Capability:Graphics: Difference between revisions

From Rosetta Code
Content added Content deleted
m (is a stub page)
m (Add template)
Line 1: Line 1:
{{stub}}Graphics is, as a capability, the ability to display (or at least write to an image file) some graphical entity. The entity displayed may be a line, a curve, a rectangle, etc. Enclosed entities may or may not be filled. Note that any GUI display automatically requires graphical capability.
{{stub}}{{capability}}Graphics is, as a capability, the ability to display (or at least write to an image file) some graphical entity. The entity displayed may be a line, a curve, a rectangle, etc. Enclosed entities may or may not be filled. Note that any GUI display automatically requires graphical capability.


Writing text to a console or terminal is not generally considered graphical display as such (even though it has sometimes been used to emulate it).
Writing text to a console or terminal is not generally considered graphical display as such (even though it has sometimes been used to emulate it).

Revision as of 08:54, 17 August 2010

This page is a stub. It needs more information! You can help Rosetta Code by filling it in!
Capability:Graphics
Capabilities characterize abstract requirements of tasks and abilities of languages and libraries.
Browse this capability's properties.


Graphics is, as a capability, the ability to display (or at least write to an image file) some graphical entity. The entity displayed may be a line, a curve, a rectangle, etc. Enclosed entities may or may not be filled. Note that any GUI display automatically requires graphical capability.

Writing text to a console or terminal is not generally considered graphical display as such (even though it has sometimes been used to emulate it).