Bézier curves/Intersections

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You are given two planar quadratic Bézier curves, having control points and , respectively. They are parabolas intersecting at four points, as shown in the following diagram:

Task
Bézier curves/Intersections
You are encouraged to solve this task according to the task description, using any language you may know.


Two intersecting parabolas and their control points.


The task is to write a program that finds all four intersection points and prints their coordinates. You may use any algorithm you know of or can think of, including any of those that others have used.

See also

ATS

This program flattens one of the curves (that is, converts it to a piecewise linear approximation) and finds intersections between the line segments and the other curve. This requires solving many quadratic equations, but that can be done by the quadratic formula.

(I do the flattening in part by using a representation of Bézier curves that probably is not widely known. For quadratic splines, the representation amounts to a line plus a quadratic term. When the quadratic term gets small enough, I simply remove it. Here, though, is an interesting blog post that talks about several other methods: https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html )

(* In this program, one of the two curves is "flattened" (converted to
   a piecewise linear approximation). Then the problem is reduced to
   finding intersections of the other curve with line segments.

   I have never seen this method published in the literature, but
   somewhere saw it hinted at.

   Mainly to increase awareness of the representation, I flatten the
   one curve using the symmetric power polynomial basis. See

     J. Sánchez-Reyes, ‘The symmetric analogue of the polynomial power
         basis’, ACM Transactions on Graphics, vol 16 no 3, July 1997,
         page 319.

     J. Sánchez-Reyes, ‘Applications of the polynomial s-power basis
         in geometry processing’, ACM Transactions on Graphics, vol 19
         no 1, January 2000, page 35.  *)

#include "share/atspre_staload.hats"

%{^
#include <math.h>
%}

(* One simple way to make a foreign function call. I want to use only
   the ATS prelude, but the prelude does not include support for the C
   math library. (The bundled libats/libc does, and separately
   available ats2-xprelude does.) *)
extern fn sqrt : double -<> double = "mac#sqrt"

macdef huge_val = $extval (double, "HUGE_VAL")

#define NIL list_nil ()
#define ::  list_cons

fun eval_bernstein_degree2
      (@(q0 : double,
         q1 : double,
         q2 : double),
       t    : double)
    : double =
  let
    (* The de Casteljau algorithm. (The Schumaker-Volk algorithm also
       is good BTW and is faster. In this program it should make no
       noticeable difference, however.) *)
    val s = 1.0 - t
    val q01 = (s * q0) + (t * q1)
    val q12 = (s * q1) + (t * q2)
    val q012 = (s * q01) + (t * q12)
  in
    q012
  end

(* @(...) means an unboxed tuple. Also often can be written without
   the @, but then might be mistaken for argument parentheses. *)
fun
bernstein2spower_degree2
          (@(c0 : double, c1 : double, c2 : double))
    : @(double, double, double) =
  (* Convert from Bernstein coefficients (control points) to symmetric
     power coefficients. *)
  @(c0, c1 + c1 - c0 - c2, c2)

fun
spower_portion_degree2
          (@(c0 : double, c1 : double, c2 : double),
           @(t0 : double, t1 : double))
    : @(double, double, double) =
  (* Compose spower(c0, c1, c2) with spower(t0, t1). This will map the
     portion [t0,t1] onto [0,1]. (I got these expressions with
     Maxima, a while back.) *)
  let
    val t0_t0 = t0 * t0
    and t0_t1 = t0 * t1
    and t1_t1 = t1 * t1
    and c2p1m0 = c2 + c1 - c0

    val d0 = c0 + (c2p1m0 * t0) - (c1 * t0_t0)
    and d1 = (c1 * t1_t1) - ((c1 + c1) * t0_t1) + (c1 * t0_t0)
    and d2 = c0 + (c2p1m0 * t1) - (c1 * t1_t1)
  in
    @(d0, d1, d2)
  end

fun
solve_linear_quadratic
          (@(px0 : double, px1 : double),
           @(py0 : double, py1 : double),
           @(qx0 : double, qx1 : double, qx2 : double),
           @(qy0 : double, qy1 : double, qy2 : double))
    (* Returns the two real roots, or any numbers outside [0,1], if
       there are no real roots. *)
    : @(double, double) =
  let
    (* The coefficients of the quadratic equation can be found by the
       following Maxima commands, which implicitize the line segment
       and plug in the parametric equations of the parabola:

         /* The line. */
         xp(t) := px0*(1-t) + px1*t$
         yp(t) := py0*(1-t) + py1*t$

         /* The quadratic (Bernstein basis). */
         xq(t) := qx0*(1-t)**2 + 2*qx1*t*(1-t) + qx2*t**2$
         yq(t) := qy0*(1-t)**2 + 2*qy1*t*(1-t) + qy2*t**2$

         /* Implicitize and plug in. */
         impl(t) := resultant(xq(t)-xp(tau), yq(t)-yp(tau), tau)$
         impl(t);
         expand(impl(t));

       Consequently you get a quadratic equation in t, which can be
       solved by the quadratic formula.

       Sometimes people solve this problem by projecting the line
       segment onto the x- or y-axis, and similarly projecting the
       parabola. However, the following is simpler to write, if you
       have Maxima to derive it for you. Whether it is better to use
       the expanded expression (as here) or not to, I do not know. *)

    val px0py1 = px0 * py1
    and px1py0 = px1 * py0

    and px0qy0 = px0 * qy0
    and px0qy1 = px0 * qy1
    and px0qy2 = px0 * qy2
    and px1qy0 = px1 * qy0
    and px1qy1 = px1 * qy1
    and px1qy2 = px1 * qy2

    and py0qx0 = py0 * qx0
    and py0qx1 = py0 * qx1
    and py0qx2 = py0 * qx2
    and py1qx0 = py1 * qx0
    and py1qx1 = py1 * qx1
    and py1qx2 = py1 * qx2

    val A = ~px1qy2 + px0qy2 - px1qy0 + py1qx0
              + px0qy0 + py1qx2 - py0qx2 - py0qx0
              + 2.0 * (px1qy1 - px0qy1 - py1qx1 + py0qx1)
    and B = 2.0 * (~px1qy1 + px0qy1 + px1qy0 - px0qy0
                    + py1qx1 - py0qx1 - py1qx0 + py0qx0)
    and C = ~px1qy0 + px0qy0 + py1qx0 - py0qx0 - px0py1 + px1py0

    val discriminant = (B * B) - (4.0 * A * C)
  in
    if discriminant < g0i2f 0 then
      @(huge_val, huge_val)       (* No real solutions. *)
    else
      let
        val sqrt_discr = sqrt (discriminant)
        val t1 = (~B - sqrt_discr) / (A + A)
        and t2 = (~B + sqrt_discr) / (A + A)

        fn
        check_t (t : double) : double =
          (* The parameter must lie in [0,1], and the intersection
             point must lie between (px0,py0) and (px1,py1). We will
             check only the x coordinate. *)
          if t < 0.0 || 1.0 < t then
            huge_val
          else
            let
              val x = eval_bernstein_degree2 (@(qx0, qx1, qx2), t)
            in
              if x < px0 || px1 < x then
                huge_val
              else
                t
            end
      in
        @(check_t t1, check_t t2)
      end
  end

fun
flat_enough (@(px0 : double,
               px1 : double,
               px2 : double),
             @(py0 : double,
               py1 : double,
               py2 : double),
             tol   : double)
    : bool =
  (* The quadratic must be given in s-power coefficients. Its px1 and
     py1 terms are to be removed. Compare an error estimate to the
     segment length. *)
  let
    (*

      The symmetric power polynomials of degree 2 are

        1-t
        t(1-t)
        t

      Conversion from quadratic to linear is effected by removal of
      the center term, with absolute error bounded by the value of the
      center coefficient, divided by 4 (because t(1-t) reaches a
      maximum of 1/4, at t=1/2).

    *)

    val error_squared = 0.125 * ((px1 * px1) + (py1 * py1))
    and length_squared = (px2 - px0)**2 + (py2 - py0)**2
  in
    error_squared / tol <= length_squared * tol
  end

fun
find_intersection_parameters
          (px  : @(double, double, double),
           py  : @(double, double, double),
           qx  : @(double, double, double),
           qy  : @(double, double, double),
           tol : double)
    : [m : nat | m <= 4] list (double, m) =
  let
    val px = bernstein2spower_degree2 px
    and py = bernstein2spower_degree2 py

    fun
    loop {n : nat | n <= 4}
         (params   : list (double, n),
          n        : int n,
          workload : List0 (@(double, double)))
        : [m : nat | m <= 4] list (double, m) =
      if n = 4 then
        params
      else
        case+ workload of
        | NIL => params
        | hd :: tl =>
          let
            val portionx = spower_portion_degree2 (px, hd)
            and portiony = spower_portion_degree2 (py, hd)
          in
            if flat_enough (portionx, portiony, tol) then
              let
                val @(portionx0, _, portionx2) = portionx
                and @(portiony0, _, portiony2) = portiony
                val @(root0, root1) =
                  solve_linear_quadratic (@(portionx0, portionx2),
                                          @(portiony0, portiony2),
                                          qx, qy)
              in
                if 0.0 <= root0 && root0 <= 1.0 then
                  begin
                    if (n < 3) * (0.0 <= root1 && root1 <= 1.0) then
                      loop (root0 :: root1 :: params, n + 2, tl)
                    else
                      loop (root0 :: params, n + 1, tl)
                  end
                else if 0.0 <= root1 && root1 <= 1.0 then
                  loop (root1 :: params, n + 1, tl)
                else
                  loop (params, n, tl)
              end
            else
              let
                val @(t0, t1) = hd
                val tmiddle = (0.5 * t0) + (0.5 * t1)
                val job1 = @(t0, tmiddle)
                and job2 = @(tmiddle, t1)
              in
                loop (params, n, job1 :: job2 :: tl)
              end
          end
  in
    loop (NIL, 0, @(0.0, 1.0) :: NIL)
  end

implement
main0 () =
  let
    val px = @(~1.0, 0.0, 1.0)
    val py = @(0.0, 10.0, 0.0)
    val qx = @(2.0, ~8.0, 2.0)
    val qy = @(1.0, 2.0, 3.0)
    val tol = 0.001             (* "Flatness ratio" *)
    val t_list = find_intersection_parameters (px, py, qx, qy, tol)

    fun
    loop {n : nat} .<n>.
         (t_list : list (double, n))
        : void =
      case+ t_list of
      | NIL => ()
      | t :: tl =>
        begin
          println! ("(", eval_bernstein_degree2 (qx, t), ", ",
                    eval_bernstein_degree2 (qy, t), ")");
          loop tl
        end
  in
    loop t_list
  end
Output:
(0.881023, 1.118975)
(0.654983, 2.854983)
(-0.681024, 2.681025)
(-0.854982, 1.345016)

D

This program subdivides both curves by de Casteljau's algorithm, until only very small subdivisions with overlapping control polygons remain.

// The control points of a planar quadratic Bézier curve form a
// triangle--called the "control polygon"--that completely contains
// the curve. Furthermore, the rectangle formed by the minimum and
// maximum x and y values of the control polygon completely contain
// the polygon, and therefore also the curve.
//
// Thus a simple method for narrowing down where intersections might
// be is: subdivide both curves until you find "small enough" regions
// where these rectangles overlap.

import std.algorithm;
import std.container.slist;
import std.range;
import std.stdio;

struct point
{
  double x, y;
}

struct quadratic_spline         // Non-parametric spline.
{
  double c0, c1, c2;
}

struct quadratic_curve          // Planar parametric spline.
{
  quadratic_spline x, y;
}

void
subdivide_quadratic_spline (quadratic_spline q, double t,
                            ref quadratic_spline u,
                            ref quadratic_spline v)
{
  // Subdivision by de Casteljau's algorithm.
  immutable s = 1 - t;
  immutable c0 = q.c0;
  immutable c1 = q.c1;
  immutable c2 = q.c2;
  u.c0 = c0;
  v.c2 = c2;
  u.c1 = (s * c0) + (t * c1);
  v.c1 = (s * c1) + (t * c2);
  u.c2 = (s * u.c1) + (t * v.c1);
  v.c0 = u.c2;
}

void
subdivide_quadratic_curve (quadratic_curve q, double t,
                            ref quadratic_curve u,
                            ref quadratic_curve v)
{
  subdivide_quadratic_spline (q.x, t, u.x, v.x);
  subdivide_quadratic_spline (q.y, t, u.y, v.y);
}

bool
rectangles_overlap (double xa0, double ya0, double xa1, double ya1,
                    double xb0, double yb0, double xb1, double yb1)
{
  // It is assumed that xa0<=xa1, ya0<=ya1, xb0<=xb1, and yb0<=yb1.
  return (xb0 <= xa1 && xa0 <= xb1 && yb0 <= ya1 && ya0 <= yb1);
}

void
test_intersection (quadratic_curve p, quadratic_curve q, double tol,
                   ref bool exclude, ref bool accept,
                   ref point intersection)
{
  // I will not do a lot of checking for intersections, as one might
  // wish to do in a particular application. If the boxes are small
  // enough, I will accept the point as an intersection.

  immutable pxmin = min (p.x.c0, p.x.c1, p.x.c2);
  immutable pymin = min (p.y.c0, p.y.c1, p.y.c2);
  immutable pxmax = max (p.x.c0, p.x.c1, p.x.c2);
  immutable pymax = max (p.y.c0, p.y.c1, p.y.c2);

  immutable qxmin = min (q.x.c0, q.x.c1, q.x.c2);
  immutable qymin = min (q.y.c0, q.y.c1, q.y.c2);
  immutable qxmax = max (q.x.c0, q.x.c1, q.x.c2);
  immutable qymax = max (q.y.c0, q.y.c1, q.y.c2);

  exclude = true;
  accept = false;
  if (rectangles_overlap (pxmin, pymin, pxmax, pymax,
                          qxmin, qymin, qxmax, qymax))
    {
      exclude = false;
      immutable xmin = min (pxmin, qxmin);
      immutable xmax = max (pxmax, qxmax);
      if (xmax - xmin <= tol)
        {
          immutable ymin = min (pymin, qymin);
          immutable ymax = max (pymax, qymax);
          if (ymax - ymin <= tol)
            {
              accept = true;
              intersection = point ((0.5 * xmin) + (0.5 * xmax),
                                    (0.5 * ymin) + (0.5 * ymax));
            }
        }
    }
}

point[]
find_intersections (quadratic_curve p, quadratic_curve q, double tol)
{
  point[] intersections;
  int num_intersections = 0;

  struct workset
  {
    quadratic_curve p, q;
  }
  SList!workset workload;

  // Initial workload.
  workload.insertFront(workset (p, q));

  // Quit looking after having found four intersections or emptied the
  // workload.
  while (num_intersections != 4 && !workload.empty)
    {
      auto work = workload.front;
      workload.removeFront();

      bool exclude;
      bool accept;
      point intersection;
      test_intersection (work.p, work.q, tol, exclude, accept,
                         intersection);
      if (accept)
        {
          intersections.length = num_intersections + 1;
          intersections[num_intersections] = intersection;
          num_intersections += 1;
        }
      else if (!exclude)
        {
          quadratic_curve p0, p1, q0, q1;
          subdivide_quadratic_curve (work.p, 0.5, p0, p1);
          subdivide_quadratic_curve (work.q, 0.5, q0, q1);
          workload.insertFront(workset (p0, q0));
          workload.insertFront(workset (p0, q1));
          workload.insertFront(workset (p1, q0));
          workload.insertFront(workset (p1, q1));
        }
    }

  return intersections;
}

int
main ()
{
  quadratic_curve p, q;
  p.x.c0 = -1.0;  p.x.c1 =  0.0;  p.x.c2 =  1.0;
  p.y.c0 =  0.0;  p.y.c1 = 10.0;  p.y.c2 =  0.0;
  q.x.c0 =  2.0;  q.x.c1 = -8.0;  q.x.c2 =  2.0;
  q.y.c0 =  1.0;  q.y.c1 =  2.0;  q.y.c2 =  3.0;

  auto intersections = find_intersections (p, q, 0.000001);
  for (int i = 0; i != intersections.length; i += 1)
    printf("(%f, %f)\n", intersections[i].x, intersections[i].y);

  return 0;
}
(0.654983, 2.854984)
(0.881025, 1.118975)
(-0.681025, 2.681025)
(-0.854984, 1.345017)

Maxima

This Maxima batch script finds an implicit equation for one of the curves, plugs the parametric equations of the other curve into the implicit equation, and then solves the resulting quartic equation.

/*

The method of implicitization:

1. Find an implicit equation for one of the curves, in x and y.
2. Plug the parametric equations of the other curve into the implicit
   equation.
3. Find the roots of the resulting polynomial equation in t.
4. Plug those roots into the parametric equations of step (2).

*/

/* The Bernstein basis of degree 2. See
   https://en.wikipedia.org/w/index.php?title=Bernstein_polynomial&oldid=1144565695
   */
b02(t) := 1 - 2*t +   t**2$
b12(t) :=     2*t - 2*t**2$
b22(t) :=             t**2$

/* The convex-up parabola, with its control points as coefficients of
   the Bernstein basis. */
xu(t) := -b02(t) + b22(t)$
yu(t) := 10*b12(t)$

/* The convex-left parabola, with its control points as coefficients
   of the Bernstein basis. */
xl(t) := 2*b02(t) - 8*b12(t) + 2*b22(t)$
yl(t) := b02(t) + 2*b12(t) + 3*b22(t)$

/* One can implicitize the convex-up Bézier curve by computing the
   resultant of x - xu and y - yu.

   The method is mentioned at
   https://en.wikipedia.org/w/index.php?title=Gr%C3%B6bner_basis&oldid=1152603392#Implicitization_of_a_rational_curve
   although they are describing a more general method that I do not
   know how to do.

   Here I combine forming the resultant with plugging in xl(t) and
   yl(t).  */
quartic_poly: resultant (xl(t) - xu(tau), yl(t) - yu(tau), tau)$

/* Find all the roots of the quartic equation that lie in [0,1]. */
roots: ev (realroots (quartic_poly = 0), float)$
roots: sublist(roots, lambda([item], 0 <= rhs(t) and rhs(t) <= 1))$

/* Plug them into xl(t) and yl(t). */
for i: 1 thru length(roots) do
block (
  display(expand(xl(roots[i]))),
  display(expand(yl(roots[i])))
  )$

/* As an afterword, I would like to mention some drawbacks of
   implicitization.

     * It cannot find self-intersections. This is a major problem for
       curves of degree 3 or greater.

     * It gives you the t-parameter values for only one of the two
       curves. If you just need t-parameter values for both curves
       (such as to break them up at intersection points), then you
       could perform implicitization both ways. But, if you need to
       know which t corresponds to which, you need more than just
       implicitization. (A method for finding t from given (x,y), for
       instance.)

     * It requires first constructing a polynomial of degree 4, 9, 16,
       etc., and then finding its roots in [0,1]. There are serious
       difficulties associated with both of those tasks. */
(%i2) b02(t):=1-2*t+t^2
(%i3) b12(t):=2*t-2*t^2
(%i4) b22(t):=t^2
(%i5) xu(t):=-b02(t)+b22(t)
(%i6) yu(t):=10*b12(t)
(%i7) xl(t):=2*b02(t)-8*b12(t)+2*b22(t)
(%i8) yl(t):=b02(t)+2*b12(t)+3*b22(t)
(%i9) quartic_poly:resultant(xl(t)-xu(tau),yl(t)-yu(tau),tau)
(%i10) roots:ev(realroots(quartic_poly = 0),float)
(%i11) roots:sublist(roots,lambda([item],0 <= rhs(t) and rhs(t) <= 1))
(%i12) for i thru length(roots) do
           block(display(expand(xl(roots[i]))),display(expand(yl(roots[i]))))
                         2
                     20 t  - 20 t + 2 = 0.8810253968010677

                         2 t + 1 = 1.1189749836921692

                        2
                    20 t  - 20 t + 2 = - 0.8549833297165428

                         2 t + 1 = 1.3450165390968323

                        2
                    20 t  - 20 t + 2 = - 0.681024960552616

                          2 t + 1 = 2.681024968624115

                         2
                     20 t  - 20 t + 2 = 0.6549829805579925

                          2 t + 1 = 2.854983389377594