Bilinear interpolation: Difference between revisions

From Rosetta Code
Content added Content deleted
m (mark for clarification)
(Updated D entry)
Line 54: Line 54:
<lang d>import grayscale_image;
<lang d>import grayscale_image;


/// Currently this accepts only a Grayscale image for simplicity.
/// Currently this accepts only a Grayscale image, for simplicity.
Image!Gray rescaleGray(in Image!Gray src,
Image!Gray rescaleGray(in Image!Gray src, in float scaleX, in float scaleY)
pure nothrow @safe
in float scaleX, in float scaleY)
pure nothrow
in {
in {
assert(src !is null, "Input Image is null.");
assert(src !is null, "Input Image is null.");
assert(src.nx > 1 && src.ny > 1,
assert(src.nx > 1 && src.ny > 1, "Minimal input image size is 2x2.");
"Minimal input image size is 2x2.");
assert(cast(uint)(src.nx * scaleX) > 0, "Output image width must be > 0.");
assert(cast(uint)(src.nx * scaleX) > 0,
assert(cast(uint)(src.ny * scaleY) > 0, "Output image height must be > 0.");
"Output image width must be > 0.");
assert(cast(uint)(src.ny * scaleY) > 0,
"Output image height must be > 0.");
} body {
} body {
alias FP = float;
alias FP = float;
static FP lerp(in FP s, in FP e, in FP t) pure nothrow {
static FP lerp(in FP s, in FP e, in FP t) pure nothrow @safe @nogc {
return s + (e - s) * t;
return s + (e - s) * t;
}
}


static FP blerp(in FP c00, in FP c10, in FP c01, in FP c11,
static FP blerp(in FP c00, in FP c10, in FP c01, in FP c11,
in FP tx, in FP ty) pure nothrow {
in FP tx, in FP ty) pure nothrow @safe @nogc {
return lerp(lerp(c00, c10, tx), lerp(c01, c11, tx), ty);
return lerp(lerp(c00, c10, tx), lerp(c01, c11, tx), ty);
}
}
Line 88: Line 84:
immutable gyi = cast(uint)gy;
immutable gyi = cast(uint)gy;


immutable c00 = src[gxi, gyi];
immutable c00 = src[gxi, gyi ];
immutable c10 = src[gxi + 1, gyi];
immutable c10 = src[gxi + 1, gyi ];
immutable c01 = src[gxi, gyi + 1];
immutable c01 = src[gxi, gyi + 1];
immutable c11 = src[gxi + 1, gyi + 1];
immutable c11 = src[gxi + 1, gyi + 1];


immutable pixel = blerp(c00, c10, c01, c11,
immutable pixel = blerp(c00, c10, c01, c11, gx - gxi, gy - gyi);
gx - gxi, gy - gyi);
result[x, y] = Gray(cast(ubyte)pixel);
result[x, y] = Gray(cast(ubyte)pixel);
}
}

Revision as of 14:18, 1 November 2014

This task has been flagged for clarification. Code on this page in its current state may be flagged incorrect once this task has been clarified. See this page's Talk page for discussion.
Bilinear interpolation is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.

Bilinear interpolation is linear interpolation in 2 dimensions, and is typically used for image scaling.

C

<lang c>#include <stdint.h> typedef struct {

   uint32_t *pixels;
   unsigned int w;
   unsigned int h;

} image_t;

  1. define getByte(value, n) (value >> (n*8) & 0xFF)

uint32_t getpixel(image_t *image, unsigned int x, unsigned int y){

   return image->pixels[(y*image->w)+x];

} float lerp(float s, float e, float t){return s+(e-s)*t;} float blerp(float c00, float c10, float c01, float c11, float tx, float ty){

   return lerp(lerp(c00, c10, tx), lerp(c01, c11, tx), ty);

} void putpixel(image_t *image, unsigned int x, unsigned int y, uint32_t color){

   image->pixels[(y*image->w) + x] = color;

} void scale(image_t *src, image_t *dst, float scalex, float scaley){

   int newWidth = (int)src->w*scalex;
   int newHeight= (int)src->h*scaley;
   int x, y;
   for(x= 0, y=0; y < newHeight; x++){
       if(x > newWidth){
           x = 0; y++;
       }
       float gx = x / (float)(newWidth) * (src->w-1);
       float gy = y / (float)(newHeight) * (src->h-1);
       int gxi = (int)gx;
       int gyi = (int)gy;
       uint32_t result=0;
       uint32_t c00 = getpixel(src, gxi, gyi);
       uint32_t c10 = getpixel(src, gxi+1, gyi);
       uint32_t c01 = getpixel(src, gxi, gyi+1);
       uint32_t c11 = getpixel(src, gxi+1, gyi+1);
       uint8_t i;
       for(i = 0; i < 3; i++){
           //((uint8_t*)&result)[i] = blerp( ((uint8_t*)&c00)[i], ((uint8_t*)&c10)[i], ((uint8_t*)&c01)[i], ((uint8_t*)&c11)[i], gxi - gx, gyi - gy); // this is shady
           result |= (uint8_t)blerp(getByte(c00, i), getByte(c10, i), getByte(c01, i), getByte(c11, i), gx - gxi, gy -gyi) << (8*i);
       }
       putpixel(dst,x, y, result);
   }

}</lang>

D

This uses the module from the Grayscale Image task.

Translation of: C

<lang d>import grayscale_image;

/// Currently this accepts only a Grayscale image, for simplicity. Image!Gray rescaleGray(in Image!Gray src, in float scaleX, in float scaleY) pure nothrow @safe in {

   assert(src !is null, "Input Image is null.");
   assert(src.nx > 1 && src.ny > 1, "Minimal input image size is 2x2.");
   assert(cast(uint)(src.nx * scaleX) > 0, "Output image width must be > 0.");
   assert(cast(uint)(src.ny * scaleY) > 0, "Output image height must be > 0.");

} body {

   alias FP = float;
   static FP lerp(in FP s, in FP e, in FP t) pure nothrow @safe @nogc {
       return s + (e - s) * t;
   }
   static FP blerp(in FP c00, in FP c10, in FP c01, in FP c11,
                   in FP tx, in FP ty) pure nothrow @safe @nogc {
       return lerp(lerp(c00, c10, tx), lerp(c01, c11, tx), ty);
   }
   immutable newWidth = cast(uint)(src.nx * scaleX);
   immutable newHeight = cast(uint)(src.ny * scaleY);
   auto result = new Image!Gray(newWidth, newHeight, true);
   foreach (immutable y; 0 .. newHeight)
       foreach (immutable x; 0 .. newWidth) {
           immutable FP gx = x / FP(newWidth) * (src.nx - 1);
           immutable FP gy = y / FP(newHeight) * (src.ny - 1);
           immutable gxi = cast(uint)gx;
           immutable gyi = cast(uint)gy;
           immutable c00 = src[gxi,     gyi    ];
           immutable c10 = src[gxi + 1, gyi    ];
           immutable c01 = src[gxi,     gyi + 1];
           immutable c11 = src[gxi + 1, gyi + 1];
           immutable pixel = blerp(c00, c10, c01, c11, gx - gxi, gy - gyi);
           result[x, y] = Gray(cast(ubyte)pixel);
       }
   return result;

}

void main() {

   const im = loadPGM!Gray(null, "lena.pgm");
   im.rescaleGray(0.3, 0.1).savePGM("lena_smaller.pgm");
   im.rescaleGray(1.3, 1.8).savePGM("lena_larger.pgm");

}</lang>

Racket

This mimics the Wikipedia example. <lang racket>#lang racket (require images/flomap)

(define fm

 (draw-flomap
  (λ (dc)
    (define (pixel x y color)
      (send dc set-pen color 1 'solid)
      (send dc draw-point (+ x .5) (+ y 0.5)))  
    (send dc set-alpha 1)
    (pixel 0 0 "blue")
    (pixel 0 1 "red")
    (pixel 1 0 "red")
    (pixel 1 1 "green"))
  2 2))

(flomap->bitmap

(build-flomap
 4 250 250
 (λ (k x y)
   (flomap-bilinear-ref 
    fm k (+ 1/2 (/ x 250)) (+ 1/2 (/ y 250))))))</lang>