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SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
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Revision as of 03:34, 5 December 2010
SuperCollider
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using SuperCollider.
This programming language may be used to instruct a computer to perform a task.
Official website |
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Execution method: | Interpreted |
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Type checking: | Dynamic |
See Also: |
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SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
Subcategories
This category has the following 3 subcategories, out of 3 total.
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- SuperCollider Implementations (empty)
- SuperCollider User (empty)
Pages in category "SuperCollider"
The following 33 pages are in this category, out of 33 total.