AVL tree/C sharp: Difference between revisions

From Rosetta Code
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m (Reverted edits by Goee (talk) to last revision by NNcNannara)
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== Code ==
== Code ==


<lang csharp>
Sori this cohd has been deeleeted - ioo rephoosed to paa the piiper.
// Finite Ordered Sets - 4State - Balanced

using System;
using System.Collections.Generic;

public enum Direction { FromLeft, FromRight };

public enum State { Header, LeftHigh, Balanced, RightHigh };

public enum SetOperation
{
Union,
Intersection,
SymmetricDifference,
Difference,
Equality,
Inequality,
Subset,
Superset
}

public class Node
{
public Node Left;
public Node Right;
public Node Parent;
public State Balance;

public Node()
{
Left = this;
Right = this;
Parent = null;
Balance = State.Header;
}

public Node(Node p)
{
Left = null;
Right = null;
Parent = p;
Balance = State.Balanced;
}
public bool IsHeader
{ get { return Balance == State.Header; } }
}

public class SetNode<T> : Node
{
public T Data;

public SetNode() { }
public SetNode(T dataType, Node Parent) : base(Parent)
{
Data = dataType;
}

public override int GetHashCode()
{
return Data.GetHashCode();
}
}

class Utility // Nongeneric Tree Balancing
{
static void RotateLeft(ref Node Root)
{
Node Parent = Root.Parent;
Node x = Root.Right;

Root.Parent = x;
x.Parent = Parent;
if (x.Left != null) x.Left.Parent = Root;

Root.Right = x.Left;
x.Left = Root;
Root = x;
}

static void RotateRight(ref Node Root)
{
Node Parent = Root.Parent;
Node x = Root.Left;

Root.Parent = x;
x.Parent = Parent;
if (x.Right != null) x.Right.Parent = Root;

Root.Left = x.Right;
x.Right = Root;
Root = x;
}

static void BalanceLeft(ref Node Root)
{
Node Left = Root.Left;

switch (Left.Balance)
{
case State.LeftHigh:
Root.Balance = State.Balanced;
Left.Balance = State.Balanced;
RotateRight(ref Root);
break;

case State.RightHigh:
{
Node subRight = Left.Right;
switch (subRight.Balance)
{
case State.Balanced:
Root.Balance = State.Balanced;
Left.Balance = State.Balanced;
break;

case State.RightHigh:
Root.Balance = State.Balanced;
Left.Balance = State.LeftHigh;
break;

case State.LeftHigh:
Root.Balance = State.RightHigh;
Left.Balance = State.Balanced;
break;
}
subRight.Balance = State.Balanced;
RotateLeft(ref Left);
Root.Left = Left;
RotateRight(ref Root);
}
break;

case State.Balanced:
Root.Balance = State.LeftHigh;
Left.Balance = State.RightHigh;
RotateRight(ref Root);
break;
}
}

static void BalanceRight(ref Node Root)
{
Node Right = Root.Right;

switch (Right.Balance)
{
case State.RightHigh:
Root.Balance = State.Balanced;
Right.Balance = State.Balanced;
RotateLeft(ref Root);
break;

case State.LeftHigh:
{
Node subLeft = Right.Left; // Left Subtree of Right
switch (subLeft.Balance)
{
case State.Balanced:
Root.Balance = State.Balanced;
Right.Balance = State.Balanced;
break;

case State.LeftHigh:
Root.Balance = State.Balanced;
Right.Balance = State.RightHigh;
break;

case State.RightHigh:
Root.Balance = State.LeftHigh;
Right.Balance = State.Balanced;
break;
}
subLeft.Balance = State.Balanced;
RotateRight(ref Right);
Root.Right = Right;
RotateLeft(ref Root);
}
break;

case State.Balanced:
Root.Balance = State.RightHigh;
Right.Balance = State.LeftHigh;
RotateLeft(ref Root);
break;
}
}

public static void BalanceSet(Node Root, Direction From)
{
bool Taller = true;

while (Taller)
{
Node Parent = Root.Parent;
Direction NextFrom = (Parent.Left == Root) ? Direction.FromLeft : Direction.FromRight;

if (From == Direction.FromLeft)
{
switch (Root.Balance)
{
case State.LeftHigh:
if (Parent.IsHeader)
BalanceLeft(ref Parent.Parent);
else if (Parent.Left == Root)
BalanceLeft(ref Parent.Left);
else
BalanceLeft(ref Parent.Right);
Taller = false;
break;

case State.Balanced:
Root.Balance = State.LeftHigh;
Taller = true;
break;

case State.RightHigh:
Root.Balance = State.Balanced;
Taller = false;
break;
}
}
else
{
switch (Root.Balance)
{
case State.LeftHigh:
Root.Balance = State.Balanced;
Taller = false;
break;

case State.Balanced:
Root.Balance = State.RightHigh;
Taller = true;
break;

case State.RightHigh:
if (Parent.IsHeader)
BalanceRight(ref Parent.Parent);
else if (Parent.Left == Root)
BalanceRight(ref Parent.Left);
else
BalanceRight(ref Parent.Right);
Taller = false;
break;
}
}

if (Taller) // skip up a level
{
if (Parent.IsHeader)
Taller = false;
else
{
Root = Parent;
From = NextFrom;
}
}
}
}

public static void BalanceSetRemove(Node Root, Direction From)
{
if (Root.IsHeader) return;

bool Shorter = true;

while (Shorter)
{
Node Parent = Root.Parent;
Direction NextFrom = (Parent.Left == Root) ? Direction.FromLeft : Direction.FromRight;

if (From == Direction.FromLeft)
{
switch (Root.Balance)
{
case State.LeftHigh:
Root.Balance = State.Balanced;
Shorter = true;
break;

case State.Balanced:
Root.Balance = State.RightHigh;
Shorter = false;
break;

case State.RightHigh:
if (Root.Right.Balance == State.Balanced)
Shorter = false;
else
Shorter = true;
if (Parent.IsHeader)
BalanceRight(ref Parent.Parent);
else if (Parent.Left == Root)
BalanceRight(ref Parent.Left);
else
BalanceRight(ref Parent.Right);
break;
}
}
else
{
switch (Root.Balance)
{
case State.RightHigh:
Root.Balance = State.Balanced;
Shorter = true;
break;

case State.Balanced:
Root.Balance = State.LeftHigh;
Shorter = false;
break;

case State.LeftHigh:
if (Root.Left.Balance == State.Balanced)
Shorter = false;
else
Shorter = true;
if (Parent.IsHeader)
BalanceLeft(ref Parent.Parent);
else if (Parent.Left == Root)
BalanceLeft(ref Parent.Left);
else
BalanceLeft(ref Parent.Right);
break;
}
}

if (Shorter)
{
if (Parent.IsHeader)
Shorter = false;
else
{
From = NextFrom;
Root = Parent;
}
}
}
}

public static Node PreviousItem(Node Node)
{
if (Node.IsHeader) { return Node.Right; }

if (Node.Left != null)
{
Node = Node.Left;
while (Node.Right != null) Node = Node.Right;
}
else
{
Node y = Node.Parent;
if (y.IsHeader) return y;
while (Node == y.Left) { Node = y; y = y.Parent; }
Node = y;
}
return Node;
}

public static Node NextItem(Node Node)
{
if (Node.IsHeader) return Node.Left;

if (Node.Right != null)
{
Node = Node.Right;
while (Node.Left != null) Node = Node.Left;
}
else
{
Node y = Node.Parent;
if (y.IsHeader) return y;
while (Node == y.Right) { Node = y; y = y.Parent; }
Node = y;
}
return Node;
}

public static ulong Depth(Node Root)
{
if (Root != null)
{
ulong Left = Root.Left != null ? Depth(Root.Left) : 0;
ulong Right = Root.Right != null ? Depth(Root.Right) : 0;
return Left < Right ? Right + 1 : Left + 1;
}
else
return 0;
}

static void SwapNodeReference(ref Node First,
ref Node Second)
{ Node Temporary = First; First = Second; Second = Temporary; }

public static void SwapNodes(Node A, Node B)
{
if (B == A.Left)
{
if (B.Left != null) B.Left.Parent = A;
if (B.Right != null) B.Right.Parent = A;

if (A.Right != null) A.Right.Parent = B;

if (!A.Parent.IsHeader)
{
if (A.Parent.Left == A)
A.Parent.Left = B;
else
A.Parent.Right = B;
}
else A.Parent.Parent = B;

B.Parent = A.Parent;
A.Parent = B;

A.Left = B.Left;
B.Left = A;

SwapNodeReference(ref A.Right, ref B.Right);
}
else if (B == A.Right)
{
if (B.Right != null) B.Right.Parent = A;
if (B.Left != null) B.Left.Parent = A;

if (A.Left != null) A.Left.Parent = B;

if (!A.Parent.IsHeader)
{
if (A.Parent.Left == A)
A.Parent.Left = B;
else
A.Parent.Right = B;
}
else A.Parent.Parent = B;

B.Parent = A.Parent;
A.Parent = B;

A.Right = B.Right;
B.Right = A;

SwapNodeReference(ref A.Left, ref B.Left);
}
else if (A == B.Left)
{
if (A.Left != null) A.Left.Parent = B;
if (A.Right != null) A.Right.Parent = B;

if (B.Right != null) B.Right.Parent = A;

if (!B.Parent.IsHeader)
{
if (B.Parent.Left == B)
B.Parent.Left = A;
else
B.Parent.Right = A;
}
else B.Parent.Parent = A;

A.Parent = B.Parent;
B.Parent = A;

B.Left = A.Left;
A.Left = B;

SwapNodeReference(ref A.Right, ref B.Right);
}
else if (A == B.Right)
{
if (A.Right != null) A.Right.Parent = B;
if (A.Left != null) A.Left.Parent = B;

if (B.Left != null) B.Left.Parent = A;

if (!B.Parent.IsHeader)
{
if (B.Parent.Left == B)
B.Parent.Left = A;
else
B.Parent.Right = A;
}
else B.Parent.Parent = A;

A.Parent = B.Parent;
B.Parent = A;

B.Right = A.Right;
A.Right = B;

SwapNodeReference(ref A.Left, ref B.Left);
}
else
{
if (A.Parent == B.Parent)
SwapNodeReference(ref A.Parent.Left, ref A.Parent.Right);
else
{
if (!A.Parent.IsHeader)
{
if (A.Parent.Left == A)
A.Parent.Left = B;
else
A.Parent.Right = B;
}
else A.Parent.Parent = B;

if (!B.Parent.IsHeader)
{
if (B.Parent.Left == B)
B.Parent.Left = A;
else
B.Parent.Right = A;
}
else B.Parent.Parent = A;
}

if (B.Left != null) B.Left.Parent = A;
if (B.Right != null) B.Right.Parent = A;

if (A.Left != null) A.Left.Parent = B;
if (A.Right != null) A.Right.Parent = B;

SwapNodeReference(ref A.Left, ref B.Left);
SwapNodeReference(ref A.Right, ref B.Right);
SwapNodeReference(ref A.Parent, ref B.Parent);
}

State Balance = A.Balance;
A.Balance = B.Balance;
B.Balance = Balance;
}
}

public struct SetEntry<T> : IEnumerator<T>
{
public SetEntry(Node N) { _Node = N; }

public T Value
{
get
{
return ((SetNode<T>)_Node).Data;
}
}

public bool IsEnd { get { return _Node.IsHeader; } }

public bool MoveNext()
{
_Node = Utility.NextItem(_Node);
return _Node.IsHeader ? false : true;
}

public bool MovePrevious()
{
_Node = Utility.PreviousItem(_Node);
return _Node.IsHeader ? false : true;
}

public static SetEntry<T> operator ++(SetEntry<T> entry)
{
entry._Node = Utility.NextItem(entry._Node);
return entry;
}

public static SetEntry<T> operator --(SetEntry<T> entry)
{
entry._Node = Utility.PreviousItem(entry._Node);
return entry;
}

public void Reset()
{
while (!MoveNext()) ;
}

object System.Collections.IEnumerator.Current
{ get { return ((SetNode<T>)_Node).Data; } }

T IEnumerator<T>.Current
{ get { return ((SetNode<T>)_Node).Data; } }

public static bool operator ==(SetEntry<T> x, SetEntry<T> y) { return x._Node == y._Node; }
public static bool operator !=(SetEntry<T> x, SetEntry<T> y) { return x._Node != y._Node; }

public override bool Equals(object o) { return _Node == ((SetEntry<T>)o)._Node; }

public override int GetHashCode() { return _Node.GetHashCode(); }

public static SetEntry<T> operator +(SetEntry<T> C, ulong Increment)
{
SetEntry<T> Result = new SetEntry<T>(C._Node);
for (ulong i = 0; i < Increment; i++) ++Result;
return Result;
}

public static SetEntry<T> operator +(ulong Increment, SetEntry<T> C)
{
SetEntry<T> Result = new SetEntry<T>(C._Node);
for (ulong i = 0; i < Increment; i++) ++Result;
return Result;
}

public static SetEntry<T> operator -(SetEntry<T> C, ulong Decrement)
{
SetEntry<T> Result = new SetEntry<T>(C._Node);
for (ulong i = 0; i < Decrement; i++) --Result;
return Result;
}

public override string ToString()
{
return Value.ToString();
}

public void Dispose() { }

public Node _Node;
}

class Set<T> : IEnumerable<T>
{
IComparer<T> Comparer;
Node Header;
ulong Nodes;

//*** Constructors ***

public Set()
{
Comparer = Comparer<T>.Default;
Header = new Node();
Nodes = 0;
}

public Set(IComparer<T> c)
{
Comparer = c;
Header = new Node();
Nodes = 0;
}

//*** Properties ***

SetNode<T> Root
{
get { return (SetNode<T>)Header.Parent; }
set { Header.Parent = value; }
}

Node LeftMost
{
get { return Header.Left; }
set { Header.Left = value; }
}

Node RightMost
{
get { return Header.Right; }
set { Header.Right = value; }
}

public SetEntry<T> Begin
{ get { return new SetEntry<T>(Header.Left); } }

public SetEntry<T> End
{ get { return new SetEntry<T>(Header); } }

public ulong Length { get { return Nodes; } }

public ulong Depth { get { return Utility.Depth(Root); } }

//*** Operators ***

public bool this[T key] { get { return Search(key); } }

public static Set<T> operator +(Set<T> set, T t)
{
set.Add(t); return set;
}

public static Set<T> operator -(Set<T> set, T t)
{
set.Remove(t); return set;
}

public static Set<T> operator |(Set<T> A, Set<T> B)
{
Set<T> U = new Set<T>(A.Comparer);
CombineSets(A, B, U, SetOperation.Union);
return U;
}

public static Set<T> operator &(Set<T> A, Set<T> B)
{
Set<T> I = new Set<T>(A.Comparer);
CombineSets(A, B, I, SetOperation.Intersection);
return I;
}

public static Set<T> operator ^(Set<T> A, Set<T> B)
{
Set<T> S = new Set<T>(A.Comparer);
CombineSets(A, B, S, SetOperation.SymmetricDifference);
return S;
}

public static Set<T> operator -(Set<T> A, Set<T> B)
{
Set<T> S = new Set<T>(A.Comparer);
CombineSets(A, B, S, SetOperation.Difference);
return S;
}

public static bool operator ==(Set<T> A, Set<T> B)
{
return CheckSets(A, B, SetOperation.Equality);
}

public static bool operator !=(Set<T> A, Set<T> B)
{
return CheckSets(A, B, SetOperation.Inequality);
}

public override bool Equals(object o)
{
return CheckSets(this, (Set<T>)o, SetOperation.Equality);
}


//*** Methods ***

public void Add(T key)
{
if (Root == null)
{
Root = new SetNode<T>(key, Header);
LeftMost = RightMost = Root;
}
else
{
SetNode<T> Search = Root;
for (; ; )
{
int Compare = Comparer.Compare(key, Search.Data);

if (Compare == 0) // Item Exists
throw new EntryAlreadyExistsException();

else if (Compare < 0)
{
if (Search.Left != null)
Search = (SetNode<T>)Search.Left;
else
{
Search.Left = new SetNode<T>(key, Search);
if (LeftMost == Search) LeftMost = (SetNode<T>)Search.Left;
Utility.BalanceSet(Search, Direction.FromLeft);
Nodes++;
}
}

else
{
if (Search.Right != null)
Search = (SetNode<T>)Search.Right;
else
{
Search.Right = new SetNode<T>(key, Search);
if (RightMost == Search) RightMost = (SetNode<T>)Search.Right;
Utility.BalanceSet(Search, Direction.FromRight);
Nodes++;
break;
}
}
}
}
}

System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{ return new SetEntry<T>(Header); }

IEnumerator<T> IEnumerable<T>.GetEnumerator()
{ return new SetEntry<T>(Header); }

public override int GetHashCode()
{
return GetHashCode((SetNode<T>)Header.Parent);
}

int GetHashCode(SetNode<T> Root)
{
if (Root != null)
{
int HashCode = Root.GetHashCode();

if (Root.Left != null)
HashCode += GetHashCode((SetNode<T>)Root.Left);

if (Root.Right != null)
HashCode += GetHashCode((SetNode<T>)Root.Right);

return HashCode;
}

return 0;
}


public void Remove(T key)
{
SetNode<T> root = Root;

for (; ; )
{
if (root == null)
throw new EntryNotFoundException();

int Compare = Comparer.Compare(key, root.Data);

if (Compare < 0)
root = (SetNode<T>)root.Left;

else if (Compare > 0)
root = (SetNode<T>)root.Right;

else // Item is found
{
if (root.Left != null && root.Right != null)
{
SetNode<T> replace = (SetNode<T>)root.Left;
while (replace.Right != null) replace = (SetNode<T>)replace.Right;
Utility.SwapNodes(root, replace);
}

SetNode<T> Parent = (SetNode<T>)root.Parent;

Direction From = (Parent.Left == root) ? Direction.FromLeft : Direction.FromRight;

if (LeftMost == root)
{
SetEntry<T> e = new SetEntry<T>(root); e.MoveNext();

if (e._Node.IsHeader)
{ LeftMost = Header; RightMost = Header; }
else
LeftMost = e._Node;
}
else if (RightMost == root)
{
SetEntry<T> e = new SetEntry<T>(root); e.MovePrevious();

if (e._Node.IsHeader)
{ LeftMost = Header; RightMost = Header; }
else
RightMost = e._Node;
}

if (root.Left == null)
{
if (Parent == Header)
Header.Parent = root.Right;
else if (Parent.Left == root)
Parent.Left = root.Right;
else
Parent.Right = root.Right;

if (root.Right != null) root.Right.Parent = Parent;
}
else
{
if (Parent == Header)
Header.Parent = root.Left;
else if (Parent.Left == root)
Parent.Left = root.Left;
else
Parent.Right = root.Left;

if (root.Left != null) root.Left.Parent = Parent;
}

Utility.BalanceSetRemove(Parent, From);
Nodes--;
break;
}
}
}

public bool Search(T key)
{
if (Root == null)
return false;
else
{
SetNode<T> Search = Root;

do
{
int Result = Comparer.Compare(key, Search.Data);

if (Result < 0) Search = (SetNode<T>)Search.Left;

else if (Result > 0) Search = (SetNode<T>)Search.Right;

else break;

} while (Search != null);

if (Search == null)
return false;
else
return true;
}
}

public override string ToString()
{
string StringOut = "{";

SetEntry<T> start = Begin;
SetEntry<T> end = End;
SetEntry<T> last = End - 1;

while (start != end)
{
string new_StringOut = start.Value.ToString();
if (start != last) new_StringOut = new_StringOut + ",";
StringOut = StringOut + new_StringOut;
++start;
}

StringOut = StringOut + "}";
return StringOut;
}

public void Validate()
{
if (Nodes == 0 || Root == null)
{
if (Nodes != 0) { throw new InvalidEmptyTreeException(); }
if (Root != null) { throw new InvalidEmptyTreeException(); }
if (LeftMost != Header) { throw new InvalidEndItemException(); }
if (RightMost != Header) { throw new InvalidEndItemException(); }
}

Validate(Root);

if (Root != null)
{
SetNode<T> x = Root;
while (x.Left != null) x = (SetNode<T>)x.Left;

if (LeftMost != x) throw new InvalidEndItemException();

SetNode<T> y = Root;
while (y.Right != null) y = (SetNode<T>)y.Right;

if (RightMost != y) throw new InvalidEndItemException();
}
}

void Validate(SetNode<T> root)
{
if (root == null) return;

if (root.Left != null)
{
SetNode<T> Left = (SetNode<T>)root.Left;

if (Comparer.Compare(Left.Data, root.Data) >= 0)
throw new OutOfKeyOrderException();

if (Left.Parent != root)
throw new TreeInvalidParentException();

Validate((SetNode<T>)root.Left);
}

if (root.Right != null)
{
SetNode<T> Right = (SetNode<T>)root.Right;

if (Comparer.Compare(Right.Data, root.Data) <= 0)
throw new OutOfKeyOrderException();

if (Right.Parent != root)
throw new TreeInvalidParentException();

Validate((SetNode<T>)root.Right);
}

ulong depth_Left = root.Left != null ? Utility.Depth(root.Left) : 0;
ulong depth_Right = root.Right != null ? Utility.Depth(root.Right) : 0;

if (depth_Left > depth_Right && depth_Left - depth_Right > 2)
throw new TreeOutOfBalanceException();

if (depth_Left < depth_Right && depth_Right - depth_Left > 2)
throw new TreeOutOfBalanceException();
}

public static void CombineSets(Set<T> A,
Set<T> B,
Set<T> R,
SetOperation operation)
{
IComparer<T> TComparer = R.Comparer;
SetEntry<T> First1 = A.Begin;
SetEntry<T> Last1 = A.End;
SetEntry<T> First2 = B.Begin;
SetEntry<T> Last2 = B.End;

switch (operation)
{
case SetOperation.Union:
while (First1 != Last1 && First2 != Last2)
{
int Order = TComparer.Compare(First1.Value, First2.Value);

if (Order < 0)
{
R.Add(First1.Value);
First1.MoveNext();
}

else if (Order > 0)
{
R.Add(First2.Value);
First2.MoveNext();
}

else
{
R.Add(First1.Value);
First1.MoveNext();
First2.MoveNext();
}
}
while (First1 != Last1)
{
R.Add(First1.Value);
First1.MoveNext();
}
while (First2 != Last2)
{
R.Add(First2.Value);
First2.MoveNext();
}
return;

case SetOperation.Intersection:
while (First1 != Last1 && First2 != Last2)
{
int Order = TComparer.Compare(First1.Value, First2.Value);

if (Order < 0)
First1.MoveNext();

else if (Order > 0)
First2.MoveNext();

else
{
R.Add(First1.Value);
First1.MoveNext();
First2.MoveNext();
}
}
return;

case SetOperation.SymmetricDifference:
while (First1 != Last1 && First2 != Last2)
{
int Order = TComparer.Compare(First1.Value, First2.Value);

if (Order < 0)
{
R.Add(First1.Value);
First1.MoveNext();
}

else if (Order > 0)
{
R.Add(First2.Value);
First2.MoveNext();
}

else
{ First1.MoveNext(); First2.MoveNext(); }
}

while (First1 != Last1)
{
R.Add(First1.Value);
First1.MoveNext();
}

while (First2 != Last2)
{
R.Add(First2.Value);
First2.MoveNext();
}
return;

case SetOperation.Difference:
while (First1 != Last1 && First2 != Last2)
{
int Order = TComparer.Compare(First1.Value, First2.Value);

if (Order < 0)
{
R.Add(First1.Value);
First1.MoveNext();
}

else if (Order > 0)
{
R.Add(First1.Value);
First1.MoveNext();
First2.MoveNext();
}

else
{ First1.MoveNext(); First2.MoveNext(); }
}

while (First1 != Last1)
{
R.Add(First1.Value);
First1.MoveNext();
}
return;
}

throw new InvalidSetOperationException();
}

public static bool CheckSets(Set<T> A,
Set<T> B,
SetOperation operation)
{
IComparer<T> TComparer = A.Comparer;
SetEntry<T> First1 = A.Begin;
SetEntry<T> Last1 = A.End;
SetEntry<T> First2 = B.Begin;
SetEntry<T> Last2 = B.End;

switch (operation)
{
case SetOperation.Equality:
case SetOperation.Inequality:
{
bool Equals = true;

while (First1 != Last1 && First2 != Last2)
{
if (TComparer.Compare(First1.Value, First2.Value) == 0)
{ First1.MoveNext(); First2.MoveNext(); }
else
{ Equals = false; break; }
}

if (Equals)
{
if (First1 != Last1) Equals = false;
if (First2 != Last2) Equals = false;
}

if (operation == SetOperation.Equality)
return Equals;
else
return !Equals;
}

case SetOperation.Subset:
case SetOperation.Superset:
{
bool Subset = true;

while (First1 != Last1 && First2 != Last2)
{
int Order = TComparer.Compare(First1.Value, First2.Value);

if (Order < 0)
{ Subset = false; break; }

else if (Order > 0)
First2.MoveNext();

else
{ First1.MoveNext(); First2.MoveNext(); }
}

if (Subset)
if (First1 != Last1) Subset = false;

if (operation == SetOperation.Subset)
return Subset;
else
return !Subset;
}
}

throw new InvalidSetOperationException();
}
}

public class EntryNotFoundException : Exception
{
static String message = "The requested entry could not be located in the specified collection.";

public EntryNotFoundException() : base(message) { }
}

public class EntryAlreadyExistsException : Exception
{
static String message = "The requested entry already resides in the collection.";

public EntryAlreadyExistsException() : base(message) { }
}

public class InvalidEndItemException : Exception
{
static String message = "The validation routines detected that the end item of a tree is invalid.";

public InvalidEndItemException() : base(message) { }
}

public class InvalidEmptyTreeException : Exception
{
static String message = "The validation routines detected that an empty tree is invalid.";

public InvalidEmptyTreeException() : base(message) { }
}

public class OutOfKeyOrderException : Exception
{
static String message = "A trees was found to be out of key order.";

public OutOfKeyOrderException() : base(message) { }
}

public class TreeInvalidParentException : Exception
{
static String message = "The validation routines detected that the Parent structure of a tree is invalid.";

public TreeInvalidParentException() : base(message) { }
}

public class TreeOutOfBalanceException : Exception
{
static String message = "The validation routines detected that the tree is out of State.";

public TreeOutOfBalanceException() : base(message) { }
}

public class InvalidSetOperationException : Exception
{
static String message = "An invalid set operation was requested.";

public InvalidSetOperationException() : base(message) { }
}

class Program
{
static void Main()
{
Set<string> s = new Set<string>() {"S0","S1","S2","S3","S4",
"S5","S6","S7","S8","S9"};

Console.WriteLine("Depth = {0}", s.Depth);

s.Validate();

for (int i = 0; i < 10; i += 2)
s.Remove("S" + i.ToString());

Console.WriteLine("Depth = {0}", s.Depth);

s.Validate();

Console.WriteLine("{0}", s);

Set<int> A = new Set<int>() { 1, 3, 5, 7 };
Set<int> B = new Set<int>() { 2, 4, 6, 8 };

Set<int> U = A | B;

Console.WriteLine("{0} | {1} == {2}", A, B, U);
}
}
</lang>

Revision as of 11:09, 19 May 2018

Code

<lang csharp> // Finite Ordered Sets - 4State - Balanced

using System; using System.Collections.Generic;

public enum Direction { FromLeft, FromRight };

public enum State { Header, LeftHigh, Balanced, RightHigh };

public enum SetOperation {

   Union,
   Intersection,
   SymmetricDifference,
   Difference,
   Equality,
   Inequality,
   Subset,
   Superset

}

public class Node {

   public Node Left;
   public Node Right;
   public Node Parent;
   public State Balance;
   public Node()
   {
       Left = this;
       Right = this;
       Parent = null;
       Balance = State.Header;
   }
   public Node(Node p)
   {
       Left = null;
       Right = null;
       Parent = p;
       Balance = State.Balanced;
   }
   
   public bool IsHeader
   { get { return Balance == State.Header; } }

}

public class SetNode<T> : Node {

   public T Data;
   public SetNode() { }
   
   public SetNode(T dataType, Node Parent) : base(Parent)
   {
       Data = dataType;
   }
   public override int GetHashCode()
   {
       return Data.GetHashCode();
   }

}

class Utility // Nongeneric Tree Balancing {

   static void RotateLeft(ref Node Root)
   {
       Node Parent = Root.Parent;
       Node x = Root.Right;
       Root.Parent = x;
       x.Parent = Parent;
       if (x.Left != null) x.Left.Parent = Root;
       Root.Right = x.Left;
       x.Left = Root;
       Root = x;
   }
   static void RotateRight(ref Node Root)
   {
       Node Parent = Root.Parent;
       Node x = Root.Left;
       Root.Parent = x;
       x.Parent = Parent;
       if (x.Right != null) x.Right.Parent = Root;
       Root.Left = x.Right;
       x.Right = Root;
       Root = x;
   }
   static void BalanceLeft(ref Node Root)
   {
       Node Left = Root.Left;
       switch (Left.Balance)
       {
           case State.LeftHigh:
               Root.Balance = State.Balanced;
               Left.Balance = State.Balanced;
               RotateRight(ref Root);
               break;
           case State.RightHigh:
               {
                   Node subRight = Left.Right;
                   switch (subRight.Balance)
                   {
                       case State.Balanced:
                           Root.Balance = State.Balanced;
                           Left.Balance = State.Balanced;
                           break;
                       case State.RightHigh:
                           Root.Balance = State.Balanced;
                           Left.Balance = State.LeftHigh;
                           break;
                       case State.LeftHigh:
                           Root.Balance = State.RightHigh;
                           Left.Balance = State.Balanced;
                           break;
                   }
                   subRight.Balance = State.Balanced;
                   RotateLeft(ref Left);
                   Root.Left = Left;
                   RotateRight(ref Root);
               }
               break;
           case State.Balanced:
               Root.Balance = State.LeftHigh;
               Left.Balance = State.RightHigh;
               RotateRight(ref Root);
               break;
       }
   }
   static void BalanceRight(ref Node Root)
   {
       Node Right = Root.Right;
       switch (Right.Balance)
       {
           case State.RightHigh:
               Root.Balance = State.Balanced;
               Right.Balance = State.Balanced;
               RotateLeft(ref Root);
               break;
           case State.LeftHigh:
               {
                   Node subLeft = Right.Left; // Left Subtree of Right
                   switch (subLeft.Balance)
                   {
                       case State.Balanced:
                           Root.Balance = State.Balanced;
                           Right.Balance = State.Balanced;
                           break;
                       case State.LeftHigh:
                           Root.Balance = State.Balanced;
                           Right.Balance = State.RightHigh;
                           break;
                       case State.RightHigh:
                           Root.Balance = State.LeftHigh;
                           Right.Balance = State.Balanced;
                           break;
                   }
                   subLeft.Balance = State.Balanced;
                   RotateRight(ref Right);
                   Root.Right = Right;
                   RotateLeft(ref Root);
               }
               break;
           case State.Balanced:
               Root.Balance = State.RightHigh;
               Right.Balance = State.LeftHigh;
               RotateLeft(ref Root);
               break;
       }
   }
   public static void BalanceSet(Node Root, Direction From)
   {
       bool Taller = true;
       while (Taller)
       {
           Node Parent = Root.Parent;
           Direction NextFrom = (Parent.Left == Root) ? Direction.FromLeft : Direction.FromRight;
           if (From == Direction.FromLeft)
           {
               switch (Root.Balance)
               {
                   case State.LeftHigh:
                       if (Parent.IsHeader)
                           BalanceLeft(ref Parent.Parent);
                       else if (Parent.Left == Root)
                           BalanceLeft(ref Parent.Left);
                       else
                           BalanceLeft(ref Parent.Right);
                       Taller = false;
                       break;
                   case State.Balanced:
                       Root.Balance = State.LeftHigh;
                       Taller = true;
                       break;
                   case State.RightHigh:
                       Root.Balance = State.Balanced;
                       Taller = false;
                       break;
               }
           }
           else
           {
               switch (Root.Balance)
               {
                   case State.LeftHigh:
                       Root.Balance = State.Balanced;
                       Taller = false;
                       break;
                   case State.Balanced:
                       Root.Balance = State.RightHigh;
                       Taller = true;
                       break;
                   case State.RightHigh:
                       if (Parent.IsHeader)
                           BalanceRight(ref Parent.Parent);
                       else if (Parent.Left == Root)
                           BalanceRight(ref Parent.Left);
                       else
                           BalanceRight(ref Parent.Right);
                       Taller = false;
                       break;
               }
           }
           if (Taller) // skip up a level
           {
               if (Parent.IsHeader)
                   Taller = false;
               else
               {
                   Root = Parent;
                   From = NextFrom;
               }
           }
       }
   }
   public static void BalanceSetRemove(Node Root, Direction From)
   {
       if (Root.IsHeader) return;
       bool Shorter = true;
       while (Shorter)
       {
           Node Parent = Root.Parent;
           Direction NextFrom = (Parent.Left == Root) ? Direction.FromLeft : Direction.FromRight;
           if (From == Direction.FromLeft)
           {
               switch (Root.Balance)
               {
                   case State.LeftHigh:
                       Root.Balance = State.Balanced;
                       Shorter = true;
                       break;
                   case State.Balanced:
                       Root.Balance = State.RightHigh;
                       Shorter = false;
                       break;
                   case State.RightHigh:
                       if (Root.Right.Balance == State.Balanced)
                           Shorter = false;
                       else
                           Shorter = true;
                       if (Parent.IsHeader)
                           BalanceRight(ref Parent.Parent);
                       else if (Parent.Left == Root)
                           BalanceRight(ref Parent.Left);
                       else
                           BalanceRight(ref Parent.Right);
                       break;
               }
           }
           else
           {
               switch (Root.Balance)
               {
                   case State.RightHigh:
                       Root.Balance = State.Balanced;
                       Shorter = true;
                       break;
                   case State.Balanced:
                       Root.Balance = State.LeftHigh;
                       Shorter = false;
                       break;
                   case State.LeftHigh:
                       if (Root.Left.Balance == State.Balanced)
                           Shorter = false;
                       else
                           Shorter = true;
                       if (Parent.IsHeader)
                           BalanceLeft(ref Parent.Parent);
                       else if (Parent.Left == Root)
                           BalanceLeft(ref Parent.Left);
                       else
                           BalanceLeft(ref Parent.Right);
                       break;
               }
           }
           if (Shorter)
           {
               if (Parent.IsHeader)
                   Shorter = false;
               else
               {
                   From = NextFrom;
                   Root = Parent;
               }
           }
       }
   }
   public static Node PreviousItem(Node Node)
   {
       if (Node.IsHeader) { return Node.Right; }
       if (Node.Left != null)
       {
           Node = Node.Left;
           while (Node.Right != null) Node = Node.Right;
       }
       else
       {
           Node y = Node.Parent;
           if (y.IsHeader) return y;
           while (Node == y.Left) { Node = y; y = y.Parent; }
           Node = y;
       }
       return Node;
   }
   public static Node NextItem(Node Node)
   {
       if (Node.IsHeader) return Node.Left;
       if (Node.Right != null)
       {
           Node = Node.Right;
           while (Node.Left != null) Node = Node.Left;
       }
       else
       {
           Node y = Node.Parent;
           if (y.IsHeader) return y;
           while (Node == y.Right) { Node = y; y = y.Parent; }
           Node = y;
       }
       return Node;
   }
   public static ulong Depth(Node Root)
   {
       if (Root != null)
       {
           ulong Left = Root.Left != null ? Depth(Root.Left) : 0;
           ulong Right = Root.Right != null ? Depth(Root.Right) : 0;
           return Left < Right ? Right + 1 : Left + 1;
       }
       else
           return 0;
   }
   static void SwapNodeReference(ref Node First,
                                 ref Node Second)
   { Node Temporary = First; First = Second; Second = Temporary; }
   public static void SwapNodes(Node A, Node B)
   {
       if (B == A.Left)
       {
           if (B.Left != null) B.Left.Parent = A;
           if (B.Right != null) B.Right.Parent = A;
           if (A.Right != null) A.Right.Parent = B;
           if (!A.Parent.IsHeader)
           {
               if (A.Parent.Left == A)
                   A.Parent.Left = B;
               else
                   A.Parent.Right = B;
           }
           else A.Parent.Parent = B;
           B.Parent = A.Parent;
           A.Parent = B;
           A.Left = B.Left;
           B.Left = A;
           SwapNodeReference(ref A.Right, ref B.Right);
       }
       else if (B == A.Right)
       {
           if (B.Right != null) B.Right.Parent = A;
           if (B.Left != null) B.Left.Parent = A;
           if (A.Left != null) A.Left.Parent = B;
           if (!A.Parent.IsHeader)
           {
               if (A.Parent.Left == A)
                   A.Parent.Left = B;
               else
                   A.Parent.Right = B;
           }
           else A.Parent.Parent = B;
           B.Parent = A.Parent;
           A.Parent = B;
           A.Right = B.Right;
           B.Right = A;
           SwapNodeReference(ref A.Left, ref B.Left);
       }
       else if (A == B.Left)
       {
           if (A.Left != null) A.Left.Parent = B;
           if (A.Right != null) A.Right.Parent = B;
           if (B.Right != null) B.Right.Parent = A;
           if (!B.Parent.IsHeader)
           {
               if (B.Parent.Left == B)
                   B.Parent.Left = A;
               else
                   B.Parent.Right = A;
           }
           else B.Parent.Parent = A;
           A.Parent = B.Parent;
           B.Parent = A;
           B.Left = A.Left;
           A.Left = B;
           SwapNodeReference(ref A.Right, ref B.Right);
       }
       else if (A == B.Right)
       {
           if (A.Right != null) A.Right.Parent = B;
           if (A.Left != null) A.Left.Parent = B;
           if (B.Left != null) B.Left.Parent = A;
           if (!B.Parent.IsHeader)
           {
               if (B.Parent.Left == B)
                   B.Parent.Left = A;
               else
                   B.Parent.Right = A;
           }
           else B.Parent.Parent = A;
           A.Parent = B.Parent;
           B.Parent = A;
           B.Right = A.Right;
           A.Right = B;
           SwapNodeReference(ref A.Left, ref B.Left);
       }
       else
       {
           if (A.Parent == B.Parent)
               SwapNodeReference(ref A.Parent.Left, ref A.Parent.Right);
           else
           {
               if (!A.Parent.IsHeader)
               {
                   if (A.Parent.Left == A)
                       A.Parent.Left = B;
                   else
                       A.Parent.Right = B;
               }
               else A.Parent.Parent = B;
               if (!B.Parent.IsHeader)
               {
                   if (B.Parent.Left == B)
                       B.Parent.Left = A;
                   else
                       B.Parent.Right = A;
               }
               else B.Parent.Parent = A;
           }
           if (B.Left != null) B.Left.Parent = A;
           if (B.Right != null) B.Right.Parent = A;
           if (A.Left != null) A.Left.Parent = B;
           if (A.Right != null) A.Right.Parent = B;
           SwapNodeReference(ref A.Left, ref B.Left);
           SwapNodeReference(ref A.Right, ref B.Right);
           SwapNodeReference(ref A.Parent, ref B.Parent);
       }
       State Balance = A.Balance;
       A.Balance = B.Balance;
       B.Balance = Balance;
   }

}

public struct SetEntry<T> : IEnumerator<T> {

   public SetEntry(Node N) { _Node = N; }
   public T Value
   {
       get
       {
           return ((SetNode<T>)_Node).Data;
       }
   }
   public bool IsEnd { get { return _Node.IsHeader; } }
   public bool MoveNext()
   {
       _Node = Utility.NextItem(_Node);
       return _Node.IsHeader ? false : true;
   }
   public bool MovePrevious()
   {
       _Node = Utility.PreviousItem(_Node);
       return _Node.IsHeader ? false : true;
   }
   public static SetEntry<T> operator ++(SetEntry<T> entry)
   {
       entry._Node = Utility.NextItem(entry._Node);
       return entry;
   }
   public static SetEntry<T> operator --(SetEntry<T> entry)
   {
       entry._Node = Utility.PreviousItem(entry._Node);
       return entry;
   }
   public void Reset()
   {
       while (!MoveNext()) ;
   }
   object System.Collections.IEnumerator.Current
   { get { return ((SetNode<T>)_Node).Data; } }
   T IEnumerator<T>.Current
   { get { return ((SetNode<T>)_Node).Data; } }
   public static bool operator ==(SetEntry<T> x, SetEntry<T> y) { return x._Node == y._Node; }
   public static bool operator !=(SetEntry<T> x, SetEntry<T> y) { return x._Node != y._Node; }
   public override bool Equals(object o) { return _Node == ((SetEntry<T>)o)._Node; }
   public override int GetHashCode() { return _Node.GetHashCode(); }
   public static SetEntry<T> operator +(SetEntry<T> C, ulong Increment)
   {
       SetEntry<T> Result = new SetEntry<T>(C._Node);
       for (ulong i = 0; i < Increment; i++) ++Result;
       return Result;
   }
   public static SetEntry<T> operator +(ulong Increment, SetEntry<T> C)
   {
       SetEntry<T> Result = new SetEntry<T>(C._Node);
       for (ulong i = 0; i < Increment; i++) ++Result;
       return Result;
   }
   public static SetEntry<T> operator -(SetEntry<T> C, ulong Decrement)
   {
       SetEntry<T> Result = new SetEntry<T>(C._Node);
       for (ulong i = 0; i < Decrement; i++) --Result;
       return Result;
   }
   public override string ToString()
   {
       return Value.ToString();
   }
   public void Dispose() { }
   public Node _Node;

}

class Set<T> : IEnumerable<T> {

   IComparer<T> Comparer;
   Node Header;
   ulong Nodes;
   //*** Constructors ***
   public Set()
   {
       Comparer = Comparer<T>.Default;
       Header = new Node();
       Nodes = 0;
   }
   public Set(IComparer<T> c)
   {
       Comparer = c;
       Header = new Node();
       Nodes = 0;
   }
   //*** Properties ***
   SetNode<T> Root
   {
       get { return (SetNode<T>)Header.Parent; }
       set { Header.Parent = value; }
   }
   Node LeftMost
   {
       get { return Header.Left; }
       set { Header.Left = value; }
   }
   Node RightMost
   {
       get { return Header.Right; }
       set { Header.Right = value; }
   }
   public SetEntry<T> Begin
   { get { return new SetEntry<T>(Header.Left); } }
   public SetEntry<T> End
   { get { return new SetEntry<T>(Header); } }
   public ulong Length { get { return Nodes; } }
   public ulong Depth { get { return Utility.Depth(Root); } }
   //*** Operators ***
   public bool this[T key] { get { return Search(key); } }
   public static Set<T> operator +(Set<T> set, T t)
   {
       set.Add(t); return set;
   }
   public static Set<T> operator -(Set<T> set, T t)
   {
       set.Remove(t); return set;
   }
   public static Set<T> operator |(Set<T> A, Set<T> B)
   {
       Set<T> U = new Set<T>(A.Comparer);
       CombineSets(A, B, U, SetOperation.Union);
       return U;
   }
   public static Set<T> operator &(Set<T> A, Set<T> B)
   {
       Set<T> I = new Set<T>(A.Comparer);
       CombineSets(A, B, I, SetOperation.Intersection);
       return I;
   }
   public static Set<T> operator ^(Set<T> A, Set<T> B)
   {
       Set<T> S = new Set<T>(A.Comparer);
       CombineSets(A, B, S, SetOperation.SymmetricDifference);
       return S;
   }
   public static Set<T> operator -(Set<T> A, Set<T> B)
   {
       Set<T> S = new Set<T>(A.Comparer);
       CombineSets(A, B, S, SetOperation.Difference);
       return S;
   }
   public static bool operator ==(Set<T> A, Set<T> B)
   {
       return CheckSets(A, B, SetOperation.Equality);
   }
   public static bool operator !=(Set<T> A, Set<T> B)
   {
       return CheckSets(A, B, SetOperation.Inequality);
   }
   public override bool Equals(object o)
   {
       return CheckSets(this, (Set<T>)o, SetOperation.Equality);
   }


   //*** Methods ***
   public void Add(T key)
   {
       if (Root == null)
       {
           Root = new SetNode<T>(key, Header);
           LeftMost = RightMost = Root;
       }
       else
       {
           SetNode<T> Search = Root;
           for (; ; )
           {
               int Compare = Comparer.Compare(key, Search.Data);
               if (Compare == 0) // Item Exists
                   throw new EntryAlreadyExistsException();
               else if (Compare < 0)
               {
                   if (Search.Left != null)
                       Search = (SetNode<T>)Search.Left;
                   else
                   {
                       Search.Left = new SetNode<T>(key, Search);
                       if (LeftMost == Search) LeftMost = (SetNode<T>)Search.Left;
                       Utility.BalanceSet(Search, Direction.FromLeft);
                       Nodes++;
                   }
               }
               else
               {
                   if (Search.Right != null)
                       Search = (SetNode<T>)Search.Right;
                   else
                   {
                       Search.Right = new SetNode<T>(key, Search);
                       if (RightMost == Search) RightMost = (SetNode<T>)Search.Right;
                       Utility.BalanceSet(Search, Direction.FromRight);
                       Nodes++;
                       break;
                   }
               }
           }
       }
   }
   System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
   { return new SetEntry<T>(Header); }
   IEnumerator<T> IEnumerable<T>.GetEnumerator()
   { return new SetEntry<T>(Header); }
   public override int GetHashCode()
   {
       return GetHashCode((SetNode<T>)Header.Parent);
   }
   int GetHashCode(SetNode<T> Root)
   {
       if (Root != null)
       {
           int HashCode = Root.GetHashCode();
           if (Root.Left != null)
               HashCode += GetHashCode((SetNode<T>)Root.Left);
           if (Root.Right != null)
               HashCode += GetHashCode((SetNode<T>)Root.Right);
           return HashCode;
       }
       return 0;
   }


   public void Remove(T key)
   {
       SetNode<T> root = Root;
       for (; ; )
       {
           if (root == null)
               throw new EntryNotFoundException();
           int Compare = Comparer.Compare(key, root.Data);
           if (Compare < 0)
               root = (SetNode<T>)root.Left;
           else if (Compare > 0)
               root = (SetNode<T>)root.Right;
           else // Item is found
           {
               if (root.Left != null && root.Right != null)
               {
                   SetNode<T> replace = (SetNode<T>)root.Left;
                   while (replace.Right != null) replace = (SetNode<T>)replace.Right;
                   Utility.SwapNodes(root, replace);
               }
               SetNode<T> Parent = (SetNode<T>)root.Parent;
               Direction From = (Parent.Left == root) ? Direction.FromLeft : Direction.FromRight;
               if (LeftMost == root)
               {
                   SetEntry<T> e = new SetEntry<T>(root); e.MoveNext();
                   if (e._Node.IsHeader)
                   { LeftMost = Header; RightMost = Header; }
                   else
                       LeftMost = e._Node;
               }
               else if (RightMost == root)
               {
                   SetEntry<T> e = new SetEntry<T>(root); e.MovePrevious();
                   if (e._Node.IsHeader)
                   { LeftMost = Header; RightMost = Header; }
                   else
                       RightMost = e._Node;
               }
               if (root.Left == null)
               {
                   if (Parent == Header)
                       Header.Parent = root.Right;
                   else if (Parent.Left == root)
                       Parent.Left = root.Right;
                   else
                       Parent.Right = root.Right;
                   if (root.Right != null) root.Right.Parent = Parent;
               }
               else
               {
                   if (Parent == Header)
                       Header.Parent = root.Left;
                   else if (Parent.Left == root)
                       Parent.Left = root.Left;
                   else
                       Parent.Right = root.Left;
                   if (root.Left != null) root.Left.Parent = Parent;
               }
               Utility.BalanceSetRemove(Parent, From);
               Nodes--;
               break;
           }
       }
   }
   public bool Search(T key)
   {
       if (Root == null)
           return false;
       else
       {
           SetNode<T> Search = Root;
           do
           {
               int Result = Comparer.Compare(key, Search.Data);
               if (Result < 0) Search = (SetNode<T>)Search.Left;
               else if (Result > 0) Search = (SetNode<T>)Search.Right;
               else break;
           } while (Search != null);
           if (Search == null)
               return false;
           else
               return true;
       }
   }
   public override string ToString()
   {
       string StringOut = "{";
       SetEntry<T> start = Begin;
       SetEntry<T> end = End;
       SetEntry<T> last = End - 1;
       while (start != end)
       {
           string new_StringOut = start.Value.ToString();
           if (start != last) new_StringOut = new_StringOut + ",";
           StringOut = StringOut + new_StringOut;
           ++start;
       }
       StringOut = StringOut + "}";
       return StringOut;
   }
   public void Validate()
   {
       if (Nodes == 0 || Root == null)
       {
           if (Nodes != 0) { throw new InvalidEmptyTreeException(); }
           if (Root != null) { throw new InvalidEmptyTreeException(); }
           if (LeftMost != Header) { throw new InvalidEndItemException(); }
           if (RightMost != Header) { throw new InvalidEndItemException(); }
       }
       Validate(Root);
       if (Root != null)
       {
           SetNode<T> x = Root;
           while (x.Left != null) x = (SetNode<T>)x.Left;
           if (LeftMost != x) throw new InvalidEndItemException();
           SetNode<T> y = Root;
           while (y.Right != null) y = (SetNode<T>)y.Right;
           if (RightMost != y) throw new InvalidEndItemException();
       }
   }
   void Validate(SetNode<T> root)
   {
       if (root == null) return;
       if (root.Left != null)
       {
           SetNode<T> Left = (SetNode<T>)root.Left;
           if (Comparer.Compare(Left.Data, root.Data) >= 0)
               throw new OutOfKeyOrderException();
           if (Left.Parent != root)
               throw new TreeInvalidParentException();
           Validate((SetNode<T>)root.Left);
       }
       if (root.Right != null)
       {
           SetNode<T> Right = (SetNode<T>)root.Right;
           if (Comparer.Compare(Right.Data, root.Data) <= 0)
               throw new OutOfKeyOrderException();
           if (Right.Parent != root)
               throw new TreeInvalidParentException();
           Validate((SetNode<T>)root.Right);
       }
       ulong depth_Left = root.Left != null ? Utility.Depth(root.Left) : 0;
       ulong depth_Right = root.Right != null ? Utility.Depth(root.Right) : 0;
       if (depth_Left > depth_Right && depth_Left - depth_Right > 2)
           throw new TreeOutOfBalanceException();
       if (depth_Left < depth_Right && depth_Right - depth_Left > 2)
           throw new TreeOutOfBalanceException();
   }
   public static void CombineSets(Set<T> A,
                                  Set<T> B,
                                  Set<T> R,
                                  SetOperation operation)
   {
       IComparer<T> TComparer = R.Comparer;
       SetEntry<T> First1 = A.Begin;
       SetEntry<T> Last1 = A.End;
       SetEntry<T> First2 = B.Begin;
       SetEntry<T> Last2 = B.End;
       switch (operation)
       {
           case SetOperation.Union:
               while (First1 != Last1 && First2 != Last2)
               {
                   int Order = TComparer.Compare(First1.Value, First2.Value);
                   if (Order < 0)
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                   }
                   else if (Order > 0)
                   {
                       R.Add(First2.Value);
                       First2.MoveNext();
                   }
                   else
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                       First2.MoveNext();
                   }
               }
               while (First1 != Last1)
               {
                   R.Add(First1.Value);
                   First1.MoveNext();
               }
               while (First2 != Last2)
               {
                   R.Add(First2.Value);
                   First2.MoveNext();
               }
               return;
           case SetOperation.Intersection:
               while (First1 != Last1 && First2 != Last2)
               {
                   int Order = TComparer.Compare(First1.Value, First2.Value);
                   if (Order < 0)
                       First1.MoveNext();
                   else if (Order > 0)
                       First2.MoveNext();
                   else
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                       First2.MoveNext();
                   }
               }
               return;
           case SetOperation.SymmetricDifference:
               while (First1 != Last1 && First2 != Last2)
               {
                   int Order = TComparer.Compare(First1.Value, First2.Value);
                   if (Order < 0)
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                   }
                   else if (Order > 0)
                   {
                       R.Add(First2.Value);
                       First2.MoveNext();
                   }
                   else
                   { First1.MoveNext(); First2.MoveNext(); }
               }
               while (First1 != Last1)
               {
                   R.Add(First1.Value);
                   First1.MoveNext();
               }
               while (First2 != Last2)
               {
                   R.Add(First2.Value);
                   First2.MoveNext();
               }
               return;
           case SetOperation.Difference:
               while (First1 != Last1 && First2 != Last2)
               {
                   int Order = TComparer.Compare(First1.Value, First2.Value);
                   if (Order < 0)
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                   }
                   else if (Order > 0)
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                       First2.MoveNext();
                   }
                   else
                   { First1.MoveNext(); First2.MoveNext(); }
               }
               while (First1 != Last1)
               {
                   R.Add(First1.Value);
                   First1.MoveNext();
               }
               return;
       }
       throw new InvalidSetOperationException();
   }
   public static bool CheckSets(Set<T> A,
                                Set<T> B,
                                SetOperation operation)
   {
       IComparer<T> TComparer = A.Comparer;
       SetEntry<T> First1 = A.Begin;
       SetEntry<T> Last1 = A.End;
       SetEntry<T> First2 = B.Begin;
       SetEntry<T> Last2 = B.End;
       switch (operation)
       {
           case SetOperation.Equality:
           case SetOperation.Inequality:
               {
                   bool Equals = true;
                   while (First1 != Last1 && First2 != Last2)
                   {
                       if (TComparer.Compare(First1.Value, First2.Value) == 0)
                       { First1.MoveNext(); First2.MoveNext(); }
                       else
                       { Equals = false; break; }
                   }
                   if (Equals)
                   {
                       if (First1 != Last1) Equals = false;
                       if (First2 != Last2) Equals = false;
                   }
                   if (operation == SetOperation.Equality)
                       return Equals;
                   else
                       return !Equals;
               }
           case SetOperation.Subset:
           case SetOperation.Superset:
               {
                   bool Subset = true;
                   while (First1 != Last1 && First2 != Last2)
                   {
                       int Order = TComparer.Compare(First1.Value, First2.Value);
                       if (Order < 0)
                       { Subset = false; break; }
                       else if (Order > 0)
                           First2.MoveNext();
                       else
                       { First1.MoveNext(); First2.MoveNext(); }
                   }
                   if (Subset)
                       if (First1 != Last1) Subset = false;
                   if (operation == SetOperation.Subset)
                       return Subset;
                   else
                       return !Subset;
               }
       }
       throw new InvalidSetOperationException();
   }

}

public class EntryNotFoundException : Exception {

   static String message = "The requested entry could not be located in the specified collection.";
   public EntryNotFoundException() : base(message) { }

}

public class EntryAlreadyExistsException : Exception {

   static String message = "The requested entry already resides in the collection.";
   public EntryAlreadyExistsException() : base(message) { }

}

public class InvalidEndItemException : Exception {

   static String message = "The validation routines detected that the end item of a tree is invalid.";
   public InvalidEndItemException() : base(message) { }

}

public class InvalidEmptyTreeException : Exception {

   static String message = "The validation routines detected that an empty tree is invalid.";
   public InvalidEmptyTreeException() : base(message) { }

}

public class OutOfKeyOrderException : Exception {

   static String message = "A trees was found to be out of key order.";
   public OutOfKeyOrderException() : base(message) { }

}

public class TreeInvalidParentException : Exception {

   static String message = "The validation routines detected that the Parent structure of a tree is invalid.";
   public TreeInvalidParentException() : base(message) { }

}

public class TreeOutOfBalanceException : Exception {

   static String message = "The validation routines detected that the tree is out of State.";
   public TreeOutOfBalanceException() : base(message) { }

}

public class InvalidSetOperationException : Exception {

   static String message = "An invalid set operation was requested.";
   public InvalidSetOperationException() : base(message) { }

}

class Program {

   static void Main()
   {
       Set<string> s = new Set<string>() {"S0","S1","S2","S3","S4",
                                          "S5","S6","S7","S8","S9"};
       Console.WriteLine("Depth = {0}", s.Depth);
       s.Validate();
       for (int i = 0; i < 10; i += 2)
           s.Remove("S" + i.ToString());
       Console.WriteLine("Depth = {0}", s.Depth);
       s.Validate();
       Console.WriteLine("{0}", s);
       Set<int> A = new Set<int>() { 1, 3, 5, 7 };
       Set<int> B = new Set<int>() { 2, 4, 6, 8 };
       Set<int> U = A | B;
       Console.WriteLine("{0} | {1} == {2}", A, B, U);
   }

} </lang>