16 puzzle game: Difference between revisions

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(julia example)
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[[Category:Games]]
 
16 numbered pieces of the puzzle are placed out of order on a 4 X 4 grid. The correct order to win is to order the pieces
as 1 through 16, read left to right, top to bottom:
 
<pre>
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
</pre>
 
How to Play: The aim is to get the pieces back in order by clicking on the yellow arrows (choosing a location to rotate a row or column) to slide the pieces left or right, up or down.
 
<pre>
1 14 3 4 1 2 3 4
5 2 7 8 --> 5 6 7 8
9 6 11 12 9 10 11 12
13 10 15 16 13 14 15 16
^
 
</pre>
The Easy puzzle target is 3 moves, for the Hard puzzle it is 12 moves (or less!). Can it be that simple?
 
;Task:
Line 8 ⟶ 29:
 
 
See details: [https://web.archive.org/web/20190202094051/http://www.bsswebsite.me.uk/Puzzlewebsite/Fifteenpuzzle/sixteen.htm 16 Puzzle Game#]
 
 
Line 17 ⟶ 38:
:* &nbsp; [[15_Puzzle_Game|15 Puzzle Game]]
<br><br>
 
=={{header|AutoHotkey}}==
With Solver, See [[16_puzzle_game/autohotkey]]
 
=={{header|FreeBASIC}}==
{{trans|Wren}}
<syntaxhighlight lang="vb">Const easy = 1, hard = 4
Dim Shared As Byte n(1 To 16)
 
Sub initGrid ()
For i As Byte = 0 To 15
n(i) = i + 1
Next
End Sub
 
Sub rotate (ix() As Byte)
Dim As Byte last = n(ix(3))
For i As Byte = 3 To 1 Step -1
n(ix(i)) = n(ix(i-1))
Next
n(ix(0)) = last
End Sub
 
Function hasWon () As Boolean
For i As Byte = 0 To 15
If n(i) <> i+1 Then Return False
Next
Return True
End Function
 
Sub setDiff (level As Byte)
Dim As Byte moves = Iif(level = easy, 3, 12)
Dim As Byte rc(), j, i
For i = 0 To moves
Redim As Byte rc(20)
Dim As Byte r = Int(Rnd * 2)
Dim As Byte s = Int(Rnd * 4)
If r = 0 Then ' rotate random row
For j = s*4 To (s+1)*4
rc(j) = j
Next
Else ' rotate random column
For j = s To s+16 Step 4
rc(j) = j
Next
End If
rotate(rc())
If hasWon() Then ' do it again
i = -1
End If
i += 1
Next
Print Using !"\nTarget is ## moves."; moves
End Sub
 
Sub drawGrid ()
Print !"\n D1 D2 D3 D4"
Print " +-------------------+"
Print Using "R1 | ## | ## | ## | ## | L1"; n(0); n(1); n(2); n(3)
Print " |----+----+----+----|"
Print Using "R2 | ## | ## | ## | ## | L2"; n(4); n(5); n(6); n(7)
Print " |----+----+----+----|"
Print Using "R3 | ## | ## | ## | ## | L3"; n(8); n(9); n(10); n(11)
Print " |----+----+----+----|"
Print Using "R4 | ## | ## | ## | ## | L4"; n(12); n(13); n(14); n(15)
Print " +-------------------+"
Print !" U1 U2 U3 U4\n"
End Sub
 
'--- Programa Principal ---
Randomize Timer
Dim As Byte level = easy
Dim As String diff
Print "Enter difficulty level easy or hard E/H: ";
Do
Input ; "", diff
Loop Until Instr("eEhH", diff)
If Ucase(diff) = "H" Then level = hard
 
Cls
Print "Sixteen Puzzle"
initGrid()
setDiff(level)
 
Dim As Byte ix(0 To 3)
Print "When entering moves, you can also enter Q to quit or S to start again."
Dim As Byte c, moves = 0
Dim As String*2 move
Do
drawGrid()
If hasWon() Then
Print "Congratulations, you have won the game in"; moves; " moves!!"
While Inkey = "": Wend
Exit Do
End If
Do
Print "Moves so far = "; moves
Input "Enter move : ", move
Select Case Trim(Ucase(move))
Case "D1", "D2", "D3", "D4"
c = Cint(Right(move,1)) - 49
ix(0) = 0 + c
ix(1) = 4 + c
ix(2) = 8 + c
ix(3) = 12 + c
rotate(ix())
moves += 1
Exit Do
Case "L1", "L2", "L3", "L4"
c = Cint(Right(move,1)) - 49
ix(0) = 3 + 4*c
ix(1) = 2 + 4*c
ix(2) = 1 + 4*c
ix(3) = 0 + 4*c
rotate(ix())
moves += 1
Exit Do
Case "U1", "U2", "U3", "U4"
c = Cint(Right(move,1)) - 49
ix(0) = 12 + c
ix(1) = 8 + c
ix(2) = 4 + c
ix(3) = 0 + c
rotate(ix())
moves += 1
Exit Do
Case "R1", "R2", "R3", "R4"
c = Cint(Right(move,1)) - 49
ix(0) = 0 + 4*c
ix(1) = 1 + 4*c
ix(2) = 2 + 4*c
ix(3) = 3 + 4*c
rotate(ix())
moves += 1
Exit Do
Case "Q"
Exit Do, Do
Case "S"
Cls
initGrid()
setDiff(level)
moves = 0
Exit Do
Case Else
Print "Invalid move, try again."
End Select
Loop
Loop
'--------------------------
Sleep</syntaxhighlight>
 
=={{header|FutureBasic}}==
<syntaxhighlight lang="future basic">
begin enum
_down = 1
_right
_up
_left
_new = 100
_restrt
_help
_end
end enum
str63 board, startPos, winBoard
 
void local fn init
window 1,,(0,0,340,340)
int x
for x = 1 to 4
button 10+x,,,@"⬇️",(x*50+20,270,50,50),,NSBezelStyleTexturedSquare
ControlSetFontWithName( 10+x, @"Menlo", 32 )
button 30+x,,,@"⬆️",(x*50+20, 20,50,50),,NSBezelStyleTexturedSquare
ControlSetFontWithName( 30+x, @"Menlo", 32 )
button 25-x,,,@"➡️",( 20,x*50+20,50,50),,NSBezelStyleTexturedSquare
ControlSetFontWithName( 25-x, @"Menlo", 32 )
button 45-x,,,@"⬅️",(270,x*50+20,50,50),,NSBezelStyleTexturedSquare
ControlSetFontWithName( 45-x, @"Menlo", 32 )
next
button _new ,,,@"New", ( 20,270,50,50),,NSBezelStyleTexturedSquare
button _end ,,,@"Quit", ( 20, 20,50,50),,NSBezelStyleTexturedSquare
button _restrt,,,@"Redo", (270,270,50,50),,NSBezelStyleTexturedSquare
button _help ,,,@"Help", (270, 20,50,50),,NSBezelStyleTexturedSquare
for x = 1 to 16
winBoard += chr$(x)
next
board = winBoard
end fn
 
void local fn drawBoard
int c = 1, x, y, z
cls
for y = 70 to 220 step 50
for x = 70 to 220 step 50
rect fill (x,y,48,48), fn coloryellow
if board[c] > 9 then z = x-3 else z = x+6
print %(z,y+6) str(board[c]);
c++
next
next
end fn
 
void local fn move( tag as int )
int r, d, rc = (tag mod 10)
select tag / 10
case _up : d = +4
case _right : d = -1 : rc *= 4
case _down : d = -4 : rc += 12
case else : d = +1 : rc = rc * 4 - 3
end select
for r = rc to rc + 2 * d step d
swap board[r], board[r+d]
next
if board == winBoard then window 1, @"!!! YOU WON !!!" : text,,fn colorRed
fn drawBoard
end fn
 
void local fn newGame
window 1, @"16 PUZZLE GAME"
int r
for r = 1 to 16
swap board[r], board[rnd(16)]
next
startPos = board
text @"Arial bold", 32, fn colorblue
fn drawBoard
end fn
 
void local fn ask( tag as long )
CFStringRef s1, s2 : int btn
select tag
case _help
s1 = @"Use the arrow buttons to move numbers in rows and columns.\n¬
Win by arranging the numbers in order, left to right, top to bottom:"
s2 = @" 1 2 3 4 \n 5 6 7 8 \n 9 10 11 12\n 13 14 15 16"
btn = alert 1, NSAlertStyleInformational, s1, s2, @"Okay"
case _new : if board == winBoard then fn newGame : exit fn
s1 = @"Leave this puzzle\nand start a new one?"
btn = alert 1, NSAlertStyleInformational, s1,,@"New puzzle;Cancel"
if btn == NSAlertFirstButtonReturn then fn newGame
case _restrt
s1 = @"Restart this puzzle\nfrom the beginning?"
btn = alert 1, NSAlertStyleInformational,s1,,@"Restart;Cancel"
if btn == NSAlertFirstButtonReturn then board = startPos : fn drawBoard
case _end
btn = alert 1, NSAlertStyleInformational,@"Quit 16 GAME?",,@"Quit;Cancel"
if btn == NSAlertFirstButtonReturn then end
end select
end fn
 
void local fn doDialog(ev as long, tag as long)
select ev
case _btnClick : if tag < _new then fn move( tag ) else fn ask( tag )
case _windowWillClose : end
end select
end fn
 
on dialog fn doDialog
fn init
fn newGame
 
handleevents
</syntaxhighlight>
{{out}}
[[File:16 Puzzle Game.png]]
 
=={{header|Go}}==
<langsyntaxhighlight lang="go">package main
 
import (
Line 196 ⟶ 481:
}
}
}</langsyntaxhighlight>
 
{{out}}
Line 267 ⟶ 552:
Congratulations, you have won the game in 3 moves!!
</pre>
 
=={{header|J}}==
Assumes a recent release of jqt:<syntaxhighlight lang="j">require'ide/qt/gl2'
coinsert'jgl2'
 
NB. event handlers
game_reset_button=: {{ draw COUNT=: #SETUP=: EMPTY [BOARD=: WIN }}
game_restart_button=: {{ draw COUNT=: 0 [rotate"1 SETUP [BOARD=: WIN }}
game_easy_button=: {{ setup 3 }}
game_hard_button=: {{ setup 15 }}
game_board_mbldown=: {{
loc=. (20+40*i.5)I.2{._".sysdata
if. 1=#ndx=. loc -. 0 5 do.
side=. 2#.<:>.loc%4 NB. _2: left, _1 top, 1 bottom, 2 right
draw rotate side, ndx
end.
}}
 
NB. game logic
BOARD=: WIN=: 1+i.4 4
message=: {{
color=. (COUNT>#SETUP){::;:'black red'
A=. '<span style="color: ',color,'">' [Z=. '</span>'
if. BOARD-:WIN do. A,'You win',Z return. end.
A,(":COUNT),Z,' of ',":#SETUP
}}
setup=: {{ game_restart_button SETUP=: (_2 _1 1 2{~?y#4),.1+?y#4 }}
rotate=: {{
COUNT=: COUNT+1
'side ndx'=. y-0 1
flip=. |: if. 2=|side do. flip=. ] end.
BOARD=: flip ((*side)|.ndx{flip BOARD) ndx} flip BOARD
}}
 
NB. rendering
wd {{)n
pc game closeok;
cc board isidraw;
set board wh 200 200;
cc msg static center;
bin h;
cc easy button;
set easy tooltip start game which can be completed in 3 moves;
cc hard button;
set hard tooltip start game which can be completed in 15 moves;
bin z; bin h;
cc restart button;
cc reset button;
set reset tooltip set board to initial position, ending any current game;
pshow;
}}
 
draw=: {{
glclear''
glbrush glrgb 3#224 NB. silver
glrect 0 0 200 200
glbrush glrgb 0 0 255 NB. blue
glrect T=:20 20 40 40+"1]40*4 4 1 1#:i.4 4
glbrush glrgb 255 255 0 NB. yellow
glpolygon (,200-])(,;"1@(_2<@|.\"1]))0 30 0 50 10 40+"1(i.4)*/6$0 40
gltextcolor glrgb 3#255 NB. white
glfont '"lucidia console" 16'
BOARD {{ gltext ":x [ gltextxy y+5 0*_1^1<#":x }}"_2(30+40*4 4#:|:i.4 4)
if. EMPTY-:SETUP do.
wd {{)n
set msg text <b>easy</b> or <b>hard</b> to start;
set restart enable 0;
set restart caption;
}} else. wd {{)n
set msg text MESSAGE;
set restart enable 1;
set restart caption restart;
}} rplc 'MESSAGE';message''
end.
glpaint''
}}
 
NB. start:
game_reset_button''</syntaxhighlight>
 
=={{header|Javascript}}==
Line 357 ⟶ 721:
}
</pre>
<langsyntaxhighlight lang="javascript">
class Puzzle {
constructor() {
Line 511 ⟶ 875:
 
new Puzzle();
</syntaxhighlight>
</lang>
 
=={{header|Julia}}==
<langsyntaxhighlight lang="julia">using Gtk, Random
 
function puzzle16app(bsize)
Line 533 ⟶ 897:
 
inorder = string.(reshape(1:bsize*bsize, bsize, bsize))
shufflepuzzle(puzz)puzzle = shuffle(puzzinorder)
puzzle = shufflepuzzle(inorder)
rotatecol(puzzle, col, n) = puzzle[:, col] .= circshift(puzzle[:, col], n)
rotaterow(puzzle, row, n) = puzzle[row, :] .= circshift(puzzle[row, :], n)
Line 609 ⟶ 972:
 
function initialize!(w)
puzzle = shufflepuzzleshuffle(inorder)
won = false
update!()
Line 625 ⟶ 988:
 
puzzle16app(4)
</syntaxhighlight>
</lang>
 
=={{header|Nim}}==
{{trans|Julia}}
{{libheader|gintro}}
Not a direct translation as there are a lot of differences, but, at least, the graphical interface is similar and the logic is the same.
<syntaxhighlight lang="nim">import random, sequtils, strutils
import gintro/[glib, gobject, gtk, gio]
 
const
 
BoardSize = 4
GridSize = BoardSize + 2
Clock = "\u27f2"
AClock = "\u27f3"
 
type
 
Value = 1..16
Puzzle = array[BoardSize, array[BoardSize, Value]]
 
PuzzleApp = ref object of Application
inOrder: Puzzle # Target grid.
puzzle: Puzzle # Current grid.
buttons: array[GridSize, array[GridSize, Button]] # Button grid.
won: bool # True if game won.
moves: Natural # Count of moves.
 
#---------------------------------------------------------------------------------------------------
 
proc initPuzzle(puzzle: var Puzzle; data: openArray[Value]) =
## Initialize the puzzle with a list of values.
var i = 0
for row in puzzle.mitems:
for cell in row.mitems:
cell = data[i]
inc i
 
#---------------------------------------------------------------------------------------------------
 
proc showMessage(app: PuzzleApp) =
## As "gintro" doesn't provide "MessageDialog" yet, we will use a simple dialog.
let dialog = newDialog()
dialog.setModal(true)
let label = newLabel("You won in $# move(s)".format(app.moves))
dialog.contentArea.add(label)
discard dialog.addButton("Ok", ord(ResponseType.ok))
dialog.showAll()
discard dialog.run()
dialog.destroy()
 
#---------------------------------------------------------------------------------------------------
 
proc onQuit(button: ToolButton; window: ApplicationWindow) =
## Procedure called when clicking quit button.
window.destroy()
 
#---------------------------------------------------------------------------------------------------
 
proc rotateRow(puzzle: var Puzzle; row: Natural; left: bool) =
## Rotate a row left or right.
if left:
let first = puzzle[row][0]
for i in 1..puzzle.high: puzzle[row][i-1] = puzzle[row][i]
puzzle[row][^1] = first
else:
let last = puzzle[row][^1]
for i in countdown(puzzle.high, 1): puzzle[row][i] = puzzle[row][i-1]
puzzle[row][0] = last
 
#---------------------------------------------------------------------------------------------------
 
proc rotateCol(puzzle: var Puzzle; col: Natural; up: bool) =
## Rotate a column up or down.
if up:
let first = puzzle[0][col]
for i in 1..puzzle.high: puzzle[i-1][col] = puzzle[i][col]
puzzle[^1][col] = first
else:
let last = puzzle[^1][col]
for i in countdown(puzzle[0].high, 1): puzzle[i][col] =puzzle[i-1][col]
puzzle[0][col] = last
 
#---------------------------------------------------------------------------------------------------
 
proc findRowCol(app: PuzzleApp; button: Button): (int, int) =
## Find the row and column of a button.
for i in [0, BoardSize+1]:
for j in 1..Boardsize:
if app.buttons[i][j] == button: return (i, j)
for j in [0, BoardSize+1]:
for i in 1..Boardsize:
if app.buttons[i][j] == button: return (i, j)
 
#---------------------------------------------------------------------------------------------------
 
proc update(app: PuzzleApp) =
## Update the grid.
for i in 0..BoardSize+1:
for j in 0..BoardSize+1:
if j in 1..BoardSize:
if i == 0:
app.buttons[i][j].setLabel(Clock)
elif i == BoardSize + 1:
app.buttons[i][j].setLabel(AClock)
else:
app.buttons[i][j].setLabel($app.puzzle[i-1][j-1])
elif i in 1..BoardSize:
if j == 0:
app.buttons[i][j].setLabel(Clock)
elif j == BoardSize + 1:
app.buttons[i][j].setLabel(AClock)
 
if app.puzzle == app.inOrder:
app.won = true
app.showMessage()
 
#---------------------------------------------------------------------------------------------------
 
proc onClick(button: Button; app: PuzzleApp) =
## Procedure called when the user cliked a grid button.
if not app.won:
inc app.moves
let (i, j) = app.findRowCol(button)
if i == 0:
app.puzzle.rotateCol(j - 1, true)
elif i == BoardSize + 1:
app.puzzle.rotateCol(j - 1, false)
elif j == 0:
app.puzzle.rotateRow(i - 1, true)
elif j == BoardSize + 1:
app.puzzle.rotateRow(i - 1, false)
app.update()
 
#---------------------------------------------------------------------------------------------------
 
proc newGame(button: ToolButton; app: PuzzleApp) =
## Prepare a new game.
var values = toSeq(Value.low..Value.high)
values.shuffle()
app.puzzle.initPuzzle(values)
app.won = false
app.update()
 
#---------------------------------------------------------------------------------------------------
 
proc activate(app: PuzzleApp) =
## Activate the application.
 
let window = app.newApplicationWindow()
window.setTitle("16 puzzle game")
window.setSizeRequest(300, 340)
 
let box = newBox(Orientation.vertical, 0)
window.add box
 
let toolbar = newToolbar()
let newGameButton = newToolButton(label = "New game")
toolbar.insert(newGameButton, 0)
let quitButton = newToolButton(label = "Quit")
toolbar.insert(quitButton, 1)
box.add toolbar
 
let grid = newGrid()
box.add grid
 
for i in 0..BoardSize+1:
for j in 0..BoardSize+1:
let button = newButton()
button.setHexpand(true)
button.setVexpand(true)
app.buttons[i][j] = button
grid.attach(button, j, i, 1, 1)
 
var values = toSeq(Value.low..Value.high)
app.inOrder.initPuzzle(values)
values.shuffle()
app.puzzle.initPuzzle(values)
 
for i in [0, BoardSize + 1]:
for j in 1..BoardSize:
app.buttons[i][j].connect("clicked", onClick, app)
for j in [0, BoardSize + 1]:
for i in 1..BoardSize:
app.buttons[i][j].connect("clicked", onClick, app)
 
newGameButton.connect("clicked", newGame, app)
quitButton.connect("clicked", onQuit, window)
 
app.won = false
app.update()
 
window.showAll()
 
#———————————————————————————————————————————————————————————————————————————————————————————————————
 
randomize()
let app = newApplication(PuzzleApp, "Rosetta.Puzzle16Game")
discard app.connect("activate", activate)
discard app.run()</syntaxhighlight>
 
=={{header|Perl}}==
<syntaxhighlight lang="perl">#!/usr/bin/perl
 
use strict; # http://www.rosettacode.org/wiki/16_Puzzle_Game
use warnings;
use List::Util qw( any );
use Tk;
 
my $size = $ARGV[0] // 4;
my $width = length $size ** 2;
my $message = '';
my $steps;
my @board;
my @again;
my $easy = 3;
 
my $mw = MainWindow->new( -title => '16 Puzzle in Tk' );
$mw->geometry( '+470+300' );
$mw->optionAdd('*font' => 'sans 14');
my $frame = $mw->Frame(-bg => 'gray', -relief => 'ridge',
-borderwidth => 5)->pack;
my $label = $mw->Label( -textvariable => \$message, -font => 'times-bold 30',
)->pack;
$mw->Button( -text => "Exit", -command => sub {$mw->destroy},
)->pack(-side => 'right');
$mw->Button( -text => "Reset", -command => sub {
@board = @again;
show();
$message = $steps = 0;
$label->configure(-fg => 'black');
},)->pack(-side => 'right');
$mw->Button( -text => "Easy", -command => sub {$easy = 3; generate()},
)->pack(-side => 'left');
$mw->Button( -text => "Hard", -command => sub {$easy = 12; generate()},
)->pack(-side => 'left');
 
my @cells = map {
$frame->Label(-text => $_, -relief => 'sunken', -borderwidth => 2,
-fg => 'white', -bg => 'blue', -font => 'sans 24',
-padx => 7, -pady => 7, -width => $width,
)->grid(-row => int( $_ / $size + 2 ), -column => $_ % $size + 2,
-sticky => "nsew",
) } 0 .. $size ** 2 - 1;
 
for my $i (1 .. $size)
{
$frame->Button(-text => ">", -command => sub {move("R$i") },
)->grid(-row => $i + 1, -column => 1, -sticky => "nsew");
$frame->Button(-text => "<", -command => sub {move("L$i") },
)->grid(-row => $i + 1, -column => $size + 2, -sticky => "nsew");
$frame->Button(-text => "v", -command => sub {move("D$i") },
)->grid(-row => 1, -column => $i + 1, -sticky => "nsew");
$frame->Button(-text => "^", -command => sub {move("U$i") },
)->grid(-row => $size + 2, -column => $i + 1, -sticky => "nsew");
}
 
generate();
 
MainLoop;
-M $0 < 0 and exec $0, @ARGV; # restart if source file modified since start
 
sub randommove { move( qw(U D L R)[rand 4] . int 1 + rand $size ) }
 
sub show { $cells[$_]->configure(-text => $board[$_]) for 0 .. $size ** 2 - 1 }
 
sub success { not any { $_ + 1 != $board[$_] } 0 .. $size ** 2 - 1 }
 
sub move
{
my ($dir, $index) = split //, shift;
$index--;
my @from = map {
$dir =~ /L|R/i ? $_ + $size * $index : $_ * $size + $index
} 0 .. $size - 1;
@board[@from] = (@board[@from])[ ($dir =~ /L|U/i || -1) .. $size - 1, 0 ];
show();
$message = ++$steps;
$label->configure(-fg => success() ? 'red' : 'black');
success() and $message = "Solved in $steps";
}
 
sub generate
{
@board = 1 .. $size ** 2;
randommove() for 1 .. 1 + int rand $easy;
success() and randommove();
@again = @board;
$message = $steps = 0;
}</syntaxhighlight>
 
=={{header|Phix}}==
NB arrow keys not tested on linux, but "UDLR" should work...
<lang Phix>constant level = 5,
ESC=27, UP=328, DOWN=336, LEFT=331, RIGHT=333
 
<!--<syntaxhighlight lang="phix">-->
sequence board = tagset(16), solve = board
<span style="color: #008080;">constant</span> <span style="color: #000000;">level</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">5<span style="color: #0000FF;">,</span>
<span style="color: #000000;">ESC<span style="color: #0000FF;">=<span style="color: #000000;">27<span style="color: #0000FF;">,</span> <span style="color: #000000;">UP<span style="color: #0000FF;">=<span style="color: #000000;">328<span style="color: #0000FF;">,</span> <span style="color: #000000;">DOWN<span style="color: #0000FF;">=<span style="color: #000000;">336<span style="color: #0000FF;">,</span> <span style="color: #000000;">LEFT<span style="color: #0000FF;">=<span style="color: #000000;">331<span style="color: #0000FF;">,</span> <span style="color: #000000;">RIGHT<span style="color: #0000FF;">=<span style="color: #000000;">333</span>
procedure print_board()
printf(1," 1 2 3 4\n")
<span style="color: #004080;">sequence</span> <span style="color: #000000;">board</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">tagset<span style="color: #0000FF;">(<span style="color: #000000;">16<span style="color: #0000FF;">)<span style="color: #0000FF;">,</span> <span style="color: #000000;">solve</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">board</span>
for r=1 to 4 do
printf(1,"%d: %2d %2d %2d %2d\n",r&board[r*4-3..r*4])
<span style="color: #008080;">procedure</span> <span style="color: #000000;">print_board<span style="color: #0000FF;">(<span style="color: #0000FF;">)</span>
end for
<span style="color: #7060A8;">printf<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">" 1 2 3 4\n"<span style="color: #0000FF;">)</span>
puts(1,"\n")
<span style="color: #008080;">for</span> <span style="color: #000000;">r<span style="color: #0000FF;">=<span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">4</span> <span style="color: #008080;">do</span>
end procedure
<span style="color: #7060A8;">printf<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"%d: %2d %2d %2d %2d\n"<span style="color: #0000FF;">,<span style="color: #000000;">r<span style="color: #0000FF;">&<span style="color: #000000;">board<span style="color: #0000FF;">[<span style="color: #000000;">r<span style="color: #0000FF;">*<span style="color: #000000;">4<span style="color: #0000FF;">-<span style="color: #000000;">3<span style="color: #0000FF;">..<span style="color: #000000;">r<span style="color: #0000FF;">*<span style="color: #000000;">4<span style="color: #0000FF;">]<span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
procedure move(integer d,rc)
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"\n"<span style="color: #0000FF;">)</span>
-- d is 1..4 for up/down/left/right
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
-- rc is 1..4 for row(d>=3)/column(d<=2)
sequence idx = repeat(0,4),
<span style="color: #008080;">procedure</span> <span style="color: #000000;">move<span style="color: #0000FF;">(<span style="color: #004080;">integer</span> <span style="color: #000000;">d<span style="color: #0000FF;">,<span style="color: #000000;">rc<span style="color: #0000FF;">)</span>
tiles = repeat(0,4)
<span style="color: #000080;font-style:italic;">-- d is 1..4 for up/down/left/right
for i=1 to 4 do
-- rc is idx[i]1..4 =for iffrow(d>=3)/column(d<=2?rc+(i-1)*4:(rc-1)*4+i)</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">idx</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat<span style="color: #0000FF;">(<span style="color: #000000;">0<span style="color: #0000FF;">,<span style="color: #000000;">4<span style="color: #0000FF;">)<span style="color: #0000FF;">,</span>
tiles[i] = board[idx[i]]
<span style="color: #000000;">tiles</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat<span style="color: #0000FF;">(<span style="color: #000000;">0<span style="color: #0000FF;">,<span style="color: #000000;">4<span style="color: #0000FF;">)</span>
end for
<span style="color: #008080;">for</span> <span style="color: #000000;">i<span style="color: #0000FF;">=<span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">4</span> <span style="color: #008080;">do</span>
-- ?{d,rc,idx}
<span style="color: #000000;">idx<span style="color: #0000FF;">[<span style="color: #000000;">i<span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">iff<span style="color: #0000FF;">(<span style="color: #000000;">d<span style="color: #0000FF;"><=<span style="color: #000000;">2<span style="color: #0000FF;">?<span style="color: #000000;">rc<span style="color: #0000FF;">+<span style="color: #0000FF;">(<span style="color: #000000;">i<span style="color: #0000FF;">-<span style="color: #000000;">1<span style="color: #0000FF;">)<span style="color: #0000FF;">*<span style="color: #000000;">4<span style="color: #0000FF;">:<span style="color: #0000FF;">(<span style="color: #000000;">rc<span style="color: #0000FF;">-<span style="color: #000000;">1<span style="color: #0000FF;">)<span style="color: #0000FF;">*<span style="color: #000000;">4<span style="color: #0000FF;">+<span style="color: #000000;">i<span style="color: #0000FF;">)</span>
idx = iff(mod(d,2)?idx[4]&idx[1..3]:idx[2..4]&idx[1])
<span style="color: #000000;">tiles<span style="color: #0000FF;">[<span style="color: #000000;">i<span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">board<span style="color: #0000FF;">[<span style="color: #000000;">idx<span style="color: #0000FF;">[<span style="color: #000000;">i<span style="color: #0000FF;">]<span style="color: #0000FF;">]</span>
for i=1 to 4 do
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
board[idx[i]] = tiles[i]
<span style="color: #000080;font-style:italic;">-- ?{d,rc,idx}</span>
end for
<span style="color: #000000;">idx</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">iff<span style="color: #0000FF;">(<span style="color: #7060A8;">mod<span style="color: #0000FF;">(<span style="color: #000000;">d<span style="color: #0000FF;">,<span style="color: #000000;">2<span style="color: #0000FF;">)<span style="color: #0000FF;">?<span style="color: #000000;">idx<span style="color: #0000FF;">[<span style="color: #000000;">4<span style="color: #0000FF;">]<span style="color: #0000FF;">&<span style="color: #000000;">idx<span style="color: #0000FF;">[<span style="color: #000000;">1<span style="color: #0000FF;">..<span style="color: #000000;">3<span style="color: #0000FF;">]<span style="color: #0000FF;">:<span style="color: #000000;">idx<span style="color: #0000FF;">[<span style="color: #000000;">2<span style="color: #0000FF;">..<span style="color: #000000;">4<span style="color: #0000FF;">]<span style="color: #0000FF;">&<span style="color: #000000;">idx<span style="color: #0000FF;">[<span style="color: #000000;">1<span style="color: #0000FF;">]<span style="color: #0000FF;">)</span>
end procedure
<span style="color: #008080;">for</span> <span style="color: #000000;">i<span style="color: #0000FF;">=<span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">4</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">board<span style="color: #0000FF;">[<span style="color: #000000;">idx<span style="color: #0000FF;">[<span style="color: #000000;">i<span style="color: #0000FF;">]<span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">tiles<span style="color: #0000FF;">[<span style="color: #000000;">i<span style="color: #0000FF;">]</span>
for i=1 to level do move(rand(4),rand(4)) end for
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
while 1 do
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
print_board()
if board=solve then
<span style="color: #008080;">for</span> <span style="color: #000000;">i<span style="color: #0000FF;">=<span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">level</span> <span style="color: #008080;">do</span> <span style="color: #000000;">move<span style="color: #0000FF;">(<span style="color: #7060A8;">rand<span style="color: #0000FF;">(<span style="color: #000000;">4<span style="color: #0000FF;">)<span style="color: #0000FF;">,<span style="color: #7060A8;">rand<span style="color: #0000FF;">(<span style="color: #000000;">4<span style="color: #0000FF;">)<span style="color: #0000FF;">)</span> <span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
puts(1,"Solved!\n")
<span style="color: #008080;">while</span> <span style="color: #000000;">1</span> <span style="color: #008080;">do</span>
exit
<span style="color: #000000;">print_board<span style="color: #0000FF;">(<span style="color: #0000FF;">)</span>
end if
<span style="color: #008080;">if</span> <span style="color: #000000;">board<span style="color: #0000FF;">=<span style="color: #000000;">solve</span> <span style="color: #008080;">then</span>
puts(1,"Your move (escape|Up/Down|Left/Right & 1/2/3/4):")
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"Solved!\n"<span style="color: #0000FF;">)</span>
integer d, rc
<span style="color: #008080;">exit</span>
while true do
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
while true do
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"Your move (escape|Up/Down|Left/Right & 1/2/3/4):"<span style="color: #0000FF;">)</span>
d = find(upper(wait_key()),{ESC,UP,DOWN,LEFT,RIGHT}&"UDLR")-1
<span style="color: #004080;">integer</span> <span style="color: #000000;">d<span style="color: #0000FF;">,</span> <span style="color: #000000;">rc</span>
if d!=-1 then exit end if
<span style="color: #008080;">while</span> <span style="color: #004600;">true</span> <span style="color: #008080;">do</span>
end while
<span style="color: #008080;">while</span> <span style="color: #004600;">true</span> <span style="color: #008080;">do</span>
if d=0 then
<span style="color: #000000;">d</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find<span style="color: #0000FF;">(<span style="color: #7060A8;">upper<span style="color: #0000FF;">(<span style="color: #7060A8;">wait_key<span style="color: #0000FF;">(<span style="color: #0000FF;">)<span style="color: #0000FF;">)<span style="color: #0000FF;">,<span style="color: #0000FF;">{<span style="color: #000000;">ESC<span style="color: #0000FF;">,<span style="color: #000000;">UP<span style="color: #0000FF;">,<span style="color: #000000;">DOWN<span style="color: #0000FF;">,<span style="color: #000000;">LEFT<span style="color: #0000FF;">,<span style="color: #000000;">RIGHT<span style="color: #0000FF;">}<span style="color: #0000FF;">&<span style="color: #008000;">"UDLR"<span style="color: #0000FF;">)<span style="color: #0000FF;">-<span style="color: #000000;">1</span>
puts(1,"\n\nYou gave up!\n")
<span style="color: #008080;">if</span> <span style="color: #000000;">d<span style="color: #0000FF;">!=<span style="color: #0000FF;">-<span style="color: #000000;">1</span> <span style="color: #008080;">then</span> <span style="color: #008080;">exit</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
exit
<span style="color: #008080;">end</span> <span style="color: #008080;">while</span>
end if
<span style="color: #008080;">if</span> <span style="color: #000000;">d<span style="color: #0000FF;">=<span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
if d>4 then d-=4 end if
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"\n\nYou gave up!\n"<span style="color: #0000FF;">)</span>
puts(1,"UDLR"[d])
<span style="color: #008080;">exit</span>
while true do
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
rc = find(upper(wait_key()),ESC&"1234UDLR"&{UP,DOWN,LEFT,RIGHT})-1
<span style="color: #008080;">if</span> <span style="color: #000000;">d<span style="color: #0000FF;">><span style="color: #000000;">4</span> <span style="color: #008080;">then</span> <span style="color: #000000;">d<span style="color: #0000FF;">-=<span style="color: #000000;">4</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
if rc>4 then
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"UDLR"<span style="color: #0000FF;">[<span style="color: #000000;">d<span style="color: #0000FF;">]<span style="color: #0000FF;">)</span>
if rc>8 then rc -= 4 end if
<span style="color: #008080;">while</span> <span style="color: #004600;">true</span> <span style="color: #008080;">do</span>
d = rc-4
<span style="color: #000000;">rc</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find<span style="color: #0000FF;">(<span style="color: #7060A8;">upper<span style="color: #0000FF;">(<span style="color: #7060A8;">wait_key<span style="color: #0000FF;">(<span style="color: #0000FF;">)<span style="color: #0000FF;">)<span style="color: #0000FF;">,<span style="color: #000000;">ESC<span style="color: #0000FF;">&<span style="color: #008000;">"1234UDLR"<span style="color: #0000FF;">&<span style="color: #0000FF;">{<span style="color: #000000;">UP<span style="color: #0000FF;">,<span style="color: #000000;">DOWN<span style="color: #0000FF;">,<span style="color: #000000;">LEFT<span style="color: #0000FF;">,<span style="color: #000000;">RIGHT<span style="color: #0000FF;">}<span style="color: #0000FF;">)<span style="color: #0000FF;">-<span style="color: #000000;">1</span>
puts(1,"\b \b"&"UDLR"[d])
<span style="color: #008080;">if</span> <span style="color: #000000;">rc<span style="color: #0000FF;">><span style="color: #000000;">4</span> <span style="color: #008080;">then</span>
else
<span style="color: #008080;">if</span> <span style="color: #000000;">rc<span style="color: #0000FF;">><span style="color: #000000;">8</span> <span style="color: #008080;">then</span> <span style="color: #000000;">rc</span> <span style="color: #0000FF;">-=</span> <span style="color: #000000;">4</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
if rc!=-1 then exit end if
<span style="color: #000000;">d</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">rc<span style="color: #0000FF;">-<span style="color: #000000;">4</span>
end if
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"\b \b"<span style="color: #0000FF;">&<span style="color: #008000;">"UDLR"<span style="color: #0000FF;">[<span style="color: #000000;">d<span style="color: #0000FF;">]<span style="color: #0000FF;">)</span>
end while
<span style="color: #008080;">else</span>
if rc=0 then
<span style="color: #008080;">if</span> <span style="color: #000000;">rc<span style="color: #0000FF;">!=<span style="color: #0000FF;">-<span style="color: #000000;">1</span> <span style="color: #008080;">then</span> <span style="color: #008080;">exit</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
puts(1,"\b \b")
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
else
<span style="color: #008080;">end</span> <span style="color: #008080;">while</span>
printf(1,"%d\n\n",rc)
<span style="color: #008080;">if</span> <span style="color: #000000;">rc<span style="color: #0000FF;">=<span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
move(d,rc)
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"\b \b"<span style="color: #0000FF;">)</span>
exit
<span style="color: #008080;">else</span>
end if
<span style="color: #7060A8;">printf<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"%d\n\n"<span style="color: #0000FF;">,<span style="color: #000000;">rc<span style="color: #0000FF;">)</span>
end while
<span style="color: #000000;">move<span style="color: #0000FF;">(<span style="color: #000000;">d<span style="color: #0000FF;">,<span style="color: #000000;">rc<span style="color: #0000FF;">)</span>
if d=0 then exit end if
<span style="color: #008080;">exit</span>
end while</lang>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">while</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">d<span style="color: #0000FF;">=<span style="color: #000000;">0</span> <span style="color: #008080;">then</span> <span style="color: #008080;">exit</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">while
<!--</syntaxhighlight>-->
{{out}}
(a level 2 game)
Line 726 ⟶ 1,380:
Solved!
</pre>
 
=={{header|Raku}}==
For brevity, changed to zero-based and skipped some error handling.
{{trans|Go}}
<syntaxhighlight lang="raku" line># 20210914 Raku programming solution
 
my (\easy,\hard) = 1,4 ; my @n = ^16; my \level = $ = easy ; my \moves = $ = 0;
 
sub hasWon { @n eq ^16 }
 
sub setDiff($level) {
say "\nTarget is ", ( moves = $level == hard ?? 12 !! 3 ).Str, " moves.";
for ^moves {
my \s = (^4).roll;
@n[ ( [ s, s+4 ... s+12 ] , [ s*4 .. s*4+3 ] ).roll ] .= rotate ;
redo if hasWon
}
}
 
sub drawGrid {
say "\n U1 U2 U3 U4";
say " ╔════╦════╦════╦════╗";
printf "L1 ║ %2d ║ %2d ║ %2d ║ %2d ║ R1\n", @n[0..3];
say " ╠════╬════╬════╬════╣";
printf "L2 ║ %2d ║ %2d ║ %2d ║ %2d ║ R2\n", @n[4..7];
say " ╠════╬════╬════╬════╣";
printf "L3 ║ %2d ║ %2d ║ %2d ║ %2d ║ R3\n", @n[8..11];
say " ╠════╬════╬════╬════╣";
printf "L4 ║ %2d ║ %2d ║ %2d ║ %2d ║ R4\n", @n[12..15];
say " ╚════╩════╩════╩════╝";
say " D1 D2 D3 D4\n"
}
 
sub init {
loop {
print "Enter difficulty level easy or hard E/H : ";
given $*IN.get.uc {
when 'E'|'H' { level = $_ eq 'H' ?? hard !! easy ; last }
default { say "Invalid response, try again." }
}
}
setDiff(level);
moves = 0;
}
 
init;
 
loop {
drawGrid;
if hasWon() {
say "Congratulations, you have won the game in {moves} moves.\n" and exit
}
say "When entering moves, you can also enter Q to quit or S to start again.";
say "\nMoves so far = {moves}\n";
print "Enter move : " ;
given $*IN.get.uc {
my \c = .substr(*-1).ord - 49 ; moves++ ;
when 'D1'|'D2'|'D3'|'D4' { @n[ (12,8,4,0) >>+>> c ] .= rotate }
when 'L1'|'L2'|'L3'|'L4' { @n[ (0,1,2,3) >>+>> 4*c ] .= rotate }
when 'U1'|'U2'|'U3'|'U4' { @n[ (0,4,8,12) >>+>> c ] .= rotate }
when 'R1'|'R2'|'R3'|'R4' { @n[ (3,2,1,0) >>+>> 4*c ] .= rotate }
when 'Q' { exit }
when 'S' { init }
default { say "\nInvalid move, try again." and moves-- }
}
}</syntaxhighlight>
 
=={{header|REXX}}==
Line 733 ⟶ 1,453:
and the answer can be in any case (lower or uppercase).
<br>Not all errors are checked so as to keep the program simpler.
<langsyntaxhighlight lang="rexx">/*REXX pgm implements the 16 game; displays game grid, prompts for a move, game won? */
sep= copies("─",8); pad=left('',1+length(sep) ) /*pad=9 blanks. SEP is used for msgs.*/
parse arg N hard seed . /*obtain optional arguments from the CL*/
Line 819 ⟶ 1,539:
say pad ind bot; say;
say translate(col, '+', "-") ind ind ind "+ means shift a column up"; say
return</langsyntaxhighlight>
{{out|output|text=&nbsp; when using the default inputs:}}
<pre>
Line 874 ⟶ 1,594:
 
=={{header|Ring}}==
<langsyntaxhighlight lang="ring">
# Project : Sixteen Puzzle Game
 
Line 1,402 ⟶ 2,122:
psave()
return
</syntaxhighlight>
</lang>
Output image:
 
[https://www.dropbox.com/s/dy1zmw6xpo2o55v/CalmoSoftSixteenPuzzleGame.jpg?dl=0 16 Puzzle Game]
 
=={{header|Wren}}==
{{trans|Go}}
{{libheader|Wren-iterate}}
{{libheader|Wren-fmt}}
{{libheader|Wren-ioutil}}
{{libheader|Wren-str}}
<syntaxhighlight lang="wren">import "random" for Random
import "./iterate" for Stepped
import "./fmt" for Fmt
import "./ioutil" for Input
import "./str" for Str
 
var rand = Random.new()
 
var easy = 1
var hard = 4
 
var n = List.filled(16, 0)
 
var initGrid = Fn.new {
for (i in 0..15) n[i] = i + 1
}
 
var rotate = Fn.new { |ix|
var last = n[ix[3]]
for (i in 3..1) n[ix[i]] = n[ix[i-1]]
n[ix[0]] = last
}
 
var hasWon = Fn.new {
for (i in 0...15) {
if (n[i] != i+1) return false
}
return true
}
 
var setDiff = Fn.new { |level|
var moves = (level == easy) ? 3 : 12
var rc = []
var i = 0
while (i < moves) {
rc.clear()
var r = rand.int(2)
var s = rand.int(4)
if (r == 0) { // rotate random row
for (j in s*4...(s+1)*4) rc.add(j)
} else { // rotate random column
for (j in Stepped.new(s...s+16, 4)) rc.add(j)
}
var rca = rc.toList
rotate.call(rca)
if (hasWon.call()) { // do it again
i = -1
}
i = i + 1
}
System.print("Target is %(moves) moves.")
}
 
var drawGrid = Fn.new {
System.print()
System.print(" D1 D2 D3 D4")
System.print(" ╔════╦════╦════╦════╗")
Fmt.print ("R1 ║ $2d ║ $2d ║ $2d ║ $2d ║ L1", n[0], n[1], n[2], n[3])
System.print(" ╠════╬════╬════╬════╣")
Fmt.print ("R2 ║ $2d ║ $2d ║ $2d ║ $2d ║ L2", n[4], n[5], n[6], n[7])
System.print(" ╠════╬════╬════╬════╣")
Fmt.print ("R3 ║ $2d ║ $2d ║ $2d ║ $2d ║ L3", n[8], n[9], n[10], n[11])
System.print(" ╠════╬════╬════╬════╣")
Fmt.print ("R4 ║ $2d ║ $2d ║ $2d ║ $2d ║ L4", n[12], n[13], n[14], n[15])
System.print(" ╚════╩════╩════╩════╝")
System.print(" U1 U2 U3 U4\n")
}
 
initGrid.call()
var level = easy
var diff = Input.option("Enter difficulty level easy or hard E/H : ", "eEhH")
if (diff == "h" || diff == "H") level = hard
setDiff.call(level)
var ix = List.filled(4, 0)
System.print("When entering moves, you can also enter Q to quit or S to start again.")
var moves = 0
while (true) {
drawGrid.call()
if (hasWon.call()) {
System.print("Congratulations, you have won the game in %(moves) moves!!")
return
}
while (true) {
System.print("Moves so far = %(moves)\n")
var move = Str.upper(Input.text("Enter move : ", 1).trim())
if (move == "D1" || move == "D2" || move == "D3" || move == "D4") {
var c = move[1].bytes[0] - 49
ix[0] = 0 + c
ix[1] = 4 + c
ix[2] = 8 + c
ix[3] = 12 + c
rotate.call(ix)
moves = moves + 1
break
} else if (move == "L1" || move == "L2" || move == "L3" || move == "L4") {
var c = move[1].bytes[0] - 49
ix[0] = 3 + 4*c
ix[1] = 2 + 4*c
ix[2] = 1 + 4*c
ix[3] = 0 + 4*c
rotate.call(ix)
moves = moves + 1
break
} else if (move == "U1" || move == "U2" || move == "U3" || move == "U4") {
var c = move[1].bytes[0] - 49
ix[0] = 12 + c
ix[1] = 8 + c
ix[2] = 4 + c
ix[3] = 0 + c
rotate.call(ix)
moves = moves + 1
break
} else if (move == "R1" || move == "R2" || move == "R3" || move == "R4") {
var c = move[1].bytes[0] - 49
ix[0] = 0 + 4*c
ix[1] = 1 + 4*c
ix[2] = 2 + 4*c
ix[3] = 3 + 4*c
rotate.call(ix)
moves = moves + 1
break
} else if (move == "Q") {
return
} else if (move == "S") {
initGrid.call()
setDiff.call(level)
moves = 0
break
} else {
System.print("Invalid move, try again.")
}
}
}</syntaxhighlight>
 
{{out}}
Sample (very easy!) game:
<pre>
Enter difficulty level easy or hard E/H : e
Target is 3 moves.
When entering moves, you can also enter Q to quit or S to start again.
 
D1 D2 D3 D4
╔════╦════╦════╦════╗
R1 ║ 3 ║ 4 ║ 1 ║ 2 ║ L1
╠════╬════╬════╬════╣
R2 ║ 5 ║ 6 ║ 7 ║ 8 ║ L2
╠════╬════╬════╬════╣
R3 ║ 9 ║ 10 ║ 11 ║ 12 ║ L3
╠════╬════╬════╬════╣
R4 ║ 16 ║ 13 ║ 14 ║ 15 ║ L4
╚════╩════╩════╩════╝
U1 U2 U3 U4
 
Moves so far = 0
 
Enter move : l1
 
D1 D2 D3 D4
╔════╦════╦════╦════╗
R1 ║ 4 ║ 1 ║ 2 ║ 3 ║ L1
╠════╬════╬════╬════╣
R2 ║ 5 ║ 6 ║ 7 ║ 8 ║ L2
╠════╬════╬════╬════╣
R3 ║ 9 ║ 10 ║ 11 ║ 12 ║ L3
╠════╬════╬════╬════╣
R4 ║ 16 ║ 13 ║ 14 ║ 15 ║ L4
╚════╩════╩════╩════╝
U1 U2 U3 U4
 
Moves so far = 1
 
Enter move : l1
 
D1 D2 D3 D4
╔════╦════╦════╦════╗
R1 ║ 1 ║ 2 ║ 3 ║ 4 ║ L1
╠════╬════╬════╬════╣
R2 ║ 5 ║ 6 ║ 7 ║ 8 ║ L2
╠════╬════╬════╬════╣
R3 ║ 9 ║ 10 ║ 11 ║ 12 ║ L3
╠════╬════╬════╬════╣
R4 ║ 16 ║ 13 ║ 14 ║ 15 ║ L4
╚════╩════╩════╩════╝
U1 U2 U3 U4
 
Moves so far = 2
 
Enter move : l4
 
D1 D2 D3 D4
╔════╦════╦════╦════╗
R1 ║ 1 ║ 2 ║ 3 ║ 4 ║ L1
╠════╬════╬════╬════╣
R2 ║ 5 ║ 6 ║ 7 ║ 8 ║ L2
╠════╬════╬════╬════╣
R3 ║ 9 ║ 10 ║ 11 ║ 12 ║ L3
╠════╬════╬════╬════╣
R4 ║ 13 ║ 14 ║ 15 ║ 16 ║ L4
╚════╩════╩════╩════╝
U1 U2 U3 U4
 
Congratulations, you have won the game in 3 moves!!
</pre>
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