=={{header|Free Pascal}}==
Line 992: Line 992:


=={{header|FreeBASIC}}==
=={{header|FreeBASIC}}==
<lang freebasic>
<syntaxhighlight lang=freebasic>
' FreeBASIC v1.05.0 win64
' FreeBASIC v1.05.0 win64
Print "a - > "; Asc("a")
Print "a - > "; Asc("a")
Line 1,000: Line 1,000:
Sleep
Sleep
End
End
</syntaxhighlight>
</lang>


{{out}}
{{out}}
Line 1,010: Line 1,010:
=={{header|Frink}}==
=={{header|Frink}}==
The function <code>char[x]</code> in Frink returns the numerical Unicode codepoints for a string or character, or returns the Unicode string for an integer value or array of integer values. The <code>chars[x]</code> returns an array even if the string is a single character. These functions also correctly handle upper-plane Unicode characters as a single codepoint.
The function <code>char[x]</code> in Frink returns the numerical Unicode codepoints for a string or character, or returns the Unicode string for an integer value or array of integer values. The <code>chars[x]</code> returns an array even if the string is a single character. These functions also correctly handle upper-plane Unicode characters as a single codepoint.
<lang frink>println[char["a"]] // prints 97
<syntaxhighlight lang=frink>println[char["a"]] // prints 97
println[chars["a"]] // prints [97] (an array)
println[chars["a"]] // prints [97] (an array)
println[char[97]] // prints a
println[char[97]] // prints a
println[char["Frink rules!"]] // prints [70, 114, 105, 110, 107, 32, 114, 117, 108, 101, 115, 33]
println[char["Frink rules!"]] // prints [70, 114, 105, 110, 107, 32, 114, 117, 108, 101, 115, 33]
println[[70, 114, 105, 110, 107, 32, 114, 117, 108, 101, 115, 33]] // prints "Frink rules!"</lang>
println[[70, 114, 105, 110, 107, 32, 114, 117, 108, 101, 115, 33]] // prints "Frink rules!"</syntaxhighlight>


=={{header|Gambas}}==
=={{header|Gambas}}==
<lang gambas>Public Sub Form_Open()
<syntaxhighlight lang=gambas>Public Sub Form_Open()
Dim sChar As String
Dim sChar As String


Line 1,026: Line 1,026:
Print "ASCII code " & sChar & " represents " & Chr(Val(sChar))
Print "ASCII code " & sChar & " represents " & Chr(Val(sChar))


End</lang>
End</syntaxhighlight>
Output:
Output:
<pre>
<pre>
Line 1,034: Line 1,034:


=={{header|GAP}}==
=={{header|GAP}}==
<lang gap># Code must be in 0 .. 255.
<syntaxhighlight lang=gap># Code must be in 0 .. 255.
CharInt(65);
CharInt(65);
# 'A'
# 'A'
IntChar('Z');
IntChar('Z');
# 90</lang>
# 90</syntaxhighlight>


=={{header|Go}}==
=={{header|Go}}==
In Go, a character literal ''is'' simply an integer constant of the character code:
In Go, a character literal ''is'' simply an integer constant of the character code:
<lang go>fmt.Println('a') // prints "97"
<syntaxhighlight lang=go>fmt.Println('a') // prints "97"
fmt.Println('π') // prints "960"</lang>
fmt.Println('π') // prints "960"</syntaxhighlight>
<lang go>package main
<syntaxhighlight lang=go>package main


import (
import (
Line 1,055: Line 1,055:
// Given a code, print out the corresponding character.
// Given a code, print out the corresponding character.
fmt.Printf("%c\n", 65) // prt A
fmt.Printf("%c\n", 65) // prt A
}</lang>
}</syntaxhighlight>
Literal constants in Go are not typed (named constants can be).
Literal constants in Go are not typed (named constants can be).
The variable and constant types most commonly used for character data are <code>byte</code>, <code>rune</code>, and <code>string</code>.
The variable and constant types most commonly used for character data are <code>byte</code>, <code>rune</code>, and <code>string</code>.
This example program shows character codes (as literals) stored in typed variables, and printed out with default formatting. Note that since byte and rune are integer types, the default formatting is a printable base 10 number. String is not numeric, and a little extra work must be done to print the character codes.
This example program shows character codes (as literals) stored in typed variables, and printed out with default formatting. Note that since byte and rune are integer types, the default formatting is a printable base 10 number. String is not numeric, and a little extra work must be done to print the character codes.
<lang go>package main
<syntaxhighlight lang=go>package main


import "fmt"
import "fmt"
Line 1,079: Line 1,079:
// We can also print the bytes of a string without an explicit loop
// We can also print the bytes of a string without an explicit loop
fmt.Printf("\n string bytes: % #x\n", s)
fmt.Printf("\n string bytes: % #x\n", s)
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 1,088: Line 1,088:
</pre>
</pre>
For the second part of the task, printing the character of a given code, the <code>%c</code> verb of <code>fmt.Printf</code> will do this directly from integer values, emitting the UTF-8 encoding of the code, (which will typically print the character depending on your hardware and operating system configuration).
For the second part of the task, printing the character of a given code, the <code>%c</code> verb of <code>fmt.Printf</code> will do this directly from integer values, emitting the UTF-8 encoding of the code, (which will typically print the character depending on your hardware and operating system configuration).
<lang go>b := byte(97)
<syntaxhighlight lang=go>b := byte(97)
r := rune(960)
r := rune(960)
fmt.Printf("%c %c\n%c %c\n", 97, 960, b, r)</lang>
fmt.Printf("%c %c\n%c %c\n", 97, 960, b, r)</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 1,099: Line 1,099:


Examples showing strings constructed from integer constants and then printed:
Examples showing strings constructed from integer constants and then printed:
<lang go>fmt.Println(string(97)) // prints "a"
<syntaxhighlight lang=go>fmt.Println(string(97)) // prints "a"
fmt.Println(string(960)) // prints "π"
fmt.Println(string(960)) // prints "π"
fmt.Println(string([]rune{97, 960})) // prints "aπ"</lang>
fmt.Println(string([]rune{97, 960})) // prints "aπ"</syntaxhighlight>


=={{header|Golfscript}}==
=={{header|Golfscript}}==
To convert a number to a string, we use the array to string coercion.
To convert a number to a string, we use the array to string coercion.
<lang golfscript>97[]+''+p</lang>
<syntaxhighlight lang=golfscript>97[]+''+p</syntaxhighlight>
To convert a string to a number, we have a many options, of which the simplest and shortest are:
To convert a string to a number, we have a many options, of which the simplest and shortest are:
<lang golfscript>'a')\;p
<syntaxhighlight lang=golfscript>'a')\;p
'a'(\;p
'a'(\;p
'a'0=p
'a'0=p
'a'{}/p</lang>
'a'{}/p</syntaxhighlight>


=={{header|Groovy}}==
=={{header|Groovy}}==
Groovy does not have a character literal at all, so one-character strings have to be ''coerced'' to '''char'''. Groovy '''printf''' (like Java, but unlike C) is ''not type-agnostic'', so the cast or coercion from '''char''' to '''int''' is also required. The reverse direction is considerably simpler.
Groovy does not have a character literal at all, so one-character strings have to be ''coerced'' to '''char'''. Groovy '''printf''' (like Java, but unlike C) is ''not type-agnostic'', so the cast or coercion from '''char''' to '''int''' is also required. The reverse direction is considerably simpler.
<lang groovy>printf ("%d\n", ('a' as char) as int)
<syntaxhighlight lang=groovy>printf ("%d\n", ('a' as char) as int)
printf ("%c\n", 97)</lang>
printf ("%c\n", 97)</syntaxhighlight>
{{Out}}
{{Out}}
<pre>97
<pre>97
Line 1,121: Line 1,121:


=={{header|Haskell}}==
=={{header|Haskell}}==
<lang haskell>import Data.Char
<syntaxhighlight lang=haskell>import Data.Char


main = do
main = do
Line 1,127: Line 1,127:
print (chr 97) -- prints "'a'"
print (chr 97) -- prints "'a'"
print (ord 'π') -- prints "960"
print (ord 'π') -- prints "960"
print (chr 960) -- prints "'\960'"</lang>
print (chr 960) -- prints "'\960'"</syntaxhighlight>


=={{header|HicEst}}==
=={{header|HicEst}}==
<lang hicest>WRITE(Messagebox) ICHAR('a'), CHAR(97)</lang>
<syntaxhighlight lang=hicest>WRITE(Messagebox) ICHAR('a'), CHAR(97)</syntaxhighlight>


=={{header|HolyC}}==
=={{header|HolyC}}==
<lang holyc>Print("%d\n", 'a'); /* prints "97" */
<syntaxhighlight lang=holyc>Print("%d\n", 'a'); /* prints "97" */
Print("%c\n", 97); /* prints "a" */</lang>
Print("%c\n", 97); /* prints "a" */</syntaxhighlight>


=={{header|Hoon}}==
=={{header|Hoon}}==
<lang hoon>|%
<syntaxhighlight lang=hoon>|%
++ enc
++ enc
|= char=@t `@ud`char
|= char=@t `@ud`char
++ dec
++ dec
|= code=@ud `@t`code
|= code=@ud `@t`code
--</lang>
--</syntaxhighlight>


=={{header|i}}==
=={{header|i}}==
<lang i>software {
<syntaxhighlight lang=i>software {
print(number('a'))
print(number('a'))
print(text([97]))
print(text([97]))
}</lang>
}</syntaxhighlight>


=={{header|Icon}} and {{header|Unicon}}==
=={{header|Icon}} and {{header|Unicon}}==
<lang Icon>procedure main(arglist)
<syntaxhighlight lang=Icon>procedure main(arglist)
if *arglist > 0 then L := arglist else L := [97, "a"]
if *arglist > 0 then L := arglist else L := [97, "a"]


every x := !L do
every x := !L do
write(x, " ==> ", char(integer(x)) | ord(x) ) # char produces a character, ord produces a number
write(x, " ==> ", char(integer(x)) | ord(x) ) # char produces a character, ord produces a number
end</lang>
end</syntaxhighlight>
Icon and Unicon do not currently support double byte character sets.
Icon and Unicon do not currently support double byte character sets.
{{Out}}<pre>97 ==> a
{{Out}}<pre>97 ==> a
Line 1,163: Line 1,163:
=={{header|Io}}==
=={{header|Io}}==
Here character is a sequence (string) of length one.
Here character is a sequence (string) of length one.
<lang Io>"a" at(0) println // --> 97
<syntaxhighlight lang=Io>"a" at(0) println // --> 97
97 asCharacter println // --> a
97 asCharacter println // --> a


"π" at(0) println // --> 960
"π" at(0) println // --> 960
960 asCharacter println // --> π</lang>
960 asCharacter println // --> π</syntaxhighlight>


=={{header|J}}==
=={{header|J}}==
<lang j> 4 u: 97 98 99 9786
<syntaxhighlight lang=j> 4 u: 97 98 99 9786
abc☺
abc☺


3 u: 7 u: 'abc☺'
3 u: 7 u: 'abc☺'
97 98 99 9786</lang>
97 98 99 9786</syntaxhighlight>


<code>7 u:</code> converts from utf-8, <code>3 u:</code> by itself would give us:
<code>7 u:</code> converts from utf-8, <code>3 u:</code> by itself would give us:


<lang j> 3 u: 'abc☺'
<syntaxhighlight lang=j> 3 u: 'abc☺'
97 98 99 226 152 186</lang>
97 98 99 226 152 186</syntaxhighlight>


Also, if we limit ourselves to ascii, we have other ways of accomplishing the same thing. <code>a.</code> is a list of the 8 bit character codes and we can index from it, or search it (though that's mostly a notational convenience, since the underlying type already gives us all we need to know).
Also, if we limit ourselves to ascii, we have other ways of accomplishing the same thing. <code>a.</code> is a list of the 8 bit character codes and we can index from it, or search it (though that's mostly a notational convenience, since the underlying type already gives us all we need to know).


<lang j> 97 98 99{a.
<syntaxhighlight lang=j> 97 98 99{a.
abc
abc
a.i.'abc'
a.i.'abc'
97 98 99</lang>
97 98 99</syntaxhighlight>


=={{header|Java}}==
=={{header|Java}}==
Line 1,192: Line 1,192:


In this case, the <tt>println</tt> method is overloaded to handle integer (outputs the decimal representation) and character (outputs just the character) types differently, so we need to cast it in both cases.
In this case, the <tt>println</tt> method is overloaded to handle integer (outputs the decimal representation) and character (outputs just the character) types differently, so we need to cast it in both cases.
<lang java>public class Foo {
<syntaxhighlight lang=java>public class Foo {
public static void main(String[] args) {
public static void main(String[] args) {
System.out.println((int)'a'); // prints "97"
System.out.println((int)'a'); // prints "97"
System.out.println((char)97); // prints "a"
System.out.println((char)97); // prints "a"
}
}
}</lang>
}</syntaxhighlight>
Java characters support Unicode:
Java characters support Unicode:
<lang java>public class Bar {
<syntaxhighlight lang=java>public class Bar {
public static void main(String[] args) {
public static void main(String[] args) {
System.out.println((int)'π'); // prints "960"
System.out.println((int)'π'); // prints "960"
System.out.println((char)960); // prints "π"
System.out.println((char)960); // prints "π"
}
}
}</lang>
}</syntaxhighlight>


=={{header|JavaScript}}==
=={{header|JavaScript}}==
Here character is just a string of length 1
Here character is just a string of length 1
<lang javascript>console.log('a'.charCodeAt(0)); // prints "97"
<syntaxhighlight lang=javascript>console.log('a'.charCodeAt(0)); // prints "97"
console.log(String.fromCharCode(97)); // prints "a"</lang>
console.log(String.fromCharCode(97)); // prints "a"</syntaxhighlight>


ES6 brings '''String.codePointAt()''' and '''String.fromCodePoint()''', which provide access to 4-byte unicode characters,
ES6 brings '''String.codePointAt()''' and '''String.fromCodePoint()''', which provide access to 4-byte unicode characters,
in addition to the usual 2-byte unicode characters.
in addition to the usual 2-byte unicode characters.


<lang JavaScript>['字'.codePointAt(0), '🐘'.codePointAt(0)]</lang>
<syntaxhighlight lang=JavaScript>['字'.codePointAt(0), '🐘'.codePointAt(0)]</syntaxhighlight>


{{Out}}
{{Out}}


<lang JavaScript>[23383, 128024]</lang>
<syntaxhighlight lang=JavaScript>[23383, 128024]</syntaxhighlight>


and
and


<lang JavaScript>[23383, 128024].map(function (x) {
<syntaxhighlight lang=JavaScript>[23383, 128024].map(function (x) {
return String.fromCodePoint(x);
return String.fromCodePoint(x);
})</lang>
})</syntaxhighlight>


{{Out}}
{{Out}}


<lang JavaScript>["字", "🐘"]</lang>
<syntaxhighlight lang=JavaScript>["字", "🐘"]</syntaxhighlight>


=={{header|Joy}}==
=={{header|Joy}}==
<lang joy>'a ord.
<syntaxhighlight lang=joy>'a ord.
97 chr.</lang>
97 chr.</syntaxhighlight>


=={{header|jq}}==
=={{header|jq}}==
jq data strings are JSON strings, which can be "explode"d into an array of integers, each representing a Unicode codepoint. The inverse of the <tt>explode</tt> filter is <tt>implode</tt>. <tt>explode</tt> can of course be used for single-character strings, and so for example:
jq data strings are JSON strings, which can be "explode"d into an array of integers, each representing a Unicode codepoint. The inverse of the <tt>explode</tt> filter is <tt>implode</tt>. <tt>explode</tt> can of course be used for single-character strings, and so for example:
<lang jq>"a" | explode # => [ 97 ]
<syntaxhighlight lang=jq>"a" | explode # => [ 97 ]
[97] | implode # => "a"</lang>
[97] | implode # => "a"</syntaxhighlight>
Here is a filter which can be used to convert an integer to the corresponding
Here is a filter which can be used to convert an integer to the corresponding
character:<lang jq>def chr: [.] | implode;
character:<syntaxhighlight lang=jq>def chr: [.] | implode;
</syntaxhighlight>
</lang>
Example:
Example:
1024 | chr # => "Ѐ"
1024 | chr # => "Ѐ"
Line 1,247: Line 1,247:
Julia character constants (of type <code>Char</code>) are treated as an integer type representing the Unicode codepoint of the character, and can easily be converted to and from other integer types.
Julia character constants (of type <code>Char</code>) are treated as an integer type representing the Unicode codepoint of the character, and can easily be converted to and from other integer types.


<lang julia>println(Int('a'))
<syntaxhighlight lang=julia>println(Int('a'))
println(Char(97))</lang>
println(Char(97))</syntaxhighlight>


{{out}}<pre>97
{{out}}<pre>97
Line 1,254: Line 1,254:


=={{header|K}}==
=={{header|K}}==
<lang K> _ic "abcABC"
<syntaxhighlight lang=K> _ic "abcABC"
97 98 99 65 66 67
97 98 99 65 66 67


_ci 97 98 99 65 66 67
_ci 97 98 99 65 66 67
"abcABC"</lang>
"abcABC"</syntaxhighlight>


=={{header|Kotlin}}==
=={{header|Kotlin}}==
<lang scala>fun main(args: Array<String>) {
<syntaxhighlight lang=scala>fun main(args: Array<String>) {
var c = 'a'
var c = 'a'
var i = c.toInt()
var i = c.toInt()
Line 1,268: Line 1,268:
c = i.toChar()
c = i.toChar()
println("$i <-> $c")
println("$i <-> $c")
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
Line 1,281: Line 1,281:


=={{header|Lang5}}==
=={{header|Lang5}}==
<lang lang5>: CHAR "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[" comb
<syntaxhighlight lang=lang5>: CHAR "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[" comb
'\\ comb -1 remove append "]^_`abcdefghijklmnopqrstuvwxyz{|}~" comb append ;
'\\ comb -1 remove append "]^_`abcdefghijklmnopqrstuvwxyz{|}~" comb append ;
: CODE 95 iota 33 + ; : comb "" split ;
: CODE 95 iota 33 + ; : comb "" split ;
Line 1,289: Line 1,289:


'a ord . # 97
'a ord . # 97
97 chr . # a</lang>
97 chr . # a</syntaxhighlight>


=={{header|langur}}==
=={{header|langur}}==
Line 1,296: Line 1,296:
The s2cp() and cp2s() functions convert between code point integers and strings. Also, string indexing is by code point.
The s2cp() and cp2s() functions convert between code point integers and strings. Also, string indexing is by code point.


<lang langur>val .a1 = 'a'
<syntaxhighlight lang=langur>val .a1 = 'a'
val .a2 = 97
val .a2 = 97
val .a3 = "a"[1]
val .a3 = "a"[1]
Line 1,306: Line 1,306:
writeln .a3 == .a4
writeln .a3 == .a4
writeln "numbers: ", join ", ", [.a1, .a2, .a3, .a4, .a5]
writeln "numbers: ", join ", ", [.a1, .a2, .a3, .a4, .a5]
writeln "letters: ", join ", ", [cp2s(.a1), cp2s(.a2), cp2s(.a3), cp2s(.a4), cp2s(.a5)]</lang>
writeln "letters: ", join ", ", [cp2s(.a1), cp2s(.a2), cp2s(.a3), cp2s(.a4), cp2s(.a5)]</syntaxhighlight>


{{out}}
{{out}}
Line 1,317: Line 1,317:


=={{header|Lasso}}==
=={{header|Lasso}}==
<lang Lasso>'a'->integer
<syntaxhighlight lang=Lasso>'a'->integer
'A'->integer
'A'->integer
97->bytes
97->bytes
65->bytes</lang>
65->bytes</syntaxhighlight>
{{out}}<pre>97
{{out}}<pre>97
65
65
Line 1,328: Line 1,328:
=={{header|LFE}}==
=={{header|LFE}}==
In LFE/Erlang, lists and strings are the same, only the representation changes. For example:
In LFE/Erlang, lists and strings are the same, only the representation changes. For example:
<lang lisp>> (list 68 111 110 39 116 32 80 97 110 105 99 46)
<syntaxhighlight lang=lisp>> (list 68 111 110 39 116 32 80 97 110 105 99 46)
"Don't Panic."</lang>
"Don't Panic."</syntaxhighlight>


As for this exercise, here's how you could print out the ASCII code for a letter, and a letter from the ASCII code:
As for this exercise, here's how you could print out the ASCII code for a letter, and a letter from the ASCII code:
<lang lisp>> (: io format '"~w~n" '"a")
<syntaxhighlight lang=lisp>> (: io format '"~w~n" '"a")
97
97
ok
ok
> (: io format '"~p~n" (list '(97)))
> (: io format '"~p~n" (list '(97)))
"a"
"a"
ok</lang>
ok</syntaxhighlight>


=={{header|Liberty BASIC}}==
=={{header|Liberty BASIC}}==
<lang lb>charCode = 97
<syntaxhighlight lang=lb>charCode = 97
char$ = "a"
char$ = "a"
print chr$(charCode) 'prints a
print chr$(charCode) 'prints a
print asc(char$) 'prints 97</lang>
print asc(char$) 'prints 97</syntaxhighlight>


=={{header|LIL}}==
=={{header|LIL}}==
LIL does not handle NUL bytes in character strings, char 0 returns an empty string.
LIL does not handle NUL bytes in character strings, char 0 returns an empty string.
<lang tcl>print [char 97]
<syntaxhighlight lang=tcl>print [char 97]
print [codeat "a" 0]</lang>
print [codeat "a" 0]</syntaxhighlight>


{{out}}
{{out}}
Line 1,355: Line 1,355:


=={{header|Lingo}}==
=={{header|Lingo}}==
<lang lingo>-- returns Unicode code point (=ASCII code for ASCII characters) for character
<syntaxhighlight lang=lingo>-- returns Unicode code point (=ASCII code for ASCII characters) for character
put chartonum("a")
put chartonum("a")
-- 97
-- 97
Line 1,361: Line 1,361:
-- returns character for Unicode code point (=ASCII code for ASCII characters)
-- returns character for Unicode code point (=ASCII code for ASCII characters)
put numtochar(934)
put numtochar(934)
-- Φ</lang>
-- Φ</syntaxhighlight>


=={{header|Little}}==
=={{header|Little}}==
<lang C>puts("Unicode value of ñ is ${scan("ñ", "%c")}");
<syntaxhighlight lang=C>puts("Unicode value of ñ is ${scan("ñ", "%c")}");
printf("The code 241 in Unicode is the letter: %c.\n", 241);
printf("The code 241 in Unicode is the letter: %c.\n", 241);
</syntaxhighlight>
</lang>


=={{header|LiveCode}}==
=={{header|LiveCode}}==
<lang LiveCode>Since 7.0.x works with unicode
<syntaxhighlight lang=LiveCode>Since 7.0.x works with unicode
put charToNum("") && numToChar(240)</lang>
put charToNum("") && numToChar(240)</syntaxhighlight>


=={{header|Logo}}==
=={{header|Logo}}==
Logo characters are words of length 1.
Logo characters are words of length 1.
<lang logo>print ascii "a ; 97
<syntaxhighlight lang=logo>print ascii "a ; 97
print char 97 ; a</lang>
print char 97 ; a</syntaxhighlight>


=={{header|Logtalk}}==
=={{header|Logtalk}}==
<lang logtalk>|?- char_code(Char, 97), write(Char).
<syntaxhighlight lang=logtalk>|?- char_code(Char, 97), write(Char).
a
a
Char = a
Char = a
yes</lang>
yes</syntaxhighlight>
<lang logtalk>|?- char_code(a, Code), write(Code).
<syntaxhighlight lang=logtalk>|?- char_code(a, Code), write(Code).
97
97
Code = 97
Code = 97
yes</lang>
yes</syntaxhighlight>


=={{header|Lua}}==
=={{header|Lua}}==
<lang lua>print(string.byte("a")) -- prints "97"
<syntaxhighlight lang=lua>print(string.byte("a")) -- prints "97"
print(string.char(97)) -- prints "a"</lang>
print(string.char(97)) -- prints "a"</syntaxhighlight>


=={{header|M2000 Interpreter}}==
=={{header|M2000 Interpreter}}==
<lang M2000 Interpreter>
<syntaxhighlight lang=M2000 Interpreter>
\\ ANSI
\\ ANSI
Print Asc("a")
Print Asc("a")
Line 1,415: Line 1,415:
Print Codes("abcd")
Print Codes("abcd")
\\ 97 98 99 100
\\ 97 98 99 100
</syntaxhighlight>
</lang>


=={{header|Maple}}==
=={{header|Maple}}==
There are two ways to do this in Maple. First, there are procedures in StringTools for this purpose.
There are two ways to do this in Maple. First, there are procedures in StringTools for this purpose.
<lang Maple>> use StringTools in Ord( "A" ); Char( 65 ) end;
<syntaxhighlight lang=Maple>> use StringTools in Ord( "A" ); Char( 65 ) end;
65
65


"A"
"A"
</syntaxhighlight>
</lang>
Second, the procedure convert handles conversions to and from byte values.
Second, the procedure convert handles conversions to and from byte values.
<lang Maple>> convert( "A", bytes );
<syntaxhighlight lang=Maple>> convert( "A", bytes );
[65]
[65]


> convert( [65], bytes );
> convert( [65], bytes );
"A"
"A"
</syntaxhighlight>
</lang>


=={{header|Mathematica}} / {{header|Wolfram Language}}==
=={{header|Mathematica}} / {{header|Wolfram Language}}==
Use the FromCharacterCode and ToCharacterCode functions:
Use the FromCharacterCode and ToCharacterCode functions:
<lang Mathematica>ToCharacterCode["abcd"]
<syntaxhighlight lang=Mathematica>ToCharacterCode["abcd"]
FromCharacterCode[{97}]</lang>
FromCharacterCode[{97}]</syntaxhighlight>
{{Out}}<pre>{97, 98, 99, 100}
{{Out}}<pre>{97, 98, 99, 100}


Line 1,443: Line 1,443:
There are two built-in function that perform these tasks.
There are two built-in function that perform these tasks.
To convert from a number to a character use:
To convert from a number to a character use:
<lang MATLAB>character = char(asciiNumber)</lang>
<syntaxhighlight lang=MATLAB>character = char(asciiNumber)</syntaxhighlight>


To convert from a character to its corresponding ascii character use:
To convert from a character to its corresponding ascii character use:
<lang MATLAB>asciiNumber = double(character)</lang>
<syntaxhighlight lang=MATLAB>asciiNumber = double(character)</syntaxhighlight>


or if you need this number as an integer not a double use:
or if you need this number as an integer not a double use:
<lang MATLAB>asciiNumber = uint16(character)
<syntaxhighlight lang=MATLAB>asciiNumber = uint16(character)
asciiNumber = uint32(character)
asciiNumber = uint32(character)
asciiNumber = uint64(character)</lang>
asciiNumber = uint64(character)</syntaxhighlight>


Sample Usage:
Sample Usage:
<lang MATLAB>>> char(87)
<syntaxhighlight lang=MATLAB>>> char(87)


ans =
ans =
Line 1,470: Line 1,470:
ans =
ans =


87</lang>
87</syntaxhighlight>


=={{header|Maxima}}==
=={{header|Maxima}}==
<lang maxima>ascii(65);
<syntaxhighlight lang=maxima>ascii(65);
"A"
"A"


cint("A");
cint("A");
65</lang>
65</syntaxhighlight>


=={{header|Metafont}}==
=={{header|Metafont}}==
Metafont handles only ''ASCII'' (even though codes beyond 127 can be given and used as real ASCII codes)
Metafont handles only ''ASCII'' (even though codes beyond 127 can be given and used as real ASCII codes)
<lang metafont>message "enter a letter: ";
<syntaxhighlight lang=metafont>message "enter a letter: ";
string a;
string a;
a := readstring;
a := readstring;
Line 1,494: Line 1,494:
message char10; % (this add a newline...)
message char10; % (this add a newline...)
message char hex"c3" & char hex"a8"; % since C3 A8 is the UTF-8 encoding for "è"
message char hex"c3" & char hex"a8"; % since C3 A8 is the UTF-8 encoding for "è"
end</lang>
end</syntaxhighlight>


=={{header|Microsoft Small Basic}}==
=={{header|Microsoft Small Basic}}==
<lang vb>TextWindow.WriteLine("The ascii code for 'A' is: " + Text.GetCharacterCode("A") + ".")
<syntaxhighlight lang=vb>TextWindow.WriteLine("The ascii code for 'A' is: " + Text.GetCharacterCode("A") + ".")
TextWindow.WriteLine("The character for '65' is: " + Text.GetCharacter(65) + ".")</lang>
TextWindow.WriteLine("The character for '65' is: " + Text.GetCharacter(65) + ".")</syntaxhighlight>


{{out}}
{{out}}
<lang basic>The ascii code for 'A' is: 65.
<syntaxhighlight lang=basic>The ascii code for 'A' is: 65.
The character for '65' is: A.
The character for '65' is: A.
Press any key to continue...</lang>
Press any key to continue...</syntaxhighlight>


=={{header|Modula-2}}==
=={{header|Modula-2}}==
<lang modula2>MODULE asc;
<syntaxhighlight lang=modula2>MODULE asc;


IMPORT InOut;
IMPORT InOut;
Line 1,523: Line 1,523:
InOut.Write (CHR (ascii));
InOut.Write (CHR (ascii));
InOut.WriteLn
InOut.WriteLn
END asc.</lang>
END asc.</syntaxhighlight>
{{out}}
{{out}}
<lang Modula-2>jan@Beryllium:~/modula/rosetta$ ./asc
<syntaxhighlight lang=Modula-2>jan@Beryllium:~/modula/rosetta$ ./asc
a 97 1</lang>
a 97 1</syntaxhighlight>


=={{header|Modula-3}}==
=={{header|Modula-3}}==
The built in functions <code>ORD</code> and <code>VAL</code> work on characters, among other things.
The built in functions <code>ORD</code> and <code>VAL</code> work on characters, among other things.
<lang modula3>ORD('a') (* Returns 97 *)
<syntaxhighlight lang=modula3>ORD('a') (* Returns 97 *)
VAL(97, CHAR); (* Returns 'a' *)</lang>
VAL(97, CHAR); (* Returns 'a' *)</syntaxhighlight>


=={{header|MUMPS}}==
=={{header|MUMPS}}==
<lang MUMPS>WRITE $ASCII("M")
<syntaxhighlight lang=MUMPS>WRITE $ASCII("M")
WRITE $CHAR(77)</lang>
WRITE $CHAR(77)</syntaxhighlight>


=={{header|Nanoquery}}==
=={{header|Nanoquery}}==
<lang Nanoquery>println ord("a")
<syntaxhighlight lang=Nanoquery>println ord("a")
println chr(97)
println chr(97)


println ord("π")
println ord("π")
println chr(960)</lang>
println chr(960)</syntaxhighlight>
{{out}}
{{out}}
<pre>97
<pre>97
Line 1,552: Line 1,552:
Neko treats strings as an array of bytes
Neko treats strings as an array of bytes


<lang neko>// An 'a' and a 'b'
<syntaxhighlight lang=neko>// An 'a' and a 'b'
var s = "a";
var s = "a";
var c = 98;
var c = 98;
Line 1,560: Line 1,560:


$sset(h, 0, c);
$sset(h, 0, c);
$print("Character code ", c, ": ", h, "\n");</lang>
$print("Character code ", c, ": ", h, "\n");</syntaxhighlight>


{{out}}
{{out}}
Line 1,568: Line 1,568:
Neko also has standard primitives for handling the byte array as UTF-8
Neko also has standard primitives for handling the byte array as UTF-8


<lang neko>// While Neko also includes some UTF-8 operations,
<syntaxhighlight lang=neko>// While Neko also includes some UTF-8 operations,
// native strings are just arrays of bytes
// native strings are just arrays of bytes
var us = "¥·£·€·$·¢·₡·₢·₣·₤·₥·₦·₧·₨·₩·₪·₫·₭·₮·₯·₹";
var us = "¥·£·€·$·¢·₡·₢·₣·₤·₥·₦·₧·₨·₩·₪·₫·₭·₮·₯·₹";
Line 1,589: Line 1,589:
uc = 8356;
uc = 8356;
utfAdd(buf, uc);
utfAdd(buf, uc);
$print("UTF-8 code ", uc, ": ", utfContent(buf), "\n");</lang>
$print("UTF-8 code ", uc, ": ", utfContent(buf), "\n");</syntaxhighlight>


{{out}}
{{out}}
Line 1,597: Line 1,597:
=={{header|NESL}}==
=={{header|NESL}}==
In NESL, character literals are prefixed with a backtick. The functions <tt>char_code</tt> and <tt>code_char</tt> convert between characters and integer character codes.
In NESL, character literals are prefixed with a backtick. The functions <tt>char_code</tt> and <tt>code_char</tt> convert between characters and integer character codes.
<lang nesl>char_code(`a);
<syntaxhighlight lang=nesl>char_code(`a);


it = 97 : int</lang>
it = 97 : int</syntaxhighlight>
<lang nesl>code_char(97);
<syntaxhighlight lang=nesl>code_char(97);


it = `a : char</lang>
it = `a : char</syntaxhighlight>


=={{header|NetRexx}}==
=={{header|NetRexx}}==
NetRexx provides built-in functions to convert between character and decimal/hexadecimal.
NetRexx provides built-in functions to convert between character and decimal/hexadecimal.
<lang NetRexx>/* NetRexx */
<syntaxhighlight lang=NetRexx>/* NetRexx */
options replace format comments java crossref symbols nobinary
options replace format comments java crossref symbols nobinary


Line 1,628: Line 1,628:
say ci.right(3)"| '"cc"'" cd.right(6) cx.right(4, 0) "'"dc"' '"xc"'"
say ci.right(3)"| '"cc"'" cd.right(6) cx.right(4, 0) "'"dc"' '"xc"'"
end ci
end ci
return</lang>
return</syntaxhighlight>
{{Out}}
{{Out}}
<pre style="height:20ex; overflow:scroll">' abcde$¢£¤¥₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯₰₱₲₳₴₵'
<pre style="height:20ex; overflow:scroll">' abcde$¢£¤¥₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯₰₱₲₳₴₵'
Line 1,668: Line 1,668:


=={{header|Nim}}==
=={{header|Nim}}==
<lang nim>echo ord('a') # echoes 97
<syntaxhighlight lang=nim>echo ord('a') # echoes 97
echo chr(97) # echoes a
echo chr(97) # echoes a


Line 1,674: Line 1,674:


echo int("π".runeAt(0)) # echoes 960
echo int("π".runeAt(0)) # echoes 960
echo Rune(960) # echoes π</lang>
echo Rune(960) # echoes π</syntaxhighlight>


=={{header|NS-HUBASIC}}==
=={{header|NS-HUBASIC}}==
NS-HUBASIC uses a non-ASCII character set that doesn't include letters in lowercase.
NS-HUBASIC uses a non-ASCII character set that doesn't include letters in lowercase.
<lang NS-HUBASIC>10 PRINT CODE "A"
<syntaxhighlight lang=NS-HUBASIC>10 PRINT CODE "A"
20 PRINT CHR$(38)</lang>
20 PRINT CHR$(38)</syntaxhighlight>
{{Out}}
{{Out}}
<pre> 0A
<pre> 0A
Line 1,685: Line 1,685:


=={{header|Oberon-2}}==
=={{header|Oberon-2}}==
<lang oberon2>MODULE Ascii;
<syntaxhighlight lang=oberon2>MODULE Ascii;
IMPORT Out;
IMPORT Out;
VAR
VAR
Line 1,695: Line 1,695:
Out.Int(d,3);Out.Ln;
Out.Int(d,3);Out.Ln;
Out.Char(c);Out.Ln
Out.Char(c);Out.Ln
END Ascii.</lang>
END Ascii.</syntaxhighlight>
{{Out}}<pre>
{{Out}}<pre>
97
97
Line 1,701: Line 1,701:


=={{header|Objeck}}==
=={{header|Objeck}}==
<lang objeck>'a'->As(Int)->PrintLine();
<syntaxhighlight lang=objeck>'a'->As(Int)->PrintLine();
97->As(Char)->PrintLine();</lang>
97->As(Char)->PrintLine();</syntaxhighlight>


=={{header|Object Pascal}}==
=={{header|Object Pascal}}==
Line 1,708: Line 1,708:


=={{header|OCaml}}==
=={{header|OCaml}}==
<lang ocaml>Printf.printf "%d\n" (int_of_char 'a'); (* prints "97" *)
<syntaxhighlight lang=ocaml>Printf.printf "%d\n" (int_of_char 'a'); (* prints "97" *)
Printf.printf "%c\n" (char_of_int 97); (* prints "a" *)</lang>
Printf.printf "%c\n" (char_of_int 97); (* prints "a" *)</syntaxhighlight>


The following are aliases for the above functions:
The following are aliases for the above functions:
<lang ocaml># Char.code ;;
<syntaxhighlight lang=ocaml># Char.code ;;
- : char -> int = <fun>
- : char -> int = <fun>
# Char.chr;;
# Char.chr;;
- : int -> char = <fun></lang>
- : int -> char = <fun></syntaxhighlight>


=={{header|Oforth}}==
=={{header|Oforth}}==
Line 1,721: Line 1,721:
Oforth has not type or class for characters. A character is an integer which value is its unicode code.
Oforth has not type or class for characters. A character is an integer which value is its unicode code.


<lang Oforth>'a' println</lang>
<syntaxhighlight lang=Oforth>'a' println</syntaxhighlight>


{{out}}
{{out}}
Line 1,729: Line 1,729:


=={{header|OpenEdge/Progress}}==
=={{header|OpenEdge/Progress}}==
<lang Progress (Openedge ABL)>MESSAGE
<syntaxhighlight lang=Progress (Openedge ABL)>MESSAGE
CHR(97) SKIP
CHR(97) SKIP
ASC("a")
ASC("a")
VIEW-AS ALERT-BOX.</lang>
VIEW-AS ALERT-BOX.</syntaxhighlight>


=={{header|Oz}}==
=={{header|Oz}}==
Characters in Oz are the same as integers in the range 0-255 (ISO 8859-1 encoding). To print a number as a character, we need to use it as a string (i.e. a list of integers from 0 to 255):
Characters in Oz are the same as integers in the range 0-255 (ISO 8859-1 encoding). To print a number as a character, we need to use it as a string (i.e. a list of integers from 0 to 255):
<lang oz>{System.show &a} %% prints "97"
<syntaxhighlight lang=oz>{System.show &a} %% prints "97"
{System.showInfo [97]} %% prints "a"</lang>
{System.showInfo [97]} %% prints "a"</syntaxhighlight>


=={{header|PARI/GP}}==
=={{header|PARI/GP}}==
<lang parigp>print(Vecsmall("a")[1]);
<syntaxhighlight lang=parigp>print(Vecsmall("a")[1]);
print(Strchr([72, 101, 108, 108, 111, 44, 32, 119, 111, 114, 108, 100, 33]))</lang>
print(Strchr([72, 101, 108, 108, 111, 44, 32, 119, 111, 114, 108, 100, 33]))</syntaxhighlight>


=={{header|Pascal}}==
=={{header|Pascal}}==
<lang pascal>writeln(ord('a'));
<syntaxhighlight lang=pascal>writeln(ord('a'));
writeln(chr(97));</lang>
writeln(chr(97));</syntaxhighlight>


=={{header|Perl}}==
=={{header|Perl}}==
===Narrow===
===Narrow===
The code is straightforward when characters are all narrow (single byte).
The code is straightforward when characters are all narrow (single byte).
<lang perl>use strict;
<syntaxhighlight lang=perl>use strict;
use warnings;
use warnings;
use utf8;
use utf8;
Line 1,768: Line 1,768:
}
}
print "\n";
print "\n";
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre> Character: A
<pre> Character: A
Line 1,800: Line 1,800:
===Wide===
===Wide===
Have to work a little harder to handle wide (multi-byte) characters.
Have to work a little harder to handle wide (multi-byte) characters.
<lang perl>use strict;
<syntaxhighlight lang=perl>use strict;
use warnings;
use warnings;
use feature 'say';
use feature 'say';
Line 1,818: Line 1,818:
'UTF-8', join('', map { sprintf "%x ", ord } (utf8::encode($c), split //, $c)),
'UTF-8', join('', map { sprintf "%x ", ord } (utf8::encode($c), split //, $c)),
'Round trip', join('', map { chr } @ordinals);
'Round trip', join('', map { chr } @ordinals);
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre> Character: Δ̂
<pre> Character: Δ̂
Line 1,848: Line 1,848:
Characters and their ascii codes are one and the same. (See also printf, %d / %s / %c.)
Characters and their ascii codes are one and the same. (See also printf, %d / %s / %c.)


<!--<lang Phix>-->
<!--<syntaxhighlight lang=Phix>-->
<span style="color: #0000FF;">?<span style="color: #008000;">'A'</span>
<span style="color: #0000FF;">?<span style="color: #008000;">'A'</span>
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #000000;">65<span style="color: #0000FF;">)
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #000000;">65<span style="color: #0000FF;">)
<!--</lang>-->
<!--</syntaxhighlight>-->


{{out}}
{{out}}
Line 1,860: Line 1,860:


=={{header|Phixmonti}}==
=={{header|Phixmonti}}==
<lang Phixmonti>'a' print nl
<syntaxhighlight lang=Phixmonti>'a' print nl
97 tochar print</lang>
97 tochar print</syntaxhighlight>


=={{header|PHP}}==
=={{header|PHP}}==
Here character is just a string of length 1
Here character is just a string of length 1
<lang php>echo ord('a'), "\n"; // prints "97"
<syntaxhighlight lang=php>echo ord('a'), "\n"; // prints "97"
echo chr(97), "\n"; // prints "a"</lang>
echo chr(97), "\n"; // prints "a"</syntaxhighlight>


=={{header|Picat}}==
=={{header|Picat}}==
<lang Picat>main =>
<syntaxhighlight lang=Picat>main =>
println(chr(97)),
println(chr(97)),
println(ord('a')),
println(ord('a')),
println(ord(a)).</lang>
println(ord(a)).</syntaxhighlight>


{{out}}
{{out}}
Line 1,880: Line 1,880:


=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
<lang PicoLisp>: (char "a")
<syntaxhighlight lang=PicoLisp>: (char "a")
-> 97
-> 97
: (char "字")
: (char "字")
Line 1,889: Line 1,889:
-> ("文" "字")
-> ("文" "字")
: (mapcar char @)
: (mapcar char @)
-> (25991 23383)</lang>
-> (25991 23383)</syntaxhighlight>


=={{header|PL/I}}==
=={{header|PL/I}}==
<lang PL/I>declare 1 u union,
<syntaxhighlight lang=PL/I>declare 1 u union,
2 c character (1),
2 c character (1),
2 i fixed binary (8) unsigned;
2 i fixed binary (8) unsigned;
c = 'a'; put skip list (i); /* prints 97 */
c = 'a'; put skip list (i); /* prints 97 */
i = 97; put skip list (c); /* prints 'a' */</lang>
i = 97; put skip list (c); /* prints 'a' */</syntaxhighlight>


=={{header|PowerShell}}==
=={{header|PowerShell}}==
Powershell does allow for character literals with [convert]
Powershell does allow for character literals with [convert]
<lang powershell>$char = [convert]::toChar(0x2f) #=> /</lang>
<syntaxhighlight lang=powershell>$char = [convert]::toChar(0x2f) #=> /</syntaxhighlight>


PowerShell does not allow for character literals directly, so to get a character one first needs to convert a single-character string to a char:
PowerShell does not allow for character literals directly, so to get a character one first needs to convert a single-character string to a char:
<lang powershell>$char = [char] 'a'</lang>
<syntaxhighlight lang=powershell>$char = [char] 'a'</syntaxhighlight>
Then a simple cast to int yields the character code:
Then a simple cast to int yields the character code:
<lang powershell>$charcode = [int] $char # => 97</lang>
<syntaxhighlight lang=powershell>$charcode = [int] $char # => 97</syntaxhighlight>
This also works with Unicode:
This also works with Unicode:
<lang powershell>[int] [char] '☺' # => 9786</lang>
<syntaxhighlight lang=powershell>[int] [char] '☺' # => 9786</syntaxhighlight>
For converting an integral character code into the actual character, a cast to char suffices:
For converting an integral character code into the actual character, a cast to char suffices:
<lang powershell>[char] 97 # a
<syntaxhighlight lang=powershell>[char] 97 # a
[char] 9786 # ☺</lang>
[char] 9786 # ☺</syntaxhighlight>


=={{header|Prolog}}==
=={{header|Prolog}}==
Line 1,925: Line 1,925:
A one-character string is used here to hold the character and a numerical character type is used to hold the character code.
A one-character string is used here to hold the character and a numerical character type is used to hold the character code.
The character type is either one or two bytes in size, depending on whether compiling for Ascii or Unicode respectively.
The character type is either one or two bytes in size, depending on whether compiling for Ascii or Unicode respectively.
<lang PureBasic>If OpenConsole()
<syntaxhighlight lang=PureBasic>If OpenConsole()
;Results are the same when compiled for Ascii or Unicode
;Results are the same when compiled for Ascii or Unicode
charCode.c = 97
charCode.c = 97
Line 1,935: Line 1,935:
Input()
Input()
CloseConsole()
CloseConsole()
EndIf</lang>
EndIf</syntaxhighlight>


This version should be compiled with Unicode setting and the source code to be encoded using UTF-8.
This version should be compiled with Unicode setting and the source code to be encoded using UTF-8.
<lang PureBasic>If OpenConsole()
<syntaxhighlight lang=PureBasic>If OpenConsole()
;UTF-8 encoding compiled for Unicode (UCS-2)
;UTF-8 encoding compiled for Unicode (UCS-2)
charCode.c = 960
charCode.c = 960
Line 1,948: Line 1,948:
Input()
Input()
CloseConsole()
CloseConsole()
EndIf</lang>
EndIf</syntaxhighlight>


=={{header|Python}}==
=={{header|Python}}==
Line 1,955: Line 1,955:


8-bit characters:
8-bit characters:
<lang python>print ord('a') # prints "97"
<syntaxhighlight lang=python>print ord('a') # prints "97"
print chr(97) # prints "a"</lang>
print chr(97) # prints "a"</syntaxhighlight>


Unicode characters:
Unicode characters:
<lang python>print ord(u'π') # prints "960"
<syntaxhighlight lang=python>print ord(u'π') # prints "960"
print unichr(960) # prints "π"</lang>
print unichr(960) # prints "π"</syntaxhighlight>


{{works with|Python|3.x}}
{{works with|Python|3.x}}
Here character is just a string of length 1
Here character is just a string of length 1
<lang python>print(ord('a')) # prints "97" (will also work in 2.x)
<syntaxhighlight lang=python>print(ord('a')) # prints "97" (will also work in 2.x)
print(ord('π')) # prints "960"
print(ord('π')) # prints "960"
print(chr(97)) # prints "a" (will also work in 2.x)
print(chr(97)) # prints "a" (will also work in 2.x)
print(chr(960)) # prints "π"</lang>
print(chr(960)) # prints "π"</syntaxhighlight>


=={{header|Quackery}}==
=={{header|Quackery}}==
Line 1,988: Line 1,988:


=={{header|R}}==
=={{header|R}}==
<lang R>ascii <- as.integer(charToRaw("hello world")); ascii
<syntaxhighlight lang=R>ascii <- as.integer(charToRaw("hello world")); ascii
text <- rawToChar(as.raw(ascii)); text</lang>
text <- rawToChar(as.raw(ascii)); text</syntaxhighlight>


=={{header|Racket}}==
=={{header|Racket}}==
<lang Racket>#lang racket
<syntaxhighlight lang=Racket>#lang racket


(define (code ch)
(define (code ch)
Line 2,002: Line 2,002:
(printf "The unicode number ~a is the character ~s\n" n (integer->char n)))
(printf "The unicode number ~a is the character ~s\n" n (integer->char n)))
(char 97)
(char 97)
(char 955)</lang>
(char 955)</syntaxhighlight>


=={{header|Raku}}==
=={{header|Raku}}==
(formerly Perl 6)
(formerly Perl 6)
Both Perl 5 and Raku have good Unicode support, though Raku attempts to make working with Unicode effortless. Note that even multi-byte emoji and characters outside the BMP are considered single characters. Also note: all of these routines are built into the base compiler. No need to load external libraries. See [[wp:Unicode_character_property#General_Category|Wikipedia: Unicode character properties]] for explanation of Unicode property.
Both Perl 5 and Raku have good Unicode support, though Raku attempts to make working with Unicode effortless. Note that even multi-byte emoji and characters outside the BMP are considered single characters. Also note: all of these routines are built into the base compiler. No need to load external libraries. See [[wp:Unicode_character_property#General_Category|Wikipedia: Unicode character properties]] for explanation of Unicode property.
<lang perl6>for 'AΑА𪚥🇺🇸👨‍👩‍👧‍👦'.comb {
<syntaxhighlight lang=raku line>for 'AΑА𪚥🇺🇸👨‍👩‍👧‍👦'.comb {
.put for
.put for
[ 'Character',
[ 'Character',
Line 2,037: Line 2,037:
];
];
say '';
say '';
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre> Character: A
<pre> Character: A
Line 2,118: Line 2,118:


=={{header|RapidQ}}==
=={{header|RapidQ}}==
<syntaxhighlight lang=vb>
<lang vb>
Print Chr$(97)
Print Chr$(97)
Print Asc("a")
Print Asc("a")
</syntaxhighlight>
</lang>


=={{header|Red}}==
=={{header|Red}}==
<lang Red>Red []
<syntaxhighlight lang=Red>Red []
print to-integer first "a" ;; -> 97
print to-integer first "a" ;; -> 97
print to-integer #"a" ;; -> 97
print to-integer #"a" ;; -> 97
print to-binary "a" ;; -> #{61}
print to-binary "a" ;; -> #{61}
print to-char 97 ;; -> a
print to-char 97 ;; -> a
</syntaxhighlight>
</lang>


=={{header|Retro}}==
=={{header|Retro}}==
<lang Retro>'c putc</lang>
<syntaxhighlight lang=Retro>'c putc</syntaxhighlight>


=={{header|REXX}}==
=={{header|REXX}}==
REXX supports handling of characters with built-in functions (BIFs), whether it be hexadecimal, binary (bits), or decimal code(s).
REXX supports handling of characters with built-in functions (BIFs), whether it be hexadecimal, binary (bits), or decimal code(s).
===ASCII===
===ASCII===
<lang rexx>/*REXX program displays a char's ASCII code/value (or EBCDIC if run on an EBCDIC system)*/
<syntaxhighlight lang=rexx>/*REXX program displays a char's ASCII code/value (or EBCDIC if run on an EBCDIC system)*/
yyy= 'c' /*assign a lowercase c to YYY. */
yyy= 'c' /*assign a lowercase c to YYY. */
yyy= "c" /* (same as above) */
yyy= "c" /* (same as above) */
Line 2,162: Line 2,162:
say ' dec code: ' c2d(yyy) /* decimal */
say ' dec code: ' c2d(yyy) /* decimal */
say ' bin code: ' x2b( c2x(yyy) ) /* binary (as a bit string) */
say ' bin code: ' x2b( c2x(yyy) ) /* binary (as a bit string) */
/*stick a fork in it, we're all done with display*/</lang>
/*stick a fork in it, we're all done with display*/</syntaxhighlight>
'''output'''
'''output'''
<pre>
<pre>
Line 2,178: Line 2,178:


===EBCDIC===
===EBCDIC===
<lang rexx>/* REXX */
<syntaxhighlight lang=rexx>/* REXX */
yyy='c' /*assign a lowercase c to YYY */
yyy='c' /*assign a lowercase c to YYY */
yyy='83'x /*assign hexadecimal 83 to YYY */
yyy='83'x /*assign hexadecimal 83 to YYY */
Line 2,191: Line 2,191:
say c2x(yyy) /*displays the value of YYY in hexadecimal. */
say c2x(yyy) /*displays the value of YYY in hexadecimal. */
say c2d(yyy) /*displays the value of YYY in decimal. */
say c2d(yyy) /*displays the value of YYY in decimal. */
say x2b(c2x(yyy))/*displays the value of YYY in binary (bit string). */</lang>
say x2b(c2x(yyy))/*displays the value of YYY in binary (bit string). */</syntaxhighlight>
{{out}}
{{out}}
<pre>a
<pre>a
Line 2,199: Line 2,199:


=={{header|Ring}}==
=={{header|Ring}}==
<lang ring>
<syntaxhighlight lang=ring>
see ascii("a") + nl
see ascii("a") + nl
see char(97) + nl
see char(97) + nl
</syntaxhighlight>
</lang>


=={{header|Ruby}}==
=={{header|Ruby}}==
In Ruby 1.9 characters are represented as length-1 strings; same as in Python. The previous "character literal" syntax <tt>?a</tt> is now the same as <tt>"a"</tt>. Subscripting a string also gives a length-1 string. There is now an "ord" method of strings to convert a character into its integer code.
In Ruby 1.9 characters are represented as length-1 strings; same as in Python. The previous "character literal" syntax <tt>?a</tt> is now the same as <tt>"a"</tt>. Subscripting a string also gives a length-1 string. There is now an "ord" method of strings to convert a character into its integer code.


<lang ruby>> "a".ord
<syntaxhighlight lang=ruby>> "a".ord
=> 97
=> 97
> 97.chr
> 97.chr
=> "a"</lang>
=> "a"</syntaxhighlight>


=={{header|Run BASIC}}==
=={{header|Run BASIC}}==
<lang runbasic>print chr$(97) 'prints a
<syntaxhighlight lang=runbasic>print chr$(97) 'prints a
print asc("a") 'prints 97</lang>
print asc("a") 'prints 97</syntaxhighlight>


=={{header|Rust}}==
=={{header|Rust}}==
<lang rust>use std::char::from_u32;
<syntaxhighlight lang=rust>use std::char::from_u32;


fn main() {
fn main() {
Line 2,227: Line 2,227:
println!("{}", 'π' as u32);
println!("{}", 'π' as u32);
println!("{}", from_u32(960).unwrap());
println!("{}", from_u32(960).unwrap());
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>97
<pre>97
Line 2,235: Line 2,235:


=={{header|Sather}}==
=={{header|Sather}}==
<lang sather>class MAIN is
<syntaxhighlight lang=sather>class MAIN is
main is
main is
#OUT + 'a'.int + "\n"; -- or
#OUT + 'a'.int + "\n"; -- or
Line 2,241: Line 2,241:
#OUT + CHAR::from_ascii_int(97) + "\n";
#OUT + CHAR::from_ascii_int(97) + "\n";
end;
end;
end;</lang>
end;</syntaxhighlight>


=={{header|Scala}}==
=={{header|Scala}}==
Line 2,247: Line 2,247:
Scala supports unicode characters, but each character is UTF-16, so there is not a 1-to-1 relationship for supplementary character sets.
Scala supports unicode characters, but each character is UTF-16, so there is not a 1-to-1 relationship for supplementary character sets.
===In a REPL session===
===In a REPL session===
<lang scala>scala> 'a' toInt
<syntaxhighlight lang=scala>scala> 'a' toInt
res2: Int = 97
res2: Int = 97


Line 2,257: Line 2,257:


scala> "\uD869\uDEA5"
scala> "\uD869\uDEA5"
res5: String = 𪚥</lang>
res5: String = 𪚥</syntaxhighlight>
===Full swing workout===
===Full swing workout===
Taken the supplemental character sets in account.
Taken the supplemental character sets in account.
<lang scala>import java.lang.Character._; import scala.annotation.tailrec
<syntaxhighlight lang=scala>import java.lang.Character._; import scala.annotation.tailrec


object CharacterCode extends App {
object CharacterCode extends App {
Line 2,302: Line 2,302:
f"${"(" + UnicodeToInt(coll).toString}%8s) ${flags(coll)} ${getName(coll(0).toInt)} "
f"${"(" + UnicodeToInt(coll).toString}%8s) ${flags(coll)} ${getName(coll(0).toInt)} "
}.foreach(println)
}.foreach(println)
}</lang>
}</syntaxhighlight>
{{Out}}
{{Out}}
<pre style="height:20ex; overflow:scroll">
<pre style="height:20ex; overflow:scroll">
Line 2,377: Line 2,377:


=={{header|Scheme}}==
=={{header|Scheme}}==
<lang scheme>(display (char->integer #\a)) (newline) ; prints "97"
<syntaxhighlight lang=scheme>(display (char->integer #\a)) (newline) ; prints "97"
(display (integer->char 97)) (newline) ; prints "a"</lang>
(display (integer->char 97)) (newline) ; prints "a"</syntaxhighlight>


=={{header|Seed7}}==
=={{header|Seed7}}==
<lang seed7>writeln(ord('a'));
<syntaxhighlight lang=seed7>writeln(ord('a'));
writeln(chr(97));</lang>
writeln(chr(97));</syntaxhighlight>


=={{header|SenseTalk}}==
=={{header|SenseTalk}}==
<lang sensetalk>put CharToNum("a")
<syntaxhighlight lang=sensetalk>put CharToNum("a")
put NumToChar(97)</lang>
put NumToChar(97)</syntaxhighlight>


=={{header|SequenceL}}==
=={{header|SequenceL}}==
SequenceL natively supports ASCII characters.<br>
SequenceL natively supports ASCII characters.<br>
'''SequenceL Interpreter Session:'''
'''SequenceL Interpreter Session:'''
<lang sequencel>cmd:>asciiToInt('a')
<syntaxhighlight lang=sequencel>cmd:>asciiToInt('a')
97
97
cmd:>intToAscii(97)
cmd:>intToAscii(97)
'a'</lang>
'a'</syntaxhighlight>


=={{header|Sidef}}==
=={{header|Sidef}}==
<lang ruby>say 'a'.ord; # => 97
<syntaxhighlight lang=ruby>say 'a'.ord; # => 97
say 97.chr; # => 'a'</lang>
say 97.chr; # => 'a'</syntaxhighlight>


=={{header|Slate}}==
=={{header|Slate}}==
<lang slate>$a code.
<syntaxhighlight lang=slate>$a code.
97 as: String Character.</lang>
97 as: String Character.</syntaxhighlight>


=={{header|Smalltalk}}==
=={{header|Smalltalk}}==
<lang smalltalk>($a asInteger) displayNl. "output 97"
<syntaxhighlight lang=smalltalk>($a asInteger) displayNl. "output 97"
(Character value: 97) displayNl. "output a"</lang>
(Character value: 97) displayNl. "output a"</syntaxhighlight>


{{works with|Smalltalk/X}}
{{works with|Smalltalk/X}}
Ansi Smalltalk defines <tt>codePoint</tt>
Ansi Smalltalk defines <tt>codePoint</tt>
<lang smalltalk>Transcript showCR:$a codePoint.
<syntaxhighlight lang=smalltalk>Transcript showCR:$a codePoint.
Transcript showCR:(Character codePoint:97).
Transcript showCR:(Character codePoint:97).
Transcript showCR:(98 asCharacter).
Transcript showCR:(98 asCharacter).
Line 2,416: Line 2,416:
'abcmøøse𝔘𝔫𝔦𝔠𝔬𝔡𝔢' do:[:ch |
'abcmøøse𝔘𝔫𝔦𝔠𝔬𝔡𝔢' do:[:ch |
Transcript showCR:ch codePoint
Transcript showCR:ch codePoint
]</lang>
]</syntaxhighlight>
{{out}}
{{out}}
<pre>97
<pre>97
Line 2,439: Line 2,439:


=={{header|SmileBASIC}}==
=={{header|SmileBASIC}}==
<lang smilebasic>PRINT CHR$(97) 'a
<syntaxhighlight lang=smilebasic>PRINT CHR$(97) 'a
PRINT ASC("a") '97</lang>
PRINT ASC("a") '97</syntaxhighlight>


=={{header|SNOBOL4}}==
=={{header|SNOBOL4}}==
Snobol implementations may or may not have built-in char( ) and ord ( ) or asc( ).
Snobol implementations may or may not have built-in char( ) and ord ( ) or asc( ).
These are based on examples in the Snobol4+ tutorial and work with the native (1-byte) charset.
These are based on examples in the Snobol4+ tutorial and work with the native (1-byte) charset.
<lang SNOBOL4> define('chr(n)') :(chr_end)
<syntaxhighlight lang=SNOBOL4> define('chr(n)') :(chr_end)
chr &alphabet tab(n) len(1) . chr :s(return)f(freturn)
chr &alphabet tab(n) len(1) . chr :s(return)f(freturn)
chr_end
chr_end
Line 2,458: Line 2,458:
output = chr(65)
output = chr(65)
output = asc('A')
output = asc('A')
end</lang>
end</syntaxhighlight>
{{Out}}
{{Out}}
<pre>A
<pre>A
Line 2,466: Line 2,466:
=={{header|SPL}}==
=={{header|SPL}}==
In SPL all characters are used in UTF-16LE encoding.
In SPL all characters are used in UTF-16LE encoding.
<lang spl>x = #.array("a")
<syntaxhighlight lang=spl>x = #.array("a")
#.output("a -> ",x[1]," ",x[2])
#.output("a -> ",x[1]," ",x[2])
x = [98,0]
x = [98,0]
#.output("98 0 -> ",#.str(x))</lang>
#.output("98 0 -> ",#.str(x))</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 2,477: Line 2,477:


=={{header|Standard ML}}==
=={{header|Standard ML}}==
<lang sml>print (Int.toString (ord #"a") ^ "\n"); (* prints "97" *)
<syntaxhighlight lang=sml>print (Int.toString (ord #"a") ^ "\n"); (* prints "97" *)
print (Char.toString (chr 97) ^ "\n"); (* prints "a" *)</lang>
print (Char.toString (chr 97) ^ "\n"); (* prints "a" *)</syntaxhighlight>


=={{header|Stata}}==
=={{header|Stata}}==
The Mata '''ascii''' function transforms a string into a numeric vector of UTF-8 bytes. For instance:
The Mata '''ascii''' function transforms a string into a numeric vector of UTF-8 bytes. For instance:


<lang stata>: ascii("α")
<syntaxhighlight lang=stata>: ascii("α")
1 2
1 2
+-------------+
+-------------+
1 | 206 177 |
1 | 206 177 |
+-------------+</lang>
+-------------+</syntaxhighlight>


Where 206, 177 is the UTF-8 encoding of Unicode character 945 (GREEK SMALL LETTER ALPHA).
Where 206, 177 is the UTF-8 encoding of Unicode character 945 (GREEK SMALL LETTER ALPHA).
Line 2,493: Line 2,493:
ASCII characters are mapped to single bytes:
ASCII characters are mapped to single bytes:


<lang stata>: ascii("We the People")
<syntaxhighlight lang=stata>: ascii("We the People")
1 2 3 4 5 6 7 8 9 10 11 12 13
1 2 3 4 5 6 7 8 9 10 11 12 13
+-------------------------------------------------------------------------------+
+-------------------------------------------------------------------------------+
1 | 87 101 32 116 104 101 32 80 101 111 112 108 101 |
1 | 87 101 32 116 104 101 32 80 101 111 112 108 101 |
+-------------------------------------------------------------------------------+</lang>
+-------------------------------------------------------------------------------+</syntaxhighlight>


Conversely, the '''char''' function transforms a byte vector into a string:
Conversely, the '''char''' function transforms a byte vector into a string:


<lang stata>: char((73,32,115,116,97,110,100,32,104,101,114,101))
<syntaxhighlight lang=stata>: char((73,32,115,116,97,110,100,32,104,101,114,101))
I stand here</lang>
I stand here</syntaxhighlight>


=={{header|Swift}}==
=={{header|Swift}}==
The type that represent a Unicode code point is <code>UnicodeScalar</code>.
The type that represent a Unicode code point is <code>UnicodeScalar</code>.
You can initialize it with a string literal:
You can initialize it with a string literal:
<lang swift>let c1: UnicodeScalar = "a"
<syntaxhighlight lang=swift>let c1: UnicodeScalar = "a"
println(c1.value) // prints "97"
println(c1.value) // prints "97"
let c2: UnicodeScalar = "π"
let c2: UnicodeScalar = "π"
println(c2.value) // prints "960"</lang>
println(c2.value) // prints "960"</syntaxhighlight>
Or, you can get it by iterating a string's unicode scalars view:
Or, you can get it by iterating a string's unicode scalars view:
<lang swift>let s1 = "a"
<syntaxhighlight lang=swift>let s1 = "a"
for c in s1.unicodeScalars {
for c in s1.unicodeScalars {
println(c.value) // prints "97"
println(c.value) // prints "97"
Line 2,519: Line 2,519:
for c in s2.unicodeScalars {
for c in s2.unicodeScalars {
println(c.value) // prints "960"
println(c.value) // prints "960"
}</lang>
}</syntaxhighlight>


You can also initialize it from a <code>UInt32</code> integer:
You can also initialize it from a <code>UInt32</code> integer:
<lang swift>let i1: UInt32 = 97
<syntaxhighlight lang=swift>let i1: UInt32 = 97
println(UnicodeScalar(i1)) // prints "a"
println(UnicodeScalar(i1)) // prints "a"
let i2: UInt32 = 960
let i2: UInt32 = 960
println(UnicodeScalar(i2)) // prints "π"</lang>
println(UnicodeScalar(i2)) // prints "π"</syntaxhighlight>


=={{header|Tailspin}}==
=={{header|Tailspin}}==
Tailspin works with Unicode codepoints
Tailspin works with Unicode codepoints
<lang tailspin>
<syntaxhighlight lang=tailspin>
'abc' -> $::asCodePoints -> !OUT::write
'abc' -> $::asCodePoints -> !OUT::write
'$#10;' -> !OUT::write
'$#10;' -> !OUT::write
'$#97;' -> !OUT::write
'$#97;' -> !OUT::write
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
Line 2,541: Line 2,541:


=={{header|Tcl}}==
=={{header|Tcl}}==
<lang tcl># ASCII
<syntaxhighlight lang=tcl># ASCII
puts [scan "a" %c] ;# ==> 97
puts [scan "a" %c] ;# ==> 97
puts [format %c 97] ;# ==> a
puts [format %c 97] ;# ==> a
# Unicode is the same
# Unicode is the same
puts [scan "π" %c] ;# ==> 960
puts [scan "π" %c] ;# ==> 960
puts [format %c 960] ;# ==> π</lang>
puts [format %c 960] ;# ==> π</syntaxhighlight>


=={{header|TI-83 BASIC}}==
=={{header|TI-83 BASIC}}==
TI-83 BASIC provides no built in way to do this, so in all String<-->List routines and anything else which requires character codes, a workaround using inString( and sub( is used.
TI-83 BASIC provides no built in way to do this, so in all String<-->List routines and anything else which requires character codes, a workaround using inString( and sub( is used.
In this example, the code of 'A' is displayed, and then the character matching a user-defined code is displayed.
In this example, the code of 'A' is displayed, and then the character matching a user-defined code is displayed.
<lang ti83b>"ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789→Str1
<syntaxhighlight lang=ti83b>"ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789→Str1
Disp inString(Str1,"A
Disp inString(Str1,"A
Input "CODE? ",A
Input "CODE? ",A
Disp sub(Str1,A,1</lang>
Disp sub(Str1,A,1</syntaxhighlight>


=={{header|TI-89 BASIC}}==
=={{header|TI-89 BASIC}}==
Line 2,565: Line 2,565:
The below program will display the character and code for any key pressed. Some keys do not correspond to characters and have codes greater than 255.
The below program will display the character and code for any key pressed. Some keys do not correspond to characters and have codes greater than 255.
The portion of the program actually implementing the task is marked with a line of “©”s.
The portion of the program actually implementing the task is marked with a line of “©”s.
<lang ti89b>Prgm
<syntaxhighlight lang=ti89b>Prgm
Local k, s
Local k, s
ClrIO
ClrIO
Line 2,585: Line 2,585:
EndIf
EndIf
EndLoop
EndLoop
EndPrgm</lang>
EndPrgm</syntaxhighlight>


=={{header|Trith}}==
=={{header|Trith}}==
Characters are Unicode code points, so the solution is the same for Unicode characters as it is for ASCII characters:
Characters are Unicode code points, so the solution is the same for Unicode characters as it is for ASCII characters:
<lang trith>"a" ord print
<syntaxhighlight lang=trith>"a" ord print
97 chr print</lang>
97 chr print</syntaxhighlight>
<lang trith>"π" ord print
<syntaxhighlight lang=trith>"π" ord print
960 chr print</lang>
960 chr print</syntaxhighlight>


=={{header|TUSCRIPT}}==
=={{header|TUSCRIPT}}==
<lang tuscript>$$ MODE TUSCRIPT
<syntaxhighlight lang=tuscript>$$ MODE TUSCRIPT
SET character ="a", code=DECODE (character,byte)
SET character ="a", code=DECODE (character,byte)
PRINT character,"=",code</lang>
PRINT character,"=",code</syntaxhighlight>
{{Out}}<pre>a=97</pre>
{{Out}}<pre>a=97</pre>


=={{header|uBasic/4tH}}==
=={{header|uBasic/4tH}}==
uBasic/4tH is an integer BASIC, just like Tiny BASIC. However, the function ORD() is supported, just as CHR(). The latter is only allowed within a PRINT statement.
uBasic/4tH is an integer BASIC, just like Tiny BASIC. However, the function ORD() is supported, just as CHR(). The latter is only allowed within a PRINT statement.
<lang>z = ORD("a") : PRINT CHR(z) ' Prints "a"</lang>
<syntaxhighlight lang=text>z = ORD("a") : PRINT CHR(z) ' Prints "a"</syntaxhighlight>


=={{header|UNIX Shell}}==
=={{header|UNIX Shell}}==
<lang bash>
<syntaxhighlight lang=bash>
Aamrun$ printf "%d\n" \'a
Aamrun$ printf "%d\n" \'a
97
97
Line 2,611: Line 2,611:
a
a
Aamrun$
Aamrun$
</syntaxhighlight>
</lang>


=={{header|Ursa}}==
=={{header|Ursa}}==
<lang ursa># outputs the character value for 'a'
<syntaxhighlight lang=ursa># outputs the character value for 'a'
out (ord "a") endl console
out (ord "a") endl console
# outputs the character 'a' given its value
# outputs the character 'a' given its value
out (chr 97) endl console</lang>
out (chr 97) endl console</syntaxhighlight>


=={{header|Ursala}}==
=={{header|Ursala}}==
Character code functions are not built in but easily defined as reifications of
Character code functions are not built in but easily defined as reifications of
the character table.
the character table.
<lang Ursala>#import std
<syntaxhighlight lang=Ursala>#import std
#import nat
#import nat


Line 2,630: Line 2,630:
#cast %cnX
#cast %cnX


test = (chr97,asc`a)</lang>
test = (chr97,asc`a)</syntaxhighlight>
{{Out}}<pre>(`a,97)</pre>
{{Out}}<pre>(`a,97)</pre>


=={{header|VBA}}==
=={{header|VBA}}==
<lang vba>Debug.Print Chr(97) 'Prints a
<syntaxhighlight lang=vba>Debug.Print Chr(97) 'Prints a
Debug.Print [Code("a")] ' Prints 97</lang>
Debug.Print [Code("a")] ' Prints 97</syntaxhighlight>


=={{header|VBScript}}==
=={{header|VBScript}}==
<syntaxhighlight lang=vb>
<lang vb>
'prints a
'prints a
WScript.StdOut.WriteLine Chr(97)
WScript.StdOut.WriteLine Chr(97)
Line 2,644: Line 2,644:
'prints 97
'prints 97
WScript.StdOut.WriteLine Asc("a")
WScript.StdOut.WriteLine Asc("a")
</syntaxhighlight>
</lang>


=={{header|Vim Script}}==
=={{header|Vim Script}}==
The behavior of the two functions depends on the value of the option <code>encoding</code>.
The behavior of the two functions depends on the value of the option <code>encoding</code>.
<lang vim>"encoding is set to utf-8
<syntaxhighlight lang=vim>"encoding is set to utf-8
echo char2nr("a")
echo char2nr("a")
"Prints 97
"Prints 97


echo nr2char(97)
echo nr2char(97)
"Prints a</lang>
"Prints a</syntaxhighlight>


=={{header|Visual Basic .NET}}==
=={{header|Visual Basic .NET}}==
<lang vbnet>Console.WriteLine(Chr(97)) 'Prints a
<syntaxhighlight lang=vbnet>Console.WriteLine(Chr(97)) 'Prints a
Console.WriteLine(Asc("a")) 'Prints 97</lang>
Console.WriteLine(Asc("a")) 'Prints 97</syntaxhighlight>


=={{header|Vlang}}==
=={{header|Vlang}}==
<lang vlang>fn main() {
<syntaxhighlight lang=vlang>fn main() {
println('a'[0]) // prints "97"
println('a'[0]) // prints "97"
println('π'[0]) // prints "207"
println('π'[0]) // prints "207"
Line 2,669: Line 2,669:
print('0x${c:x} ')
print('0x${c:x} ')
}
}
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
Line 2,681: Line 2,681:
=={{header|Wren}}==
=={{header|Wren}}==
Wren does not have a ''character'' type as such but one can use single character strings instead. Strings can contain any Unicode code point.
Wren does not have a ''character'' type as such but one can use single character strings instead. Strings can contain any Unicode code point.
<lang ecmascript>var cps = []
<syntaxhighlight lang=ecmascript>var cps = []
for (c in ["a", "π", "字", "🐘"]) {
for (c in ["a", "π", "字", "🐘"]) {
var cp = c.codePoints[0]
var cp = c.codePoints[0]
Line 2,691: Line 2,691:
var c = String.fromCodePoint(i)
var c = String.fromCodePoint(i)
System.print("%(i) = %(c)")
System.print("%(i) = %(c)")
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
Line 2,708: Line 2,708:
=={{header|XLISP}}==
=={{header|XLISP}}==
In a REPL:
In a REPL:
<lang scheme>[1] (INTEGER->CHAR 97)
<syntaxhighlight lang=scheme>[1] (INTEGER->CHAR 97)


#\a
#\a
[2] (CHAR->INTEGER #\a)
[2] (CHAR->INTEGER #\a)


97</lang>
97</syntaxhighlight>


=={{header|XPL0}}==
=={{header|XPL0}}==
Line 2,720: Line 2,720:
character to an integer equal to its ASCII code.
character to an integer equal to its ASCII code.


<lang XPL0>IntOut(0, ^a); \(Integer Out) displays "97" on the console (device 0)
<syntaxhighlight lang=XPL0>IntOut(0, ^a); \(Integer Out) displays "97" on the console (device 0)
ChOut(0, 97); \(Character Out) displays "a" on the console (device 0)</lang>
ChOut(0, 97); \(Character Out) displays "a" on the console (device 0)</syntaxhighlight>


=={{header|Z80 Assembly}}==
=={{header|Z80 Assembly}}==
The Z80 doesn't understand what ASCII codes are by itself. Most computers/systems that use it will have firmware that maps each code to its corresponding glyph. Printing a character given its code is trivial. On the Amstrad CPC:
The Z80 doesn't understand what ASCII codes are by itself. Most computers/systems that use it will have firmware that maps each code to its corresponding glyph. Printing a character given its code is trivial. On the Amstrad CPC:
<lang z80>LD A,'a'
<syntaxhighlight lang=z80>LD A,'a'
call &BB5a</lang>
call &BB5a</syntaxhighlight>


Printing a character code given a character takes slightly more work. You'll need to separate each hexadecimal digit of the ASCII code, convert each digit to ASCII, and print it. Once again, thanks to Keith of [[http://www.chibiakumas.com Chibiakumas]] for this code:
Printing a character code given a character takes slightly more work. You'll need to separate each hexadecimal digit of the ASCII code, convert each digit to ASCII, and print it. Once again, thanks to Keith of [[http://www.chibiakumas.com Chibiakumas]] for this code:
<lang z80>ShowHex:
<syntaxhighlight lang=z80>ShowHex:
push af
push af
and %11110000
and %11110000
Line 2,747: Line 2,747:


jp PrintChar ;this is whatever routine prints to the screen on your system.
jp PrintChar ;this is whatever routine prints to the screen on your system.
; It must end in a "ret" and it must take the accumulator as its argument.</lang>
; It must end in a "ret" and it must take the accumulator as its argument.</syntaxhighlight>


=={{header|Zig}}==
=={{header|Zig}}==
<lang zig>const std = @import("std");
<syntaxhighlight lang=zig>const std = @import("std");


const debug = std.debug;
const debug = std.debug;
Line 2,780: Line 2,780:
debug.warn(" '{}' code: {} [hexa: U+{x}]\n", .{ slice, val, val });
debug.warn(" '{}' code: {} [hexa: U+{x}]\n", .{ slice, val, val });
}
}
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
Line 2,800: Line 2,800:
=={{header|zkl}}==
=={{header|zkl}}==
The character set is 8 bit ASCII (but doesn't care if you use UTF-8 or unicode characters).
The character set is 8 bit ASCII (but doesn't care if you use UTF-8 or unicode characters).
<lang zkl> "a".toAsc() //-->97
<syntaxhighlight lang=zkl> "a".toAsc() //-->97
(97).toChar() //-->"a"</lang>
(97).toChar() //-->"a"</syntaxhighlight>


=={{header|Zoea}}==
=={{header|Zoea}}==
<lang Zoea>
<syntaxhighlight lang=Zoea>
program: character_codes
program: character_codes
input: a
input: a
output: 97
output: 97
</syntaxhighlight>
</lang>


=={{header|Zoea Visual}}==
=={{header|Zoea Visual}}==
Line 2,814: Line 2,814:


=={{header|ZX Spectrum Basic}}==
=={{header|ZX Spectrum Basic}}==
<lang zxbasic>10 PRINT CHR$ 97: REM prints a
<syntaxhighlight lang=zxbasic>10 PRINT CHR$ 97: REM prints a
20 PRINT CODE "a": REM prints 97</lang>
20 PRINT CODE "a": REM prints 97</syntaxhighlight>


{{omit from|bc}}
{{omit from|bc}}