Add a variable to a class instance at runtime: Difference between revisions

From Rosetta Code
Content added Content deleted
No edit summary
Line 2: Line 2:
This demonstrates how to dynamically add variables to a class instance at runtime. This is useful when the methods/variables are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at [http://www.devsource.com/article2/0,1759,1928562,00.asp An Exercise in Metaprogramming with Ruby]. This is referred to as "monkeypatching" by Pythonistas and some others. It's possible in most '''dynamic''' OO languages such as Python, Ruby, and Smalltalk.
This demonstrates how to dynamically add variables to a class instance at runtime. This is useful when the methods/variables are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at [http://www.devsource.com/article2/0,1759,1928562,00.asp An Exercise in Metaprogramming with Ruby]. This is referred to as "monkeypatching" by Pythonistas and some others. It's possible in most '''dynamic''' OO languages such as Python, Ruby, and Smalltalk.


=={{header|Ada}}==
Ada is not a dynamically typed language. Yet it supports mix-in inheritance, run-time inheritance and interfaces. These three allow us to achieve the desired effect, however questionably useful it could be. The example declares an interface of the class (Class). Then a concrete type is created (Base). The object E is an instance of Base. Later, at the run time, a new type Monkey_Patch is created such that it refers to E and implements the class interface per delegation to E. Monkey_Patch has a new integer member Foo and EE is an instance of Monkey_Path. For the user EE appears as E with Foo.
<Ada>
with Ada.Text_IO; use Ada.Text_IO;

procedure Dynamic is
package Abstract_Class is
type Class is limited interface;
function Boo (X : Class) return String is abstract;
end Abstract_Class;
use Abstract_Class;

package Base_Class is
type Base is new Class with null record;
overriding function Boo (X : Base) return String;
end Base_Class;
package body Base_Class is
function Boo (X : Base) return String is
begin
return "I am Class";
end Boo;
end Base_Class;
use Base_Class;

E : aliased Base; -- An instance of Base
begin
-- Gone run-time
declare
type Monkey_Patch (Root : access Base) is new Class with record
Foo : Integer := 1;
end record;
overriding function Boo (X : Monkey_Patch) return String;
function Boo (X : Monkey_Patch) return String is
begin -- Delegation to the base
return X.Root.Boo;
end Boo;
EE : Monkey_Patch (E'Access); -- Extend E
begin
Put_Line (EE.Boo & " with" & Integer'Image (EE.Foo));
end;
end Dynamic;
</Ada>
Sample output:
<pre>
I am Class with 1
</pre>
=={{header|JavaScript}}==
=={{header|JavaScript}}==
e = {} // generic object
e = {} // generic object

Revision as of 10:06, 31 May 2008

Task
Add a variable to a class instance at runtime
You are encouraged to solve this task according to the task description, using any language you may know.

This demonstrates how to dynamically add variables to a class instance at runtime. This is useful when the methods/variables are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others. It's possible in most dynamic OO languages such as Python, Ruby, and Smalltalk.

Ada

Ada is not a dynamically typed language. Yet it supports mix-in inheritance, run-time inheritance and interfaces. These three allow us to achieve the desired effect, however questionably useful it could be. The example declares an interface of the class (Class). Then a concrete type is created (Base). The object E is an instance of Base. Later, at the run time, a new type Monkey_Patch is created such that it refers to E and implements the class interface per delegation to E. Monkey_Patch has a new integer member Foo and EE is an instance of Monkey_Path. For the user EE appears as E with Foo. <Ada> with Ada.Text_IO; use Ada.Text_IO;

procedure Dynamic is

  package Abstract_Class is
     type Class is limited interface;
     function Boo (X : Class) return String is abstract;
  end Abstract_Class;
  use Abstract_Class;
  package Base_Class is
     type Base is new Class with null record;
     overriding function Boo (X : Base) return String;
  end Base_Class;
  
  package body Base_Class is
     function Boo (X : Base) return String is
     begin
        return "I am Class";
     end Boo;
  end Base_Class;
  use Base_Class;
  E : aliased Base;  -- An instance of Base
  

begin

  -- Gone run-time
  declare
     type Monkey_Patch (Root : access Base) is new Class with record
        Foo : Integer := 1;
     end record;
     overriding function Boo (X : Monkey_Patch) return String;
     function Boo (X : Monkey_Patch) return String is
     begin -- Delegation to the base
        return X.Root.Boo;
     end Boo;
     EE : Monkey_Patch (E'Access); -- Extend E
  begin
     Put_Line (EE.Boo & " with" & Integer'Image (EE.Foo));
  end;

end Dynamic; </Ada> Sample output:

I am Class with 1

JavaScript

e = {}       // generic object
e.foo = 1

Perl

Works with: Perl version 5.x
package Empty;

# Constructor. Object is hash.
sub new { return bless {}, shift; }

package main;

# Object.
my $o = Empty->new;

# Set runtime variable (key => value).
$o->{'foo'} = 1;

PHP

class E {};

$e=new E();

$e->foo=1;

Pop11

In Pop11 instance variables (slots) are specified at class creation time and there is no way to add new slot to an instance after its class was created. However, for most practical purposes one can obtain desired effect in different way. Namely, except for a few low-level routines slots in Pop11 are accessed via getter and setter methods. Getters and setters are like ordinary methods, but are automatically defined and "know" low level details of slot access. Pop11 allows dynamic definition of methods, and one can add new methods which work as "getter" and "setter" but do not store data directly in instance. One possibility is to have one instance variable which contains a hastable (this is essentially what Perl solution is doing). Another possibility (used below) is to create na external hashtable. Adding new slots typically make sense if slot name is only known at runtine, so we create method definition (as a list) at runtime and compile it using the 'pop11_compile' procedure.

lib objectclass;

define :class foo;
enddefine;

define define_named_method(method, class);
    lvars method_str = method >< '';
    lvars class_str = class >< '';
    lvars method_hash_str = 'hash_' >< length(class_str) >< '_'
                              >< class_str >< '_' >< length(method_str)
                              >< '_' >< method_str;
    lvars method_hash = consword(method_hash_str);
    pop11_compile([
        lvars ^method_hash = newassoc([]);
        define :method ^method(self : ^class);
            ^method_hash(self);
        enddefine;
        define :method updaterof ^method(val, self : ^class);
            val -> ^method_hash(self);
        enddefine;
    ]);
enddefine;

define_named_method("met1", "foo");
lvars bar = consfoo();
met1(bar) =>  ;;; default value -- false
"baz" -> met1(bar);
met1(bar) =>  ;;; new value

Python

class empty(object):
  pass
e = empty()

If the variable name is known at "compile" time:

e.foo = 1

If the variable name is only at runtime:

setattr(e, name, value)

Ruby

class Empty
end
e = Empty.new
e.instance_variable_set("@foo", 1)
e.instance_eval("class << self; attr_accessor :foo; end")
puts e.foo