I'm working on modernizing Rosetta Code's infrastructure. Starting with communications. Please accept this time-limited open invite to RC's Slack.. --Michael Mol (talk) 20:59, 30 May 2020 (UTC)

Category:Lobster

From Rosetta Code
Language
Lobster
This programming language may be used to instruct a computer to perform a task.
Official website
Garbage collected: Yes
Type strength: Strong
Type checking: Static


Listed below are all of the tasks on Rosetta Code which have been solved using Lobster.
Your Help Needed
If you know Lobster, please write code for some of the tasks not implemented in Lobster.

Lobster is a general purpose programming language originally created for programming games. It has a Python-like syntax, with a static type system that feels like dynamic typing thanks to flow-sensitive type inference and specialization. It has lightweight anonymous functions, encouraging every function to look like a built-in control structure. Additionally it has vector operations, multi-methods, coroutines and immutable types.

It is currently implemented as a bytecode VM that runs on all desktop and mobile platforms (through SDL), and comes with built-in functionality for easy access to OpenGL, FreeType etc.